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Thread Statistics | Show CCP posts - 2 post(s) |
Havohej
Minmatar The Defias Brotherhood
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Posted - 2008.05.04 12:24:00 -
[1]
When there's ambulation, will Small Arms be useful? Will I be able to get a gun to carry in-station?
If yes, will I be able to suicide gank people with it? I.E.: I dock, get out of pod, grab my pistol, go find somebody minding their own business, but who is in an NPC corp and/or never undocks so I can't wardec or suicide gank them normally, walk up behind 'em and put two in the back of their head, causing station security to unload on me with their high-powered automatic rifles, sending me to my next med clone in the queue?
Will I? :)
Serious question - idk if this is worthy of features and ideas or not, so asking here. |
Gan'it Hunhau
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Posted - 2008.05.04 12:30:00 -
[2]
they've already stated quite clearly that there will be no instation combat whatsoever |
Asestorian
Domination. Phalanx Alliance
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Posted - 2008.05.04 12:30:00 -
[3]
CCP aren't allowing combat in-station. They said that they might think about it in the future, but the initial release is going to be a purely social thing. One of the main issues they need to get around is the RP aspect. We can only be cloned when we're in our pods, so if we're killed outside of them we actually die. Secondly, CCP don't like the idea of an all-powerful supercapital pilot, leader of a massive alliance and able to rival the empires with his fleets (although of course if he's in a station then he's either lost it or left it somewhere else) being killed by some one day old character with a spoon. They don't feel it fits very well with the RP side of the game, which is a massive concern for CCP everywhere, but especially in Ambulation. |
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.04 12:33:00 -
[4]
I’m pretty sure the devs have said there will be no combat in ambulation, at last not when it first hits, but who knows… i doubt there just going to add ambulation feature complete and then never touch it, it’ll evolve and stuff will be added, so who knows…
Once its out, people will probably just start demanding combat, seems to me that adding walking avatars to a PvP game and not letting them shoot each other would be a bit... odd.
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Thuraya Salairs
Eve Liberation Force Sylph Alliance
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Posted - 2008.05.04 12:45:00 -
[5]
I dont think it would be odd at all. Its safe to say that the station would have security and high tech detection methods to prevent you from smuggling any weapon into the station. Besides this is an rp element to the game pvp in the sense that you know it really has no place here. Maybe fist fights or something could be implemented but i think that it should not be brought past that. |
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.04 12:49:00 -
[6]
Originally by: Thuraya Salairs I dont think it would be odd at all. Its safe to say that the station would have security and high tech detection methods to prevent you from smuggling any weapon into the station. Besides this is an rp element to the game pvp in the sense that you know it really has no place here. Maybe fist fights or something could be implemented but i think that it should not be brought past that.
Fair point, though i wasn’t looking at it from an RP perspective, though I am curious what RP stuff they are going to come up with to explain the fact that we’re now going to be able to leave our pods... shouldn’t we all be covered in plugs and smelling of goo or something |
Exodus Alpha
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Posted - 2008.05.04 17:21:00 -
[7]
Originally by: Havohej When there's ambulation, will Small Arms be useful? Will I be able to get a gun to carry in-station?
If yes, will I be able to suicide gank people with it? I.E.: I dock, get out of pod, grab my pistol, go find somebody minding their own business, but who is in an NPC corp and/or never undocks so I can't wardec or suicide gank them normally, walk up behind 'em and put two in the back of their head, causing station security to unload on me with their high-powered automatic rifles, sending me to my next med clone in the queue?
Will I? :)
Serious question - idk if this is worthy of features and ideas or not, so asking here.
Technically with the way clones work in the EVE universe, you'd both be permanently dead unless you were somehow walking around in your pod. The only reason clones work is because of the burning brain scanners in the ship pods that scan your mental state (which is then transmitted and implanted into the clone) as soon as the pod is blown up. You + dead in station = effectively deleted character. IE you're DEAD. |
PXR 5
Minmatar 801
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Posted - 2008.05.04 17:49:00 -
[8]
fistfights would be cool - lol, and then all the "Nerf Brutor!" threads... |
Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.05.04 18:14:00 -
[9]
omg like this one time, i was at a neighbours house, and i did a poo, but it was really big and it wouldnt flush so i had to get a plastic bag and lift it out the toilet and put it in the bin. |
Soporo
Caldari
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Posted - 2008.05.04 18:16:00 -
[10]
Quote: being killed by some one day old character with a spoon.
A dull spoon even. |
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Mike Rowlings
Gallente
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Posted - 2008.05.04 18:48:00 -
[11]
Edited by: Mike Rowlings on 04/05/2008 18:48:53
Originally by: Ralara omg like this one time, i was at a neighbours house, and i did a poo, but it was really big and it wouldnt flush so i had to get a plastic bag and lift it out the toilet and put it in the bin.
What the **** is wrong with you? This is about the third thread I come across this same stupid post of yours. I have a suggestion for ya: grab the poo and chew on it; that'll stuff ya and keep yer mouth shut.
