
Tasko Pal
Heron Corporation
|
Posted - 2008.05.21 15:03:00 -
[1]
Originally by: Professor Leech
Originally by: Kylar Renpurs Edited by: Kylar Renpurs on 21/05/2008 05:22:41 All I gotta say is:
No, lets please not create another industry where people say "Well, I mined my isotopes from ice myself, so they must be free" and make T2 pricing ridiculous.
Either way, I've harped on plenty of times in the past about how I think T2/T3 should be handled,,, and this most definately isn't it.
Well the next generation of "invention" for t3+ could be entirely isk sink based so the costs are apparent to even the most business incompetent inventor. I hate the thinking that "datacores are free" while ignoring the opportunity cost of selling them on the market.
I think discussion of certain perceived problems is ultimately futile. Eve industry is always going to be different from real world industry. The barrier to entry for most forms of production is far lower than any real world equivalent. Players will continue to be able to make every part of important equipment from scratch. People will continue to undervalue their time and remain in markets that would normally scare off new entrants. Most profit making activities in Eve will continue to require some degree of player participation. That's because Eve is a game.
I don't get the complaints about invention. To compete properly requires a few months of skills (electronics upgrades, an encryption skill, and at least two science skills all to 5). That's a substantial barrier to entry. That still didn't keep everyone from entering. Normal capital ship production (building the stuff that doesn't require sovereignty) is the same way. It requires a lot of BPs and minerals to do (often in low sec). Maybe a pure isk sink industry would fare better, but I don't see that automatically happening.
Currently, we have several high margin industries: jump freighter production, supercap production, high tier moon minerals. As I see it, jump freighters will eventually come down in price, but the other two depend on very scarce resources: sovereignty and rare moon resources. Any industry that remains high margin is going to have a very scarce resource somewhere in there.
|