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Gramor Panne
Amarr Imperial Academy
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Posted - 2008.05.13 18:52:00 -
[1]
I saw a character the other day in empire who was in a one-man corporation and found myself wondering what could possibly be the advantage of such a thing?
How do wardecs work in terms of cost to implement and/or surrender if you are decked? Are there tax advantages to a trading or hauling character forming his own mini corp? Is it easier to get faction standings increases to enable jump clones if you are in a corp - even a one-person one? -- Gramor Panne --
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Benco97
Gallente Exchangable Properties
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Posted - 2008.05.13 18:55:00 -
[2]
There is only one reason I make one man corps after the old one's have fallen through (Due to my doing of course): To get away from the SHEER IDIOCY of the NPC corp channels. Never have I seen such a concentrated river of stupidity.
Originally by: Kirjava This man speaks the truth, when he farts we count the length in seconds and make squillions buying winning lottery tickets.
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Shionoya Risa
The Xenodus Initiative. Overclockers Podpilot Services
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Posted - 2008.05.13 18:56:00 -
[3]
The main reason is Empire POS's.
Although if you go a bit further with a few characters in the corp you can use the corp wallet for all the characters with 100% tax rate and other useful things. -----
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Alz Shado
Ever Flow
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Posted - 2008.05.13 18:58:00 -
[4]
Multiple wallets.
I can't imagine why CCP hasn't implemented the system for personal accounts, but that's a very compelling reason for anyone to justify starting their own corp. //// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Thoris Levithar
Gallente Gadget Factory
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Posted - 2008.05.13 19:20:00 -
[5]
I left my old corp to play around a bit with POSes in empire space, and to see how managing a corp might work. Its just easier than trying to ask for all sorts of permissions and access rights :)
As to other advantages, well you are completely free to go and do what you want to, and when you want to. But it gets lonely after a while, and you will miss doing things with others...I'm looking to get back into a corp with more players again. EVE may be playable solo, but its much more fun to do things with friends.
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Shionoya Risa
The Xenodus Initiative. Overclockers Podpilot Services
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Posted - 2008.05.13 19:23:00 -
[6]
Originally by: Thoris Levithar
As to other advantages, well you are completely free to go and do what you want to, and when you want to. But it gets lonely after a while, and you will miss doing things with others...I'm looking to get back into a corp with more players again. EVE may be playable solo, but its much more fun to do things with friends.
I'm semi-tempted to get you to convo me in-game about something, but I don't have the authority to make such calls. -----
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.05.13 20:31:00 -
[7]
Edited by: Dirk Magnum on 13/05/2008 20:34:23 I badly needed a break from player corp business due to RL obligations, but I didn't want to be affiliated with an NPC corp. I also wanted the options to own a POS, war dec others, and be war dec'd myself, so that's why I started SPEND.
I don't operate solo all the time though. I still talk to certain former corp mates, and I also assist younger players (in NPC corps) with missions on occasion. So, I mean yeah you don't necessarily have a core group of individuals to talk to all the time in corp chat if you have a one-man corp, but the option to socialize is still there.
The biggest disadvantage to solo ops is that you can still do most of the things that larger corps do, but not nearly as well. You need to be willing to look at things in an even longer term sense, and gauge success by smaller increments.
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000Hunter000
Gallente Missiles 'R' Us
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Posted - 2008.05.13 20:42:00 -
[8]
hehe, i'm a one man corp, the benefit? i can use a corp office to store my crap. anyways sofar i haven't been wardeclared yet, and the day i am, i will LOL really hard and they can sit outside my station all day long if they want, trust me, they will get bored much sooner then me. _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.05.13 20:49:00 -
[9]
Access to more contracts per skill level, including 10 public ones at once on behalf of your corp without training anything. That was my original reason, but all the others are good, too. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Shionoya Risa
The Xenodus Initiative. Overclockers Podpilot Services
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Posted - 2008.05.13 20:51:00 -
[10]
Originally by: 000Hunter000 hehe, i'm a one man corp, the benefit? i can use a corp office to store my crap. anyways sofar i haven't been wardeclared yet, and the day i am, i will LOL really hard and they can sit outside my station all day long if they want, trust me, they will get bored much sooner then me.
Cool, can I wardec you because of your portrait? I'm sure I could squeeze that vote passed the others without too much hassle... -----
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Corwain
Gallente DIE WITH HONOUR
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Posted - 2008.05.13 20:58:00 -
[11]
That's a really cool idea about putting all your alts in the same corp and using the corp wallet as your real wallet! Unfortunately it won't work for me as I can't put all my characters in the same corp as that'd blow their cover. -- Distortion| Distortion 2 Preview |

