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Corlan Kush
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Posted - 2008.05.14 22:45:00 -
[1]
I have been flying a BS for a few weeks now and noticed that I can't seem to hit a darn thing.
Gunnery V Large Hybrid Turret IV Motion Prediction IV Controlled Bursts III Rapid Firing III Sharpshooter III Surgical Strike III Trajectory Analysis I
Ship Equipment includes a magnetic field stab and a tracking enhancer.
Thankfully the drones pick up my slack...
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Maceross
Kate.Moss YTMND.
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Posted - 2008.05.14 23:05:00 -
[2]
if your shooting at anything smaller than another bs or possibly a battlecruiser, youl need a target painter, and probably a webber if they are close up. smaller / faster moving ships can be a right arse for battleships to hit.
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Leora Nomen
Amarr
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Posted - 2008.05.15 00:48:00 -
[3]
Don't orbit but use keep distance command to keep your tracking from interfering. Keep the opponents at the very edge of your optimal range, once again to improve the tracking. Battleships are really designed to run level 4 missions and farm 0.0 battleship rats. If you're trying to run level 3 missions in a battleship or rat in low sec of course you will have a problem hitting anything because most ships there are cruisers and battlecruisers. These ships have smaller signature radius than your guns. Same thing goes for drones btw ogres have a hard time killing frigate NPCs. To alleviate sig radius problem use a target painter.
guide to game time codes |

Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2008.05.15 02:34:00 -
[4]
tbh....I think you're doing it right. Guns for the larger stuff and drones to pick up the samller faster stuff.
If you pick off the frigates out at a distance, then your guns will do much better, than if you let them get close. Target painter and web will also help, but I've found it much easier to use drones.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University. |

Joe Starbreaker
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Posted - 2008.05.15 04:38:00 -
[5]
Tracking computer can also help. Are you by any chance using rail guns to shoot targets at short range? Long range weapons have terrible tracking, and aren't intended to be used in close. Switch to blasters for close-up work.
---------------- [insert signature here] |

Tzar'rim
Universal Securities
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Posted - 2008.05.15 06:32:00 -
[6]
Also, invest is a good webifier. T2 or the fleeting one.
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Surfin's PlunderBunny
Minmatar Sebiestor tribe
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Posted - 2008.05.15 08:11:00 -
[7]
Get your finger out of your eye
() () (â;..;)â (")(") |

