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Checksum54
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Posted - 2008.05.18 14:16:00 -
[1]
Just bought a golem and realized I'm not completely sure how to fit it. Don't have my torp skills ready yet, so hopefully i will know how to fit it before i can actually use it :).
This is how i was planning to fit:
Highs: 4x CN siege 2x Salvager 1x Tractor beam
Mids: Gist B XL booster CN invuln 2x T2 specific hardeners Pith A shield boost amp T2 100mn ab (might get a gist x) Phased Weapon Navigation Array Generation Extron (painter)
Lows: 4x CN BCS
Rigs Rocket fuel cache partition 1 (t2 if i can get a hold on some) Hydraulic Bay thrusters 1 (t2 if i can get a hold on some)
I took it out for a spin, and because of my low torp skills (could hardly get my torps out to 20km) it kinda sucked. With some more sp in missiles that problem will be fixed, should reach about 40km when I'm done. However, the ship still felt way more fragile than my cnr, going out of cap real fast (eft says the cap will hold less than 3min with all skills at 5). Also, even with the afterburner active i can foresee that getting in torp range will be a pain in the ass.
So, any tips on improving the setup? And does anybody have some experience to share from missionrunning in a torp golem?
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Dragon Lord
Caldari Caldari Provisions
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Posted - 2008.05.18 14:26:00 -
[2]
Yeh use t2 seige launchers, and jav torps, and get ur missle flight time and missile speed maxed, and fit implants that boost your missle speed. With t2 rigs u can get rage torps to 45kms and with javs 68kms which means no AB required. The golem imo is the best mission ship out there, i ripped through damsel in distress in less than 10 minutes the other day which is faster than i ever did it in my cnr pre torp changes.
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Paisley Snatch
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Posted - 2008.05.18 14:36:00 -
[3]
Copying what faction gear you have I came up with this setup. Lows 3x Cap Power Relays 1x BCU
Medium Same as you
High Same as you
Rigs 2x ccc
It now runs forever.
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Jim Nakamura
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Posted - 2008.05.18 15:27:00 -
[4]
Edited by: Jim Nakamura on 18/05/2008 15:29:03
Originally by: Paisley Snatch Copying what faction gear you have I came up with this setup.
...
It now runs forever.
And also tanks 25% less. CPRs + shield booster = LOL. Also, CCC = awful idea if you're using torps; you NEED the range mods. OP is already having trouble getting in torp range, how is reducing that range going to help?
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Checksum54
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Posted - 2008.05.18 18:22:00 -
[5]
Edited by: Checksum54 on 18/05/2008 18:24:10 I guess that with torp specialization at IV or V the dps loss wont be that big from the CN launchers, and being able to use T2 ammo should also be a nice boost. Takes some time to train tho, but i guess its worth it in the end.
I think i want to keep the AB tbh, the extra speed will make looting and getting in range/moving to gates alot easier. Also, i don't know what else i would fit in that slot tbh, maybe a cap recharger or another painter?
Implants sounds like a good idea, guess that means i will need to train cybernetics V tho? Does anyone have the names of recommended implants? I know i was thinking about getting some hg crystals to make the ship extra safe, but i guess they won't conflict with the hardwirings?
Edit: Also, i am kinda set on keeping the bcs', I'm not looking for a no effort afk setup. My goal with the setup is to create a ship that can clear lvl4 missions real fast while looting at the same time, for max isk/h. Getting kinda bored with CNR easymode :p.
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Boz Well
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Posted - 2008.05.18 19:23:00 -
[6]
I'd definitely train for t2 torps asap. The golem can make use of them at reduced cost, and they're invaluable for when the enemy is not up in your face. You're really going to see diminishing returns when you fit a 4th BC, but it'll still help if you just want more gank. Don't listen to any noob setups with CPR's and what not. XL boosters don't need to be cap stable, and while we're on the subject, I'd ditch any Gist XL you're thinking about equipping. The golem can easily fit a full t2 setup and that's all you'll need for missions anyways. As far as missile rigs, meh. I'd probably go with CCC, especially since you plan to use an AB. I'm curious how your cap holds out though with an XL booster and an AB going, and I would probably be tempted to ditch a BC in the lows for a PDS or a CFC.
