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sableye
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Posted - 2004.04.28 20:20:00 -
[1]
in the skill info it says:
"Skill required for weapon upgrade modules that affect turrets.Special: Reduces the CPU need of turrets,launchers and smartbombs by 5% per level of skill."
I have it at level 2 but it does'nt seem to change anything, but surely it should since the mining laser requires a turret slot so it must be a turret right?
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Gariuys
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Posted - 2004.04.28 22:08:00 -
[2]
wrong, a mining laser needs a turret slot but isn't considered to be a turret when it comes to all those nice little skills that apply to turrets that includes but is not limited to weapon upgrades. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Managalar
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Posted - 2004.04.28 23:59:00 -
[3]
It d*mn well should though, those are turrets which eat up tons of CPU, this makes it a pain to fit defenses with a bunch of Miner IIs equiped =======Abaddon=======
=======Abaddon======= |

MORGANNI PIRAT
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Posted - 2004.04.29 14:52:00 -
[4]
Salutes!
Managalar...I agree with you on that. Sometimes I just do not understand CCP's logic, well I do, CCP wants it harder for miners to go out and mine by themselves without Tac Ops.
But I feel in trying to achieve this, CCP skews the realism logic by taking a mining laser and putting a high cpu usage on it, when in reality it should not use as much cpu, for it is not tracking a target and trajectory and calculating thousands of computations eating up a cpu as would a turret weapon. A mining laser is locked onto one fixed position target.
I guess we just have to accept that CCP is the magician and we have to except that if they want to pull a rabbit out of the hat and tell us that it is real magic, we have to accept it...it's their game, regardless whether we pay there salary or not. Like any drug dealer will tell you, "you'll never put me out of business or someone like me, because their we'll always be an addict ready and willing to buy the S**T!!" (Sorry for the harsh example but it gets the point across exactly!)
Fly Safe! See you in game!
Morganni Pirat NGRU Corp
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Lyden
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Posted - 2004.04.29 15:10:00 -
[5]
Edited by: Lyden on 29/04/2004 15:14:44
Originally by: MORGANNI PIRAT Salutes! But I feel in trying to achieve this, CCP skews the realism logic by taking a mining laser and putting a high cpu usage on it, when in reality it should not use as much cpu, for it is not tracking a target and trajectory and calculating thousands of computations eating up a cpu as would a turret weapon. A mining laser is locked onto one fixed position target.
Don't minning lasers have to run the trasporters to pull the ore from space into your holds? I'm sure locking on to little particles floating in space and transporting them takes a few calculations.
How does all that ore get into your ship?
Lyden
-- Cans are made of spandex, doubt me? How else could they hold so much more outside of your ship? |

MORGANNI PIRAT
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Posted - 2004.04.29 15:57:00 -
[6]
I see you point Lyden, but we are talking a distance that has a cap on range for mining lasers and a focused directional field area. It would seem that the mechanism for transport of the ore frags could be achieved with less cpu usage with an increased ability in signature anaylsis. The mining aspect of the game is just yet again another one of the areas that I am learning more about in this game as I proceed through the meandering learning curve that this game presents every day and after every patch. You have a valid point though.
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Duncan
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Posted - 2004.04.29 17:56:00 -
[7]
Edited by: Duncan on 29/04/2004 17:58:41 FYI weapon upgrade *DOES* impact the cpu needed to fit the minin lasers, i'm a fighter and have weapons upgrade lvl5 trained, takes me 2x COPRO1 to fit 7 miner2 on my megatron, one of my m8 is an expert miner and while using his account to mine a little ark roid i was astonished to see he had to fit 4x COPRO1 to fit the same setup has i to mine, so i had him train it to lvl5 and low & behold he now only needs 2 COPRO1 to fit a full set of miner2 on his ship. Weapons Upgrade Skill makes the difference, check it out for yourself dudes..... 
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wayz
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Posted - 2004.04.29 18:01:00 -
[8]
ok how about this umm
ok in order to mine only the correct ore from a roid a mining laser would have to be split into thousands of minibeam contained inside a larger beam pulled in the ore as well as scanning the asteroid 1000's of times a second in order to co-ordinate the smaller beams that were cutting the ore. We have to theorise that the ore is not just say a solid rock of bistot as that would indeed be ludicrous. As well as the bistot ore inside the roiud there would be loads of other rubbish that we dont want and if dragged in with the actual ore that were afer would contaminate the ore thus rendering it unprocessable. co-ordinating many small vutting beams while continuals scanning the asteroid for the exact location of the ore while destroying the other stuff that we dont want would take serious CPU.
As for miner II's lets say through advanced tech II laser techniques that simply there is more smaller beams inside the larger one doing the work while the scan rate is upped as well to compensate for teh extra beams that all have to be moved in differenbt direction simultaniously.  Wayz: cmon X hurry up I aint got all day! Twisted Xistance: oh yeah lol.... anyway, you have got all day you benefit scrounging jobbless schmoe! Wayz: too chey :) |

