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Thread Statistics | Show CCP posts - 0 post(s) |

Sitthh
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Posted - 2008.05.20 23:57:00 -
[1]
They should make a skill that gives you a faster reload time. Now this is good for Cald,min,gal, but amarr would need a different bonus. Amarr should have a skill to decrease volatility of laser crystals. This would also help artillery's small clip size.
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Sitthh
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Posted - 2008.05.20 23:57:00 -
[2]
They should make a skill that gives you a faster reload time. Now this is good for Cald,min,gal, but amarr would need a different bonus. Amarr should have a skill to decrease volatility of laser crystals. This would also help artillery's small clip size.
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Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2008.05.21 00:24:00 -
[3]
wait for it...wait for it...wait for it... No.
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Kusha'an
RuffRyders Axiom Empire
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Posted - 2008.05.21 13:43:00 -
[4]
This is not a bad idea. An implant would be equally good. ---- What part of "shorn't" do you not understand? |

P'uck
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Posted - 2008.05.21 13:55:00 -
[5]
reeks of timesink. just like the learning skills.
please dont.
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AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.05.21 18:09:00 -
[6]
One of the few neat tricks of the amarr is fast switching crystals. Much as I would like to have such a skill (I fly gallente/caldari) it would be an amarr nerf. 
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Clueless Alt
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Posted - 2008.05.21 22:27:00 -
[7]
Originally by: Sitthh Amarr should have a skill to decrease volatility of laser crystals.
Why? Minmatar don't profit of the skill controled burst. So will Amarr for that one.
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Erotic Irony
0bsession
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Posted - 2008.05.22 02:19:00 -
[8]
lol at anyone who thinks this will happen
all we need is "change all ammo to x" to cut down on the tedium |

Saietor Blackgreen
The First Foundation
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Posted - 2008.05.22 07:16:00 -
[9]
Originally by: Clueless Alt Why? Minmatar don't profit of the skill controled burst. So will Amarr for that one.
This is not an argument. Current weapon systems balance takes CB skill into account, so adding another skill/parameter that boosts all weapons except lasers will be a nerf to them. As in, "lower one of their balancing davantages over other systems".
To the point, weapon skilltrees look quite developed to me as they are. There are enough across-the-board boosting skills and specialization skills. Why increase the extremities that will only create more potential imbalances?
Game benefits with diversification of gameplay, not with increasing the absolute numbers. And devs know what, otherwise we'd see skills that:
Reduce ammo load, increase clip size, decrease sig resolution value of guns, decrease ship mass, increase ship resists on armor, shield and structure directly, make ship look cooler and so on. Its skills for the game, not just game for the skills. |
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