Are you a Jenny contender or something?
/edit: yes, I am feeding the troll... w/ his/her own sh1t. |
Wren Alterana
Minmatar The Baros Syndicate Kissaki Republic
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Posted - 2008.05.04 19:13:00 -
[12]
Originally by: Asestorian CCP aren't allowing combat in-station. They said that they might think about it in the future, but the initial release is going to be a purely social thing. One of the main issues they need to get around is the RP aspect. We can only be cloned when we're in our pods, so if we're killed outside of them we actually die. Secondly, CCP don't like the idea of an all-powerful supercapital pilot, leader of a massive alliance and able to rival the empires with his fleets (although of course if he's in a station then he's either lost it or left it somewhere else) being killed by some one day old character with a spoon. They don't feel it fits very well with the RP side of the game, which is a massive concern for CCP everywhere, but especially in Ambulation.
personally I don't think that is too unreasonable. I mean its not unrealistic, just protect the person if your worried about them. I mean look at the JFK assassination. I don't think the guy who killed him was part of some rivaling group. in fact I think that the risk actually enhances the RP elements. |
Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2008.05.04 19:49:00 -
[13]
one word avatars, some sort of robot body, we wont leave ships the eve universe wont allow it. |
PXR 5
Minmatar 801
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Posted - 2008.05.04 20:53:00 -
[14]
Where do people get the idea that a pilot is in his pod all the time? The pod is an emergency escape vehicle - when your ship is about to blow up, the message "Boarding Ship" flashes on your screen.
As for being in a pod when you leave a ship in hangar (but not when a clone is activated) that's because with no ambulation, the only reason to leave a ship atm is to undock in your pod.
...maybe I'm the only one here who has lost a ship, ermm, ships. I'd be happy to help any volunteers see the "Boarding Ship" message for themselves |
Micia
Minmatar Thrace Inc Ushra'Khan
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Posted - 2008.05.04 21:16:00 -
[15]
Originally by: PXR 5 Where do people get the idea that a pilot is in his pod all the time?
From the majority of the backstories.
There was one EON story that said different, and apparently ambulation will be changing that (with quarters on your ships?), but for the past several years you've always been stuck in your wet grave. |
Kharadran Sullath
Caldari The Fallen Gingerbread Men Ethereal Dawn
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Posted - 2008.05.04 21:18:00 -
[16]
Originally by: Micia
Originally by: PXR 5 Where do people get the idea that a pilot is in his pod all the time?
From the majority of the backstories.
In game perhaps, but there are several chronicles in which pilots leave their pods and do... other stuff.
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Kuranta
Minmatar Pator Tech School
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Posted - 2008.05.04 21:44:00 -
[17]
Originally by: Kharadran Sullath
Originally by: Micia
Originally by: PXR 5 Where do people get the idea that a pilot is in his pod all the time?
From the majority of the backstories.
In game perhaps, but there are several chronicles in which pilots leave their pods and do... other stuff.
As long as you are piloting your ship in space, you are locked in your POD and connected to the ship in order to control it. |
Asestorian
Domination. Phalanx Alliance
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Posted - 2008.05.04 21:50:00 -
[18]
Originally by: Wren Alterana
Originally by: Asestorian CCP aren't allowing combat in-station. They said that they might think about it in the future, but the initial release is going to be a purely social thing. One of the main issues they need to get around is the RP aspect. We can only be cloned when we're in our pods, so if we're killed outside of them we actually die. Secondly, CCP don't like the idea of an all-powerful supercapital pilot, leader of a massive alliance and able to rival the empires with his fleets (although of course if he's in a station then he's either lost it or left it somewhere else) being killed by some one day old character with a spoon. They don't feel it fits very well with the RP side of the game, which is a massive concern for CCP everywhere, but especially in Ambulation.
personally I don't think that is too unreasonable. I mean its not unrealistic, just protect the person if your worried about them. I mean look at the JFK assassination. I don't think the guy who killed him was part of some rivaling group. in fact I think that the risk actually enhances the RP elements.
Well, the spoon thing is a paraphrasing of something CCP said, even if in reality it wouldn't be entirely unreasonable for someone to be assassinated like that.
But what do you think would happen if Ambulation meant permanent death if you were killed in the station? That's what would have to happen from an RP point of view. No one would use it, it would be far too risky with almost literally no reward. There is no real purpose to adding in combat to Ambulation anyway, even without the RP problems. The basis of the space side of the game is combat as it is, it would be silly for CCP to add in another, entirely different, combat game to that.
Originally by: Alski Fair point, though i wasnÆt looking at it from an RP perspective, though I am curious what RP stuff they are going to come up with to explain the fact that weÆre now going to be able to leave our pods... shouldnÆt we all be covered in plugs and smelling of goo or something
If you look into the backstory it's always been possible for a pod pilot to get out of the pod, the only thing stopping us actually doing that was the lack of actual technical support for such a thing. |
Manivald Kostaja
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Posted - 2008.05.04 21:53:00 -
[19]
Ambulation is much more important than lag? |
Genghis Kitty
Hello Kitty Online Adventurers
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Posted - 2008.05.04 21:53:00 -
[20]
Originally by: Soporo
Quote: being killed by some one day old character with a spoon.
