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Draekas Darkwater
Moons of Pluto
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Posted - 2008.05.19 17:12:00 -
[31]
So just to be perfectly clear, if any of my corp mates sign up as individuals, they will NOT.. NOT be leaving this player corp, to join an NPC militia corp? Instead, they will be in both?
I'm also very curious about how much faction standings are going to be playing into this? If this whole thing is targeted at carebears, to try to get them to try PvP, that's fine. But one fairly common consequence of being a carebear, is that you don't want to screw your faction standings over completely. In fact, most mission runners do missions from all factions, so as to prevent being cut off from other faction's missions AND to avoid being shot at by faction navies.
Normally, doing storyline missions, you get faction boosts from friendly factions, and negative ones from enemy factions. However, just shooting faction ships during some missions, and from what I read, during FW, you only get negative movement, with no offsetting positive faction movement. This sucks, because over time, you're slowly digging yourself into a hole that you can't climb out of. Not only this, but doing them in a gang gives everyone faction hit. As a result, many mission runners completely avoid those missions that involve navy ships.
Now I understand the argument about, EVE is about consequences, ect. But if this expansion really is targeted primarily at carebears like myself, understand that us carebears are by nature risk adverse people. As such, taking part in a feature that threatens our ability to travel/carebear (even after we leave the militia, due to standings hits fighting), is going to turn alot of us off from even trying it out.
Sure, we could use alts, ect. But that just seems counter productive. Of all carebear characters, its the mission runners who this seems targeted at the most, or at least who are most suited to participate skill wise.
So, all I can ask, is that you remove any standings hits from shooting navy ships. Or at least, from the navy ships in the FW systems.
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Tissa
Minmatar Alice in Wonderland Derek Knows Us
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Posted - 2008.05.19 17:20:00 -
[32]
Originally by: Draekas Darkwater So just to be perfectly clear, if any of my corp mates sign up as individuals, they will NOT.. NOT be leaving this player corp, to join an NPC militia corp? Instead, they will be in both?
Negative. If your corp mates sign to FW they will join a NPC corp. The CEO will have to join the whole corp up to one faction if you want to stay together.
No wonder you're late. Why, this watch is exactly two days slow. www.evefront.com
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Draekas Darkwater
Moons of Pluto
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Posted - 2008.05.19 17:32:00 -
[33]
Edited by: Draekas Darkwater on 19/05/2008 17:32:57
Originally by: Tissa
Originally by: Draekas Darkwater So just to be perfectly clear, if any of my corp mates sign up as individuals, they will NOT.. NOT be leaving this player corp, to join an NPC militia corp? Instead, they will be in both?
Negative. If your corp mates sign to FW they will join a NPC corp. The CEO will have to join the whole corp up to one faction if you want to stay together.
Seriously? Well that's just..********.
Lets see. Carebear corp. Mission runners, miners, traders, explorers, ect. So, either those who want to participate have to leave the corp.. or the corp has to sign up and everyone else who's lively hood (traders, explorers, especially), get punished by having large swathes of high sec shut off from them as punishment for the corp's decision.
WTF?
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Kaldira
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Posted - 2008.05.19 17:33:00 -
[34]
Is there going to be a way back from -5 standing to a faction?
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2008.05.19 18:28:00 -
[35]
Is the autopilot going to have a check box to avoid plotting routes through empires with which an FW pilot is at war? Or does FW mean no more autopilot for you?
(I am aware that autopiloting is hazardous, anywhere, anytime. I'm just wondering if the current "avoid lowsec" functionality will be replicated with an "avoid hostile empires" functionality.) ------------------ Ironfleet.com |

Oreth Te
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Posted - 2008.05.19 18:44:00 -
[36]
Originally by: Marlenus Is the autopilot going to have a check box to avoid plotting routes through empires with which an FW pilot is at war? Or does FW mean no more autopilot for you?
(I am aware that autopiloting is hazardous, anywhere, anytime. I'm just wondering if the current "avoid lowsec" functionality will be replicated with an "avoid hostile empires" functionality.)
Excellent point! especially risky for freighter pilots :(
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Sphynx Stormlord
Gallente Snuff inc
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Posted - 2008.05.19 18:48:00 -
[37]
Edited by: Sphynx Stormlord on 19/05/2008 18:49:36 If a corporation joins factional warfare, will there be reasonable opertunities for all members to gain standings in favor of the faction they are fighting for?