Overall looks like it's on its way to being a solid setup tho.
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Boz Well
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Posted - 2008.05.18 19:24:00 -
[7]
Regarding crystals, that's definitely a good idea imo if you want to pimp your mission ship. Sell that Gist XL and buy some crystals and you'll have much less risk in your mission setup, hehe.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.05.18 22:45:00 -
[8]
Originally by: Boz Well Regarding crystals, that's definitely a good idea imo if you want to pimp your mission ship. Sell that Gist XL and buy some crystals and you'll have much less risk in your mission setup, hehe.
worst advice ever
go full estamel fit!
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MrRookie
Interstellar Planetary KIA Alliance
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Posted - 2008.05.18 22:52:00 -
[9]
I use a torp Golem for missions. The best part of it is that you really don't need any faction gear at all(almost). The extra resistance and the tanking bonus makes up for it and the ship is really easy to fitt even with the missile flight speed rigs.
What I use is 4x T2 Siege 3x tractors ( I salvage and loot afterwords)
1x XL booster 1x boost amp 3x hardners 1x cap recharger 1x painter
3x BCU 1x cap flux
2x flight speed rigs
Plug a cpu implant and get a domination/CN XL booster for CPU issues. Other than that it works like a charm. Melts lvl 4 s like butter with almost 1100 dps without drones.
Ofcourse you could go with that expensive fitting, but don't come cry when it gets blown up  Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |

Bytaless
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Posted - 2008.05.18 22:58:00 -
[10]
That 7.5% bonus to target painter per level makes for a total of 30+7.5*5=30+37.5=67.5% increased sig radius or 30+(7.5*5)%=30+37.5%=41.25 ? Because if if the total is 41.25, it doesn't worth to fit a painter !
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vostok
Minmatar Suns Of Korhal deadspace society
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Posted - 2008.05.18 23:04:00 -
[11]
My fitting is pure T2 because of ganking but:
4 Siege II 2 Tractors 1 Salvager
1 Xl booster II 2 Shield Boost Amp II 2 Invul Field II 2 Cap recharge II
2 BCU II/CN BCU 2 Cap Flux Coil II
2 Hydraulic Bay Thrusters
The caldari navy bcu are required for cpu purposes unless you want to get a hardwiring, I already have a missile speed hardwiring. You definitely need javelin torps but I wouldn't go for rage due to the horrible cap penalty. Once I have marauders 5 I will drop off one of the flux coils for another bcu, but then will def need navy bcu
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Bytaless
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Posted - 2008.05.18 23:07:00 -
[12]
Edited by: Bytaless on 18/05/2008 23:10:25 Golem 1 Ballistic control system
Golem 2 Ballistic control system
With crystal set u can go as high as 2400 with low grade and 2600 with high grade for the defense
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Checksum54
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Posted - 2008.05.18 23:29:00 -
[13]
The difference in range on standard torps from t2 speed/flight time to ccc is like 14km, which is a big deal in such a slow ship. The extra cap would probably be very welcome, but i think the setup would be too tedious to run, and it would also probably result in a lot of dead time while just trying to get in range of the next target.
I might change some of the low slots tho, if i feel that cap becomes a major issue. The setup would probably still clear missions faster than my cnr while using only 2-3 bcs, but i would like to try with 4 to begin with. With crystal implants and a good booster and amplifier i will get a lot of hp/cap, which should make the fairly bad cap recharge less of a problem.
I noticed that T2 rage torps will give me the highest dps, but also that they have a negative effect on the cap recharge. Eft seems to only count the negative effect once, and not once for every missile being used. Is this a bug, will 4x rage give me 4x5% reduction or is EFT correct when it only gives a total of 5% reduced recharge?
