Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Pysrocoloric Moxian
|
Posted - 2008.05.04 00:19:00 -
[1]
I would like to be able to pay off CONCORD the same way those single player pirates do when they war dec me, to undo the war dec. Is that really so hard to imagine. If I do not war to be at war, I just pay CONCORD to not allow this to happen. I have been on the short end of these single player pirate war decbags for some time now and would like a better solution then sanctioning the war. If I fly an exhumer, what good am I even if I sanction the war? I would rather pay off CONCORD, the same amount as the war dec even, so I and my mates can get back to playing the game. What do you say EVE Developers, put an end to tyranny, please. |

Dogo Duma
Caldari LUBETIME INVICTUS.
|
Posted - 2008.05.04 00:22:00 -
[2]
Not gonna happen. |

Doc Iridium
Amarr Viziam
|
Posted - 2008.05.04 00:26:00 -
[3]
If you are wardecced, and have isk, but no way to fight back effectively yourself, you might want to consider hiring mercenaries? Perhaps even simply make friends with mercenaries and build stuff for them on the cheap.
It can work if you are getting wardecced by annoying little arsebiter Empire corps. It would get expensive to have a merc corp counterdec a large empire warfare corp though.
Empire can be a painful place when wardecced - you could also join an alliance - makes wardeccing more expensive, less likely to be done frivolously. |

Insainatariumoxycotton
|
Posted - 2008.05.04 00:43:00 -
[4]
I agree, Empire space war decs are re"dec"ulous and someone should really investigate a change to this terrible happening. /signed |

Reggie Stoneloader
Teikoku Trade Conglomerate
|
Posted - 2008.05.04 03:09:00 -
[5]
I can see both sides of this one. On the one hand, it makes sense that you could out-bribe the enemy and get Concord to lose the paperwork on the wardec. That would cut down on griefing-type wars, and would add some PvP at the administrative level, which appeals to me.
On the other hand, it would pretty much eliminate the ability of a corp to ransom another, using war as the motivation. Those ransoms don't get paid all that much, in my experience, so I'm not sure how many people would be adversely affected. |

Dianeces
Minmatar The Illuminati.
|
Posted - 2008.05.04 03:14:00 -
[6]
Would you mind getting the people that have decced The Scope to contact me? I'm fairly how they managed to dec a NPC corp. |

Sha'ara Sha'amashira
|
Posted - 2008.05.04 03:17:00 -
[7]
well how about a compremise, the whole idea behind war decs is A) your company pays off concord with a bribe to allow them to attack people in concord controlled space without intervention. B) those without a lot of money (AKA pirates) can attack those richer players in "safe" space (AKA Carebears) and, in the end, gain cash by killing them. Now if you were to remove the fact that war decs can occur it would seriously break a game mechanic.
To be honest atm low sec is only populated by 1) those experienced enough to be able to avoid pirating. 2) those powerful enough to fend for themselves and defend in low sec (aka alliances, pvp corps, mercenaries, and in general those players specced for fighting) and 3) Pirates. In the end it means that those players that actually go down the pirate job road end up having a hell of a time finding prey that they can actually try and kill without it getting away or calling in a load of friends. So if you remove the wars then pirates have very little way of surviving in the eve universe. So you can;t really get rid of them without getting rid of the pirates themselves and even though i detest pirates they are a part of the game and they need to be preserved and balanced into the equation just like any other player. On the other token EVE supposedly has this system that you can choose to engage in PVP by going out into low sec or 0.0 space and that in high sec those players that wish to be left alone can be.
So i would propose that yes there does need to be a way to have those being agressed end a war through monetary means other than the hiring of more pvp players for those people wishing to play the game without the evil side to it. Th pay off system as well as a reasonable war declaration system.
A) change to the war dec system, a corp can only declare war if the corp having war declared upon them has perpetrated an agressive act upon them within the previous week (this will give corps time to vote and such while simultaneously lowering the level at which this can be abused).
B) Next (somebody correct me if im wrong its been a while since i looked at the current rules for the war system) make it so that the longer the duration of a war the more and more it costs.
C) Finally introduce a system by which a corp that has had war declared on them, so long as the war is not mutually declared, can pay off concord to end the war declaration. This would have to start out at an extremely high number so as to make it fair (say 10 times the value of a war) to also symbolize a corporation out-bidding their aggressors for CONCORD action. This multiplier would reduce by one interger per week over time until it was only the cost of a single war declaration (so say it costs 50 million atm to declare war if both corps have no active wars the payout to end a war initially would be 500 million isk, then after 5 weeks of being at war with the aggressor continuing it the cost would only be 250 million and any time after 20 weeks it would be all the way down to 50 million). Second for multiple war declarations the reduction is greater reducing the cost of being a war per week by 1 interger plus .5 per concurrently active war (so 1 week 1 war reduces the multiplier at 1 per week {10x war cost to 9x war cost}, 1 week at 3 wars reduces the multiplier at 2.5 per week{10x war cost to 7.5x war cost}, and 1 week at 4 wars reduces it at 3 per week){10x war cost to 7x war cost}. And Finally for a war that has been paid off the aggressor must wait 30 days before war can be declared on the same target again (if the target does something like change alliance however this ends before the month is up) |

