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General Coochie
The Bastards
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Posted - 2008.05.01 23:30:00 -
[1]
Edited by: General Coochie on 01/05/2008 23:30:17 Billy Merc, Lokesh
I guess we arazu/lach pilots should all be happy spending 200mill on a ship to make it perform as an inty but with a bit more dps and much less survivability?
Quote: The T1 ships are hurt even more, since they have little other bonusses and are really intended for mainly using damps
Thank you.
The Vigil and The Caracal (duo PvP movie) |

General Coochie
The Bastards
|
Posted - 2008.05.02 00:17:00 -
[2]
Edited by: General Coochie on 02/05/2008 00:24:17
Originally by: Siigari Kitawa As an Arazu pilot I would like to make arguments for both sides. (to be fair.)
Pros: Sensor Dampeners work great in TEAM PLAY. That means it is best if you have an ECM ship in your fleet, when the jammer gets a cycle on, you damp the target with scan res scripts. Then the target is going to take longer to get a lock.
Question is: Would another ECM ship be better?
4 damps on a BS would increase his lock time to 40sec vs another BS. 2 damps - 28sec.
So for 40sec the arazu can damp the ONE BS that was jammed and let falcon jam something else.
Would another falcon be more viable? Seeing at it has 90% chance with 2 ECM racials and lets say there are 2 targets about that match the racial ECM fitted. It needs 2 cycles during 40sec from 8 total cycles (4 mods 2 cycles each) to match the arazus helpfulness. Statistics says it will not only that but it will actually jam both these ships most of the time. Basicly doing the work of 2 arazus scan res dampening..
And now we aren't even taking into account that the arazu might want to be more then 45km away from the fight reducing its effectiveness even more. If its say 80km away it has the same chance for its damps to work as the falcon has.
Now take into consideration what ranges they both operate at and which one of them would more likely escape a nano hac putting a point on them.
Of course scan res scripts are not useless, its just stupid to fly them if you can fly a falcon.
What would you rather bring to the gang? Not only for your gangs sake, for your own wallet as well..
The Vigil and The Caracal (duo PvP movie) |

General Coochie
The Bastards
|
Posted - 2008.05.02 00:32:00 -
[3]
Edited by: General Coochie on 02/05/2008 00:32:33 Sorry just had to quote this
Originally by: Billy Merc + the ability to field guns ontop of that
And the falcon doesn't?
I see now your obviously trolling.
Took the bait, oh well life goes on. |

General Coochie
The Bastards
|
Posted - 2008.05.02 11:21:00 -
[4]
Edited by: General Coochie on 02/05/2008 11:23:47
Originally by: Billy Merc falcon .: Ecm (chance based) .: 2 launchers and a gun or 2 guns and a launcher
Arazu .: Scram range bonus .: Damp bonus .: 3 guns .: 40m3 of drone space
*rolls eyes*
I dont fly recons anymore...bullet magnets
Instead of focusing on what your ship cant do, home in on what it can do...jeez the eve community is turning into nothing but a bunch of whingers these days.
"oh noes my omgwtf pwn mobile is broke" or whatever it is u kids say these days.
* Damps chance based outside of 45km * Falcon does about same dps (might differ 2-4 dps) with guns (missiles/guns) at 45km. * Falcon does more dps over 60km. * Yes arazu got a drone bay, I agree its good * Yes they are bullet magnet. What would you rather be in, a bullet magnet incapable of defending it self at 45km or a bullet magnet at 250km very capable of defending itself?
There is a reason ppl are cross training for falcons and letting their arazus collect dust in the hangar you know?
Effective EW + survivability >>>>>>>> Drone bay, scram bonus.
If I wanted a drone bay I'd be flying a ishtar, if I wanted to tackle I'd be flying a inty.
If I want to EW I should just accept that the arazu is worthless in that role, and be happy that it can tackle fairly good and do some 200dps under optimal circumstances? |
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