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tiller
MAFIA
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Posted - 2008.04.30 11:21:00 -
[1]
Edited by: tiller on 30/04/2008 11:21:54
Just been messing with this ship.. I'm guessing for PVP focus on it's alpha strike and tank.
Here is piccy of setup from fitting proggy, any ideas on improving without going faction / officer router.
7507 alpha with sustained 1115 dps, not bad at all for a missile spitter. And with twin painters and painting bonus it should shred even BCs with rage torps.
I guess it's a no-brainer.. but then I'm a stupid pirate so what do I know 
Golem PVP
Feel free to call me a noob if I've made mistakes here, been out of game but this ship looked dam nice for blowing crap up :)
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Bazman
Caldari Shinra Shinra Alliance
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Posted - 2008.04.30 11:33:00 -
[2]
Edited by: Bazman on 30/04/2008 11:34:10 Personally:
Drop rage torps, use Cal Navy Torps, One painter should be enough to let you light up even cruisers with torpedo's.
So basically, you have one free med slot; Warp Disruptor? Otherwise Kinetic Hardener.
Also, put 3 offlined mods in those highslots and space out the launchers evenly accross your entire rack, then overload the **** out of it
Edit: Also, I'd go Rocket Fuel Cache and Hydraulic bay thruster rigs for extra torpedo range. iirc 36km for normal torps and up to 60km for Javelins. -----
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LordChaos
Amarr Sons Of Amun
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Posted - 2008.04.30 11:39:00 -
[3]
Tiller tell me where u go and pirate with it and i will give u a good setup :)
The Master Of Chaos
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Bazman
Caldari Shinra Shinra Alliance
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Posted - 2008.04.30 11:43:00 -
[4]
Also, consider an ECCM, as your jammed very very easily :P -----
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tiller
MAFIA
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Posted - 2008.04.30 11:43:00 -
[5]
Originally by: LordChaos Tiller tell me where u go and pirate with it and i will give u a good setup :)
if I do won't be doing the 'queue up and be ganked one by one' strategy like last time lol
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tiller
MAFIA
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Posted - 2008.04.30 11:44:00 -
[6]
Edited by: tiller on 30/04/2008 11:43:55
Originally by: Bazman Also, consider an ECCM, as your jammed very very easily :P
always fly with falcon alt :-), uber double teaming ftw
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LordChaos
Amarr Sons Of Amun
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Posted - 2008.04.30 11:47:00 -
[7]
Originally by: tiller Edited by: tiller on 30/04/2008 11:43:55
Originally by: Bazman Also, consider an ECCM, as your jammed very very easily :P
always fly with falcon alt :-), uber double teaming ftw
That was my idea !!!!!!!!!!!!!!!!!!!!!!!!!
The Master Of Chaos
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tiller
MAFIA
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Posted - 2008.04.30 11:47:00 -
[8]
Originally by: Bazman Edited by: Bazman on 30/04/2008 11:34:10 Personally:
Drop rage torps, use Cal Navy Torps, One painter should be enough to let you light up even cruisers with torpedo's.
So basically, you have one free med slot; Warp Disruptor? Otherwise Kinetic Hardener.
Also, put 3 offlined mods in those highslots and space out the launchers evenly accross your entire rack, then overload the **** out of it
Edit: Also, I'd go Rocket Fuel Cache and Hydraulic bay thruster rigs for extra torpedo range. iirc 36km for normal torps and up to 60km for Javelins.
some VERY nice ideas man... thanks
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tiller
MAFIA
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Posted - 2008.04.30 11:48:00 -
[9]
Originally by: LordChaos
Originally by: tiller Edited by: tiller on 30/04/2008 11:43:55
Originally by: Bazman Also, consider an ECCM, as your jammed very very easily :P
always fly with falcon alt :-), uber double teaming ftw
That was my idea !!!!!!!!!!!!!!!!!!!!!!!!!
and god saw that it was good, and stole it 
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.30 11:49:00 -
[10]
Edited by: Lord WarATron on 30/04/2008 11:49:54
Originally by: tiller Edited by: tiller on 30/04/2008 11:21:54
Just been messing with this ship.. I'm guessing for PVP focus on it's alpha strike and tank.
Here is piccy of setup from fitting proggy, any ideas on improving without going faction / officer router.
7507 alpha with sustained 1115 dps, not bad at all for a missile spitter. And with twin painters and painting bonus it should shred even BCs with rage torps.
I guess it's a no-brainer.. but then I'm a stupid pirate so what do I know 
Golem PVP
Feel free to call me a noob if I've made mistakes here, been out of game but this ship looked dam nice for blowing crap up :)
o/ Tiller,
Problem with Mauraders as a whole is, you can almost permajam them with a bunch of ecm drones. They did that on purpose to prevent Mauraders from becoming pvp ships. I reccomend faction ships insted.
You setup looks like a PvE one. In fact, it pretty much is a PvE one Im gonna tell everyone you have gone carebear now :)
Anyhow, if you must pvp with golem my opinion would be...
1. You need smartbombs to pop ECM drones. Im thinking using those 3 Empty Highs with some t2 smarts though that would create fitting problems. (offlined so you can heat them is a option, or fitting mods is needed) 2. Someone neuts you and your midslot setup is finished. You can carry 30+ cap booster 800 charges to keep your tank going.
But yeah, I think if you got a logistics helping you out, it can work well. There is a guy who sits 150km+ off a gate in low sec and uses ecm cloak golem to gank people his hic alt catches. ECM for his own defence so he can warp out as needed. --
Billion Isk Mission |

