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Ruban Spangler
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Posted - 2008.05.01 14:01:00 -
[1]
IÆve noticed that x3 CCCs are very common on Raven set-ups for L4 missions. Is there a link anywhere explaining why and/or the math behind this? I was tempted to go for (IÆll be making my own btw):
x1 Capacitor Control Circuit û for recharge x1 Semiconductor Memory Cell û for volume and to maximise the benefit of the CCC x1 Core Defence Field Extender I - for padding (would free up one of my mid slots which is currently filled with a Large Shield Extender)
Am I being a numpty and should I just get x3 CCCs like everyone else?
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Mr Nick
Amarr Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.05.01 14:10:00 -
[2]
People go for CCC because they want cap sustainability to try their best to permarun a tank.
CCC are cheaper than Semiconductor and give almost indentical recharge rates, hence they're used more often.
You shouldn't really need the core defense field extender or even a LSE on your raven if you're just doing level 4 missions, you won't take significant alpha damage to warrant it over improving your tank over time.
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NoNah
Tenth Legion Holdings Tenth Legion
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Posted - 2008.05.01 14:26:00 -
[3]
Originally by: Mr Nick People go for CCC because they want cap sustainability to try their best to permarun a tank.
CCC are cheaper than Semiconductor and give almost indentical recharge rates, hence they're used more often.
You shouldn't really need the core defense field extender or even a LSE on your raven if you're just doing level 4 missions, you won't take significant alpha damage to warrant it over improving your tank over time.
This.
Except there's a noticable difference betwen semiconductors and CCC's. Buffers are more or less worthless(past a certain point) for misions. Raven has passed these points right of the bat, hence trying to increase the shield buffer is useless.
CCC's if you have the skills and equipment to permarun it, otherwise you might want to consider semiconductors and be able to run it for the duration of the mission instead.
Postcount: 864396
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.05.01 14:26:00 -
[4]
Edited by: Omarvelous on 01/05/2008 14:30:13 Rigs should be harmonious towards your tank.
When I shield tank I have three philosophies:
- Active Shield Tank - Passive Regen Tank - Passive Buffer Tank
Active Shield Tank. In missions you will get for the most part a steady stream of dps where a sustained dps tank is preferred. You want cap stability without the need for cap boosters because of limited cargo space. So you stack 3x CCC rigs because they are the best bang for your buck in achieving cap stability for running your active shield tank.
*EDIT* In pvp you want the most active tank at the expense of sustainability. Your rigs would be core defence operational solidifiers to speed up your rep cycles (obviously your cap sustainability is shot for this benefit). A semiconductor rig could be handy for pvp because it would allow your cap to survive a heavy neutralizer or two for a little bit longer. In missions the CCC rig achieves a fast enough recharge rate and is cheaper than the semi conductor rig.
Passive Regen Tank. Can only be effectively done on the battlecruisers. You maximize your shield recharge rate with a combination of shield extenders and regen mods (shiled power relays). The rigs you use are core defence field purgers. Again, steady dps stream no need to worry about alpha. Battleships make a poor choice here because their base shield recharge time is too high.
Passive Buffer Tank. More effective for pvp than missions. 3x core defence field extenders allow you to put a lot of hitpoints into your shields to allow you to survive a high amount of alpha damage. Easily can get 25,000 shields on a Drake, or 30,000 shields on a Raven (with high resists you can have over 100,000 effective shield hitpoints alone).
You don't want to bastardize these philosophies by mixing up the rigs between these setups. You pick a type of tank you want - and you fit 3 rigs to maximize that type of tank. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Lux Exterior
Critical Analysis R0ADKILL
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Posted - 2008.05.01 14:56:00 -
[5]
Here is wisdom.
That which does not kill us makes us stronger. Friedrich Nietzsche |

AnKahn
Caldari Occassus Republica Legio Mithras
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Posted - 2008.05.01 15:55:00 -
[6]
I'll give you a differnt take on missions and Ravens.
If you do not have aggro and the rats can be sniped, you need no tank.
If you are boxed in and insta aggroed, you need a Drake.
If you triple CCC rig your Raven you can perma run a Large SB and with 2 SBA you might be ok for most full room aggro situations. But you might pop if you are all webbed and scrambled. So Mission Survival Guide is key to avoiding that.
If you triple CCC rig your Raven you can pulse a XL SB just fine and it has the same HP per cap efficiency as the LSB, but to perma run it you really have to nerf your DPS.
If you triple CCC rig your Raven you will not use it for PvP. So you have to buy another and rig it differently.
I resist rig my Raven so I can use it PvP or PvE depending on the mission. And use a passive Drake when the situation calls for it. Keeping 2 Drakes around is kinda cheaper than keeping 2 Ravens around.
But if all you are going to do is mission run, yea what they said.
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Bloody Rabbit
Jita Miners
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Posted - 2008.05.01 16:56:00 -
[7]
Originally by: AnKahn I'll give you a differnt take on missions and Ravens.