I am worried about having to run an ab together with an xl booster, but with a good afterburner (was thinking gist x) and IV in fuel conservation it should be sustainable for the small bursts i will need to run both.
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Bytaless
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Posted - 2008.05.18 23:37:00 -
[14]
What range do u want for the torpidoes\missiles whatever u are using ?
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Checksum54
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Posted - 2008.05.19 00:01:00 -
[15]
Originally by: Bytaless What range do u want for the torpidoes\missiles whatever u are using ?
I don't know how much is needed to be effective, but i think that i am going to want around 40km + the possibility of switching to javelins if everything is far away.
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Paisley Snatch
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Posted - 2008.05.19 02:00:00 -
[16]
Originally by: Jim Nakamura Edited by: Jim Nakamura on 18/05/2008 15:29:03
Originally by: Paisley Snatch Copying what faction gear you have I came up with this setup.
...
It now runs forever.
And also tanks 25% less. CPRs + shield booster = LOL. Also, CCC = awful idea if you're using torps; you NEED the range mods. OP is already having trouble getting in torp range, how is reducing that range going to help?
Oops should have been 3x cap flux coils. And its true you aren't going to get quite the best range, but one problem he talked about was that he ran out of cap after 3 minutes. With my setup you get 45km with javelin torps, and your sb and ab will run forever. It boils down to what's most important for you and I'd prefer being able to keep my sb and ab on.
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Catharacta
Caldari Carebear Cavalry
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Posted - 2008.05.19 03:19:00 -
[17]
I definitely plan to go for a perma-run setup when I get my Golem. Boosting only when you need to works great 99.999% of the time, but all it takes is one disconnect or crash to leave your ship sitting in the middle of a pile of battleships with either A) no shield booster, or B) a runaway shield booster that will drain your cap in a minute or so, leaving you with A).
Definitely something to be avoided. 
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.05.19 04:05:00 -
[18]
Originally by: Catharacta I definitely plan to go for a perma-run setup when I get my Golem. Boosting only when you need to works great 99.999% of the time, but all it takes is one disconnect or crash to leave your ship sitting in the middle of a pile of battleships with either A) no shield booster, or B) a runaway shield booster that will drain your cap in a minute or so, leaving you with A).
Definitely something to be avoided. 
Check the setup of vostok above, with the 3 relevant skills at 5 and 2 ccc I rigs it works permanently, and can tank pretty everything lvl 4s have to offer if you have marauders at 4.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.05.19 05:00:00 -
[19]
Originally by: Bytaless That 7.5% bonus to target painter per level makes for a total of 30+7.5*5=30+37.5=67.5% increased sig radius or 30+(7.5*5)%=30+37.5%=41.25 ? Because if if the total is 41.25, it doesn't worth to fit a painter !
I am going to disagree and say fit the painter either way! with my crap skills on a standard raven (torps 2, warhead upgrades 2 rapid launch 1) its 2 volleys to pop a bc with t1 torps and a painter, 3 without the painter, and battleship rats don't take full damage without the painter. oh and frigates can be instapopped. (think it might have been a mwd frig) destroyers go with 1 pop either way.
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Checksum54
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Posted - 2008.05.19 10:49:00 -
[20]
Edited by: Checksum54 on 19/05/2008 10:49:30 While i agree that having a permarun setup is nice for when you lag out or disconnect, I would rather take steps to minimize the chances of lag by moving out of the missionhubs than fit for more tank than i will ever need. With a good booster and crystals i can boost up towards 2k hp per cycle, which means i will never have to run it for more than a few cycles at a time.
Revised fit:
High: 4x T2 Siege launcher 2x Salvager 1x Tractor
Meds: Gist B-type XL booster CNR invuln 2x T2 Specific hardeners Pith A-type Shield boost amp Gist X-type 100mn Afterburner (this slot is up for discussion, don't know how badly it is needed) Painter (t2 or named, 30% increase)
Lows: 4x CNR bcs/ 1-3 CNR bcs + 1-3 PDS/capacitor flux coil
Rigs T2 flight time rig T2 missile velocity rig
I'm feeling pretty sure that i will miss the ab if its not on, knowing how long it takes to move just 10-15km to get in range at the start of a mission. It might be necessary to drop some bcs to make it run, time will show.
Does anybody know whether the rage torps apply the cap penalty once per missile or just once in total?
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Bytaless
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Posted - 2008.05.19 10:50:00 -
[21]
The cap penalty is applied per torpedo launcher The more torp launcher that use that version of torpedo, the more cap drain
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.19 10:53:00 -
[22]
Edited by: Lord WarATron on 19/05/2008 10:53:51 Permatank Setup
H: 4 x Siege or Cruise, 3 x whatever M: X-Large Booster II, Amp II, 3 x Hardner II, 2 x Cap recharger II L: 2 x BCU II, 2 x Flux COil II R: 2 X CCC II (use t1 if oyu have good cap skills or implants)
Runs X-Large Booster forever and afk tanks all lvl4's. Spend your isk on t2 rigs and Crystal implants. Do not spend isk on gist stuff because then people will suicide gank you mid mission with 2-3 ravens (with nano cov ops to bump you to stop you warping out), or gank you at gats with 5-6 overheated high Alpha BS's --
Billion Isk Mission |

Ortos
Abyssus Incendia THORN Alliance
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Posted - 2008.05.19 11:02:00 -
[23]
Originally by: MrRookie I use a torp Golem for missions. The best part of it is that you really don't need any faction gear at all(almost). The extra resistance and the tanking bonus makes up for it and the ship is really easy to fitt even with the missile flight speed rigs.
What I use is 4x T2 Siege 3x tractors ( I salvage and loot afterwords)
1x XL booster 1x boost amp 3x hardners 1x cap recharger 1x painter
3x BCU 1x cap flux
2x flight speed rigs
Plug a cpu implant and get a domination/CN XL booster for CPU issues. Other than that it works like a charm. Melts lvl 4 s like butter with almost 1100 dps without drones.
Ofcourse you could go with that expensive fitting, but don't come cry when it gets blown up 
A couple of CN BCU's dont hurt =) And doesnt increase your ship to the "worth blowing up" status anyhow.
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Jawbreaker x
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Posted - 2008.05.19 12:02:00 -
[24]
52km minimum ,this is orbit distance for some Battleships.
4 siege II X-large II /1 hardener /2invul /2 cap recharger /1 Target painter 2 BCU 2 cap flux coil Energy sys op 5/energy managemant 5/shield comp 5 ,5% cap amount and 5% cap recharge hardwires rund 19m 43s (Squire CR8 and CC8 slot 6 and 8 and missile velocity or/flight time slot 7) rigs : 1 Hydraulic bay thrusrer II ,1 CCCII theorical 57.2km range 52km expected range ,,setup not tested yet .Slightly modified version of WarATron's suicide free setup for torp range 
Originally by: Bytaless What range do u want for the torpidoes\missiles whatever u are using ?
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vostok
Minmatar Suns Of Korhal deadspace society
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Posted - 2008.05.19 12:51:00 -
[25]
Originally by: Bytaless Edited by: Bytaless on 18/05/2008 23:10:25 Golem 1 Ballistic control system
Golem 2 Ballistic control system
With crystal set u can go as high as 2400 with low grade and 2600 with high grade for the defense
Damn thats the most worthless fitting I have seen in a long time, whats it used for?! tanking 5 level 4 missions at once :P
That wont stand up to a level 5 mission easily and even if it could you are so likely to wander into a neut tower, which if you have never done a level 5 mission, which I'm guessing you haven't, takes a hell of a lot of damage.
Not to mention for a level 5 you will probably be there about 4 hours since it will take you way to long with such short range and low dps. Then on top of all of that your using T2 rigs, I'm finding it hard to even comprehend what must have been going through your mind. Stop playing EFT!
