Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
GOLDEN LAMB
|
Posted - 2008.05.01 15:42:00 -
[31]
Dear Hardin,
dont you think that a "politian" should stand up for his own believes at least in a game if not in real life?
What makes your "looking at ideas" better than that of dev at CCP?
|
Kelsin
Jericho Fraction The Star Fraction
|
Posted - 2008.05.01 15:48:00 -
[32]
Thank you for clarifying your positions - I don't want you to feel that you're being persecuted, I expect all the candidates to be clear about their positions on issues, because the voters deserve to know the inclinations of those who may end up on the front lines of our communicaton with CCP.
The reason I asked for clarification on those specific issues is that the other issues you listed (except for the market, which admittedly I don't know much about) are no-brainer issues that almost every candidate (and indeed every player) can agree on.
Regarding your statements on the development of 0.0 space, I would like to hear some specifics on what sorts of tools you think sovereignty holding alliances should have access to to enrich 0.0 as a destination for players. Suppose you are on the council and it comes time to bring a proposal regarding your ideas for 0.0 to CCP - what would that proposal say?
My personal feelings are that while more tools for the development of 0.0 could be great, the current system of gaining and holding territory needs to be revamped before those tools are designed. So ideally I'd like to see tool ideas that aren't dependant on the current status quo of Sovereignty.
|
Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
|
Posted - 2008.05.01 16:59:00 -
[33]
Originally by: GOLDEN LAMB
What makes your "looking at ideas" better than that of dev at CCP?
Nothing. In fact, as an individual, I am probably far worse.
However we are not being elected to be devs, we are being elected to form part of a team which will examine, debate and refine ideas and then use the 'power' of our elected position (which remains to be seen) to try and encourage CCP to take them seriously.
I believe that my personality, character, experience and general attitude makes me suited to that job. It is up to the voters to decide whether or not they agree.
----- Alliance Creation/Corp Expansion Services
Advert |
Frygok
Minmatar M. Corp Mostly Harmless
|
Posted - 2008.05.01 18:54:00 -
[34]
Edited by: Frygok on 01/05/2008 18:55:05 Hi Hardin! (You Amarr slaver scum! )
Since you are one of the few candidates I am considering voting for, I have a few questions for you I hope you won't mind answering. It is specifically regarding the interdependence (or lack thereof) of 0.0 <-> Low sec <-> Empire.
I am talking about exploring -> moon mining -> alliance sov -> logistic. I hope I can make the connection (and my question) clear.
How do you feel that exploration is currently doing in terms of 0.0 space? Especially moon exploration is now a dead-end, as pretty much all moons have been explored. If we add to that there is a very limited number of high-end moons which define alliances (and even breaks them, ie. TRI), do you feel that perhaps yearly or six-months re-seeding of moons would be a way to keep moon exploration and moon mining a continuing proces?
This leads me to alliance sov. Currently, alliances are covering HUGE areas of space, thus covering huge number of moons, ie. having basically all types of moon mats available. Do you think that introducing new types of moons with new types of components to be mined in low sec could be a way for smaller alliances/large corps to play a role in the manufacturing of ships and items? This would require new requirements to create items and ships, so I reckon it's far-fetched, but it's more the idea behind making low sec more appealing and important in the connection between 0.0 and empire.
This leads me to my final question, which is regarding logistics. The reason why alliances hold such vast areas IMO is very much due to its so easy to move across large areas of space via jumpbridges, cyno chains and titans, thus being able to snatch alot of moons. How do you feel the current balance is in EVE? Has the game become too small? Or do you feel that cutting away what potentially is boring hours of logistics outweight this argument of being too easy to cover large areas (and thus be able to cover low sec aswell, should the idea of specific low sec moons be introduced)?
Thanks for your time :)
|
Nate D
Universal-Corp The Nexus Alliance
|
Posted - 2008.05.02 01:46:00 -
[35]
Edited by: Nate D on 02/05/2008 01:56:13 Hey Hardin!
How do you feel about communication in EVE specifically related to EVE Voice? Will you push for more to be done with EVE Voice such as an out of game client, giving it a more roleplay friendly cover (hailing people in space), auto-join favorite channels on login, etc?