RaTTuS
BIG
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Posted - 2008.05.15 08:13:00 -
[8]
get out of the BS, and into something smaller until you have all the support skills to 5 anyway, you'll have more fun and a better time of it.
-- BIG Lottery, BIG Deal, InEve 5th Anniversary Lottery
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Vladimir Ilych
Gradient Electus Matari
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Posted - 2008.05.15 11:39:00 -
[9]
More to the point..
What are you flying and with what setup?
What guns are you using with what ammo?
What are you shooting at and at what range (generally speaking)?
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Vladimir Ilych
Gradient Electus Matari
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Posted - 2008.05.15 11:42:00 -
[10]
Originally by: RaTTuS get out of the BS, and into something smaller until you have all the support skills to 5 anyway, you'll have more fun and a better time of it.
All my gunnery support skills are at lvl4 and I hit stuff just fine in my Maelstrom.
It is down to target sig radius and transversal speed imo. Setup is also very important of course.
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Mendolus
Aurelius Federation
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Posted - 2008.05.15 13:22:00 -
[11]
Edited by: Mendolus on 15/05/2008 13:27:22
TBH I am looking to get into a BS myself in the next two or three weeks, and you have about the same skills now that I have at this time, other than the Cruiser IV I need (6d4hr ftl) to train BS.
I've been tooling around in a BC now for about a week and I had previously been in a Cruiser for a few weeks prior to that.
My main focus is effective range + drone support. It seems you are going for this as well.
One thing of note, there are multiple, and I mean multiple Weapon Upgrades that are a must have for anything with the tracking problems of a BS on small rigs, because the BS is not quite big enough to be a fleet com by default, but just big enough to make it outclass anything in small gang (just going from speculation and having read the forums) so you're right in the middle ground between effective skirmish combat and being tailored more for fleet combat.
So if you're doing missions and you are finding that you are having trouble hitting anything I suggest the following:
First off, make sure you know you're effective range by heart, not only by what types of ammo you carry, but by getting your hands on a good wepaon upgrade and put an "Optimal Range" script in it to give yourself an extra 3-4km. Most frigs in Level 1 missions can't even hit you until 14km and even with just 4x 250MM Rails I can one-hit everything Destroyer or below in one or two volleys from 48km out. If you have at least 6x high slots, you'll want to outfit 4x long range of some sort and 2x moderate range, and then let your drones take care of anything under 10km, (your drone range is only 30km likely anyways, so let the drones deal with frigs that slip through your firing screen).
Also, you sound experienced enough that I'm going to assume you do salvage your missions, and even though I was skeptical at first, you will find out that missions go a TON faster if you bookmark wrecks in each area, and then come back with a dedicated salvage ship AFTER the mission.
Lastly, weapon upgrades, repeat it three times, live by it. I was using mostly supplemental med/low slot items for the first three weeks I played, and it wasn't until I installed 5-6 weapon upgrades that I noticed a substantial increase in my ability to wipe an entire wave of frigs in missions before they even came remotely close to firing on me.
Other than that, if you have more problems, just drop me a line ingame sometime!
P.S. I would also suggest you drop back down to BC for missions, as the BS weapons probably have a much slower fire rate for you, and if you're doing 4x more damage to a single target than necessary to kill it, and taking 2-3 seconds longer to fire your second volley, then it's likely anything you do kill is multiple times overkill and damage wasted that could be applied elsewhere and takes too long (unless you spread your volleys out, but then you have to deal with near misses on occasion on frigs that may be closing in on you fast and you can't afford a miss)
{...and they will respect a line drawn in the sand more than forgiveness} |

Corlan Kush
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Posted - 2008.05.15 14:10:00 -
[12]
The mission I really noticed it on was the one I'm on now. Pot and Kettle - To Battle 5 of 5
The mission does have some elite frigs that I do get to pop in 2-3 hits. The part that really slows down is when the BC and BS come swarming after me. I set a course away from them and raise or lower my speed to bring them in range of my guns. I try to hold them in between the guns falloff to optimal range, 25-36km.
I'll see if I can free up a mid slot to add a tracking computer w/scripts.
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.05.15 14:39:00 -
[13]
What BS are you using?
If you go for guns, the mega has a nice tracking bonus, it may fit your needs.
So, either your battleship skill is too low when using mega, or... How can you miss a BS or a BC?
And try keep at range right on the target, it's the most transversal reducing way to work. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Joe Starbreaker
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Posted - 2008.05.15 16:06:00 -
[14]
How can you be hitting the frigates but missing the battleships, is what I'd like to know. Are they by any chance turret disrupting you? Post ship and setup please.
---------------- [insert signature here] |

Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.05.15 16:16:00 -
[15]
It's against amarr, I guess they could be tracking disrupting as sansha does...
Watch your overview for the EW symbols, send your drones to take out the tracking disrupting ships.
I guess your optimal was reduced to nothing and you don't hit a thing.
If you have serious trouble completing missions with tracking disruptors and have good drone skills, use a dominix against them, drones don't care! -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Corlan Kush
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Posted - 2008.05.15 17:57:00 -
[16]
Sorry about that I'm flying a Megathron.
High 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I E500 Prototype Energy Vampire Small Tractor Beam I Salvager I Salvager I
Medium Photon Scattering Field I Cap Recharger II Large Shield Booster II LiF Fueled I Booster Rockets
Low Type-D Altered SS Inertial Stabilizers Reflective Plating II Mark I Generator Refitting: Diagnostic System Magnetic Field Stabilizer II Tracking Enhancer II Large Automated I Carapace Restoration Damage Control II
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Modrak Vseth
Veto.
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Posted - 2008.05.15 18:26:00 -
[17]
Originally by: Corlan Kush Sorry about that I'm flying a Megathron.
High 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I E500 Prototype Energy Vampire Small Tractor Beam I Salvager I Salvager I
Medium Photon Scattering Field I Cap Recharger II Large Shield Booster II LiF Fueled I Booster Rockets
Low Type-D Altered SS Inertial Stabilizers Reflective Plating II Mark I Generator Refitting: Diagnostic System Magnetic Field Stabilizer II Tracking Enhancer II Large Automated I Carapace Restoration Damage Control II
Ok, I'm going to precurse this by saying I don't fly Megas, but I can tell you right now that your fitting is... odd, to put it kindly.
You typically want to focus on one kind of "tank", unless you're speed tanking where you can add a bit of buffer. You have a shield booster and shield EM hardener, as well as a kinetic armor hardener.
Check out the ships and modules section and find a better fitting for a missioning Mega. I'd also drop the tractor/salvagers and just use a dedicated salvage boat.
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Tzar'rim
Universal Securities
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Posted - 2008.05.15 19:16:00 -
[18]
Originally by: Corlan Kush Sorry about that I'm flying a Megathron.
High 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I E500 Prototype Energy Vampire Small Tractor Beam I Salvager I Salvager I
Medium Photon Scattering Field I Cap Recharger II Large Shield Booster II LiF Fueled I Booster Rockets
Low Type-D Altered SS Inertial Stabilizers Reflective Plating II Mark I Generator Refitting: Diagnostic System Magnetic Field Stabilizer II Tracking Enhancer II Large Automated I Carapace Restoration Damage Control II
That is a VERY BAD setup up, if you use that dock up and refit, if you're thinking of fitting a mega for the love of Quafe don't use that setup.
Looking for a corp again |

Pang Grohl
Gallente Sudo Corp
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Posted - 2008.05.15 20:54:00 -
[19]
Originally by: Corlan Kush Sorry about that I'm flying a Megathron.
High 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I 425mm Compressed Coil Gun I E500 Prototype Energy Vampire Small Tractor Beam I Salvager I Salvager I
Medium Photon Scattering Field I Cap Recharger II Large Shield Booster II LiF Fueled I Booster Rockets
Low Type-D Altered SS Inertial Stabilizers Reflective Plating II Mark I Generator Refitting: Diagnostic System Magnetic Field Stabilizer II Tracking Enhancer II Large Automated I Carapace Restoration Damage Control II
Ok, time for a little Gallente fitting primer.
Armor tank your ship. Replace the power and cpu hungry shield tanking modules with a tracking computer and another Cap Recharger. This should enable you to fit another 425mm railgun in place of the energy vampire. Next I would replace the Inertial Stabs, Tracking Enhancer, and Reflective Plating with active armor hardeners appropriate to your mission. *** Si non adjuvas, noces (If you're not helping, you're hurting)
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Corlan Kush
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Posted - 2008.05.15 23:52:00 -
[20]
I switched out the armor and shield units for this mission. I'm up against Amarr ships. I thought they did EM damage.
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Vladimir Ilych
Gradient Electus Matari
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Posted - 2008.05.16 09:53:00 -
[21]
Edited by: Vladimir Ilych on 16/05/2008 09:54:28
Just saying it is rubbish without any answers is not very useful.
Try this
Large Armor Repairer 1600mm Reinforced Steel Plates Energized Adaptive Nano Membrane x2 Damage Control Armor EM Hardener Armor Thermic Hardener
100MN Afterburner Cap Recharger Cap Recharger Target Painter
'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile x2
350mm Compressed Coil Gun I, Antimatter Charge L x6
Capacitor Control Circuit I x3
Fit named and T2 where possible. Will run everything excluding the AB for 9 minutes. Or if you turn off the LAR and turn the AB on it should perma run.
I bet you 50 million ISK it works a boat load better.
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Ralara
Caldari D00M.
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Posted - 2008.05.16 10:58:00 -
[22]
Use 350mm railguns in missions - almost as much DPS (you wont notice a difference really) but the tracking is a bit better and uses less energy, -- "I didn't join Triumvirate, I joined D00M.". |