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Dragon Lord
Caldari Caldari Provisions
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Posted - 2008.05.20 10:39:00 -
[26]
Well as far as painters go on a marauder i use 2 painters because with marauders lvl5 i get just over a 51% sig radius boost from one so two means i can 2 volley an elite frig with rage torps, yes rage torps ive tried and it works. Also ive two volleyed a few of the weaker bs's which is dam nice when your rof is almost down to 7s.
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Checksum54
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Posted - 2008.05.20 11:09:00 -
[27]
Originally by: Dragon Lord Well as far as painters go on a marauder i use 2 painters because with marauders lvl5 i get just over a 51% sig radius boost from one so two means i can 2 volley an elite frig with rage torps, yes rage torps ive tried and it works. Also ive two volleyed a few of the weaker bs's which is dam nice when your rof is almost down to 7s.
2 painters, how do you setup your mids then?
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Gul Rashen
Perkone
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Posted - 2008.05.20 11:23:00 -
[28]
Edited by: Gul Rashen on 20/05/2008 11:23:37 If you can afford the ISK and are not afraid of Suicide-Gankers: Pimp Golem
High: 4*Siege Launcher T2, Tractor Beam
Med: Pithum A-Type Medium Shield Booster, Pith Boost Amplifier, 2*CN-Invuls, Cap Recharger II,Pwnage TP, Domination 100mn AB
Low: 4*CN-BCS
Rig: Rocket Fuel Cache Partition II Hydraulic Bay Thrusters II
Imps: 1-5=Crystal 6=Zainou 'Snapshot' ZMT 2000(5% Torpskill)or Crystal Omega 7=Zainou 'Deadeye' ZML 1000(5% Missile-Velocity) 8=Inherent Implants 'Squire' CC8(5% Energy Management) 9=Zainou 'Gypsy' KTB-75 (5% Target Painting) 10=Zainou 'Deadeye' (5% Rate of Fire)
AB and Booster can run perma. High Torprange, Damage and Shipspeed. Defence with full Crystalset is equal to a CNR with a Gist C X-Large wo Imps.
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Checksum54
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Posted - 2008.05.20 11:52:00 -
[29]
Originally by: Gul Rashen Edited by: Gul Rashen on 20/05/2008 11:28:28 If you can afford the ISK and are not afraid of Suicide-Gankers: Pimp Golem
High: 4*Siege Launcher T2, Tractor Beam
Med: Pithum A-Type Medium Shield Booster, Pith Boost Amplifier, 2*CN-Invuls, Cap Recharger II,Pwnage TP, Domination 100mn AB
Low: 4*CN-BCS
Rig: Rocket Fuel Cache Partition II Hydraulic Bay Thrusters II
Imps: 1-5=Crystal 6=Zainou 'Snapshot' ZMT 2000(5% Torpskill)or Crystal Omega 7=Zainou 'Deadeye' ZML 1000(5% Missile-Velocity) 8=Inherent Implants 'Squire' CC8(5% Energy Management) 9=Zainou 'Gypsy' KTB-75 (5% Target Painting) 10=Zainou 'Deadeye' (5% Rate of Fire)
AB and Booster can run perma. High Torprange, Damage and Shipspeed. Defence with full Crystalset is equal to a CNR with a Gist C X-Large without Crystals. You can even skip the Cap Recharger for a second TP to maximize Damage. In this Case the Booster will still run perma, Booster+AB together about 25mins, enough for any LVL 4 Stage.
Thanks for the implant tips! I am not sure however if i want a medium booster. Are you sure its enough to tank all lvl 4 missions? Even tho I want a setup which will require some effort to play, I don't want a tank that breaks as soon as i aggro an extra group. If you are right when you say that it will boost as much as a Gist C XL tho, that does sound interesting.
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Gul Rashen
Perkone
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Posted - 2008.05.20 12:04:00 -
[30]
It is enough: Pithum A on a Golem and with this Fitting boosts up to 220 HP/s, for Example a Gist C X-Large with CN-Boost Amp boosts 145 HP/s on a CNR and with this Combination the Missionrunners tank every LVL4 Mission easily.
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