-Nate |
Hardin
Amarr The Honored Society Onorata Alleanza
|
Posted - 2008.05.02 12:45:00 -
[36]
Originally by: Frygok Hi Hardin! (You Amarr slaver scum! )
Since you are one of the few candidates I am considering voting for, I have a few questions for you I hope you won't mind answering. It is specifically regarding the interdependence (or lack thereof) of 0.0 <-> Low sec <-> Empire.
Strange you should ask that one of me because CVA is probably one of the few alliances that actually still has significant interests in all three.
As you probably know CVA started as an anti pirate/terrorist force in Empire. We then launched 'Operation Deliverance' which was initially focused in clearing our pirates in the low sec areas around Kheram, Misaba, Mamet, Ziriert and Gemodi and then gradually started extending itself in Providence 0.0 - reclaiming it for the Amarr Empire.
To this day CVA continues to police low-sec Amarrian space - particularly the routes from hi-sec Empire down to Providence because it is in our interest to encourage the free flow of goods and pilots into the market that we (and our allies) are developing in Amarrian Providence.
I like your idea regarding the introduction of different types of moon materials available only in low-sec for the reasons you have given. Low-sec does need a hand - particularly as many areas of low-sec are overrun with piratey types and this means the risk vs reward balance is wrong. If pirates are controlled then low-sec as it stands can be enticing - as the areas around Misaba, Mamet & Ziriert demonstrate - however the majority of low-sec is not policed by organisations such as the CVA and as a result are just not attractive enough on a risk vs reward basis.
Now I am not blaming pirates for low-sec depopulation - hell they make the game more fun - but I think CCP have to recognise that they exist and therefore ensure that potential low-sec rewards reflect low-sec risk. At the end of the day if low-sec was more valuable more organisations would make an effort to police it - creating a lot more PvP opportunities for everyone! Its a win-win.
I agree with you that EVE seems to be a much smaller place now than it did - certainly when I started its sheer size seemed simply overwhelming at times.
However, I am not sure that that the reason it seems smaller now is down to sov mechanics and logistics or because there are a hell of a lot more players playing now.
Part of the reason the game seemed quite so 'vast' was because you could travel 5/6 jumps from the main Empire hubs and find systems which you could have all to yourself. I can remember back in my Empire/Mining days of finding a system called Inix-Ilix (or something like that) and spending almost 4 weeks mining it out with nobody but the odd passerby for company!
As I am a vet - I really don't know whether the fact that EVE feels so small now is simply because it is so much busier - or whether it is because I have 'been there done that'. Do new players joining fresh still get that sense of scale that we did when we were newbs? Certainly from comments on the forums some at least do.
Of course if the playerbase is expanding it would be nice if CCP could refelct this by adding new space - but this shouldn't be done at the expense of diluting other improvements.
I do agree with you however that 'exploration' as a profession does seem to have much less appeal now than it once did. I like your idea of reseeding moons on a reasonably frequent basis. In fact I would like to see it being slightly more random with different moons in each system reseeding randomly - with a six month life span on each 'vein' before it reseeds as something else. (It could be justified RP wise as the exhaustion of particular veins and uncovering of new veins). This would maintain moon exploration as a dynamic profession - and although it would be a pain in the arse when your high end moon suddenly gives out - it provides moon miners and constellation holders with real incentives to keep checking their moons. |
Hardin
Amarr The Honored Society Onorata Alleanza
|
Posted - 2008.05.02 12:47:00 -
[37]
I would also encourage CCP to continue developments in the area of more long term 'roaming' complexes (a week rather than a day) which can only be discovered through exploration. I know that some alliance mates have had great fun with 'complex escalation' chains and more of this kind of thing would be welcome!
Finally, being more specific about the issue of alliances holding vast territories I believe that this has actually 'improved' with the introduction of sov mechanics. I can remember when EVE 0.0 was dominated by between 5/6 super alliance who each controlled multiple regions purely be controlling a small number of bottleneck access points.
