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![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.04.29 05:52:00 -
[1]
Hello all.... After several months since its release there hasn't been a great number of golem setups on the forums, and not many that are "that" great imho. So i descided to take the time to go through just a few setups that some people might find very helpfull.... I'll brake the setups down into catagrys for everyone so their a bit easier to see, the setups are all in picture format so you can CLEARLY see the attributes for each and every setup. If for some reason the pictures dont display all the rigs listed, their all Anti-EM rigs or a combo of resist rigs. If i used other rigs i made sure they were displayed into the picture. Pics are in 1024 res.
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First and foremost, a Faction fitted Golem.
The Shield booster Stats : Linkage
The Modules : Linkage
The Attributes : Linkage
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A Jamming Prevention setup for a Golem.
Shield Booster Stats : Linkage
The Modules : Linkage
The Attributes : Linkage
Now this setup gives you same ammount of tanking of tanking ability and gives you a nice 49 points, if you still get jammed, then your gonna get jammed anyway nothing you can do about it, but this will prevent long periods of jamming aswell as making it pretty damn difficult to jam you in the first place, about double normal sensor strength of a regular battleship.
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A Mega! Shield Boosting Setup! for a Golem. (my fav setup)
The Shield Booster Stats.
Pith A-type shield booster Linkage
X-Large Shield Booster II stats : Linkage
The Modules : Linkage
The Attributes : Linkage
This setup is all about boosting power! so the resists wont be great, but all above 60% with this setup is not bad at all.
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Mega! Resists setup for a Golem.
Shield Stats : Linkage
(i used just a standard T2 shield for this test as thats what most ppl will probably use) tho this is a T2 ship, should expect to start using pricey mods to get the most out of a ship like this)
The Modules : Linkage
The Attributes : Linkage
All above 80%, you can get MUCH higher with faction resist modules, but figured i'd lay out a pretty standard T2 fit. The Golem is amazing at keeping cap running and i've had 5 hardners before with 0 cap problems, jus take out the shield boost amp.
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![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.04.29 05:52:00 -
[2]
Edited by: Titas Agor on 29/04/2008 06:03:31 A Mission running setup for a Golem.
Shield Stats : Linkage
The Modules : Linkage
Linkage (2nd link to grab the rigs)
The Attributes: Linkage
Stats on a standatd T2 shield booster same setup: Linkage
Now with this setup yes go for cruise missiles, its best all around for small ships and doesn't need a target painter to kill small ships. I loaded with navy launchers for 1 reason, rate of fire. The Golem, sadly, does NOT give a rate of fire bonus unlike a standard raven, which can REALLY be troublesome at times waiting 9-11 secs to fire off a voly.
If you can, load it with navy ballistic controls aswell, as you need all the firepower you can get with cruise missiles, and using navy ballistics use next to no cpu at all, which enables you to fit 3 of them instead of just 2 T2s. Hardners ARE standard, 3 rat specific, i just used these hardners as an example is all. I always use 2 salvagers because salvaging takes longer then tractor beaming cans to you, so this in turn is actually quicker for me then 2 tractors and 1 salvager.
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Last but not least, a target painting setup for a Golem.
Shield stats: Linkage
The Modules : Linkage
Target Painter Stats : Linkage
You can play around with this, but i find dual painter work very well, and no need to use T2s, these named TPs are same as T2, and with the bonus to target painting aswell make them very nice against smaller ships. Add more hardners if u need to, this was jus an example of how you could implement them with the shield tanking.
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I haven't gone into PvP combat that much, but ive taken down a few Ravens/CNR's and some jamming frigs like the Kitsume supprisingly with ease with a couple of these setups. I Know a lot or some at least will disagree with some if not all of these setups but i hope this will lead to helping some people on how to fit a golem for what they need to use it for. You can do a LOT with 7 mid slots. I mainly use torps because this is a damage dealing ship, i personally like to get the MOST dmg output possible as that is what this ship was made for.