If you do not have aggro and the rats can be sniped, you need no tank.
If you are boxed in and insta aggroed, you need a Drake.
If you triple CCC rig your Raven you can perma run a Large SB and with 2 SBA you might be ok for most full room aggro situations. But you might pop if you are all webbed and scrambled. So Mission Survival Guide is key to avoiding that.
If you triple CCC rig your Raven you can pulse a XL SB just fine and it has the same HP per cap efficiency as the LSB, but to perma run it you really have to nerf your DPS.
If you triple CCC rig your Raven you will not use it for PvP. So you have to buy another and rig it differently.
I resist rig my Raven so I can use it PvP or PvE depending on the mission. And use a passive Drake when the situation calls for it. Keeping 2 Drakes around is kinda cheaper than keeping 2 Ravens around.
But if all you are going to do is mission run, yea what they said.
Two BCS is very nerfing damage?
I run a t2 raven with 3 t2 active hardeners and a t2 X-shield perma run as I have to drop everything sometimes.
Please don't go spreading lies if you don't know the truth
Originally by: Radcjk PvP in eve can be sort of rough. It's closer to bad sex. Usually an hour of two of foreplay followed by 5 minutes of disappointment. And the surprise at the end.
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AnKahn
Caldari Occassus Republica Legio Mithras
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Posted - 2008.05.01 18:59:00 -
[8]
Originally by: Bloody Rabbit
Originally by: AnKahn I'll give you a differnt take on missions and Ravens.
If you do not have aggro and the rats can be sniped, you need no tank.
If you are boxed in and insta aggroed, you need a Drake.
If you triple CCC rig your Raven you can perma run a Large SB and with 2 SBA you might be ok for most full room aggro situations. But you might pop if you are all webbed and scrambled. So Mission Survival Guide is key to avoiding that.
If you triple CCC rig your Raven you can pulse a XL SB just fine and it has the same HP per cap efficiency as the LSB, but to perma run it you really have to nerf your DPS.
If you triple CCC rig your Raven you will not use it for PvP. So you have to buy another and rig it differently.
I resist rig my Raven so I can use it PvP or PvE depending on the mission. And use a passive Drake when the situation calls for it. Keeping 2 Drakes around is kinda cheaper than keeping 2 Ravens around.
But if all you are going to do is mission run, yea what they said.
Two BCS is very nerfing damage?
I run a t2 raven with 3 t2 active hardeners and a t2 X-shield perma run as I have to drop everything sometimes.
Please don't go spreading lies if you don't know the truth
No problem. I'm not a pro mission runner and just mission run to support PvP.
Not trying to spread "lies". There is some question about the wisdom of the pursuit of the perma run XL SB II. I will try it again someday when I have the extra Raven and the extra cash for three CCC rigs.
I will also look into my Cap skills. Have been buzy skilling other things.
Thanks for your feedback on my post.
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Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.01 19:17:00 -
[9]
Edited by: Zirconium Blade on 01/05/2008 19:25:30 Very few people agree with me, but I prefer 3x Core Defence Capacitor Sa***uard rigs. Or 2x CDCS and 1x CCC
It makes the XLSB take much less cap to run, and by pulsing it and picking my targets most things are dead by the time my cap is getting low. It also works very well for PVP when combined with a Cap Booster (you DO you boosters for pvp, right?)
Safe_Guard is censored? the hell?
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Forge Lag
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Posted - 2008.05.01 19:22:00 -
[10]
One more note for OP: the mods that are not stacking penalized are usually worth piling on since the more of them you have the better each one works. This is why you go all CCCs.
Also versatility has no place in missioning, if you need to adapt you warp out and refit.
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Skeeve
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Posted - 2008.05.01 19:27:00 -
[11]
Rigs are so badly programmed and throwed into the game, that only a few rigs are actually worth it and others are too overpowered, because they got no penalty...
Guess which ones that are....
"SHOW US YOUR HOOTERS!" - traditional greeting at the Annual Owl Fanciers Convention
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Morthis Rygal
Gallente Zero Potential
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Posted - 2008.05.01 20:47:00 -
[12]
Originally by: Bloody Rabbit
Originally by: AnKahn I'll give you a differnt take on missions and Ravens.
If you do not have aggro and the rats can be sniped, you need no tank.
If you are boxed in and insta aggroed, you need a Drake.
If you triple CCC rig your Raven you can perma run a Large SB and with 2 SBA you might be ok for most full room aggro situations. But you might pop if you are all webbed and scrambled. So Mission Survival Guide is key to avoiding that.
If you triple CCC rig your Raven you can pulse a XL SB just fine and it has the same HP per cap efficiency as the LSB, but to perma run it you really have to nerf your DPS.
If you triple CCC rig your Raven you will not use it for PvP. So you have to buy another and rig it differently.
I resist rig my Raven so I can use it PvP or PvE depending on the mission. And use a passive Drake when the situation calls for it. Keeping 2 Drakes around is kinda cheaper than keeping 2 Ravens around.