Since Sov mechanics and logistics have come in we have seen a fragmentation of alliances and territory holders. (although many of those alliances have formed blocs of their own). By making it easier for small alliances to defend their space CCP have allowed smaller alliances to actually gain footholds in 0.0 but at the same time time in order for smaller alliances to properly defend space they have to build major defensive positions - 3 Outposts per constellation to gain Sov 4 - each supported by x number of POSes + all the cynojammer and jumpbridges POSes scattered throughout the rest of their claimed space.
The need to maintain all these strctures and defences now ties up a lot of resources and will in my opinion see alliances concentrating in smaller - but more heavily fortified - areas of space. We are starting to see territory holding alliances focused on constellation sized areas. Whether that is good or bad is a matter of opinion - but my view is the more alliances in 0.0 who are invested in their holdings/territory the better, because inevitably this will lead to more politics and conflict. Yes fleets can move further and faster than before but in order to do so they will have to rely more on their industrialists servicing and maintaining those POS networks - which is in turn governed by the size of the alliance. As we have seen with Tri recently this balancing act between industrialist - providing the logistics support - and pure PvPers who just want to shoot things - can lead to interesting 'dynamics' and politics within alliances...
I do agree somewhat with those who argue that 'defenders' can have it to easy and have suggested that one solution would be that jumpbridges cannot be installed (or reonlined once disabled) in systems under siege (while POSes are in reinfoprced).
This would mean that if defenders wanted to jump in multiple caps and supercaps to defend/rep their poses/cynojammers - they will actually have to lower their cynojammer - allowing the attacker the same opportunity to get caps into the system (I would extend the onlining time to make this more of a realistic opportunity).
It would also mean that defenders would need to get their conventional fleets into the system via traditional gates - providing the attacker's conventional fleet with an opportunity to smash it without the defender having the advantage of POS guns and multiple titans/ms (unless of course the defender has chosen to drop their cynojamming for a period or already had caps in the system before the first POS was reinforced).
Anyway I hope these answers give you some idea as to my viewpoint and haven't totally alienated you. :-)
|
Hamfast
Gallente
|
Posted - 2008.05.02 14:31:00 -
[38]
I have several questions, and taking a page out of Talkuth RelĘs book, I decided to ask each candidate in their own threadą
1)Invention ū A good idea that still needs worką a.Have you ever tried invention? b.What ideas do you have to improve invention?
2)Pilot Security Level ū Should it be more important? a.(In High Sec) ū Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating? b.Should the Security Level of a system affect changes to Pilot Security level changes? c.Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?
3)Industry ū The Creators of Eve a.Do you regularly build anything? b.Do you regularly mine? c.What do you think could be done to improve industry in Eve? d.You have been asked to help with new ships for industrial characters, describe a few ideasą
|
Hardin
Amarr The Honored Society Onorata Alleanza
|
Posted - 2008.05.02 15:12:00 -
[39]
Originally by: Hamfast I have several questions, and taking a page out of Talkuth RelĘs book, I decided to ask each candidate in their own threadą
1)Invention ū A good idea that still needs worką a.Have you ever tried invention? b.What ideas do you have to improve invention?
2)Pilot Security Level ū Should it be more important? a.(In High Sec) ū Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating? b.Should the Security Level of a system affect changes to Pilot Security level changes? c.Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?
3)Industry ū The Creators of Eve a.Do you regularly build anything? b.Do you regularly mine? c.What do you think could be done to improve industry in Eve? d.You have been asked to help with new ships for industrial characters, describe a few ideasą
1)a - No. 1)b - None
2)a No - Concord should react faster full stop 2)b Yes - Higher sec hits in high sec systems 2)c No - Problem being that many 'anti-pirates' actually have worse sec status than the pirates
3)a No - As I have said elsewhere I have never manufactured a single item in almost 5 years in EVE 3)b No - I haven't mined since my first year in EVE. Primarily because I get my income from making alliances and because I got to the point where if I saw another piece of Veldspar I would have had a nervous breakdown 3)c More PvP - more ships being killed - more stuff to build and sell! 3)d MINING TITAN!
|
LaVista Vista
Conservative Shenanigans Party
|
Posted - 2008.05.02 15:14:00 -
[40]
I see you left CVA.