I went with the Pith A-type shield booster over all the gists because this ship is BUILT!!!! for shield boosting, you want the most ammount of shield boosting power you can muscle, gists dont get you that. If you dont want the shield booster to use much cap, plug 2 Core Defence Cap. rigs and you'll notice a huge difference when using a shield booster, and the golem has GREAT cap anyway you dont really need a gist.
There are 4 main things in all of my setups that you all should know. 1) I have a half a crystal implant installed. Not even a full set so imagine how much boosting power there is with a full set! 2) I pretty much ALWAYS use at least! a dread guristas invul. field. Yeah its 280-300mil but it gives off such a BIG BIG difference compared with a T2 invul. i recomend you AT LEAST get this module. 3) Use navy launchers when you can, because the rate of fire is terrible! especially if you go up against blaster boats, you'll tank but not forever, the rate of fire can really kill you in pvp combat. 4) caldari navy ballistics is a must really because of fitting issues you will run into.
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![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.04.29 06:05:00 -
[3]
I have marauder skill to Level 4, which i have to say REALLY makes a difference with shield boosting you REALLY need it to lvl4 to be honnest at least, lvl5 to be totally uber.
Thats all for now.... dont flame too much! and hope this helps out some people.
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![Lanu Lanu](https://images.evetech.net/characters/309798243/portrait?size=64)
Lanu
Caldari Genos Occidere
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Posted - 2008.04.29 06:32:00 -
[4]
Damn 3200 shield per cycle.. looks like a bit of overkill imho ( but that isn't bad )
What is the dps like?
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![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.04.29 06:39:00 -
[5]
with 3 ballistic controls... i get 1840HP per torp with caldari navy torps.... with rage torps i can push it to 1865HP per torp i believe... and with cruise missiles, is around 1000HP per missile heh... and i love overkill!! lol
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![Guska Luivat Guska Luivat](https://images.evetech.net/characters/1161308099/portrait?size=64)
Guska Luivat
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Posted - 2008.04.29 09:50:00 -
[6]
First of all thanks for the creative ideas on those fittings - they're at the very least a good fundament to choose your own fittings.
This might be slightly off-topic but it's still worth considering for this ship and all its setups. I have been skilling for a Marauder the past few days to make level 4 missions. At first I wondered what was better; a CNR or a Golem.
I still haven't been able to come to a conclusion; the CNR should have higher DPS because it has the 7 launcher and the RoF bonus (7/0,75= 9,33 launchers) whereas the Golem has 4 launcher with their damage doubled without RoF bonus(an effective 8 launchers). I would still be willing to pick the Golem because of the other charasteristics the ship has if it weren't due to defenders.
When I fly missions with my Raven, ships fire 1-2 defenders per salvo I fire, lowering the amount of missiles that reach the NPC from 6 to 4 or 5 (therefore from 8 effective launchers to 5,33 or 6,66). If the same were to happen with a Golem, I'd be down from 4 missiles hitting the npc to 2 or 3 reaching the NPC (and therefore from 8 effective launchers to 4 or 6). This obviously lowers your DPS no matter what your missile fitting is - unless missiles fired by Golems aren't affected the same way by defenders as missiles fired from the Raven are...
This obviously doesn't make a difference when flying the Golem for PvP, as barely anyone uses defenders but it does make a big difference for PvE. Any ideas?
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![Arakidias Arakidias](https://images.evetech.net/characters/409003815/portrait?size=64)
Arakidias
Murky Inc. Power Of 3
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Posted - 2008.04.29 10:04:00 -
[7]
Originally by: Guska Luivat First of all thanks for the creative ideas on those fittings - they're at the very least a good fundament to choose your own fittings.
This might be slightly off-topic but it's still worth considering for this ship and all its setups. I have been skilling for a Marauder the past few days to make level 4 missions. At first I wondered what was better; a CNR or a Golem.