Currently it is very very hard to recover from negative standings; if a corp has a suitable average of >.5, will those members with significantly negative standings from the faction they are fighting for eventually redeem themselves?
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Popperr
GoonFleet GoonSwarm
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Posted - 2008.05.19 19:13:00 -
[38]
I remember reading that individuals would be able to be in a corporation and a militia, has this idea being completley side stepped? It seems amazing that factional warfare will be limited to those who have no corp or whose entire corp wishes to join.
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Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2008.05.19 19:20:00 -
[39]
Edited by: Masu''di on 19/05/2008 19:20:43
Originally by: CCP Greyscale
Originally by: Neermark Question about standings...
If I sign up for Gallente how will this affect my standing with Minmatar ? Will it use the same "standings chart" that is already implemented for NPC missions ?
Yes, all factional standings increases are accompanied by a "derived standings" calculation, so a boost to Gallente is a boost to Minmatar and a penalty to Amarr and Caldari
Greyscale, you see now that the Minmatar Republic is at war with the Amarr, perhaps it's time they could reconcile their old brothers the Thukkers that fought with them in the rebellion? I'm sure the Republic will be re-evaluating its relationships with other factions with the onset of war, and the Thukkers are hardly arch enemies, just family fallen out with, and mutual enemies of the Amarrians.
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Sirius Problem
Darkness Inc.
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Posted - 2008.05.19 19:23:00 -
[40]
Since it's the faction police that keep hi-sec safe from outlaws, will they "look the other way" if an outlaw joins the same faction as the police?
IOW, if I'm -10 but sign-up with the Caldari militia, will I be allowed to travel in all Caldari space, including hi-sec? ---- Train more. Whine less.
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Inanna Zuni
Minmatar The Causality Electus Matari
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Posted - 2008.05.19 19:36:00 -
[41]
"Alliances are not allowed to enlist ... if you're a major player on the nullsec political scene ..."
I've been having to point this out all over the place, seemingly on deaf earlobes, that not all alliances are involved in 0.0 space, indeed the majority of RP alliances are very much based in hisec Empire space, protecting their homeworlds! This reasoning is therefore based on an erroneous assumption.
IZ
ps. Alliances are *so* much more than just a chat channel ...
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.05.19 19:40:00 -
[42]
Originally by: Oreth Te
Originally by: Marlenus Is the autopilot going to have a check box to avoid plotting routes through empires with which an FW pilot is at war? Or does FW mean no more autopilot for you?
(I am aware that autopiloting is hazardous, anywhere, anytime. I'm just wondering if the current "avoid lowsec" functionality will be replicated with an "avoid hostile empires" functionality.)
Excellent point! especially risky for freighter pilots :(
Autopilot while everyone (from the opposing factions) can shoot you? Erm...
FW is PVP. Everywhere.
Yeah, please go on autopiloting freighters when you have signed up 
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2008.05.19 19:48:00 -
[43]
Originally by: Gnulpie
Autopilot while everyone (from the opposing factions) can shoot you? Erm...
FW is PVP. Everywhere.
Yeah, please go on autopiloting freighters when you have signed up
Gnulpie, I did say I knew it was dangerous, but there might be times (ten high-sec jumps in a Badger full of oxygen, say) where the risk from FW is minimal (because of faction navy response to incursing hostile militias), the amount at stake is trivial, and the boredom factor for the run is high. I might autopilot in those circumstances -- cheerfully accepting any losses -- but I probably won't if I have to laboriously hand-plot the course because my autopilot is too stupid to accept a "stay the heck out of Gallente space" command.
Not trying to claim that autopiloting is gonna be smart, just want it to be possible. ------------------ Ironfleet.com |

Gnulpie
Minmatar Miner Tech
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Posted - 2008.05.19 20:11:00 -
[44]
How can you leave the militia again? Is there any standing hit for deserting your comrades and the fight? Or can you just go and join whenever you want (after the 24h)?
What if your corp has some pos and then signs up at the militia as whole corp. Can the whole enemy militias kill your pos then? High sec? Low sec?
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Kethry Avenger
Krell-Korp
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Posted - 2008.05.19 20:18:00 -
[45]
So the restriction that gets imposed on travel by signing up for a fraction is going to be seeing a lot more hauler alts in Jita.
One question if you join a fraction for a while build up your ranks and such but chose to leave it to go help out your buddies in another corp and alliance with something then come back to it later, is your rank what is was when you left? So could you just play in FW during the weekends and do other stuff during the week if you wanted?