How come? |
|
Hardin
Amarr The Honored Society Onorata Alleanza
|
Posted - 2008.05.02 15:15:00 -
[41]
Originally by: Hardin
3)b No - I haven't mined since my first year in EVE. Primarily because I get my income from making alliances and because I got to the point where if I saw another piece of Veldspar I would have had a nervous breakdown
|
LaVista Vista
Conservative Shenanigans Party
|
Posted - 2008.05.02 15:18:00 -
[42]
Originally by: Hardin
Originally by: Hardin
3)b No - I haven't mined since my first year in EVE. Primarily because I get my income from making alliances and because I got to the point where if I saw another piece of Veldspar I would have had a nervous breakdown
Oh, usually i thought people would have alts for that.
Smart! |
Hardin
Amarr The Honored Society Onorata Alleanza
|
Posted - 2008.05.02 16:08:00 -
[43]
Hardin is my 'alt' albeit he is more famous than my main.
I created 'Hardin' Day 1 of EVE after seeing the box in my local GAME store. Bought it because I liked the whole concept of 'smuggling' which was mentioned on the case. Immediately thought of Han Solo - and decided that maxing my Charisma by choosing a Ni-Kunni and pumping 3 of my attribute points into it would be the best thing to do...
That is why Hardin has 28 Charisma (should max it to 30 sometime ) and that is why a few months later I created the very first 'SKILL TRAINING GUIDE' (http://oldforums.eveonline.com/?a=topic&threadID=53301&page=1#1) and got myself a second account (Siobhan) with which to do all my PvP stuff...
So anyway from an Roleplay perspective Hardin is the ultimate pen pusher. People contact him to make alliances and he uses his massive charisma, charm and contacts in the Concord bureaucracy to make the process as painless as possible.
Check out my employment record sometime - but not if you are on a slow PC
|
Dariah Stardweller
|
Posted - 2008.05.02 19:29:00 -
[44]
Well Hardin, as far as I can tell you are my man. :)
Need help campaigning? |
Taizu Lilith
Minmatar Re-Awakened Technologies Inc Electus Matari
|
Posted - 2008.05.03 07:51:00 -
[45]
What do you think about resource gathering in EVE? (which is primarily about mining and missioning) How can this be made more enjoyable?
What do you think about the Minmatar-Amarr conflict? ((players/CCP)) |
SirMolle
Evolution Band of Brothers
|
Posted - 2008.05.04 11:30:00 -
[46]
Sry Hardin, but youre it for me at least. I find it hard to find anyone else who is nonbiased, and have no hidden agenda.
We may shoot each other ingame, but im pretty sure you are the only choice. |
Hardin
Amarr The Honored Society Onorata Alleanza
|
Posted - 2008.05.04 20:16:00 -
[47]
Well this wasn't something I expected but thanks
|
goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.05.04 20:19:00 -
[48]
Edited by: goodby4u on 04/05/2008 20:21:43 Hardin, I asked these 3 questions to other candidates before and forgive me if you answered them but...
1)Would you support further amarr boosts and if so, what kind would you back?
2)How high is lag on your list of things to fix?
3)Would you support a boost to people that travel solo/in small gangs or nerf to people that travel in blobs? |
Hardin
Amarr The Honored Society Onorata Alleanza
|
Posted - 2008.05.04 20:27:00 -
[49]
1) I don't believe Amarr need further boosts. I only fly Amarr, my alliance is Amarr predominant and we do fine!
2) I have talked about lag on several occasions. If you go to www.hardinfaq.blogspot.com and follow the EVE Mag link (my section is on page 54) and if you look at 'most pressing issue' you will see my comments on lag! Also some others sleswhere in this thread...
|
Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
|
Posted - 2008.05.04 23:29:00 -
[50]
I personally feel NPC content and scenery are lacking in Eve. Could you summarise what you would put to the devs in regard to improving this area of the game?
|
|
TimGascoigne
|
Posted - 2008.05.05 05:34:00 -
[51]
Originally by: Hardin
Nevertheless I do think it is excessive that after re-onlining the cynojammer the defender can then move as many assets into the system as it wants using the mechanic of jump bridges. The ability for defenders to uuse jump bridges to jump in multiple super caps and caps to defend a cynojammer (either via Doomsdays or Remote Rep) when an attacker can only use conventionals (assuming the attacker didn't leave their cap fleet in the system after the initial attack) is imho unbalanced towards the defender.