I still haven't been able to come to a conclusion; the CNR should have higher DPS because it has the 7 launcher and the RoF bonus (7/0,75= 9,33 launchers) whereas the Golem has 4 launcher with their damage doubled without RoF bonus(an effective 8 launchers). I would still be willing to pick the Golem because of the other charasteristics the ship has if it weren't due to defenders.
When I fly missions with my Raven, ships fire 1-2 defenders per salvo I fire, lowering the amount of missiles that reach the NPC from 6 to 4 or 5 (therefore from 8 effective launchers to 5,33 or 6,66). If the same were to happen with a Golem, I'd be down from 4 missiles hitting the npc to 2 or 3 reaching the NPC (and therefore from 8 effective launchers to 4 or 6). This obviously lowers your DPS no matter what your missile fitting is - unless missiles fired by Golems aren't affected the same way by defenders as missiles fired from the Raven are...
This obviously doesn't make a difference when flying the Golem for PvP, as barely anyone uses defenders but it does make a big difference for PvE. Any ideas?
ARggghhhh.... FFS!
IMHO CCP should put it into the Golem description ingame that NPC Defenders are CHANCE based. Meaning that they fire a % per missile launched at the npc. Meaning that the same amount of dps gets destroyed on CNR and Golem, because more defenders get launched at the CNR.
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![Segge Bolled Segge Bolled](https://images.evetech.net/characters/196233969/portrait?size=64)
Segge Bolled
Caldari Dirty Sexy Pilots New Age Solutions Amalgamated
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Posted - 2008.04.29 10:15:00 -
[8]
People also tend to still rather stupidly fire their cruise missiles/torps in the "glowing ball of doom" fashion, which while very pretty means that as little as one Defender can blow away your entire salvo.
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![Katarlia Simov Katarlia Simov](https://images.evetech.net/characters/812783318/portrait?size=64)
Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2008.04.29 10:17:00 -
[9]
Nice set-ups and pics dude. Loving the shield boost amount. Seriously.
Although I do believe you just painted a big bulleseye on your sexy golem. I hope you survive the inevitable suicide gank attempts.
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![Ralara Ralara](https://images.evetech.net/characters/714948175/portrait?size=64)
Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.04.29 11:17:00 -
[10]
Originally by: Segge Bolled People also tend to still rather stupidly fire their cruise missiles/torps in the "glowing ball of doom" fashion, which while very pretty means that as little as one Defender can blow away your entire salvo.
Wrong.
-- Ralara / Ralarina
"Tri's dead!"
NO U
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![Idara Idara](https://images.evetech.net/characters/849447723/portrait?size=64)
Idara
Caldari Contraband Inc.
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Posted - 2008.04.29 11:24:00 -
[11]
Originally by: Segge Bolled People also tend to still rather stupidly fire their cruise missiles/torps in the "glowing ball of doom" fashion, which while very pretty means that as little as one Defender can blow away your entire salvo.
Sry, nop. ---
in EVE - Idara |
![Nu Wa Nu Wa](https://images.evetech.net/characters/287253599/portrait?size=64)
Nu Wa
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Posted - 2008.04.29 13:06:00 -
[12]
Originally by: Segge Bolled People also tend to still rather stupidly fire their cruise missiles/torps in the "glowing ball of doom" fashion, which while very pretty means that as little as one Defender can blow away your entire salvo.
Why don't you try it once and see if it is true ;)
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![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.04.29 18:15:00 -
[13]
thanks for all the replies so far.... some interesting comments especially about suicide ganks lmao. Yes that is always a worry anyway to be honnest, and i knew that was always a strong possibility before i started this small project. If i get suicide attempts i get suicide attempts nothing really i can do about that but they'll hav to hav a fleet of hard hitting ships to break the tank between me and concord and dont really think the ship is worth all the trouble, not like im carrying several billions worth of isk in modules or loot like say, a freighter would.
