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Al Shizmu
Minmatar
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Posted - 2008.05.09 15:42:00 -
[1]
Is there any way to create folders or something similar in your hangar? I have over a hundred items and it's getting difficult to quickly find anything. The only alternative I can see so far is to sell and buy items instead of storing them for future use.
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Gojyu
Ever Flow
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Posted - 2008.05.09 15:49:00 -
[2]
Use either giant secure containers if you want to move the stuff in your folder (3000m3 iirc) or use station vaults/warehouse/containers if you just want basically infinitely large folders that can't be moved
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Dorian 'Gray
Gallente Ramdon Industries corporation
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Posted - 2008.05.09 17:30:00 -
[3]
Edited by: Dorian ''Gray on 09/05/2008 17:31:45 Edited by: Dorian ''Gray on 09/05/2008 17:31:30 Better still you can make a corp(one man if its just you) and rent a corp hangar, this has seven differnt sections which you can name whatever you like; Ammo, loot, manufacturing, prostitutes w/e.
EDIT - If there is more than one of you I would reccomend it even more. Even if it was just me in a corp I would do it.
In our lifetime those who kill The newsworld hands them stardom And these are the ways On which I was raised......
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Al Shizmu
Minmatar
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Posted - 2008.05.09 19:13:00 -
[4]
thx all! containers seem to be simple and effective for the task. corporation also sounds good, but isn't it too much hassle for a single noob? what other immediate advantages apart from divided hangar?
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Joe Starbreaker
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Posted - 2008.05.09 19:21:00 -
[5]
Originally by: Al ****mu thx all! containers seem to be simple and effective for the task. corporation also sounds good, but isn't it too much hassle for a single noob? what other immediate advantages apart from divided hangar?
There are a couple of advantages to being a one-man corporation over being in the NPC corporation. 1) You are allowed more buy/sell orders and (I believe) contracts. 2) If you don't like somebody, you can declare war on their corporation and attack them at will.
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Carlton Foster
Gallente Raneilles Mining and Manufacturing Company
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Posted - 2008.05.09 19:31:00 -
[6]
Originally by: Joe Starbreaker
1) You are allowed more buy/sell orders and (I believe) contracts.
Could you please give more details on this? I knew you could have more contracts but I didn't know you could have more buy/sell orders? What are the limits? How many more can you have through the corp then you can have personally?
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Joe Starbreaker
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Posted - 2008.05.09 19:36:00 -
[7]
Originally by: Carlton Foster
Originally by: Joe Starbreaker
1) You are allowed more buy/sell orders and (I believe) contracts.
Could you please give more details on this? I knew you could have more contracts but I didn't know you could have more buy/sell orders? What are the limits? How many more can you have through the corp then you can have personally?
I don't know. I see the being able to kill who you want as the major benefit. Go into your wallet, click the "orders" tab, and see if it tells you your maximum number of orders.
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Leora Nomen
Amarr
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Posted - 2008.05.09 21:47:00 -
[8]
You don't actually get more sell orders. You can set up buy/sell orders for corporation but only as many as your skills allow.
You do get more contracts however, as you can set up public contracts for both yourself with limit of 21 and your corporation with limit of like 60.
guide to game time codes |

Gartel Reiman
Civis Romanus Sum
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Posted - 2008.05.10 00:58:00 -
[9]
Even the contracts are limited by your own skills - admittedly you do increase the maximum amount obtainable, but if you're not into trading specifically then this is unlikely to be a problem or an issue.