But if all you are going to do is mission run, yea what they said.
Two BCS is very nerfing damage?
I run a t2 raven with 3 t2 active hardeners and a t2 X-shield perma run as I have to drop everything sometimes.
Please don't go spreading lies if you don't know the truth
A raven can't perma run on 3 flux coils and a cap recharger (assuming you use xl, boost amp, 3 hard in med), so you have to use CPR's, 2 cap rech in med, or CCC II's.
Using CPR's or leaving the boost amp out of meds for 2 cap rechargers means your tank isn't any better than a normal setup that can't perma but pulses as needed, except the pulse setup can run 3 BCU (I wouldn't call that really nerf your dps, but it is trading in dps for no real advantage besides laziness or the ability to afk). If you're using CCC II's that money would be so much better spent on a CNR.
You're right, it's not a big nerf to dps as was implied, but it still is nerfing your own dps to be able to afk (which doens't work well since you still need to target and shoot) or be lazy. ><
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Sturmwolke
School of Applied Knowledge
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Posted - 2008.05.02 00:46:00 -
[13]
Edited by: Sturmwolke on 02/05/2008 01:01:15
Originally by: Ruban Spangler
Am I being a numpty and should I just get x3 CCCs like everyone else?
1 x CCC and 2 x Semiconductor Memory Cell works very well. Yes, I know 3 x CCC rigs are more common, but I wanted something which is a non-perma run with enough buffer to last a hot-drop and comes with similar cap recharge rate as the 3 x CCCs. There are advantages and disadvantages to both.
- Buffers roughly 2K+ caps for surviving hot-drops in Lvl 4 missions
- Compared to 3 x CCC, the difference in recharge rate is around 2 cap/sec. It take about 15-20mins for the 3 X CCC config to reach par and win. By that time, you should have negated a significant portion of the incoming DPS.
- A cheaper alternative are the Core Defence Capacitor Sa***uard (CDCS) rigs, but it gimps too much on the cap recharge, making it a bit inferior. It takes slightly longer to pulse the shield booster for a sustained tank.
- Cannot be turned into a perma-run efficiently. You can probably run it as a buffered semi perma-run, but for a purists, the 3 x CCC is a much better option.
- I know it's expensive, but heck, do you plan to lose your mission ship often? The extra 30 mil you pay is really peanuts, imo.
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AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2008.05.02 01:16:00 -
[14]
Since I use an injected tank on my level 4 raven the standard 3xCCC rigs are a waste. So I went with sheild EM, Sheild Thermal, and a launcher rig. Works out very nice for those missions that hit you with all four damage types.
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Chelone
Stone Shadow Syndicate
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Posted - 2008.05.02 01:20:00 -
[15]
They actually censor f_eg? We need to stop the political correctness police! Meet me in Jar****san for more information!
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.02 01:37:00 -
[16]
The word you're looking for is "synergy".
3x CCC gives he best peak recharge rate, and for a permanent active non-injected mission tank this is the only option. The downside is you're extremely vulnerable to nos/neuts, so it's not a good PvP choice.
3x SMC gives a similar peak recharge rate, but with a lot more cap reserves, at double the cost. If you're not looking for a perma-tank, but instead a non-injected tank that lasts longest when needed, this is the way to go. Still very vulnerable to NOS/neut, but not so much compared to the above.
3x CDCapSaf'guard will grant you the best capacitor effectiveness. This setup is ideal in case you're running on booster charges, NOS or remote energy transfer as main source of capacitor power. It's pretty safe from enemy NOS/neut as long as you can pulse your booster right before you get your capacitor drained, but that's about the only advantage... since your peak tank isn't any better.
3x CDOsolidifier is THE setup to go for if your only concern is repair power, and nothing else. Guaranteed to drain your capacitor extremely fast, but while you still have some, the tank potential is nothing short of impressive.
3x CDFPurgers are the only option for a perma passive tank of significant peak tanking power. Best used on smaller ships, they can still be useful on a limited number of battleships (CNR, Rattlesnake, and to a lesser extent Golem, Rokh and Machariel). The obvious benefit is that you're mostly NOS-proof (you'd barely need a small injector in case you use active hardeners, or none at all if you go with resistance amps).
3x CDFExtenders are the only other passive shield tank option. The peak recharge is significantly smaller than a purger configuration, but the added buffer is impressive. This is best used on ships that can already muster a significant amount of shield hitpoints, and ideal for ships that can push out a lot of DPS (to eliminate the threat before the buffer rus out). Post-combat, the buffer recharges automatically, but it might take a while. Ideally, you'd want to have a station you can dock to (to fully recharge the shield HP) or have the gang repair you.
Mixing and matching these obviously will yield worse results for each individual scenario, while not providing enough of an advantage in enough of the others... so it's not advisable. Pick one option, stick with it, build the rest of your setup around that.
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