As for the CNR vs the Golem. The CNR is a nice ship but the only thing is really has going for it, the 7 launchers, thats it. Where as a Golem as the power of 8, yes no rate of fire bonus, but the golem allows you to put 3 utility mods in highs, where the CNR, you can only have 1, which totally sucks in missions, unless you take a launcher off, then you might aswell jus use a regular raven. Golem is FAR more effective with cap usage, then the CNR, The fact that it has 7 mid slots mean its tank is amazing compared with the CNR, which basicly is no better then a standard raven. The HUGE! cargo space the Golem has is already putting it ahead for missions jus by that factor alone really, and the fact that tractor beams reach 40k aswell is very usefull in missions, and the Golem moves faster then the CNR. Overall the Golem is far better for mission running then the CNR, the only advantage the CNR has is damage output, but combine all the other factors you'll see the better mission overall is the Golem. LOT of ppl are worried about defenders and like a couple ppl mentioned already in this post, its chance based, its like 2 defenders per volly, and if u use torps, it takes 3 defender missiles to take out a single torp anyway. As said before dont cluster your missiles alltogether, fire 1 missle per sec then their not all clustered into 1 ball and if one blows, they all blow up if clustered.
Hope this helps with the mission and CNR question.
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![Chomapuraku Chomapuraku](https://images.evetech.net/characters/699059919/portrait?size=64)
Chomapuraku
Caldari Templar Republic R0ADKILL
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Posted - 2008.04.29 18:19:00 -
[14]
Edited by: Chomapuraku on 29/04/2008 18:25:02 4 boost amps, eh? let's hope you're REAL careful about where you hit the button on that pith booster, or you're gonna end up frying your entire mid-rack in one cycle
edit: given stack nerfing, i'm willing to bet that replacing 3 of those boost amps with 2 damage-specific hardeners and an invuln would do wonders for your tanking abilities. or at least replacing 2 of the boost amps with damage-specific hardeners.
Originally by: Crimson11 Crimson11: What the hell happened?
WarGod: Some breaking occurred, the Alt Key was involved, that's about all we know.
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![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.04.29 18:24:00 -
[15]
if your meaning about overloading the mid slots? think your meaning that? i actually dont have the skill to do that, so i cant fry anything heh.
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![Dr Fighter Dr Fighter](https://images.evetech.net/characters/657102313/portrait?size=64)
Dr Fighter
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Posted - 2008.04.29 18:26:00 -
[16]
i think its genius, you can rep your entire shield in 8 seconds.
thats hawt form any angle ![Laughing](/images/icon_lol.gif)
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![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.04.29 18:27:00 -
[17]
hahaha thanks Dr. apreciated heh
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![Arvald Arvald](https://images.evetech.net/characters/560266351/portrait?size=64)
Arvald
Caldari The Ninjapirates
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Posted - 2008.04.29 18:41:00 -
[18]
**** me 0_o, i am so training for a golem now
Quote: Shooting the hostage does usually remove a critical bargaining chip of the hostage takers
I don't think it mattered at that point, we were already bargaining with missile launchers |
![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.04.29 19:52:00 -
[19]
lol Arvald. jus imagine if you put a couple faction boost amps in there instead of the T2 boost amps, and with lvl5 marauder, could push this thing to boost nearly 4kHP
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![Hikaru Sulu Hikaru Sulu](https://images.evetech.net/characters/977312650/portrait?size=64)
Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2008.04.29 22:21:00 -
[20]
My Golem setup rapes most level 4's even without quite having all my skills perfect, but marauder is at 4 and my shield skills are pretty developed.
4x Caldari Navy Cruise 2x tractor 1x salvager
1x t2 XL booster 1x shield boost amp 4x mission specific hardeners, t2 1x top named painter (same as t2 but fitting is easier)
3x t2 ballistic control 1x t2 damage control
It boosts 1048 HP per cycle with just a t2 booster, no faction. fitting is very tight especially if you want a t2 amp, but you can fix that issue by trading just one of the t2 BCS for a CN one. ROF is just slightly north of 9 seconds flat, after the CN launchers and a loading bay accelerator rig, and an EM shield rig helps boost its natural tanking ability when fighting sanshas, etc.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things.