Bazman
Caldari Shinra Shinra Alliance
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Posted - 2008.04.30 11:52:00 -
[11]
Medium Smartbombs should be enough to pop light and medium ECM's, and still work as heatsinks for your overloaded seige launchers.
And tbh, they aren't strictly NPCing ships, just horribly gimped for PVP with the glaring ECM weakness and tractor beam bonus.
-----
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.30 11:55:00 -
[12]
Originally by: Bazman Medium Smartbombs should be enough to pop light and medium ECM's, and still work as heatsinks for your overloaded seige launchers.
And tbh, they aren't strictly NPCing ships, just horribly gimped for PVP with the glaring ECM weakness and tractor beam bonus.
Yeah. Med smarts could be the solution since he has falcon alt to take care of standard ship jammers. His main weakness is that even a small number of ecm drones can cause problems. --
Billion Isk Mission |

tiller
MAFIA
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Posted - 2008.04.30 11:55:00 -
[13]
problem I've got is though cnr is better for pvp you have to shell out big isk to get tank up to golem standard..
was only gonna use the ship as dps dealer in small gangs..
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.30 11:59:00 -
[14]
Edited by: Lord WarATron on 30/04/2008 11:59:08
Originally by: tiller problem I've got is though cnr is better for pvp you have to shell out big isk to get tank up to golem standard..
was only gonna use the ship as dps dealer in small gangs..
You could use it as a bait ship. I mean, anyone who sees a golem in lowsec has $$$ in one eye and "easy target" in the other. With 30 Cap boosters, you probebly could run 2 x Xlarge Boosters II in a bait setup --
Billion Isk Mission |

tiller
MAFIA
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Posted - 2008.04.30 12:01:00 -
[15]
yeah I forgot they have stupid size carebear cargo bay, you could be onto something batman 
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Hardtail
Red Dawn Empire
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Posted - 2008.04.30 12:05:00 -
[16]
Im highly offended, forumites.
If it wasnt tiller, the " OMG LAWLS MARAUDERS + PVP = FAIL " would be rampant in this thread. the hypocrisy! oh god the hypocrisy!
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Bazman
Caldari Shinra Shinra Alliance
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Posted - 2008.04.30 12:07:00 -
[17]
Incidentally, would you like to buy a golem with hydralic bay and rocket fuel rigs tiller? :P -----
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tiller
MAFIA
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Posted - 2008.04.30 12:09:00 -
[18]
Edited by: tiller on 30/04/2008 12:11:52
ok here is new try with advice from you noobs ;)...
Try again
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tiller
MAFIA
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Posted - 2008.04.30 12:10:00 -
[19]
Originally by: Bazman Incidentally, would you like to buy a golem with hydralic bay and rocket fuel rigs tiller? :P
can you deliver to low sec ?, if so convo / mail me in game ...as it's used I do expect a discount.
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tiller
MAFIA
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Posted - 2008.04.30 12:11:00 -
[20]
Originally by: Hardtail Im highly offended, forumites.
If it wasnt tiller, the " OMG LAWLS MARAUDERS + PVP = FAIL " would be rampant in this thread. the hypocrisy! oh god the hypocrisy!
the ship type doesn't matter, it's who's flying it that counts and everyone must realize this    
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Bazman
Caldari Shinra Shinra Alliance
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Posted - 2008.04.30 12:12:00 -
[21]
Originally by: tiller ok here is new try with advice from you noobs ;)...
Try again
eh, change heavy nos to small nos, drop RCU, fit Ballistic control
You can use any mod as heatsinks, the best ones are the ones that use bugger all PG so that you can actually undock without having to fit an RCU II -----
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NoNah
Tenth Legion Holdings Tenth Legion
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Posted - 2008.04.30 12:12:00 -
[22]
Originally by: Hardtail Im highly offended, forumites.
If it wasnt tiller, the " OMG LAWLS MARAUDERS + PVP = FAIL " would be rampant in this thread. the hypocrisy! oh god the hypocrisy!
Caldariwhinesquad is only so strong. =)
They grewpowerful by listening to eachothers whines and convincing eachother by repeating it until it was true. Now that one of the greater whiners appear and state that he considers using it for pvp i expect the standard-bearer within the Squad<tm> to pray for a swift death for the thread.
As for the golem, whatever you turn it into it'll never be the most costefficient setup, but it can and will be a silly pawn in the game. That said I'd quickly look into faction gear for it, give it a chance to prove what it's got. I'd def. go with defensive rigs however, the mids is where it's tight. Even consider some backup arrays.
Postcount: 138383
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tiller
MAFIA
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Posted - 2008.04.30 12:14:00 -
[23]
Edited by: tiller on 30/04/2008 12:15:31
Originally by: Bazman
Originally by: tiller ok here is new try with advice from you noobs ;)...
Try again
eh, change heavy nos to small nos, drop RCU, fit Ballistic control
You can use any mod as heatsinks, the best ones are the ones that use bugger all PG so that you can actually undock without having to fit an RCU II
do they use powergrid when offline ?, also the rcu was so I could fit the cap booster
edit: I liked the thought of having the heavy nos there, even though no way on earth to online them
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Bazman
Caldari Shinra Shinra Alliance
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Posted - 2008.04.30 12:15:00 -
[24]
It won't let you undock i believe if the total grid on the ship can't handle all the online and offline mods.
I'd need to check, but I'm sure it wouldn't let me undock when i was trying the same thing. -----
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.04.30 12:17:00 -
[25]
Not sure if its worth to use golem for pvp over raven tbh. You wont solo in it anyways (or will you?) and alpha isnt THAT important (vs ships larger than cruiser you will check DPS part not alpha anyways). And as raven has same dps as golem... meh just put torps and blast away.
Also: drop rage torps, put CN ones and remove 1 painter. For cruisers use javelins. But like i said: as you will have tackle (nothing like that on golem) normal raven does EXACTLY same job but is much cheaper. |