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2008.05.19 22:30:00 -
[46]
I am expecting that a future blog will cover what faction warfare involves beyond joining into a pre-arranged war.
However, a question regarding joining up:
If you are a member of a corp that has joined faction warfare, is there any individual requirement to have faction standings beyond assisting in meeting the corp requirement?
For example, if Player A has a faction standing of -5.0 and Player B and Player C have faction standings of +5.0, that would make their compined corp standings +1.67 making their corp eligible to join in Faction Warfare. If they were to join, would Player A have access to the full range of faction warfare, if not what limitations would he face?
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.20 03:40:00 -
[47]
Edited by: MotherMoon on 20/05/2008 03:41:53 Edited by: MotherMoon on 20/05/2008 03:40:45
Originally by: Inanna Zuni "Alliances are not allowed to enlist ... if you're a major player on the nullsec political scene ..."
I've been having to point this out all over the place, seemingly on deaf earlobes, that not all alliances are involved in 0.0 space, indeed the majority of RP alliances are very much based in hisec Empire space, protecting their homeworlds! This reasoning is therefore based on an erroneous assumption.
IZ
ps. Alliances are *so* much more than just a chat channel ...
I posted something about this in other area.
alliances should be able to sign up as long as
-1)they reset all standings, corps under the alliance should have standings set the same as the rest of the alliance. and seeing as FWs alliance should top the joining alliance it's only fair.
it doesn't work when two alliances are fighting for standings, however it shouldn't be a problem right?
-2)alliances have to not be holding sov
-3)alliances can't war dec anyone
If any of these are broken during downtime alliance is booted form FW and has to join again once requirements are set.
(note the wardec rule should apply if corps can war dec people in FW)
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Griet
Caldari Perkone
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Posted - 2008.05.20 04:55:00 -
[48]
nice
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Miasia
Federatin Navy Assistance
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Posted - 2008.05.20 07:24:00 -
[49]
Originally by: "CCP Greyscale" All member corporations, including the NPC corporation, are members of their "Militia" channel, which functions similarly to "Alliance".
Does this mean even the new created characters which start in a newbie corp are at war with their opposing factions?
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DiaBlo UK
Precision Engineering Insurgency
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Posted - 2008.05.20 07:38:00 -
[50]
Originally by: Miasia
Originally by: "CCP Greyscale" All member corporations, including the NPC corporation, are members of their "Militia" channel, which functions similarly to "Alliance".
Does this mean even the new created characters which start in a newbie corp are at war with their opposing factions?
no, it is a newly created npc corp. not the existing newbie npc corp.
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Tammarr
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Posted - 2008.05.20 09:00:00 -
[51]
Sigh, while the entry bar is very low 0.5 standing, it effectively closes the door for many older players that have lived across the universe, pvpd in 00, gained a billion or two to squandered it in jita. Unless ofc, we want to join the faction where we latest based our 0.0 out of if've killed some rats, no? Requiring the 0.5 standing for corps makes it a hazzle beyond signup and makes it a hazzle and 'Sorry m8, your one of the guys with a tad bit low gallente standing, I'am sorry we cant have you around anymore, I know we played three years togheter but nomore' All that worries me, do not missunderstand me; I realy realy do hope FW will be great fun, but I have hope all my fears about it will be vanquished in the radiance of its presence. Aka, 0.0 warfare gnaws on my nerves and sense of sanity(pos), pirating makes highsec unavaible, small group pvp in 00 requires nanos(Which albit fun, isnt how I like better part of my evenings and then you get neuted and go down in seconds :( ) and many think like this, hoping fw will be fresh air to a stagnat world.
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Estel Arador
Minmatar AFK
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Posted - 2008.05.20 09:17:00 -
[52]
Will militia members be able to dock in any station, including stations in enemy territory and enemy station in home territory?
Skills Explained |

Midas Man
Caldari Dzark Asylum
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Posted - 2008.05.20 09:20:00 -
[53]
A large proprtion of the player base is Caldari, A large proportion of the player base missions in Caldari space. The majority of the Player base uses Caldari Space for trading.
I therefore assume the vast majority of players have above 0.5 standing with caldari and would want to keep good standing with caldari. How will you balance Sign up to Faction Warfare to stop Caldari Protectorate becoming the new super Blob or stop factional Warfare being pointless unless Caldari Navi decide to wage war with Caldari provisions for instance?
