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Exodus Machiavelli
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Posted - 2008.05.19 07:10:00 -
[1]
Unfortunately, I have not found many up-to-date threads on that topic... What are the two flafours of transport ships good for? Deep Space Transports - are these best for AFK hauling in empire? What is the maximum recomended value of cargo, so you are not attractive for suicide gankers? Can these be used for low-sec hauling? What setups are recoomended (Occator)? Blockade runners - are these for 0.0 hauling? Or empire hauling for expensive cargo's? Any setup's (Viator)?
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Erotic Irony
0bsession
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Posted - 2008.05.19 07:14:00 -
[2]
I'd say the blockade runners are more interesting and practical since they are fast and reasonably secure. Otherwise throw a bunch of passive resistance gear and or plates/extenders on and go nuts (in an AFK sort of way). ___ Eve Players are not very smart. Support Killmail Overhaul
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Ruah Piskonit
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.05.19 08:29:00 -
[3]
The fast ones are good for empire work, the slow ones are best for pos work. . . ----
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Sokratesz
Rionnag Alba
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Posted - 2008.05.19 08:38:00 -
[4]
The blockade runners are fast but lack cargohold (doh), they're paper thin but very fast. They were the ultimate lowsec transport vessels untill imba-hictors were introduced so now their uses are more limited. An expanded/rigged transport can take around 30k m3 depending on race which is dandy when transporting pos fuel or afk hauling large amounts of things in empire. They're alot harder to gank as well.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Midnight Hauler
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Posted - 2008.05.19 14:26:00 -
[5]
My Impel hits 36k m3 with 2 T1 cargo rigs and a7 T2 cargo expanders. It's used for POS work / ice mining ops. Very very efficient and already paid for itself in less than 12 hours.
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Gypsio III
Bambooule
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Posted - 2008.05.19 14:38:00 -
[6]
Quote: They were the ultimate lowsec transport vessels untill imba-hictors were introduced so now their uses are more limited.
They still are. HICs are little threat to them.
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Lubomir Penev
interimo
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Posted - 2008.05.19 15:22:00 -
[7]
Originally by: Gypsio III
Quote: They were the ultimate lowsec transport vessels untill imba-hictors were introduced so now their uses are more limited.
They still are. HICs are little threat to them.
Sokratesz is a Wyvern pilot, trying to get the HIC nerfed is to protect his expensive MS not his transport ship alt. He knows perfectly well how to fit a blockade runner to warp before being locked there is just a bit of hidden agenda here. -- Heat, easy to burn your mods by mistake, hard to get it to work when you need it the most. Well designed interface CCP! |

Dariah Stardweller
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Posted - 2008.05.19 15:43:00 -
[8]
Originally by: Lubomir Penev He knows perfectly well how to fit a blockade runner to warp before being locked there is just a bit of hidden agenda here.
Others don't. Like me 
Mind sharing some of your knowledge? 
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Lubomir Penev
interimo
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Posted - 2008.05.19 15:58:00 -
[9]
Originally by: Dariah Stardweller
Originally by: Lubomir Penev He knows perfectly well how to fit a blockade runner to warp before being locked there is just a bit of hidden agenda here.
Others don't. Like me 
Mind sharing some of your knowledge? 
Time to warp is affected by your agility, which is itself affected by your mass. So decrease your mass and increase your agility.
Local Hull Conversion Inertia Stabilizers I in low slots. (better than tech II, less sig radius increase)
Polycarbon Engine Housing I rigs (Low Friction Nozzle Joints if you are broke)
You should also pack a cloak and a MWD in case something goes seriously wrong, the tanking bonus of the blockade runner is not useful enough to be worth bothering with.
If you want to go overboard there is an agility implant and you could get either a Halo pirate set to reduce your sig and thus augmenting people's lock time on you or the new agility pirate implant set to get in arp even faster. -- Heat, easy to burn your mods by mistake, hard to get it to work when you need it the most. Well designed interface CCP! |

Tasko Pal
Heron Corporation
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Posted - 2008.05.20 04:36:00 -
[10]
Originally by: Lubomir Penev
Time to warp is affected by your agility, which is itself affected by your mass. So decrease your mass and increase your agility.
Local Hull Conversion Inertia Stabilizers I in low slots. (better than tech II, less sig radius increase)
Polycarbon Engine Housing I rigs (Low Friction Nozzle Joints if you are broke)
You should also pack a cloak and a MWD in case something goes seriously wrong, the tanking bonus of the blockade runner is not useful enough to be worth bothering with.
If you're using low friction nozzle joints, then use nanofibers in the lows instead of inertia stabs (the stabs get a stacking penalty, I believe). I also recommend an improved cloak and MWD. The most effective way to get moving when you're in the middle of a gatecamp is to hit the MWD and then cloak. You get the benefits of one cycle of the MWD while cloaked.
If you do it right, you show up briefly when you break gate cloak, align to warp (assuming you're not in a warp bubble), and then you briefly appear again as you drop cloak and warp to your destination.
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