| Pages: 1 2 [3] 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Sasha Azala
Blood and Decay
55
|
Posted - 2012.03.02 15:44:00 -
[61] - Quote
Butzewutze wrote:Sasha Azala wrote:Reppyk wrote:GM Homonoia wrote:Besides, you can still suicide gank your target if you truly want that target dead. It is not like they are truly safe. Tell me how to suicide gank an highsec POS, please. The target that was being talked about was a player not a structure. But of course you know that already. Why not just war-dec the corp the structure belongs to. i lol'd. Do you even know what this thread is about? The problem is that some corps flood the markets with ISK so they might change the economy and affecting every players experience risk-free. They often have a huge impact on the market but they are also "safe" at the same time. Their POS's can't be killed and their barges can only be killed by suiciding yourself. There should be Risk / Reward in eve but atm this game favours reward over risk. And btw. imho "Industrial-Only" Corps that cant defend themselfs shouldnt exist in a "PVP" game at all. Look for another game or learn to defend yourself. Dont make the game easier for this guys.
Oh you mean 'Why not just war-dec the corp the structure belongs to'.
Well it was a bit tongue-in-cheek when I said that.
War-dec mechanics are a bit crap at the moment, but the op should not blame GMs for that. |

Ptraci
StoneWall Metals Productions Bloodbound.
378
|
Posted - 2012.03.02 15:56:00 -
[62] - Quote
Orator de Umbras wrote: The problem with that argument is that a corporation will not declare war on another corporation that can defend itself.
Exactly right. The war dec mechanics as they now stand favor people picking and choosing their targets, and only attacking /deccing targets when they know there is no risk to themselves.
How often have I been war-decced only to have the supposed aggressor corp sit in a station all day the minute I show any signs of putting up a real fight? EVE is supposed to be all about PvP, but all I see is cowardice. There really are no "good fites" left anymore. You have all turned into care-bears, and kill-mail whoring has become the death of EVE.
I recommend a visit to null where you will quickly be stripped of those fancy ships, modules and implants, and you will stop caring again. Then maybe the good fights will come back. |

Archare
SKEET ELITE Sk33t Fl33t
61
|
Posted - 2012.03.02 17:20:00 -
[63] - Quote
As far as "unwritten rules" go, There are many other instances in eve where stuff are simply passed word of mouth or assumed exploits, EULA violations, ect. For example I have heard 20 different angles on jet can decloaking and whether or not it is or is not an exploit. Unless you're scouring every gm post and/or are a professional eve-lawyer, keeping track of these unwriiten rules are frustrating. This contributes to the "learning cliff" and while those eve-lawyers that do their homework and research these details (Jet can decloak not an exploit) can use them to their advantage, this contributes to both unnecessary petitions claiming someone exploited, and subsequent customer dissatisfaction when they are told "i'm sorry but that mechanic is valid" or "you have been warned for using a mechanic that is deemed exploit but is documented in a 2 year old post on the forums".
While I know tweaking the mechanics are a whole different matter and require manhours from the dev team, is there a possibility of a consolidated site of GM policies on common issues? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
382
|
Posted - 2012.03.02 17:35:00 -
[64] - Quote
It's like everybody is just repeating themselves over and over again in "wardecs are broken" threads.
Wardecs are so broken they aren't even viable as a game mechanic. I wardec'd some bigger corps and they just jumped to another corp or swapped alliances. I would say take a break from wardecs until it is fixed. A new wardec mechanic was speculated about for years now but it looks like this summer it's finally going to get done so I would just say take a break and wait for it to get fixed.
|

Feligast
GoonWaffe Goonswarm Federation
1145
|
Posted - 2012.03.02 20:23:00 -
[65] - Quote
Jada Maroo wrote:IHaveCandyGetInTheVan69 wrote:
I think there should just be a system whereby we can decide when we want to participate in PVP, some kind of 'PVP pennant' or 'PVP banner' I don't know I'm sure you can work out a name.
I actually agree with this - for high sec. If people don't want to pew, they shouldn't have to stay docked because someone else decided they want to pew them in high sec. But fix fleet wars and have some sort of new opt-in aggressive high sec play mechanic that gives you a "hazard pay" bonus to high sec activities if you participate. Something like: before going into a mission, dead space, or mission mining site you can decide to disable Concord protection. If you do, Concord doesn't charge you for their normal services and you get paid like a 50% bonus or something. Same with courier missions - would give a whole new use for cov ops haulers. Other than that, suicide gank or live in WHs, low sec, or null if you want to pew.
hahahahah no.
|