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Venkul Mul
Gallente
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Posted - 2008.05.20 09:40:00 -
[54]
Originally by: Sylia
So addign moe blob mechanics? Will need to have a blob to kill yet nore npc's before ur fast tacklign pvp ship ie. ceptors can start lockign targets down. Reading into the anytim anywhere part. So you go hunting your enemies and you get npc's hasslign you?
So why do we need more npc's to police areas when signign up for a faction is what capsuleers shoudl be doing? Its a lill more npc grinding and a lill less pvp by the sounds of it.
Example, you want to hunt a lone enemy faction player takign supplies, so you take your trusty interceptor and lay in wait to trap him. He no longer even needs a scout ans the pooe ceptor pilot will be wasted by npc's before he even gets a lock on you.
Anyone see what I mean?
If your idea to do that is to hunt him in high sec Minmatar space wile signed up to the Amarr militia (the Rens example), it think the reply is Yes, you will be wasted.
It is like a Iraq terrorist/freedomfighter (choose what you prefer) tryning to attack a USA military convoy witin a USA compund with a machine gun. He would need a strong military force with armored support, not a single man with a personal firearm.
If you will hunt them in lows sec the faction forces will not spawn (at least if the mechanic is the same of the current reaction to people with -5 or less faction standing).
You will have declared war to the whole faction and the faction will react to your hostile presence in his systems (and yes, that mean that the deck is stacked in favor of the force controllyng a system).
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JeremyCrow
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Posted - 2008.05.20 10:27:00 -
[55]
Not sure if this has been asked...
Will there be podding and how will it affect your sec status and faction standings?
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Calvin Okone
Gallente Astropolitan Front
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Posted - 2008.05.20 12:11:00 -
[56]
How come CONCORD doesn't get a place at the table? I think they have a delicate position that could be exploited for maximum storyline potential. |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2008.05.20 12:28:00 -
[57]
Indirectly related to this blog... As the Caldari-Gallente side will get a new region, Black Rise, to make enough low-sec available, will there also be other changes to the regions such as new links between minmatar and caldari space in Metropolis region as it was mentioned that minmatar FW will be partly situated in Metropolis region? -- stuff -- |
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CCP Greyscale

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Posted - 2008.05.20 14:37:00 -
[58]
Originally by: Da'Neth 1. looking at the battlefield intel screen I see that we will have the stander team gal/minm. v cal/amarr I see in the stats thoe all the races are thees just the races of the pilot?
2. the news is that going to be an RSS feed?
3. so thar is a 24 hour cool down time like JC will this also be the way it is for both solo and corps?
1) No, that's the faction that players have signed up for 2) Yes. I'm not sure how widely it's going to be exposed at this stage, but it's being implemented as RSS 3) The cooldown is for individual players. Corporate transitions occur during DT
Originally by: Treelox 1.) If a CEO signs up his corp for a faction is there a grace period before his corp members are eligble to be targets of the opposition? I ask because I can see this being used as a tool for griefing if there isnt. I could assume that its like a standard wardec's 24hrs, but then that would make an arse out of you and me.
2.) If you sign up as an indiviual, is there a grace period before you are enabled to shoot at and be shot at by the opposing factions?
3.) As most of us are familiar, when you are invited to a gang you get the following dialog window;
[text]
What I am wondering is how will Factional Warfare affect this?
[...]WoW BGs just killed off world pvp[...]
1) In the current build, everyone in the corp should get an evemail explaining the situation, and the corp is moved into its Militia at the next downtime. If your CEO is just trying to get you killed there are easier ways to do it
2) Nope, once you're in the NPC corp you're ready to go
3) The "lofty scam" has been neutered in Empyrean Age (gang membership now has no bearing on aggression rules) so this is no longer an issue (!)
Originally by: Elve Sorrow Can alliances/corporations declare war on Militias or the Militia NPC Corps?
On the NPC corps, no, because they're NPC corps. On player corps, yes, the Militia system is completely transparent to the War system and has no effects on wars or vice versa.
Originally by: Kappas. Do these wars act like a normal war dec? ie, can you be attacked anywhere at any time without CONCORD/gate gun intervention by your foes?
Yes. In-space it's identical to a wardec. In terms of back-end stuff, bills and so on it's a completely new system.
