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Tech2 God
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Posted - 2008.05.16 13:52:00 -
[1]
After much deliberation I finally settled on getting a Sacrelige for PvP and a bit of PvE when I am bored stupid. I was massively impressed with it, and surprised how easily it tanks all level 4's, but unfortunately thats not what I bought it for, and am now starting to kit it out for PvP.
The problem lies, in me not being able to find the right balance between damage, tanking and speed. I want to nano it, however I can't afford to get 2 Polys and to be honest that is some hefty collateral for a fun little pvp ship. So bascially, I wanted to get some setups people use and are confident in. I am playing around on the test server, but am still undecided.
Cheers 
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EvilChipmunk
Noir. Trinity Nova Alliance
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Posted - 2008.05.16 14:12:00 -
[2]
i like to use
5x hams
mwd scram web injector
2x mar eanm thermic hardener bcu
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Tech2 God
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Posted - 2008.05.16 14:36:00 -
[3]
Originally by: EvilChipmunk i like to use
5x hams
mwd scram web injector
2x mar eanm thermic hardener bcu
Is that not a bit sluggish? This is similar to one of setups I made up, and I wasn't sure I'l be able to get in range quick enough.
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Riho
Gallente Mercenary Forces Privateer Alliance
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Posted - 2008.05.16 14:37:00 -
[4]
5x ham
mwd, web, inj, point
2x rep, 2x ean, dcu
2x rep rigs ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.05.16 14:57:00 -
[5]
Originally by: Riho 5x ham
mwd, web, inj, point
2x rep, 2x ean, dcu
2x rep rigs
Use the same except for 1 thermic hardener 2 and 1 eanm 2. Tbh its almost BS level tank in a cruiser, its sick. Only way to roll the Sac Imo unless you nano it out. ------ // This is by design. When a ship jumps through a gate, it clears all aggression. // - BH ******** Pew on gate, if it gets hot, jump through and Ctrl-Q. Game mechanic endorsed by CCP. |

Tech2 God
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Posted - 2008.05.16 15:28:00 -
[6]
Use the same except for 1 thermic hardener 2 and 1 eanm 2. Tbh its almost BS level tank in a cruiser, its sick. Only way to roll the Sac Imo unless you nano it out.
Yeah thats what I was thinking. If I dropped the DC II for a BC II my DPS would go from 180 to 220, do you reckon it would be a stable enough tank? DC is good for shield res as well as a little buffer before your armor, and it does give a hefty increase, I'm just worried that my slightly low missile skills will haunt me ending in an epic 4 hour 1v1!
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Lithel
Rionnag Alba
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Posted - 2008.05.16 16:54:00 -
[7]
Edited by: Lithel on 16/05/2008 16:54:21
Originally by: Tech2 God
Yeah thats what I was thinking. If I dropped the DC II for a BC II my DPS would go from 180 to 220, do you reckon it would be a stable enough tank? DC is good for shield res as well as a little buffer before your armor, and it does give a hefty increase, I'm just worried that my slightly low missile skills will haunt me ending in an epic 4 hour 1v1!
I know exactly what you mean. Flying my Sacrilege, I found a Dominix-wartarget jumping into my system in high sec once. I caught him at the gate and engaged. For some odd reason he started flying away from the gate and ended up like 180km from the gate. I tanked all of his waves of drones fine, plenty time to kill them all and get to work on the Dominix itself. Well, to make this long story shorter, it was a tanked-fit Domi. After trying to break his tank for 15 minutes, I gave up and just kept him webbed and scrammed. Eventually, I got some corp mates to come help me finish him off.
Not being able to kill your own helpless and trapped target = Sad day - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.05.17 05:02:00 -
[8]
Originally by: Tech2 God
Use the same except for 1 thermic hardener 2 and 1 eanm 2. Tbh its almost BS level tank in a cruiser, its sick. Only way to roll the Sac Imo unless you nano it out.
Yeah thats what I was thinking. If I dropped the DC II for a BC II my DPS would go from 180 to 220, do you reckon it would be a stable enough tank? DC is good for shield res as well as a little buffer before your armor, and it does give a hefty increase, I'm just worried that my slightly low missile skills will haunt me ending in an epic 4 hour 1v1!
Well, the low DPS is the real weakness I think, in pure tank mode. However, even if you look at some max damage numbers, the Sac isn't really a DPS god, so for my use I'd rather max out the one thing its really good at. Guess you'll have to make the call based on your situation, I normally have to figure in 300 odd DPS from gate guns on me when I engage. ------ // This is by design. When a ship jumps through a gate, it clears all aggression. // - BH ******** Pew on gate, if it gets hot, jump through and Ctrl-Q. Game mechanic endorsed by CCP. |

Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2008.05.17 07:20:00 -
[9]
Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Havoc Heavy Missile Medium Unstable Power Fluctuator I
Auxiliary Thrusters I Auxiliary Thrusters I
I use the Zealot for ganks.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.05.17 09:25:00 -
[10]
Originally by: Naomi Wildfire Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Havoc Heavy Missile Medium Unstable Power Fluctuator I
Auxiliary Thrusters I Auxiliary Thrusters I
I use the Zealot for ganks.
Yeow 5 mods that are stacking nerfed with the 3 od and 2 rigs. Drop an od for a nanofibre and another od for an i-stab. You will lose a fraction off your strait line top speed and gain speed in your orbits over your current fit.
inappropriate signature. ~WeatherMan |

Riho
Gallente Mercenary Forces Privateer Alliance
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Posted - 2008.05.17 10:52:00 -
[11]
Originally by: Naomi Wildfire Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Havoc Heavy Missile Medium Unstable Power Fluctuator I
Auxiliary Thrusters I Auxiliary Thrusters I
I use the Zealot for ganks.
rather fail... as you have 3x od and 2x aux thrusters.... rather pointless as theya re stacking nerfed :P swap out a od for a nano atleast ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2008.05.17 11:05:00 -
[12]
My Mistake, my fitting ingame hast 3 Nanos, 2 OVs. Rest is fine, no fail at all
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achoura
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Posted - 2008.05.17 11:54:00 -
[13]
A sca with faction hams and a single bcu can do 400+ dps, before adding any missile rigs. given that the zealots biggest strength is staying at range avoiding damage while delivering a constant stream itself, i'm hard pressed to understand why you'd not be ganking in the sac... ***The EVE servers and their patches*** |

Rellana
DAB
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Posted - 2008.05.20 13:25:00 -
[14]
What kind of speed can you expect in the nano-sac,just out of interest?
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Varshyll
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Posted - 2008.05.20 13:39:00 -
[15]
Originally by: Naomi Wildfire Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Havoc Heavy Missile Medium Unstable Power Fluctuator I
Auxiliary Thrusters I Auxiliary Thrusters I
I use the Zealot for ganks.
Nice, so you lose 2 bonuses : HAM and armor tank. C'mon, just use another ships for nano setups, Sacrilege is designed for hard armor tank and close fight, this a... sacrilege to use her like this.
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AsfALT
Republic Military School
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Posted - 2008.05.20 14:15:00 -
[16]
The sac i will fly in 2 weeks (amarr cruiser 5...):
low: 2*OD|2*BCU|MAR med: mwd|disrupt|electrochem inj|faction web (shadow or similar priced one) or eccm high: 5*hams|faction nos/neut (15km type)
rigs:2*poly
It goes resonably fast and has very nice dps with a m ajor drawback, it's quite expensive.
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Cpt Constantinus
Celestial Janissaries
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Posted - 2008.05.20 14:40:00 -
[17]
Sacri can be a nice nanoboat but even the heavily tanked version should be faster than most battlecruisers and battleships. Everything else will have a very hard time to even dent your tank :D
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Ving Grey
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Posted - 2008.05.20 14:50:00 -
[18]
Originally by: Naomi Wildfire Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Havoc Heavy Missile Medium Unstable Power Fluctuator I
Auxiliary Thrusters I Auxiliary Thrusters I
Is it really a good idea to fit HMLs instead of HAMs?
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Velox Idolon
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Posted - 2008.05.20 14:51:00 -
[19]
Cannot remember if this fits, but fit I was looking at was:
5x t2 HAM, 1x med smartbomb (thermal best damage type?) MWD t2/injector (400s)/disruptor t2/fleeting web 2x OD t2/2x BCU t2/MAR t2 2x poly rig
3x light ecm/warrior t2
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Gold Rogers
Federation Of Free Worlds Sempiternus
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Posted - 2008.05.20 15:01:00 -
[20]
I use a setup similiar to most of the others here.
5 x HAM II
1 x MWD II 1 x Web II 1 x Warp Disruptor II 1 x Med Injector II
2 x Med Armor Rep II 1 x EANM II 1 x DCU II 1 x BCU II
Reason for the DCU and not another EANM is CPU there is only 1.5cpu left (39 grid left with AdWup 5).
Anti Thermic Pump CCC
3 x hobgoblins ---------
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MOCC3
Labteck Corporation LTD. Libertas Fidelitas
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Posted - 2008.05.20 17:29:00 -
[21]
this is how i roll....
5 HAMSII (CN HAMS)T2 HAMS missiles suck and have bad draw backs.. MwdII/24km Scram/Web/tracking distuptor(tracking speed script) 2MARII/Therm HardnerII/DCUII/BCUII ccc/Rep amount
3 hornet ecm drones..
CCP Wrangler Well, we do work as a team at CCP, but I don't think any accountants are involved. |

Captain Falcord
Gallente The Python Cartel
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Posted - 2008.05.20 17:33:00 -
[22]
Originally by: Tech2 God After much deliberation I finally settled on getting a Sacrelige for PvP and a bit of PvE when I am bored stupid. I was massively impressed with it, and surprised how easily it tanks all level 4's, but unfortunately thats not what I bought it for, and am now starting to kit it out for PvP.
The problem lies, in me not being able to find the right balance between damage, tanking and speed. I want to nano it, however I can't afford to get 2 Polys and to be honest that is some hefty collateral for a fun little pvp ship. So bascially, I wanted to get some setups people use and are confident in. I am playing around on the test server, but am still undecided.
Cheers 
I find your lack of face disturbing.
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Tech2 God
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Posted - 2008.05.20 17:37:00 -
[23]
The women love it. |