Ranger 1
Ranger Corp
1077
|
Posted - 2012.03.02 21:27:00 -
[66] - Quote
Feligast wrote:Jada Maroo wrote:IHaveCandyGetInTheVan69 wrote:
I think there should just be a system whereby we can decide when we want to participate in PVP, some kind of 'PVP pennant' or 'PVP banner' I don't know I'm sure you can work out a name.
I actually agree with this - for high sec. If people don't want to pew, they shouldn't have to stay docked because someone else decided they want to pew them in high sec. But fix fleet wars and have some sort of new opt-in aggressive high sec play mechanic that gives you a "hazard pay" bonus to high sec activities if you participate. Something like: before going into a mission, dead space, or mission mining site you can decide to disable Concord protection. If you do, Concord doesn't charge you for their normal services and you get paid like a 50% bonus or something. Same with courier missions - would give a whole new use for cov ops haulers. Other than that, suicide gank or live in WHs, low sec, or null if you want to pew. hahahahah no.
No really, war declarations should be handled just like in the real world... where the nations involved sit down and all decide it's in everyone's best interest to go to war.
Oh wait....  When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Tippia
Sunshine and Lollipops
5123
|
Posted - 2012.03.02 21:32:00 -
[67] - Quote
Sasha Azala wrote:Why not just war-dec the corp the structure belongs to. Because that doesn't let you blow up the structure due to how the timers work.
Sasha Azala wrote:War-dec mechanics are a bit crap at the moment, but the op should not blame GMs for that. Actually, you can, because it's the GMs (or, wellGǪ whoever set the GM policy on decshedding and decshields) that ensure that structures are pretty much invulnerable as a result of this policy change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Jada Maroo
Mysterium Astrometrics Bringers of Death.
593
|
Posted - 2012.03.02 21:37:00 -
[68] - Quote
Tippia wrote:Sasha Azala wrote:Why not just war-dec the corp the structure belongs to. Because that doesn't let you blow up the structure due to how the timers work. Sasha Azala wrote:War-dec mechanics are a bit crap at the moment, but the op should not blame GMs for that. Actually, you can, because it's the GMs (or, wellGǪ whoever set the GM policy on decshedding and decshields) that ensure that structures are pretty much invulnerable as a result of this policy change.
People should be thankful they're having to shoot fewer structures.  |

Jowen Datloran
Science and Trade Institute Caldari State
355
|
Posted - 2012.03.02 21:47:00 -
[69] - Quote
Considering how dirt easy it is to declare a war as the aggressor I find it no problem that it is equally dirt easy for the target to end the war.
I hope CCPs rework will make you put much more on the line when you declare a war and make it equally more difficult to avoid it, thereby keeping the balance. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Cyniac
Twilight Star Rangers Black Thorne Alliance
161
|
Posted - 2012.03.02 22:33:00 -
[70] - Quote
Jowen Datloran wrote:Considering how dirt easy it is to declare a war as the aggressor I find it no problem that it is equally dirt easy for the target to end the war.
The main problem with it is not that it's easy to declare and evade wars - the main problem is that the system makes certain targets completely invulnerable (see POS issues above).
Having said that here are a few concepts on wardecs:
Wardec mechanics should be changed so that they will result in more, not less fights (as a general principle - conflict is good)
Wardec mechanics should be balanced between the options available to the aggressor and those available to the defender
Here is a little thought that might help.
Currently the system considers all wars to be bilateral. One corp or alliance vs another corp or alliance. This is based on the very flawed assumption that the only "friends" which a corp or alliance has are in their own corp/alliance.
In fact the system penalizes mercenary corps which try to join existing conflicts. On the contrary conflicts should be allowed to escalate much more easily. This would have two interesting effects:
1) Highsec wars would have the potential to escalate rapidly with friends and allies of corps joining into the conflicts which would generate a lot more targets for everyone to worry about - this benefits both the combat corps (more pew pew!) and the non-combat corps (more friends with guns to protect or distract from the bad guys)
2) People would pause and think just a wee bit more before entering a war because they will not know exactly what they would be getting into, and how far things would escalate out of control.
By simply implementing this kind of concept you instantly create a lot more opportunities for fighting, as well as make some forms of play far more viable, e.g. anti-griefer crusader corps etc. |

Psychotic Monk
The Hebrew In Me Pinked
96
|
Posted - 2012.03.02 22:41:00 -
[71] - Quote
Cyniac wrote:
1) Highsec wars would have the potential to escalate rapidly with friends and allies of corps joining into the conflicts which would generate a lot more targets for everyone to worry about - this benefits both the combat corps (more pew pew!) and the non-combat corps (more friends with guns to protect or distract from the bad guys)
2) People would pause and think just a wee bit more before entering a war because they will not know exactly what they would be getting into, and how far things would escalate out of control.
I am very pro-this. Doing more of your homework should always benefit you more. And biting off more than you can chew is hilarious. Even as a dude who's done it once or twice. A bit stressful at the time, but hilarious and fun in retrospect. |