I can't quite interpret this paragraph are you saying that capital ships can use the jump bridge because I can assure you that is not the case.
PS. You get my vote
|
Hardin
Amarr Imperial Shipment
|
Posted - 2008.05.05 08:09:00 -
[52]
Originally by: Spoon Thumb
I personally feel NPC content and scenery are lacking in Eve.
I agree with you...
Originally by: Spoon Thumb
Could you summarise what you would put to the devs in regard to improving this area of the game?
In a nutshell promote the development of more backstory for the minor bloodlines and pirate factions.
----- Alliance Creation/Corp Expansion Services
Advert |
fuze
InfoMorph Services Ltd
|
Posted - 2008.05.05 10:15:00 -
[53]
Q: How come you're the only one mentioning the major reason CSM was formed on your bio? (Others don't) |
RedLion
Caldari Polaris Project Curatores Veritatis Alliance
|
Posted - 2008.05.05 11:07:00 -
[54]
Vote for Hardin!
He is not Caldari, but still one of the best, finest, caring pilots out there!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Adrielle Firewalker
Minmatar WASTELAND MINERS Inc.
|
Posted - 2008.05.05 11:44:00 -
[55]
You have my vote Hardin. You've always come across as a decent bloke, and your spin is usually humourous in nature.
People may laugh at the whole 'fix lag' promise, but I think they are missing the point - trying to find areas where load on the server can be improved, and explore new avenues with which to lessen its effects - is something that should be given serious consideration. I'd be interested to see if the people saying its ridiculous to even try are actually the same people that complain about it all the time...
I won't go on about all the things you've said you're (currently) looking to address, but I really feel that a solid candidate with an RP background needs to get in to represent that part of the community, and I believe you're the man to do it ================
~Adrielle
Original MinmatarT |
Octavinus Augustus
Amarr Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2008.05.05 12:11:00 -
[56]
Originally by: RedLion ...He is not Caldari, but still one of the best....
If this had been an IC thread I think you'd be in trouble for this one...
Back on topic, I believe there are many good candidates out there who have a well balanced an pretty much nonbiased view on the future of EvE.
Hardin is certainly one of those people.
Good luck with the election.
Q: How do you make a disobediant Minmatar slave scream? A: Skin it and roll it in salt. |
RedLion
Caldari Polaris Project Curatores Veritatis Alliance
|
Posted - 2008.05.05 12:59:00 -
[57]
Originally by: Octavinus Augustus
Originally by: RedLion ...He is not Caldari, but still one of the best....
If this had been an IC thread I think you'd be in trouble for this one...
Back on topic, I believe there are many good candidates out there who have a well balanced an pretty much nonbiased view on the future of EvE.
Hardin is certainly one of those people.
Good luck with the election.
Yeah, I'm sorry, but I just wanted to point out that Caldari can also vote for a fellow allied Amarr!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Caya
Amarr Body Count Inc. Mercenary Coalition
|
Posted - 2008.05.05 14:19:00 -
[58]
This man gets my vote. Its been honor to know and call u friend for more than 4 years now. I am sure u will not forget to pack ammo this time :).
|
Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
|
Posted - 2008.05.05 14:37:00 -
[59]
It's all about the Khaldari, the perfect mix of Caldari business acumen and the Dark Amarr culture of the Khanid Kingdom!
---
But in all seriousness, 80% or whatever of the population of Eve live in high sec and I bet most of them are doing either PvE stuff or industry/trading/mining stuff.
I personally am disappointed that balancing ships or creation of new toys for 0.0 pvp seems to get put ahead of NPC content.
Can you convince me that you will be able to put across those concerns above or with equal weighting as the things that affect the vocal minority in 0.0?
|
goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.05.05 20:56:00 -
[60]
Hardin, you get my vote because your unbiased, care about the general public, and support most of the same views as myself...Oh and you said you wouldnt shoot your voters .
Goodluck on your campeign.
|
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |