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Lovarthis
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Posted - 2008.05.17 21:35:00 -
[1]
A quick check didn't turn anything up on this, so I offer it for you amusement.
In addition to the current salvage implementation, include Salvage Clusters (Chunks, Groups, Piles, whatever). A Salvage Cluster is a one or more salvage items wrapped up into a single object. Unlike a Jettison Cannister, a Cluster must be teased apart using player skill.
The implementation that comes to mind is one of any number of 2D puzzle games that involve moving pieces about so that the desired pieces can be freed. The goal of using the 2D puzzle game is to mimic the sort of skills that would be needed if components were actually being salvaged.
Players would quickly salvage everything at the site of the wreck, then take their Salvage Cluster objects and tease them apart by working the puzzles. Optionally, the Salvage Clusters could simply be marketed for others to purchase and mess about with. It would be possible to see the items in the Salvage Clusters without breaking them up, so their worth could be determined. Resale would simply take place to allow those who specialize in salvage to deal with the puzzles.
A variation on this would be to make the 2D puzzles shared. Multiple players can converge on a single puzzle that might be particularly tough or large or valuable.
Another variation would be to have an exploding ship leave a jettison cannister behind plus one or more Salvage Clusters which are very massive. That means that the puzzle must be dealt with in situ. For a ship that leaves behind massive components, this variation fits the fiction but may not be embraced by salvagers.
One interesting element of the last variation is that if a pirate uses smash and grab tactics, these in situ Salvage Clusters would delay them. They may only be able to grab a few valuable items that are quickly reached before antagonists arrive to shoo them away.
As I see it, there would be no correspondence between the difficulty of getting to a bit of salvage and the value of the salvage. The puzzles would be procedurally generated and kept at a modestly-challenging level. It's possible that a character skill value could be used to control the difficulty of the puzzles. Boost your character skill and the puzzles get easier, permitting you to salvage more quickly.
In yet another variation, loot items could be mixed in with the salvage, or there could be Loot Clusters that work the same way as Salvage Clusters. The notion of Loot Clusters would dovetail with a seemingly-common desire to have ships break up into pieces that will be salvaged. A capital ship breaking up into multiple pieces would mean that salvaging/looting each piece would be solving what might be a massive, though fairly straightforward, puzzle. A dozen salvagers might converge on the same puzzle, shifting pieces this way and that, trying to stay out of each other's way while disassembling the mess.
There you go. My idea for salvaging.
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Ortos
Abyssus Incendia THORN Alliance
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Posted - 2008.05.18 01:23:00 -
[2]
I like to think of salvaging as a no stress kindof thing.
Thumbies down.
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Xonox Galatorg
Gallente Pulsar Combat Supplies Alternative Realities
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Posted - 2008.05.18 04:49:00 -
[3]
I REALLY like this idea. I also really like puzzles. I would think other industrial players would have interest in this also. -Xonox Pulsar Combat Supplies, Director of Production and POS |

Prohaska
Archon Industries The ENTITY.
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Posted - 2008.05.18 17:34:00 -
[4]
I really like the idea, but I also see it as maybe too complex to put in game.
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Myrhial Arkenath
Ghost Festival
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Posted - 2008.05.18 17:43:00 -
[5]
Love the idea of puzzling with salvage. Wouldn't alter how we get the salvage right now though as that would have a large effect on the game. But industry would get a lot more interesting if you could really interact with what you do. Maybe an idea for ambulation to have in station activities where you can really see your character work?
PRETA is now recruiting. |

Lycanthis
Caldari StarHunt Fallout Project
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Posted - 2008.05.19 20:40:00 -
[6]
YARRR, puzzle pirates was a fun game
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.05.19 21:24:00 -
[7]
You use your finesse,
I'm going to tie my salvage chunks to an asteroid and shoot at it with my 1400IIs to get all my little salvagy minibits _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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