tiller
MAFIA
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Posted - 2008.04.30 12:21:00 -
[26]
At end of day it performs same role as torp raven but tanks way beyond and looks pimp while in doing so. In a 1 v 1 bs slug fest without jamming crap it would be a tough nut to ***** with all those 800 charges in cargo.
money well spent  |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.04.30 12:25:00 -
[27]
1v1 with other BS your enemy will just warp away... Thats why i was wondering about purpose of that setup. |

tiller
MAFIA
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Posted - 2008.04.30 12:29:00 -
[28]
Edited by: tiller on 30/04/2008 12:30:39
Originally by: Deva Blackfire 1v1 with other BS your enemy will just warp away... Thats why i was wondering about purpose of that setup.
I guess working with a low dps gang with tackler, like a HIC (so not strickly 1 v 1).. it's a nice ship though none the less even if use is limited.
I always find flying expensive hardware adds to the pvp buzz and it's certainly a better ship than a raven, though not 8 times better as reflected in price.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.30 12:30:00 -
[29]
Edited by: Lord WarATron on 30/04/2008 12:30:40
Originally by: Deva Blackfire Not sure if its worth to use golem for pvp over raven tbh. You wont solo in it anyways (or will you?) and alpha isnt THAT important (vs ships larger than cruiser you will check DPS part not alpha anyways). And as raven has same dps as golem... meh just put torps and blast away.
Also: drop rage torps, put CN ones and remove 1 painter. For cruisers use javelins. But like i said: as you will have tackle (nothing like that on golem) normal raven does EXACTLY same job but is much cheaper.
Getting people to fight you is not always easy. If I see a drake, then it is obviously a trap. A Golem, especially one near a mission system makes any pvper think "Omg, im soo on its killmail" and start making silly mistakes. Sometimes its not the ship, but what people think that matters most  --
Billion Isk Mission |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.04.30 12:32:00 -
[30]
Edited by: Deva Blackfire on 30/04/2008 12:33:31 Well if ya think you will be primaried it will be ok. But like i said before: drop painter, put sth more useful there (ECCM?), use CN torps not rages (and javas in cargo for cruisers). Even with javelins you should do around 700-800 dps which will break any cruiser (HAC) sized tank.
Quote: A Golem, especially one near a mission system makes any pvper think "Omg, im soo on its killmail" and start making silly mistakes. Sometimes its not the ship, but what people think that matters most
Well was trying to hunt down golem 2 days ago (he docked tho before managed to bait him :X) tho i know how good they can tank so gang had around 4-5k DPS ;p Better overkill rather than sit there like stupid and watch him tank you
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