And I am really very surprised that people honestly proposed the idea of setting up a one-man corporation in the New Citizens Q&A, especially without mentioning the disadvantages. These include:
* Lack of your NPC corporation channel - this will usually contain alts of older, knowledgeable players (or even mains) and thus acts as a much more effective rookie training/help channel. YMMV depending on the corp of course, but my alt's corp channel is populated by generally very helpful people, who will help out in person as well as merely dispensing advice. * Employment history - if you start a corporation solely for the convenience of having corp hangars for personal use, it's incredibly likely that your corp is never going to go anywhere and you'll leave as soon as you encounter a 'real' corp that you like. Your time in your own corp will be shown forever on your character's employment history, and just like a CV in real life, it's another thing to explain to a prospective employer. * Vulnerability to war decs - this is the big one. So yes - as noted above, you can declare war on any corps you don't like, giving you the ability to attack their pilots anywhere. However, this is entirely mutual - if you declare war on a 10 man corp, any of their 10 players can attack you anywhere too. Furthermore, if you leave the NPC corp then any other corp can declare war on you at any time without any reason other than that they want to. If you are a new player and on your own in the corp - well, then you're just going to get utterly annihilated, probably get upset because you can't undock without being blown up and quit EVE. And believe me, with player corps it's a question of when you'll get wardecced, not if.
So it's a ridiculous idea to start a corporation solely for the benefit of having a corp hangar with seven divisions. Instead, just buy containers to put your stuff in - the "Station Containers" have a practically infinite capacity, though they are far too big to be carried in a ship and thus need to be bought at the station you want to use them in. You can give these containers names and store just about any item in them, which will provide equivalent functionality to a corp hangar, but with an unlimited number of divisions and without having to hire offices at the station(s) you base yourself from.
Alternatively, you can change the format of your "Icons" window from its default icons view, to a list view (just like viewing a directory in Windows Explorer for example). When you're viewing the detailed list view, you can sort items by any of the columns; so you can sort by name, slot (for modules), type, quantity etc. This can really help you if you have lots of items in one container or at the top level, since if you know you're specifically looking for a Phased Muon Sensor Dampener, you can sort the list alphabetically and just scroll to the Ps. If you want to see how much salvage you've accumulated, sort the list by type and scroll down to Salvaged Materials, and so forth.
Using both of these techniques together works particularly well. The second is probably a matter of taste; if you keep less than 50 things in any given container you can probably get by just fine with the icons view, but personally since I'm familiar with the items in EVE, and am a spreadsheet kind of person, I like the extra functionality of the list view.
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Monkey Saturday
SAS Elite Ops Chaos Incarnate.
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Posted - 2008.05.10 01:00:00 -
[10]
Or....reprocess your junk and sell the minerals.

Seriously, I'd bet that half the stuff you have at LEAST is never going to be used. Junk accumulates like dingle berries in Eve. Reprocess the junk and sell the win 
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Al Shizmu
Minmatar
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Posted - 2008.05.10 04:48:00 -
[11]
so I bought containers for my junk. thanks for all advices.
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tallen grats
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Posted - 2008.05.10 12:11:00 -
[12]
i also went the station container route, its just a shame you cant check the contents from the assets tab
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Myrhial Arkenath
Ghost Festival
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Posted - 2008.05.10 13:05:00 -
[13]
Edited by: Myrhial Arkenath on 10/05/2008 13:05:41 This is handy for remote container inspection.
PRETA is now recruiting. |

dets
Caldari DOMINATIO
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Posted - 2008.05.11 12:20:00 -
[14]
i use containers and name them with the name of the stuff i put in them
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Tara Nighthawk
Gallente
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Posted - 2008.05.14 12:44:00 -
[15]
Originally by: Dorian 'Gray Edited by: Dorian ''Gray on 09/05/2008 17:31:45 Edited by: Dorian ''Gray on 09/05/2008 17:31:30 Better still you can make a corp(one man if its just you) and rent a corp hangar, this has seven differnt sections which you can name whatever you like; Ammo, loot, manufacturing, prostitutes w/e.
EDIT - If there is more than one of you I would reccomend it even more. Even if it was just me in a corp I would do it.
Does this mean you can just setup a corp alone?
If so, are there restrictions on where you can do so - or can you set one up in any station?
If I set one up, can I have my other characters join it - and then share storage - and exchange items (so the Manager sets up the Corp, the Miner gets the minerals and the Manufacturer makes things to sell).
What sort of cost is there for this? Does it take tons of ISK?
I assume the sharing part is only for a full account - not a Trial?