Caldari Citizen 786478786
85
|
Posted - 2012.03.02 23:34:00 -
[72] - Quote
CCP designs flawed Wardec system with many loopholes. People whine about the flaws and exploit the loopholes. CCP removes the loopholes while they redesign the system. People whine about not being able to exploit the loopholes.
/thread |

Tippia
Sunshine and Lollipops
5126
|
Posted - 2012.03.02 23:45:00 -
[73] - Quote
Caldari Citizen 786478786 wrote:CCP removes the loopholes while they redesign the system. People whine about not being able to exploit the loopholes. Lol no.
CCP stop policing the exploits while they redesign system. People whine about CCP giving up and just reversing their stance on said exploits. People exploiting the loopholes cheer as they now no longer have to worry about the GMs coming after them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Karn Dulake
Souls Must Be Trampled The.Alliance
396
|
Posted - 2012.03.03 00:03:00 -
[74] - Quote
why dont all you leet highsec pvper stop whining and hit lowsec or take a jump into Nullsec. You can get all the fights you want there but ofc they wont be miners, missioners and industrialists.
Long live the dec shield. I dont normally troll, but when i do i do it on General Discussion. |

Tippia
Sunshine and Lollipops
5130
|
Posted - 2012.03.03 00:06:00 -
[75] - Quote
Karn Dulake wrote:why dont all you leet highsec pvper stop whining and hit lowsec or take a jump into Nullsec. Because highsec is a PvP arena, so why should they? If you don't want to live in one, you're free to top whining and leave.
Why are you defending exploits? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

gfldex
335
|
Posted - 2012.03.03 00:22:00 -
[76] - Quote
Cyprus Black wrote:Something is terribly wrong in the GM department.
They are payed to close tickets, not to help players. In fact, if they would actually solve problems they would make themselves redundant. Welcome to capitalism.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Ladie Harlot
GoonWaffe Goonswarm Federation
1717
|
Posted - 2012.03.03 00:52:00 -
[77] - Quote
gfldex wrote:Cyprus Black wrote:Something is terribly wrong in the GM department. They are payed to close tickets, not to help players. In fact, if they would actually solve problems they would make themselves redundant. Welcome to capitalism.
You sound awfully bitter. Every time I've found it necessary to open a ticket I've found the GMs to be helpful and pleasant.
The only problem I've seen from GMs recently is when one of them mistakenly changed the MOTD in the Recruitment channel but that was just fixed. The artist formerly known as Ladie Scarlet. |

Johan Civire
Dirty Curse inc.
6
|
Posted - 2012.03.03 02:03:00 -
[78] - Quote
Ladie Harlot wrote:gfldex wrote:Cyprus Black wrote:Something is terribly wrong in the GM department. They are payed to close tickets, not to help players. In fact, if they would actually solve problems they would make themselves redundant. Welcome to capitalism. You sound awfully bitter. Every time I've found it necessary to open a ticket I've found the GMs to be helpful and pleasant. The only problem I've seen from GMs recently is when one of them mistakenly changed the MOTD in the Recruitment channel but that was just fixed.
i agree on that one never had any problems with GM or DEVS  |

Cipher Jones
341
|
Posted - 2012.03.03 05:21:00 -
[79] - Quote
Quote:HOWEVER, it cannot be denied that the wardec system as it currently exists is a tool that is very often used for behavior that I, personally, would call griefing.
Any non douchebag would also call it that. The underlying problem is clearly that New Eden is full of douchebags.
04:25:37 Notify Cipher Jones, criminals are not welcome here. Leave now or be destroyed. |