Irn Bruce
|
Posted - 2008.05.04 04:04:00 -
[8]
Or how about you just pay off the people who decced you? |

Tac Ginaz
Dark Prophecy Inc.
|
Posted - 2008.05.04 05:17:00 -
[9]
how about you grow some? |

Frost 1232
|
Posted - 2008.05.04 06:14:00 -
[10]
Well like the guy said join a alliance corp, But joining a alliance corp can be even more dangerous for you if you join one that at war with enouther alliance. So i sugest finding one that not at war, |
|

BlondieBC
Minmatar Ardent Industrial Hydra Alliance
|
Posted - 2008.05.04 12:42:00 -
[11]
I think the idea could work if limited to 0.8 to 1.0 systems. Make it so that you can bribe concorded to protect you. Make it cost a lot. A good isk sink.
Also would like war corporation to pay bribe to make possible again. Much like real life, cops taking bribes on both sides.  |

Sha'ara Sha'amashira
|
Posted - 2008.05.04 17:10:00 -
[12]
i was actually thinking of the cop bribery thing when i suggested mine, main reason for it is basically to start with paying concord to stop the war doesn't make much sense for them to accept cause they will get more money if the pirates keep paying for the war, however after a while they start to have a hard time justifying to the empires why they are allowing corporate wars to occur in their territory. So in the interests of CONCORD staying out of trouble it makes sense that over time as they have made their money they would be more willing to take less from the people being war decced so that they can still turn a profit from ending it. Then the whole thing with the several week no war dec thing was basically supposed to represent concord not wanting to allow it because of the potential political heat it could generate and they want to let things cool down before they take another bribe to allow you to have war declared on you by the same people again. |

Corduroy Rab
Digital Fury Corporation Digital Renegades
|
Posted - 2008.05.04 17:31:00 -
[13]
Essentially what you are asking for is a way in which you can separate the pvp and pve sections of the game. This game only survives because the pvp and pve aspects of it are so closely linked. Allowing any mechanics to increase the separation between these aspects of the game is a slippery slope that could very well lead to a complete de-threading of the two sides of the game. Should this de-threading happen I feel it would be a disaster as neither side of the game can really stand alone. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 19:09:00 -
[14]
Its called Mercenaries |

Jason Edwards
|
Posted - 2008.05.05 08:01:00 -
[15]
well look at war decs as it is. You are basically bribing the cops to look the other way when you break the law.
If the cops are corrupt... then obviously they'll take a bribe to end the war.
Then in that 24hour period an auction can happen which checks how much they are willing to pay either way.
So corp 1 war decs corp 2. Corp 2 then pays to end the war. No fighting is allowed. Corp1 then can pay an even larger fee to battle.
Another change is the corp standing with concord needs to be taken into account... concord doesnt like pirates and does like carebears... so it ought to be a factor.
The last change is different levels... 1 mil or whatever *not compounding fees* give you war dec ability in low sec. So pirates in low sec can war dec everyone at low sec levels fairly cheaply and then doesnt lose as much sec standing.
When you bring it to hi sec is when different levels come into being. For example .5-.7 sec costs similar to what it does now. While .8-1.0 costs more.
So you still have protection by concord depend on the limitations of the war dec.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |