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BhallSpawn
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Posted - 2008.05.21 02:28:00 -
[1]
Has Empyrean Age banner Logo with two large fleets on opposing sides...
I noticed how they aren't shooting? My guess is that both sides have tried to activate modules and nothing happens. They then try to warp out and it locks up, 10 minutes later their first module activates...
Keep on adding those layers... Keep on adding the pretty features... And I'll keep on hitting my F1 key to no avail.
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Erotic Irony
0bsession
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Posted - 2008.05.21 02:36:00 -
[2]
sounds like you're bhalls deep in wit ___ Eve Players are not very smart. Support Killmail Overhaul
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Constance Harme
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Posted - 2008.05.21 02:36:00 -
[3]
Originally by: BhallSpawn
Keep on adding those layers... Keep on adding the pretty features... And I'll keep on hitting my F1 key to no avail.
Try cleaning your keyboard and checking the usb connection, failing that contact the keyboards manufacturer.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.21 02:43:00 -
[4]
http://www.eveonline.com/empyreanage/index.html
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BhallSpawn
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Posted - 2008.05.21 02:52:00 -
[5]
EVE Online is a massively multiplayer game. Hundreds of thousands of players compete within a single persistent universe for military, economic and political power. Players frequently lose connection and lag out causing them to reconnect at horrible times during battle. Explore the suns of New Eden, mine and refine resources, drive the economy, and wait 10 minutes for modules to activate while you go and take a shower and make a sandwich. Another added bonus is Eve Online will not address nor keep the playerbase informed on any new developments in the so called "lag monster" that doesn't really exist all in a richly detailed virtual world set 35,000 years in the future in a stellar cluster far from Earth.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.21 02:56:00 -
[6]
upgrade your ****ty computer get out of jita.
you know there is a reason people keep saying this.
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Delencia Lakat
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Posted - 2008.05.21 03:36:00 -
[7]
Originally by: MotherMoon upgrade your ****ty computer get out of jita.
you know there is a reason people keep saying this.
No it's not his computer. It's a networking issue with the client/server. I know because I can say with little ego that I have a freakishly powerful computer (it's part of my research) - and this is definately a network issue that's not on the user side.
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.05.21 04:00:00 -
[8]
Originally by: MotherMoon http://www.eveonline.com/empyreanage/index.html
This. I watched it, and like, fleets warp in on both sides of like, this planet and stuff, and then like, they fly towards each other and stuff and like and then like, they start blowing up like BOOMBOOMBOOM...BOOMBADABABOOM!!!!1!!! and then like TITANS warp in and more ships and like... zomg.
They totally weren't lagging, idk whatchu talkin' 'bout Willis.
Originally by: techzer0 I'm invincible until proven wrong
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.21 04:01:00 -
[9]
Originally by: Delencia Lakat
Originally by: MotherMoon upgrade your ****ty computer get out of jita.
you know there is a reason people keep saying this.
No it's not his computer. It's a networking issue with the client/server. I know because I can say with little ego that I have a freakishly powerful computer (it's part of my research) - and this is definately a network issue that's not on the user side.
sure if your in a 400 on 400 fight, how do you purpose CCP fix this?
do you get lag in 30 on 30 fights?
if you do send CCP your log as this shouldn't happen.
does it happen in 400 on 400 fights?
yes this is how computers work..
well that and the 1 mb packets it sends in big fights, but lets just wait for the 2 million$ super computer they are building in london.
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BhallSpawn
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Posted - 2008.05.21 04:04:00 -
[10]
you mean the super computer that was talked about back in 06 with amd opteron processors?
lol
few more years and you can call it "super computer forever"
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.05.21 04:05:00 -
[11]
OMG THE LEFT'S RAGNAROK TOTALLY JUST WENT BOOM smashkill must be on the right.
Yes... I am totally watching this 
Originally by: techzer0 I'm invincible until proven wrong
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Saint Lazarus
Noob Mercs
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Posted - 2008.05.21 04:08:00 -
[12]
I thought halo was way overated tbh -----------------
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50freefly
Caldari Mobile Alcohol Processing Units United Freemen Alliance
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Posted - 2008.05.21 04:12:00 -
[13]
Originally by: Erotic Irony sounds like you're bhalls deep in wit
I laughed 
Originally by: Eight Ace For reasons that have been lost in the mists of time all caldari ships are designed by two people. One does the left hand side and the other does the right.
And they never meet.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.21 04:15:00 -
[14]
Originally by: BhallSpawn you mean the super computer that was talked about back in 06 with amd opteron processors?
lol
few more years and you can call it "super computer forever"
actually that computer was built and is being used right now and has been for a while. minus the "opteron" It was announced a year and half ago on the front page when it was done.
the new one was only just announced, and is already being built with infraband tech. They are rewritting code and systems with major companies and such. more news on that here www.eve-online.tv top corner fanfest videos.
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Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.05.21 05:02:00 -
[15]
Hang on,, were there explosions on the front page picture before? I swear there wasn't,,, 
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Raspp
Caldari Provisions
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Posted - 2008.05.21 06:22:00 -
[16]
its nice code,
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Delencia Lakat
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Posted - 2008.05.21 06:34:00 -
[17]
Quote: ....well that and the 1 mb packets it sends in big fights, but lets just wait for the 2 million$ super computer they are building in london.
The problem is how they're doing this, Google can search the entire Internet (yes, I know technically not "entire", but the entirety of what you can see in a browser, minus non-DNS sites) in .2 seconds. Wanna know how? 200,000 (actually, more than that) computers in a giant cluster. Each handles a certain part of the data when a request comes through.
And that cluster? Costs less than a supercomputer. This is exactly Amdahl's law. Yes, I know EVE is a cluster - but what I'm saying is that it might be a better idea to have very small clusters for high traffic systems. Not just handling some things - but split each request for a grid update into several layers and have more than one computer address each request.
And as you were so polite in saying earlier: "upgrade your ****ty computer" Kinda goes against what you said about 400 v 400 and 30 v 30... And don't even try the crap about graphics - Trinity moved a lot of stuff off the CPU and onto the GPU to the point where now if you've got a decent graphics card, your framerate is actually better than it was before in fights.
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.05.21 06:52:00 -
[18]
Edited by: Bimjo on 21/05/2008 06:53:18 Edited by: Bimjo on 21/05/2008 06:52:04
Originally by: Delencia Lakat
Quote: ....well that and the 1 mb packets it sends in big fights, but lets just wait for the 2 million$ super computer they are building in london.
The problem is how they're doing this, Google can search the entire Internet (yes, I know technically not "entire", but the entirety of what you can see in a browser, minus non-DNS sites) in .2 seconds. Wanna know how? 200,000 (actually, more than that) computers in a giant cluster. Each handles a certain part of the data when a request comes through.
And that cluster? Costs less than a supercomputer. This is exactly Amdahl's law. Yes, I know EVE is a cluster - but what I'm saying is that it might be a better idea to have very small clusters for high traffic systems. Not just handling some things - but split each request for a grid update into several layers and have more than one computer address each request.
And as you were so polite in saying earlier: "upgrade your ****ty computer" Kinda goes against what you said about 400 v 400 and 30 v 30... And don't even try the crap about graphics - Trinity moved a lot of stuff off the CPU and onto the GPU to the point where now if you've got a decent graphics card, your framerate is actually better than it was before in fights.
how can you compare google search to EVE ? google can split your search criteria in to many many parts,and collate the results to choose the best results.
In EVE(as in the same grid) , all parts/actions/consequences have to know about each other to be able to calculate results,as they effect each other.
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Delencia Lakat
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Posted - 2008.05.21 07:02:00 -
[19]
Edited by: Delencia Lakat on 21/05/2008 07:03:42 Edited by: Delencia Lakat on 21/05/2008 07:03:26
Originally by: Bimjo Edited by: Bimjo on 21/05/2008 06:53:18 Edited by: Bimjo on 21/05/2008 06:52:04
Originally by: Delencia Lakat
Quote: ....well that and the 1 mb packets it sends in big fights, but lets just wait for the 2 million$ super computer they are building in london.
The problem is how they're doing this, Google can search the entire Internet (yes, I know technically not "entire", but the entirety of what you can see in a browser, minus non-DNS sites) in .2 seconds. Wanna know how? 200,000 (actually, more than that) computers in a giant cluster. Each handles a certain part of the data when a request comes through.
And that cluster? Costs less than a supercomputer. This is exactly Amdahl's law. Yes, I know EVE is a cluster - but what I'm saying is that it might be a better idea to have very small clusters for high traffic systems. Not just handling some things - but split each request for a grid update into several layers and have more than one computer address each request.
And as you were so polite in saying earlier: "upgrade your ****ty computer" Kinda goes against what you said about 400 v 400 and 30 v 30... And don't even try the crap about graphics - Trinity moved a lot of stuff off the CPU and onto the GPU to the point where now if you've got a decent graphics card, your framerate is actually better than it was before in fights.
how can you compare google search to EVE ? google can split your search criteria in to many many parts,and collate the results to choose the best results.
In EVE(as in the same grid) , all parts/actions/consequences have to know about each other to be able to calculate results,as they effect each other.
I'm not saying that it would be easy. Nor that it would be a matter of just adding more computers. And Google doesn't split your query - it splits the possible data results. Your same query goes to all computers. It's that each computer holds a smaller part of the possible return data.
As far as EVE is concerned, it would be possible to have one computer handle the retrieving of position information, one for the retrieving of weapon information, etc, and have a top level cpu put it all together for return.
Now, I don't claim to know 100% how EVE's servers work, I don't work there. These are just ideas. They could also have for example, a sort of write-through database cache that gets switched (after saving/restoring state in each system) from system to system as player count rises. Basically, have one dynamic database for each region and as player count rises in a system, the region DB fills the cache DB with that system's information and then the server takes all info about that system from the cache DB instead of the region DB. That way you can avoid slowing down the entire system - and you avoid system-wide requests from interfering with stuff happening in one system (for example - a battle).
Edit: Forgot an '
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.21 07:15:00 -
[20]
Originally by: Delencia Lakat
Quote: ....well that and the 1 mb packets it sends in big fights, but lets just wait for the 2 million$ super computer they are building in london.
The problem is how they're doing this, Google can search the entire Internet (yes, I know technically not "entire", but the entirety of what you can see in a browser, minus non-DNS sites) in .2 seconds. Wanna know how? 200,000 (actually, more than that) computers in a giant cluster. Each handles a certain part of the data when a request comes through.
And that cluster? Costs less than a supercomputer. This is exactly Amdahl's law. Yes, I know EVE is a cluster - but what I'm saying is that it might be a better idea to have very small clusters for high traffic systems. Not just handling some things - but split each request for a grid update into several layers and have more than one computer address each request.
And as you were so polite in saying earlier: "upgrade your ****ty computer" Kinda goes against what you said about 400 v 400 and 30 v 30... And don't even try the crap about graphics - Trinity moved a lot of stuff off the CPU and onto the GPU to the point where now if you've got a decent graphics card, your framerate is actually better than it was before in fights.
I said
get a new computer
AND
stay out of jita
it's caused by both and the op is very well... you don't know which he's going for is it graphcis? or fights? he mentions layers... so graphics? or? um..
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Bimjo
SKULLDOGS
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Posted - 2008.05.21 19:06:00 -
[21]
Originally by: Delencia Lakat Edited by: Delencia Lakat on 21/05/2008 07:03:42 Edited by: Delencia Lakat on 21/05/2008 07:03:26
Originally by: Bimjo Edited by: Bimjo on 21/05/2008 06:53:18 Edited by: Bimjo on 21/05/2008 06:52:04
Originally by: Delencia Lakat
Quote: ....well that and the 1 mb packets it sends in big fights, but lets just wait for the 2 million$ super computer they are building in london.
The problem is how they're doing this, Google can search the entire Internet (yes, I know technically not "entire", but the entirety of what you can see in a browser, minus non-DNS sites) in .2 seconds. Wanna know how? 200,000 (actually, more than that) computers in a giant cluster. Each handles a certain part of the data when a request comes through.
And that cluster? Costs less than a supercomputer. This is exactly Amdahl's law. Yes, I know EVE is a cluster - but what I'm saying is that it might be a better idea to have very small clusters for high traffic systems. Not just handling some things - but split each request for a grid update into several layers and have more than one computer address each request.
And as you were so polite in saying earlier: "upgrade your ****ty computer" Kinda goes against what you said about 400 v 400 and 30 v 30... And don't even try the crap about graphics - Trinity moved a lot of stuff off the CPU and onto the GPU to the point where now if you've got a decent graphics card, your framerate is actually better than it was before in fights.
how can you compare google search to EVE ? google can split your search criteria in to many many parts,and collate the results to choose the best results.
In EVE(as in the same grid) , all parts/actions/consequences have to know about each other to be able to calculate results,as they effect each other.
I'm not saying that it would be easy. Nor that it would be a matter of just adding more computers. And Google doesn't split your query - it splits the possible data results. Your same query goes to all computers. It's that each computer holds a smaller part of the possible return data.
As far as EVE is concerned, it would be possible to have one computer handle the retrieving of position information, one for the retrieving of weapon information, etc, and have a top level cpu put it all together for return.
Now, I don't claim to know 100% how EVE's servers work, I don't work there. These are just ideas. They could also have for example, a sort of write-through database cache that gets switched (after saving/restoring state in each system) from system to system as player count rises. Basically, have one dynamic database for each region and as player count rises in a system, the region DB fills the cache DB with that system's information and then the server takes all info about that system from the cache DB instead of the region DB. That way you can avoid slowing down the entire system - and you avoid system-wide requests from interfering with stuff happening in one system (for example - a battle).
Edit: Forgot an '
fair point, but you got to realise that info packet traffic increases exponentially as number of pilots increase(as told to us by a dev) so if 4 pilots are at it and traffic is ,just a number out of thin air, 120 units/gigs/whatever, when pilot number is increased to 8 traffic doesn't double, it can treble,quadruple or even more, again just telling it as I remember
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