Volir
Deep Space HVAC
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Posted - 2008.05.13 21:14:00 -
[12]
I use a 1-man alt corp for all my empire needs and I never even accidentally have to look at npc corp chat. I hate every single person in every npc corp who dares type something in chat
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Tommy TenKreds
Animal Mercantile Executive
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Posted - 2008.05.13 21:34:00 -
[13]
Advantages
- Self respect due to not hiding in NPC corp - Avoid client lag from (NPC) corp chat drivel - Full control of corp standings - Multiple wallet management - Corp level sales preserves anonymity - Solo access to anchored assets - No danger of corp theft or similar abuses - Freedom to choose your own corporate direction
Disadvantages
- Can get lonely unless you have a wider social network - Increased vulnerability to war decs (this isn't as bad as you might think though, especially if you like war and/or have/can afford mates/alts/mercs)
Title question answered. 
Bandures > tommy you like a cowboy harry ) |

Gramor Panne
Amarr Imperial Academy
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Posted - 2008.05.13 21:35:00 -
[14]
I see several people have mentioned the wallet features. I have two alts that would be in the corp: Gramor here is my hauler and I have another who is a trader. So all the ISK could be in one accessible account, which would be cool.
What about taxes and broker fees, any advantages? Are there any for a corp buying and selling versus an individual? -- Gramor Panne --
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Shionoya Risa
The Xenodus Initiative. Overclockers Podpilot Services
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Posted - 2008.05.13 21:38:00 -
[15]
Originally by: Gramor Panne
What about taxes and broker fees, any advantages? Are there any for a corp buying and selling versus an individual?
Not that I know of. -----
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Tommy TenKreds
Animal Mercantile Executive
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Posted - 2008.05.13 21:40:00 -
[16]
Originally by: Gramor Panne Is it easier to get faction standings increases to enable jump clones if you are in a corp - even a one-person one?
The key here is to have one main dedicated to mission running, who generates the corp's standings.
All other characters just make use of the good corp standing to get access to jump clones.
Bandures > tommy you like a cowboy harry ) |

Archon T'orn
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Posted - 2008.05.13 22:07:00 -
[17]
Originally by: Gramor Panne I saw a character the other day in empire who was in a one-man corporation and found myself wondering what could possibly be the advantage of such a thing?
How do wardecs work in terms of cost to implement and/or surrender if you are decked? Are there tax advantages to a trading or hauling character forming his own mini corp? Is it easier to get faction standings increases to enable jump clones if you are in a corp - even a one-person one?
Advantages: Multiple wallets, no taxes (you pay yourself with the exception of the market), no NPC corpse chat, you can rent an office and rent a 7 bay hangar to keep and sort your stuff and also the ability to place a POS or what have you. Basically more than you could in an NPC corpse. You can also keep your own slaves, also known as corpies, should you feel the need to expand and take on way more responsibility than you would figure belonged in a game.
Disadvantages: You're alone in the cold black world. Don't expect anyone to help a lone wolf crying out in pain. (Not just the sympathy - or lack thereof - but who wants to walk into a trap?) Boredom, cause the stupid drivel in the chat is sometimes more entertaining than watching space expand.... at least when you're watching space expand. |

Chomin H'ak
The Trivenerate
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Posted - 2008.05.13 22:12:00 -
[18]
Originally by: Gramor Panne I see several people have mentioned the wallet features. I have two alts that would be in the corp: Gramor here is my hauler and I have another who is a trader. So all the ISK could be in one accessible account, which would be cool.
What about taxes and broker fees, any advantages? Are there any for a corp buying and selling versus an individual?
Taxes are paid to the corp depending on what the corporate tax rate (which the CEO/Director decides) is. There's still a small 1% paid to CCP (which can be manipulated with skills), and all brokers fees are still skill dependent based on the person buying/selling.
If you're running the corp yourself then you can give the same rights the CEO has to all members (i.e. hangar access, wallet access, placing buy/sell orders for the corp, etc.)
*** Looking for a corporation to learn about all the different aspects of New Eden? The Trivenerate is hirin |

Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.05.13 23:19:00 -
[19]
Originally by: Shionoya Risa The main reason is Empire POS's.
don't forget that corp average NPC standings are also needed for high level R&D agents too. ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2008.05.13 23:59:00 -
[20]
I use Druuge Crimson as a place to relax and conduct some freelance work for others. Wardecs really don't concern me that much but it is part of the risk.
In time I'll get back into the lovely world of o.0 antics.
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Kylar Renpurs
Dusk Blade
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Posted - 2008.05.14 00:03:00 -
[21]
What I can attest to is creating a corp of you and your alts to ease logistics. trading and contracting resources sucks :(
Improve Market Competition! |