Vladimir Ilych
Gradient Electus Matari
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Posted - 2008.05.16 11:03:00 -
[23]
Originally by: Ralara Use 350mm railguns in missions - almost as much DPS (you wont notice a difference really) but the tracking is a bit better and uses less energy,
I use 1200mms in missions for ROF & tracking reasons, same principle really.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.05.16 11:58:00 -
[24]
Edited by: Gartel Reiman on 16/05/2008 12:02:05
Originally by: Vladimir Ilych
Try this
Large Armor Repairer 1600mm Reinforced Steel Plates Energized Adaptive Nano Membrane x2 Damage Control Armor EM Hardener Armor Thermic Hardener
...
Why EM hard, Therm hard, 2 x EANM instead of 2 x EM and 2 x Therm? The latter will give you noticably better EM and Thermal resists and takes the same fitting. And you're not allowed to give cap as a reason, since the extra resistances will mean you can tank the same amount running your repper less, which more than makes up for the 2 (T1) or 3 (T2) cap/s they take. 
Edit: But I would like to clarify, asides from that your setup is good, almost cookie-cutter good, and vastly better than the OP's. Once he is comfortable with his ability to tank missions, dropping the 1600 plate would be good (since buffer ought to be irrelevant in missions as you're repping all the damage anyway) and possibly the damage control too, in exchange for Magstabs.
Remember kids, the most efficient way to do missions is to give yourself just enough tank and then set up the rest for damage. Extra tank above and beyond what's sufficient doesn't give you anything, but extra damage means reduced mission times and more ISK/hour.
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Vladimir Ilych
Gradient Electus Matari
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Posted - 2008.05.16 13:00:00 -
[25]
Originally by: Gartel Reiman Edited by: Gartel Reiman on 16/05/2008 12:02:05
Originally by: Vladimir Ilych
Try this
Large Armor Repairer 1600mm Reinforced Steel Plates Energized Adaptive Nano Membrane x2 Damage Control Armor EM Hardener Armor Thermic Hardener
...
Why EM hard, Therm hard, 2 x EANM instead of 2 x EM and 2 x Therm? The latter will give you noticably better EM and Thermal resists and takes the same fitting. And you're not allowed to give cap as a reason, since the extra resistances will mean you can tank the same amount running your repper less, which more than makes up for the 2 (T1) or 3 (T2) cap/s they take. 
Edit: But I would like to clarify, asides from that your setup is good, almost cookie-cutter good, and vastly better than the OP's. Once he is comfortable with his ability to tank missions, dropping the 1600 plate would be good (since buffer ought to be irrelevant in missions as you're repping all the damage anyway) and possibly the damage control too, in exchange for Magstabs.
Remember kids, the most efficient way to do missions is to give yourself just enough tank and then set up the rest for damage. Extra tank above and beyond what's sufficient doesn't give you anything, but extra damage means reduced mission times and more ISK/hour.
You make a very good point.
However, it is not how I fit my ships. Additionaly sometimes in a mission you can get a curve ball ship which surprises you with an unexpected damage type. For this reason the EANM can be useful. As you say it is a cookie cutter setup off the top of my head intended as a starting point for the OP.
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Corlan Kush
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Posted - 2008.05.16 16:57:00 -
[26]
I wish I wasn't going away for the weekend. I'd love to try all the suggestions.
Thank you all for your helpful advice.
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