Psychotic Monk
The Hebrew In Me Pinked
98
|
Posted - 2012.03.03 05:29:00 -
[80] - Quote
Cipher Jones wrote:Quote:HOWEVER, it cannot be denied that the wardec system as it currently exists is a tool that is very often used for behavior that I, personally, would call griefing. Any non douchebag would also call it that. The underlying problem is clearly that New Eden is full of douchebags.
I would add that further to this, we're not being given a long enough leash. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1356
|
Posted - 2012.03.03 05:31:00 -
[81] - Quote
Butzewutze wrote:Sasha Azala wrote:Reppyk wrote:GM Homonoia wrote:Besides, you can still suicide gank your target if you truly want that target dead. It is not like they are truly safe. Tell me how to suicide gank an highsec POS, please. The target that was being talked about was a player not a structure. But of course you know that already. Why not just war-dec the corp the structure belongs to. i lol'd. Do you even know what this thread is about? The problem is that some corps flood the markets with ISK so they might change the economy and affecting every players experience risk-free. They often have a huge impact on the market but they are also "safe" at the same time. Their POS's can't be killed and their barges can only be killed by suiciding yourself. There should be Risk / Reward in eve but atm this game favours reward over risk. And btw. imho "Industrial-Only" Corps that cant defend themselfs shouldnt exist in a "PVP" game at all. Look for another game or learn to defend yourself. Dont make the game easier for this guys.
This forum has an game attached ?? Wow i have to check it out..
/// Sorry  |

rodyas
Tie Fighters Inc
472
|
Posted - 2012.03.03 06:26:00 -
[82] - Quote
GM Homonoia wrote:CCP Paradox wrote:Team Super Friends. We will rock your world. ^^ Quoting for truth. They will. I know Paradox already rocked mine.
You and your guy's love triangles disorientating |

ACESsiggy
VC Academy
21
|
Posted - 2012.03.03 08:07:00 -
[83] - Quote
Logged in b/c someone sound WoW on this thread  GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥ |
|

GM Homonoia
Game Masters C C P Alliance
330

|
Posted - 2012.03.03 10:20:00 -
[84] - Quote
rodyas wrote:GM Homonoia wrote:CCP Paradox wrote:Team Super Friends. We will rock your world. ^^ Quoting for truth. They will. I know Paradox already rocked mine. You and your guy's love triangles
Triangles, squares, pentagons, hexagons, howfarcanmylatinnumbersgo-agons Senior GM Homonoia | Info Group | Senior Game Master |
|

Gordon Fell
Acura Tech
5
|
Posted - 2012.03.03 10:49:00 -
[85] - Quote
I can see this turning out to be what is largely the removal of the wardec mechanic. The only legitimate use of the mechanic is RvB anyway. Unused towers (or rather, moons) should be up for grabs (like secure cans, after 30 days). I think it's also perfectly reasonable to assume the wardec mechanic is responsible for a relative lower retention rate under younger players.
It makes sense, and CCP can do what they like, those nullbears just shrug and continue moaning about JB's. |

Vol Arm'OOO
Imperial Academy Amarr Empire
4
|
Posted - 2012.03.03 12:19:00 -
[86] - Quote
GM Homonoia wrote:EVE is never safe and we stand by that. I am not a game designer, so I have no true say in this, but I can honestly say that I do not think we will ever allow people to opt out of non-consensual danger and PVP. HOWEVER, it cannot be denied that the wardec system as it currently exists is a tool that is very often used for behavior that I, personally, would call griefing. Attacking a small, easy target for minimal cost is something for a small time criminal, not a PVP stud. Which means, in my personal opinion (in other words, this is not CCP gospel, nor a game design dogma), that paying cheap to gain an easy, semi-defenseless target should be able to be countered by equally cheap measures. EVE is harsh and often unfair, but that does not mean we cannot have some semblance of balance. When there is no balance to be had, the weight should fall in favor of the people wanting a good time. Besides, you can still suicide gank your target if you truly want that target dead. It is not like they are truly safe.
There is a simple reason why wars fail in empire --- there is no point to them other then griefing. There is no reason to engage in a war in empire -- there is nothing to gain, no territory to hold, no resources to control. Even before decshield, if a player did not want to engage in a war -- they didnt --they would dock up, play alts, and you would never see them for the duration of the war. As for their pos'es -- well those would disappear - being taken down in the 24 hours before the war begins. Ultimately it is poor game design to force players to engage in a play style that they do not want to engage in -- so for wars to be a successful part of this game ccp must incentivizes them -- ccp must make it so that there is a reason to engage in the war. Controlling resources is the way that ccp should go and in this regard the custom houses point in the right direction. The custom houses are a resource flash point between players and they should be brought into empire at least up to .7 systems as an incentive for empire players to engage in conflict. |