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![Perfect Diamond Perfect Diamond](https://images.evetech.net/characters/1134449258/portrait?size=64)
Perfect Diamond
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Posted - 2008.04.29 22:26:00 -
[21]
I want one. Wait, I don't shoot missiles. I don't want one. Amarr is the tank OR gank race. Not the tank and gank race. |
![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.04.30 00:37:00 -
[22]
Originally by: Chomapuraku Edited by: Chomapuraku on 29/04/2008 18:25:02 4 boost amps, eh? let's hope you're REAL careful about where you hit the button on that pith booster, or you're gonna end up frying your entire mid-rack in one cycle
edit: given stack nerfing, i'm willing to bet that replacing 3 of those boost amps with 2 damage-specific hardeners and an invuln would do wonders for your tanking abilities. or at least replacing 2 of the boost amps with damage-specific hardeners.
Yes you can replace a couple of the shield boost amps for some rat specific hardners, if u didn't notice thats why i made several setups, one being "Mission" specific and another being "Mega Resist" setups each using jus 1 or 2 amps as you suggested. The Setup with 4 shield boost amp IIs was really just to show the pure potential of shield boosting power this mean machine has. The stacking yes i was WELL supprised adding a 4th amp would make any bit of difference AT ALL!! but the difference was big enough to have it in a viable setup. 2900HP with 3 boost amp IIs compared with over 3200HP with 4 of them, thats a difference of nearly 300HP more boost every 4 secs. Thats like adding another large shield booster on your mid slots. If your wondering about adding more hardners check some of the other setups should give you a good indication of what to expect.
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![Hikaru Sulu Hikaru Sulu](https://images.evetech.net/characters/977312650/portrait?size=64)
Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2008.04.30 01:29:00 -
[23]
titas, I really hate to tell you but the mission setup and the "mega resist" setup shouldn't be different. The ship with better rat specific resists is most likely going to be far better at tanking than the one with all teh amps and is dependent far more on your capacitor for boosting.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things.
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![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.04.30 02:35:00 -
[24]
Edited by: Titas Agor on 30/04/2008 02:39:52
Originally by: Hikaru Sulu titas, I really hate to tell you but the mission setup and the "mega resist" setup shouldn't be different. The ship with better rat specific resists is most likely going to be far better at tanking than the one with all teh amps and is dependent far more on your capacitor for boosting.
hey no problem at all Sulu go ahead say what you guys think i dont mind a bit... wouldn't have posted anything if i didn't want/expect critisum or changes and suggestions... For the relying on your cap for boosting, well, if you look on the left hand side of each and every screenshot, you'll notice i have about 32 or so 800 cap charges in my cargo, which enabled me to camp at a pos for 59 mins with constant barage of citadel torps hitting voer 800/900 per hit. The Golem is extremely efficiant when it comes to the capacitor, its recharge rate is amazing compared with other and regular BS ravens, but yes.. the mega boosting setup is VERY heavy on the cap, was really jus to show what its possibilites are, but its still a very virable setup tho of course, if nos'd and neut to hell and back, it would struggle as would any setup thats not 100% passive. Reason i did 2 diff setups for mission and mega resists, was to see just how high i could get the resists too using pretty much a stack of hardners, but i descided to use a much more common and standard setup for the mission setup, but both can work jus aswell for missions, your choice really.
Great comment tho... keep em commin!