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Khanto Thor
Amarr Imperial Academy
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Posted - 2008.05.14 13:23:00 -
[16]
Sadly Slaves, Militants, tourists and Janitors do not like being kept in containers , even with dairy products, food and water I thought they'd be happy!
Now I'm not sure what to do with them, I thought I'd jettison them in an asteroid belt with the food and hope some can flipper would give them a new home! 
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Joe Starbreaker
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Posted - 2008.05.14 17:14:00 -
[17]
Originally by: Tara Nighthawk Does this mean you can just setup a corp alone?
If so, are there restrictions on where you can do so - or can you set one up in any station?
I believe it costs 1 or 2 million ISK to set up the corporation. Your corporation has a headquarters in the station you happen to be docked at when you press the "create corporation" button, and it has offices wherever you choose to rent them. The headquarters is nothing but an official location where people can apply to join, and costs you nothing. The offices vary in price from 10k per month to over 50 million per month in major trade and mission hubs.
My advice would be, put yourself in a major hub station when you create the corp, where everybody can find you. Then go look for a cheap office to rent. When somebody declares war on you, they won't know your office locations but will be able to see the HQ location, so you may want to put your HQ in a market hub very distant from your actual area of operation.
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Joe Starbreaker
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Posted - 2008.05.14 17:21:00 -
[18]
Originally by: Gartel Reiman And I am really very surprised that people honestly proposed the idea of setting up a one-man corporation in the New Citizens Q&A, especially without mentioning the disadvantages.
These include:
* Lack of your NPC corporation channel - this will usually contain scammers, griefers, and ISK sellers. * Employment history - Your time in your own corp will be shown forever on your character's employment history, making it clear to everyone that you have bigger balls than Gartel Reiman. * Vulnerability to war decs - because every pirate loves to spend a week and 2 million ISK to declare war on a one-man target they'll probably never even find. If you are a gutless carebear like me - well, then you're just going to get utterly annihilated, probably get upset because you can't undock without being blown up and quit EVE.
So it's a ridiculous idea for Gartel Reiman to start a corporation. Instead, just buy containers. You can give these containers names and pretend they're your friends.
Fixed that for ya
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Al Shizmu
Minmatar
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Posted - 2008.05.14 18:36:00 -
[19]
Originally by: Joe Starbreaker
Originally by: Gartel Reiman And I am really very surprised that people honestly proposed the idea of setting up a one-man corporation in the New Citizens Q&A, especially without mentioning the disadvantages.
These include:
* Lack of your NPC corporation channel - this will usually contain scammers, griefers, and ISK sellers. * Employment history - Your time in your own corp will be shown forever on your character's employment history, making it clear to everyone that you have bigger balls than Gartel Reiman. * Vulnerability to war decs - because every pirate loves to spend a week and 2 million ISK to declare war on a one-man target they'll probably never even find. If you are a gutless carebear like me - well, then you're just going to get utterly annihilated, probably get upset because you can't undock without being blown up and quit EVE.
So it's a ridiculous idea for Gartel Reiman to start a corporation. Instead, just buy containers. You can give these containers names and pretend they're your friends.
Fixed that for ya
looks like you have the biggest balls in this game. well... maybe just pretending to have ones.
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Startupaholic
The Phalanx Expeditionary Conglomerate
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Posted - 2008.05.14 18:40:00 -
[20]
1. Setting up a corporation costs 1.6 M (unrecoverable). 2. Office rent easily runs about 5 M per month. Cans are a MUCH cheaper solution. (But be VERY careful where they are when you buy them as you cannot move them.) 3. Prospective employers will often ask you why you have your own corp. However, if you have a valid reason they will usually be OK with that. 4. The help you will get from the other members of at least any good corporation is of more value than anything else in the game in your first few months, if not forever.
On the whole, I would not bother with your own corp until and unless you have the skills, knowledge, ISK, and network to set up a multiperson corporation. (And I'm an entrepreneur.)
Start (Proud Member of TPEC) If you're reading this signature, you have too much time on your hands... |
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