Reppyk
The Black Shell
60
|
Posted - 2012.03.03 13:31:00 -
[87] - Quote
GM Homonoia wrote:While that is possible (in theory), I do admit that is rather impractical. You need 1000 pilots with perfect skills (and a rather expensive ship) to alpha the weakest, smallest tower in the game (without any hardeners ofc). 70b for a 50m tower and a bigger coordination than the biggest blob in 00 ? No thanks.
Sasha Azala wrote:Why not just war-dec the corp the structure belongs to. You have no clue about highsec PS warfare. Please do not post anymore.
Vol Arm'OOO wrote:There is a simple reason why wars fail in empire --- there is no point to them other then griefing. There is no reason to engage in a war in empire -- there is nothing to gain, no territory to hold, no resources to control. Even before decshield, if a player did not want to engage in a war -- they didnt --they would dock up, play alts, and you would never see them for the duration of the war. As for their pos'es -- well those would disappear - being taken down in the 24 hours before the war begins. Ultimately it is poor game design to force players to engage in a play style that they do not want to engage in -- so for wars to be a successful part of this game ccp must incentivizes them -- ccp must make it so that there is a reason to engage in the war. Controlling resources is the way that ccp should go and in this regard the custom houses point in the right direction. The custom houses are a resource flash point between players and they should be brought into empire at least up to .7 systems as an incentive for empire players to engage in conflict. +1. NPC manufacturing slots should be a lot more expensive (to reward people using POS in highsec, which is a risk -well unless the GMs messed with it-). Roids/Ice should become depleted a lot more (forcing the miners to fight/hire someone to kick the other miners out of "their" system). Etc.
|

Nephilius
Grey Legionaires
324
|
Posted - 2012.03.03 14:25:00 -
[88] - Quote
Ptraci wrote:Psychotic Monk wrote: but those of us that choose to pvp in highsec have our reasons. While I'm sure some *are* hiding behind Concord's skirts, the fact is that it is (or rather was) much easier to find pvp in highsec. Yeah. Those reasons can usually be summed up as: 1. We want to gank a specific enemy because we know a) they are noobs b) they are carebears c) we have overwhelming force. 2. We want to fight people we know are not prepared for combat 3. We want to have all the niceties of high sec, namely, no one else can shoot at us and we can act like carebears when we're not at war or there are no WT in the system, and we don't want any logistics problems at all. 4. Hanging around Jita undock waiting for a null/lowsec alliance freighter pilot who didn't check his mail is the pinnacle of creativity for us. I have no problem with any of that. My problem is people who whine about the rules while trying every single trick they can to get around those rules, when there are plenty of people itching to fight only 5 jumps away... It's this mentality of "I wanna fight I wanna fight anyone I am soo leet I wanna fight but no, not this fight, this is too much fight, I want a different fight - the fight where I'm sure to win!" - which usually ends up being the Brutix vs Mackinaw fight in a 0.6 system. Sure, go on, make excuses to yourself but it's so obvious. All those rules and limitations stop bothering you in 0.4 and below. Only you won't do it. It's like the 20 guys that jump into our home system in nullsec acting all bad-arse in their hurricanes, cynabals and tornados, smacking up local after they kill some dumb hulk pilot who wasn't paying attention. Why do these guys always run when our 20-30 man defense fleet shows up? I thought they wanted to fight? Nah, I wanna fight but not this fight....
Listen to you...you essentially summed up about 90% of the PvP population in this game while trying to disparage Hisec dwellers alone. What you are whining about has nothing to do with War Decs, and everything to do with the state of PvP. All this smack about people being risk adverse but the only players who are risk adverse are the solo PvPers. They do something that most won't, all in the sake of having a good fight, win or lose. I'd wager the rest of the lump is too worried about a precious killboard or their shinies to engage in fights that they could potentially lose. It's kind of pathetic really, especially when they don't acknowledge this while lambasting people in Hisec for playing the game by mechanics. To stand before a man at an inquisition, knowing that he will rejoice when we die, knowing that he will commit us to the stake and its horrors without a moment's hesitation or remorse if we do not satisfy him, is not an experience much less cruel because our inquisitor does not whip us or rack us or shout at us. |

Scrapyard Bob
EVE University Ivy League
738
|
Posted - 2012.03.03 17:04:00 -
[89] - Quote
Gordon Fell wrote:nused towers (or rather, moons) should be up for grabs (like secure cans, after 30 days).
Or change tower mechanics that you have to keep it fueled to stay anchored - but it only consumes 1/2/4 blocks per hour.
|

Herping yourDerp
Federal Navy Academy Gallente Federation
404
|
Posted - 2012.03.03 17:19:00 -
[90] - Quote
make wardecs 200mil per alliance per week instead of 50 make corps 50mil per week
dec shields are fine and a great isk sink.
war shouldn't be about griefing it should be about fighting
the solution to the dec shield "problem" is to fix wardecs in general so it isn't a "lets make our killboard look better so we go kill highsec players" |
| |
|
| Pages: 1 2 [3] 4 :: one page |
| First page | Previous page | Next page | Last page |