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![Mr Quimper Mr Quimper](https://images.evetech.net/characters/642164691/portrait?size=64)
Mr Quimper
Amarr Hedion University
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Posted - 2008.05.03 15:37:00 -
[25]
Thanks for your work on this thread, it's been very helpful. I did wonder why you used multiple screenshots instead of using EFT which will show you everything with one screenshot? |
![Hardtail Hardtail](https://images.evetech.net/characters/1791129715/portrait?size=64)
Hardtail
Red Dawn Empire Sylph Alliance
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Posted - 2008.05.03 17:30:00 -
[26]
If what you're looking for is a big number in shield boost, thats fine. go ahead with the 4 amps and show your epeen off.
however, you'll end up tanking more dmg with higher resists and less boost per cycle, than just slapping on a big number there.
however, if its just for the epeen factor, and not for practicality, good job : ) |
![Nathanial Victor Nathanial Victor](https://images.evetech.net/characters/598866603/portrait?size=64)
Nathanial Victor
Minmatar Native Freshfood
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Posted - 2008.05.03 18:01:00 -
[27]
Originally by: Hardtail If what you're looking for is a big number in shield boost, thats fine. go ahead with the 4 amps and show your epeen off.
however, you'll end up tanking more dmg with higher resists and less boost per cycle, than just slapping on a big number there.
however, if its just for the epeen factor, and not for practicality, good job : )
you said epeen twice. you post smells like jealousy
not sure why you have to cut him down. the ship is a t2 ship remember, look at the base resists. i run l4 missions in a raven w/ 3 invuls and never have to swap out for rat specific hards.
his stats are just as good as mine w/o any hards and that shield boost amount... well i'd say it MORE than fits the bill for running missions. yes, he could up his resists way high, but its 6 to one and a half dozen to the other at that point. it doesn't really matter, and it is definitely practical by any definition of the word |
![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.05.03 18:37:00 -
[28]
Originally by: Mr Quimper Thanks for your work on this thread, it's been very helpful. I did wonder why you used multiple screenshots instead of using EFT which will show you everything with one screenshot?
Thanks im glad it was able to be of some help to some people... Reason for the screenshots in game is purely just because i prefer it that way. People can actually see the stats IN GAME, not bs, no tampering, nothing fictional as its all done in game.
Dont worry about cutting my setups or what not, i expect that lol and the dude couple posts up does have a point, just taking a single amp off to put another hardner on REALLY does make a lot of difference while still boosting at over 2900HP every 4 secs with the Pith. But as i stated though i really wouldn't have added a 4th but it added like an extra 300HP or i wouldn't have even bothered heh.
I thought ppl had stoped reading this post actually, glad ppl are still looking at it, thx for the reply guys! |
![Chomapuraku Chomapuraku](https://images.evetech.net/characters/699059919/portrait?size=64)
Chomapuraku
Caldari Templar Republic R0ADKILL
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Posted - 2008.05.03 19:54:00 -
[29]
this thread makes me think of possible setups for my golem when i get it... torp golem with painters and range rigs? mmmm....
what kinda range can you get with javelins on this boat? i'd bet a mix of standard, javelin, and rage torps would allow for lots of good options on a missioning golem..
and are there rigs that give you a bonus to painter effectiveness? |
![Titas Agor Titas Agor](https://images.evetech.net/characters/821491530/portrait?size=64)
Titas Agor
TITANS OF PEACE
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Posted - 2008.05.03 22:19:00 -
[30]
Originally by: Chomapuraku this thread makes me think of possible setups for my golem when i get it... torp golem with painters and range rigs? mmmm....
what kinda range can you get with javelins on this boat? i'd bet a mix of standard, javelin, and rage torps would allow for lots of good options on a missioning golem..
and are there rigs that give you a bonus to painter effectiveness?
hmmm thats something i didn't actually get to try yet, i'll mess about with it and get back to ya on the distances i can get with javlins, i know on regular raven i can push the javelins to about 53k with missile rigs, but thats using 3 rigs not 2, might not be worth it jus to gain like 10k distance with them but i'll try it and post results of what i got. As for painter rigs, as far as im aware there are no such rigs for target painting, but there are target painter drones which supposedly help a lot. |
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