A dull spoon even.
I killed the president of Paraguay with a fork. |
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Genghis Kitty
Hello Kitty Online Adventurers
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Posted - 2008.05.04 21:55:00 -
[21]
Originally by: Manivald Kostaja Ambulation is much more important than lag?
Unsurprisingly, Ambulation is quite a lot different to lag.
You know the phrase "too many cooks"? Well you can't have every single CCP dev sitting there working on exactly the same thing, so I'll let you in a a leetle trade secret ... they often work on different stuff. |
Kuranta
Minmatar Pator Tech School
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Posted - 2008.05.04 21:56:00 -
[22]
Originally by: Manivald Kostaja Ambulation is much more important than lag?
No. It's just another upcoming expansion - like soon(tm). |
Asestorian
Domination. Phalanx Alliance
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Posted - 2008.05.04 22:00:00 -
[23]
Originally by: Manivald Kostaja Ambulation is much more important than lag?
This argument has been proven to be useless and ill-informed since it first came up at the time of Ambulation's announcement. CCP cannot realistically have every single employee working on solving the lag. For a start not all of them are programmers (the artists need to be entertained as well); and lets not forget that if you have too many people trying to do the same thing they just step on each others toes and make everything a whole lot worse.
There is a team dedicated to solving lag, which they are currently doing by redoing a lot of the server code to support infiniband. Ambulation also has it's own team. And lets not forget that CCP have said that the Ambulation engine is going to get used somewhere in their second MMO, based on the World of Darkness stuff, so it would be being made anyway. Why not let us play with it in EVE as well? |
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CCP Atropos
C C P
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Posted - 2008.05.04 22:16:00 -
[24]
Try this. It's a link to the lecture given at fanfest detailing Ambulation. I think it's in there that it's stated that there won't be player vs player combat in Ambulation.
I like the idea of using Small Arms, but Eris, the Ambulation Game Designer, is sat next to me, and she says "No".
Sorry |
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Havohej
Minmatar The Defias Brotherhood
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Posted - 2008.05.04 22:21:00 -
[25]
AW Eris is no fun :( But that's okay, all the stuff CCP has released as visual teasers are mega-impressive so I'll deal with it |
Miki Fin
Gallente Independant Union of Rangers
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Posted - 2008.05.04 22:24:00 -
[26]
Originally by: CCP Atropos Try this. It's a link to the lecture given at fanfest detailing Ambulation. I think it's in there that it's stated that there won't be player vs player combat in Ambulation.
I like the idea of using Small Arms, but Eris, the Ambulation Game Designer, is sat next to me, and she says "No".
Sorry
Will there be any player vs npc combat tho? |
Phant Zon
Minmatar No Quarter. Vae Victis.
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Posted - 2008.05.04 22:55:00 -
[27]
Personally I think it would be cool if, as work on combat mechanics for the WOD MMO come along(I do seem to remember reading that what is really being developed is the system for WOD, Ambulation in EVE being a sort of spin-off bonus to that development right?) that we could get sort of non-lethal PVP minigames. Im thinking of things like Boxing matches for the Caldari stations, Maybe renissance style epee and maun gauche fencing for the Gallente(seems right up their ally, right?), not sure what the Matari would go for, maybe some sort of MMA style stuff... And who knows what the Amarr would be about, maybe bible thumping competitons.
In short, nothing of consequence but that would add a bit of flavour and something to do on those days when you just dont feel like undocking. Ive heard rumors of card games being included in bars, why not other tradition bar games like Darts, or billards? |
Forum Joe
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Posted - 2008.05.04 23:31:00 -
[28]
What about intimity?
"EvE has become X-rated with the release of ambulation".
(Yeah, I know, But I'm a Gallente, I have to think about that :D ) |
Fwaps Continuously
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Posted - 2008.05.05 00:53:00 -
[29]
Originally by: Frug Yeah, ambulation combat would mean that those Gallente faeries would get what's coming to them.
can you imagine the combat though? - "orbit at 5 feet" and swing speed implants for the pool cue (shudders) |
ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2008.05.05 00:54:00 -
[30]
Originally by: CCP Atropos Try this. It's a link to the lecture given at fanfest detailing Ambulation. I think it's in there that it's stated that there won't be player vs player combat in Ambulation.
I like the idea of using Small Arms, but Eris, the Ambulation Game Designer, is sat next to me, and she says "No".
Sorry
all well and good for concored affected space and stations but in 0.0 were we own stations we should be able to hunt down nutrals and shoot on site, add in some back story of a nural implant that sends the brain patteren and cloans still works but we get to have the pew pew indoors. |
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