Daanika
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Posted - 2008.05.20 22:02:00 -
[24]
Originally by: Varshyll
Originally by: Naomi Wildfire Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile Heavy Missile Launcher II, Caldari Navy Havoc Heavy Missile Medium Unstable Power Fluctuator I
Auxiliary Thrusters I Auxiliary Thrusters I
I use the Zealot for ganks.
Nice, so you lose 2 bonuses : HAM and armor tank. C'mon, just use another ships for nano setups, Sacrilege is designed for hard armor tank and close fight, this a... sacrilege to use her like this.
Sure, you lose some of it's bonus, but you forget the more subtle yet perhaps most powerful sacrilege strength: It's a cap machine... poor vaga pilots have to pulse their mwd, sac can permarun!
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.05.21 00:50:00 -
[25]
Originally by: Velox Idolon Cannot remember if this fits, but fit I was looking at was:
5x t2 HAM, 1x med smartbomb (thermal best damage type?) MWD t2/injector (400s)/disruptor t2/fleeting web 2x OD t2/2x BCU t2/MAR t2 2x poly rig
3x light ecm/warrior t2
Unless you have snakes I could probably catch and kill you in a tanked Sac, ntm anything faster. If you're gonna nano it, go full nano, and forget the MAR. Also, fit a medium Nuet instead of the smartbomb. ------ // This is by design. When a ship jumps through a gate, it clears all aggression. // - BH ******** Pew on gate, if it gets hot, jump through and Ctrl-Q. Game mechanic endorsed by CCP. |

Rick Thwaites
Caritas.
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Posted - 2008.05.21 01:32:00 -
[26]
IMHO nano-sac is not a good idea.
What you do is you have a 21km range on top skills (all V). When you go fast you lose some time, unless you are rushing in on the target, and you lose more flight time (and distance) if you are orbiting due to the arc. From there if they are moving at all, you lose more flight time.
Which at the end of the day, unless you have your missile skills all at V you will need to orbit at close to overheaated web range, which is not a good idea.
Just my opinion. --
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.05.21 05:04:00 -
[27]
Originally by: Rick Thwaites IMHO nano-sac is not a good idea.
What you do is you have a 21km range on top skills (all V). When you go fast you lose some time, unless you are rushing in on the target, and you lose more flight time (and distance) if you are orbiting due to the arc. From there if they are moving at all, you lose more flight time.
Which at the end of the day, unless you have your missile skills all at V you will need to orbit at close to overheaated web range, which is not a good idea.
Just my opinion.
Nano Sac is a great idea if you want a nano ship. It was one of the few ships I wouldn't engage solo in my nano Curse, and I'd pick it 1v1 against almost any other ship any time tbh. ------ // This is by design. When a ship jumps through a gate, it clears all aggression. // - BH ******** Pew on gate, if it gets hot, jump through and Ctrl-Q. Game mechanic endorsed by CCP. |

AsfALT
Republic Military School
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Posted - 2008.05.21 06:30:00 -
[28]
Originally by: Crazy Tasty
... Unless you have snakes I could probably catch and kill you in a tanked Sac, ntm anything faster. If you're gonna nano it, go full nano, and forget the MAR. Also, fit a medium Nuet instead of the smartbomb.
Well considering the 2 od+2 poly sac can get up to 3.2-3.3 km/s and the tanked sac to 1.7-1.8 km/s i really don't see how you could do that.
If it has the dps to break the tanked sac's tank is another thing...
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Riho
Gallente Mercenary Forces Privateer Alliance
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Posted - 2008.05.21 07:26:00 -
[29]
nano fit:
5x ham 1x random
mwd, point, web, inj
mar, dcu, 3x od
2x poly
or
i prefer
5x ham, 220 mm ac whit barrage
mwd, point, large cap battery, 1x random (tracking disruptor, web, whatever)
3x od, dcu, mar
2x poly
if i fit a cap recharger in last mid i can run the rep + mwd for quite a long time :) ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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Lorem Mon
Amarr Erasers inc. Interstellar Alcohol Conglomerate
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Posted - 2008.05.21 11:24:00 -
[30]
i got in my sac atm the following setup: 3od + 2bcu mwd, scram, web, LSE or mwd, scram, 2LSEs 5x ham + neut 2x Polycarbons
That is for the pvp. It is fast enough to get back to gate when you jump into gatecamp. You use missiles so you don't need to worry about your speed, 3km orbit @ 18km or so. It has nice buffer tank and can use mwd+scram+web 24/7.
For ratting I use single repper, nano plates and armor + damage rig on it. Works fine, can't remember how much DPS i can dish out but it is decent.
If I want to go ganking I take zealot with 3-4 damage mods. It is not solo ship due only 3midslots but it will melt everything on its way.
So zealot for pure gank pvp, sacrilege for everything else.
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