Shakuul
Caldari Extreme Addiction Atrum Tempestas Foedus
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Posted - 2008.05.14 01:35:00 -
[22]
As said before, its amazing for alts. If you get wardecd, just get all your assets out of hangars and corp wallet and dissolve the corp, then make a new one.
Afaik this puts the wardec corp out 50mil, and you only lose 1mil to make a new corp, plus office rental and time. I dunno though.
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Animin Mannja
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Posted - 2008.05.14 02:23:00 -
[23]
For me, the reason to create a one-man corp is to stop being an anonymous unwardeccable noob in a NPC corp. On occasion I dabble in... let's say "morally ambiguous" activities, and I eventually thought to myself that it sucks being a nobody that is subject to practically no repercussions once the aggression timer runs out (bar suicide ganking me, but few would bother ganking a NPC corp noob). So now I'm a corp. If I annoy someone enough, they can wardec me. And if I feel adventurous or bored I can wardec someone for lulz. Even though I'm mainly a carebear, there's no point to this game for me if there isn't at least the risk of someone gunning for me.
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Daedalus DuGalle
Gallente University of Caille
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Posted - 2008.05.14 02:27:00 -
[24]
The reason I'm considering doing a one-man corp is standings.
I spend a lot of time in Providence selling stuff at inflated prices. As a single char you can't set standings to a whole alliance, only to individual corps, so often I'll miss out on a corp or two in CVA or -7- or sylph or whatnot, and I'll have local full of neuts when in fact they're blue.
Or even worse, miss out a corp in some pirate alliance and fly around oblivious when local actually has a couple of reds.
- What good is money if it can't inspire terror in your fellow man? |

Jacob Mei
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Posted - 2008.05.14 02:48:00 -
[25]
Edited by: Jacob Mei on 14/05/2008 02:53:36 Edit: used wrong word.
Originally by: Gramor Panne I saw a character the other day in empire who was in a one-man corporation and found myself wondering what could possibly be the advantage of such a thing?
How do wardecs work in terms of cost to implement and/or surrender if you are decked? Are there tax advantages to a trading or hauling character forming his own mini corp? Is it easier to get faction standings increases to enable jump clones if you are in a corp - even a one-person one?
Multiple Wallets - Good for if you need to balance a budget for various projects
Access to POS placement - IF you have the standing its easy to get a POS up as its just taking into account 1 individuals standing.
Multiple hangers - Though you can use station warehouses, useful for POS structures
can place a min of 10 contracts in the corps name - Dont have to bother to level the contracts skill
In a pinch can function as a jump clone creation service - Always a good source of cash.
Dummy corp - Provides a layer of anonymity for both an individual and another corp to conduct buisness. The true owner or owners of a dummy corp may be well known pirates but need the dummy corp to sell their wares in high sec. Also, the true owner may not want his identity known to those he buys and sells from.
I wouldnt be surprised if the majority of the single player corps are infact alt/dummy corps that either dont leave the station or rarely do. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Segge Bolled
Caldari Dirty Sexy Pilots
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Posted - 2008.05.14 05:07:00 -
[26]
Originally by: Corwain That's a really cool idea about putting all your alts in the same corp and using the corp wallet as your real wallet! Unfortunately it won't work for me as I can't put all my characters in the same corp as that'd blow their cover.
Ever seen that Team Fortess 2 spray of "This guy is totally not a spy!"? You could name the corp "This corp is totally not an alt corp!".
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El'Niaga
Minmatar Republic Military School
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Posted - 2008.05.14 05:23:00 -
[27]
A 1 man corp can do some things he couldn't do if he was in an NPC corp.
The principle thing would be the ability to set up a POS.
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Frug
Repo Industries R.E.P.O.
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Posted - 2008.05.14 05:57:00 -
[28]
Originally by: Benco97 There is only one reason I make one man corps after the old one's have fallen through (Due to my doing of course): To get away from the SHEER IDIOCY of the NPC corp channels. Never have I seen such a concentrated river of stupidity.
This.
It's the only real reason to quit the NPC corps, but it's a pretty good one.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.05.14 06:08:00 -
[29]
Main reason I did it was for the cool corp name, motto, useless buttons, etc. And Local channel more than fulfills my need to observe the idiotic blithering of modern MMO chat.
Also, I wanted at least the capability of issuing wardecs, not that I've ever used it. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Sense Offender
Gallente Deathly Hallows
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Posted - 2008.05.14 06:14:00 -
[30]
For me, the main reason I created a one-man corp was pure curiosity. There were all those aspects of running a corp that I kept hearing about but never really could grasp, as I lacked any experience. So one day, I created a corp just for giggles. It was intended to be temporary and I still view it as such, but I'm still in it after 8 months. Like others have said, I just like the multiple wallets and hangars.
That being said, I see a running theme of people mentioning the loneliness of a one-man corp. And I agree whole-heartedly. There are often days I think about disbanding solely to regain a little interaction. I'm curious as to whether there has ever been any attempt to create an alliance between these one-man corps...?
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Rat Scout
Gallente Federal Navy Academy
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Posted - 2008.05.14 06:33:00 -
[31]
I just created my one girl corp 2 days ago. I want to form the alliance of 1's. WE will call it the Solo alliance. Creative? yes Effective? yes DO it! ___________________________________________________________________________________________________________
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Maglorre
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Posted - 2008.05.14 10:03:00 -
[32]
Originally by: Rat Scout I just created my one girl corp 2 days ago. I want to form the alliance of 1's. WE will call it the Solo alliance. Creative? yes Effective? yes DO it!
Yeah, and then some other corp/alliance with hundreds or thousands of players will war dec the Solo Alliance and you will all be screwed.
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