wayz
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Posted - 2004.04.29 18:04:00 -
[9]
OMG that I did not know, thanks for that duncan, I'm gonan start work on weapons upgrades and see if I can run my megathrons mining setup from one co-processor II or at least an extra sheild hardener or something Wayz: cmon X hurry up I aint got all day! Twisted Xistance: oh yeah lol.... anyway, you have got all day you benefit scrounging jobbless schmoe! Wayz: too chey :) |

Gariuys
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Posted - 2004.04.29 21:53:00 -
[10]
LOL guess that shows how much mining I d.  ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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Managalar
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Posted - 2004.04.30 02:05:00 -
[11]
Originally by: Duncan Edited by: Duncan on 29/04/2004 17:58:41 Weapons Upgrade Skill makes the difference, check it out for yourself dudes..... 
I double checked...I have weapons upgrades 4 and when I fit 6 Miner IIs only, it says 480/660, are you saying that if I trained it up to 5 that it would kick in? =======Abaddon=======
=======Abaddon======= |

Skelator
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Posted - 2004.04.30 03:39:00 -
[12]
Originally by: Managalar It d*mn well should though, those are turrets which eat up tons of CPU, this makes it a pain to fit defenses with a bunch of Miner IIs equiped
LOL Can you Say Drones? 
They have us Surrounded again.. the Poor Bastards |

onSeth
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Posted - 2004.04.30 10:32:00 -
[13]
Originally by: Duncan Edited by: Duncan on 29/04/2004 17:58:41 FYI weapon upgrade *DOES* impact the cpu needed to fit the minin lasers, i'm a fighter and have weapons upgrade lvl5 trained, takes me 2x COPRO1 to fit 7 miner2 on my megatron, one of my m8 is an expert miner and while using his account to mine a little ark roid i was astonished to see he had to fit 4x COPRO1 to fit the same setup has i to mine, so i had him train it to lvl5 and low & behold he now only needs 2 COPRO1 to fit a full set of miner2 on his ship. Weapons Upgrade Skill makes the difference, check it out for yourself dudes..... 
And, pray tell, what Electronics skill level do you both have?
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Duncan
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Posted - 2004.04.30 14:57:00 -
[14]
We both have at elec lvl5, upon consideration that would impact it too since both those skills stack upon one another. But the experience is still the same i was at elec lvl5, weapons upgrd lvl5, could fit 7 miner2 with 2 corpo1, and he was elec lvl5, weapons upgrd lvl2 and could fit 7 miner2 with 4 copro1. Since he trained that up he's now able to free 2 low slots for CE & a much longuer mining timeout before he's full and needs to jettison...
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Gollzer
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Posted - 2004.05.01 16:39:00 -
[15]
THE name of the skill is WEAPON upgrades :¦ now if u r going to mine peeps to death fine by me :¦ but to hell with changing that skill to affect mining lasers too as they are by no means WEAPONS 
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Faster ThanJesus
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Posted - 2004.05.01 16:45:00 -
[16]
Originally by: Gollzer THE name of the skill is WEAPON upgrades :¦ now if u r going to mine peeps to death fine by me :¦ but to hell with changing that skill to affect mining lasers too as they are by no means WEAPONS 
Fair point (and tbh, I agree with you), but the description states: "Reduces the CPU need of turrets,launchers and smartbombs." Mining lasers are classed as turrets - it also doesn't state that they reduce the CPU need of damage mods (which they do). The description could do with cleaning up a bit. Or maybe even creating a mining hardpoint...
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