Originally by: Crimson Midnight Will you lose your achieved ranks if you: a) quit the militia and rejoin later b) change sides, then change back c) lose standings with the faction (ie, are ranks linked to standings at all?)Thanks
The only way to permanently lose ranks is by reducing your Militia Corp standing so that you're no longer eligible for the rank in question. Otherwise you'll always be able to come back to the Militia with the same rank.
Originally by: Estel Arador
Quote: The Navies have finally twigged that two frigates and a cruiser aren't really a significant threat these days, so they've upgraded their rapid response teams. Considerably.
Does this also apply to people with -5 standing but not in a militia?
Yes.
Originally by: Oreth Te Not sure if this is the place to voice these questions just yet, however.
Q1. If a corp signs up to a particular faction, will the corp assetts ie POS etc become a valid target to the opposing faction members, if so will you be introducing an extra config to defend such stuctures from faction attack or is factional warfare simply being restricted to Ships?
Q2. Will factional warfare parameters permit pod killing between faction pilots, within Empire space?
1) Yes, they will. It should function the same as a normal war in this respect. This is one of the things we'll be keeping an eye on
2) Yes. It's a normal war in that respect
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CCP Greyscale

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Posted - 2008.05.20 14:43:00 -
[59]
] Originally by: John Tanashima If the standing relationships stay, does that mean that it will be impossible, for example, to fight both for the Caldari and for the Minmatar side (alternating both, not at the same time obviously)?
The core of my interrogation is, are there really four independent power blocks, or only two?
Impossible, no, difficult, yes. Currently there's essentially two power "blocs" but the faction within that bloc that you are signed up with has mechanical consequences. The current political status quo will not necessarily last indefinitely though; the systems allow for changes in the future.
Originally by: Tsanse Kinske This applies to both opposing factions? So in the example, the Amarr militia guy would run into trouble in Gallente hisec as well?
Yes
Originally by: Kaldira Is there going to be a way back from -5 standing to a faction?
Actually amusingly, yes, by signing up for a player corp in that faction. Beyond that, no, not currently, but it's on our to-do list
Originally by: Sphynx Stormlord If a corporation joins factional warfare, will there be reasonable opertunities for all members to gain standings in favor of the faction they are fighting for?
Currently it is very very hard to recover from negative standings; if a corp has a suitable average of >.5, will those members with significantly negative standings from the faction they are fighting for eventually redeem themselves?
As above, yes. You can increase in faction standing without running missions and thus without running afoul of existing standings rules.
Originally by: Sirius Problem Since it's the faction police that keep hi-sec safe from outlaws, will they "look the other way" if an outlaw joins the same faction as the police?
IOW, if I'm -10 but sign-up with the Caldari militia, will I be allowed to travel in all Caldari space, including hi-sec?
The Police system is currently entirely independent from the Navy system, so no, they won't turn a blind eye. This is something we may re-evaluate in future but it opens the door for griefing and so on as well so it's a tricky area
Originally by: Gnulpie Edited by: Gnulpie on 20/05/2008 07:07:16 A couple of questions still unclear at the moment to me.
- How can you leave the militia again?
- Is there any standing hit for deserting your comrades and the fight? Or can you just go and join again whenever you want (after the 24h)?
- Are all achievments, ranks, medals etc. lost when leaving? Or will they stay when I join in again?
- POS. What if your corp has some pos and then signs up at the militia as whole corp. Can the whole enemy militias kill your pos then? High sec? Low sec?
Thanks
-There's a "retire" button on the battlefield intelligence screen that allows you to remove yourself from the Militia -Nope -As above they persist until such time as you do something which means you're no longer eligible for them -Yes
Originally by: Ki Tarra If you are a member of a corp that has joined faction warfare, is there any individual requirement to have faction standings beyond assisting in meeting the corp requirement?
No
Originally by: Miasia
Originally by: "CCP Greyscale" All member corporations, including the NPC corporation, are members of their "Militia" channel, which functions similarly to "Alliance".
Does this mean even the new created characters which start in a newbie corp are at war with their opposing factions?
No. Only those who are in the correct NPC corp are involved in the war
Originally by: Estel Arador Will militia members be able to dock in any station, including stations in enemy territory and enemy station in home territory?
For now, yes. This is something we looked at at length, but making sensible and consistent changes here is a larger task than it at first appears
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Midas Man
Caldari Dzark Asylum
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Posted - 2008.05.20 15:52:00 -
[60]
So is there anything in the sign up process that will stop 1 faction (ie most likely Caldari) being overpowered compared to the other factions?
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