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Thread Statistics | Show CCP posts - 0 post(s) |
Xebov Darklight
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Posted - 2008.05.25 00:03:00 -
[31]
I would like another Idea to nerf this that was in speak short befor the exploration came in. The idea was that all Ships that are no Cloakers (Recon Skill Ships, Covert Ops Skill Ships and Black Ops Skill Ships are the only Cloakers) can be scanned out via Ship scanning probes, that would resolve your issue because it would be possible to scan the guys down and kill them.
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Kuranta
Pator Tech School
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Posted - 2008.05.25 00:34:00 -
[32]
Regular cloaks need to be tweaked.
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Judas Jones
Black Company
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Posted - 2008.05.25 00:37:00 -
[33]
No, in fact i think the whole intel industry needs reworking, local, probes, stealth, EM signature reductions (reduces range of others being able to scan you) cloaks..the whole nine yards
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El'Niaga
Republic Military School
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Posted - 2008.05.25 07:20:00 -
[34]
I do not support nerfing cloaks....
I support minefields to fix your belts....
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Rooker
Lysian Enterprises
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Posted - 2008.05.26 17:03:00 -
[35]
/signed
Nerf cloaked isk farmers and nerf BACON also.
My suggestion is, no target locks AT ALL for a ship fitting a cloak if it's not a bomber/covops/recon until the cloak is put offline.
If it's a hauler, it doesn't need to lock things anyway. If it's a combat ship, they can online it again after the fight when their capacitor recharges.
-- Let Us Avoid Systems Via Autopilot |
Slickdrac
JET FORCE Ka-Tet
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Posted - 2008.05.26 17:24:00 -
[36]
Cloaks are fine, nerf afk cloakers. I suck at forums |
Maidel
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.05.26 17:55:00 -
[37]
Edited by: Maidel on 26/05/2008 17:55:53 Ok - there are two problems here.
One is AFK cloakers, the other is perfectly safe ratting cloakers.
AFK covert ops cloakers = abslolutely fine. This is what they are designed for - break into system and send back info. I hate them, but they work as intended - you get them on the way in or out, or not at all. What makes these ships ok is that they have little or no other capabilities to make isk. They are there for specific PVP reason. (yes you can rat in some cloaked recon ship, but not very effectively.)
Now - ratting cloakers. These are the issue. They are perfectly safe and can make isk - all that stops them is other people entering the system - the second you leave, they start again. There is almost no way of catching them unless they make a really really bad mistake.
So the solution. Make ships either cloakers or non cloakers. This depends on the ship, not the cloak so ships that are designed to cloak (like half the recons and stealth bombers) that cannot use covert ops cloaks can still cloak perminantly.
All other ships have EITHER a timer attached to their cloaking OR are able to be scanned out. I would vote for the later.
Therefore PVP ships designed to cloak and still work entirely as intended, but isk making carebears cannot.
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Kame Malice
Mitsukashi Holdings Limited
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Posted - 2008.05.26 18:03:00 -
[38]
Effects of a cloak: (nerfs) No locking capabilities No modual capabilities Extreemly slow speed Can not warp Locking dely after uncloaking Recloak delay
Benefit of cloaking: (buffs) Not being seen (or locked) (unless someone gets within 2kM of you)
I rest my case
/unsigned
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Maidel
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.05.26 18:08:00 -
[39]
Originally by: Kame Malice Effects of a cloak: (nerfs) No locking capabilities No modual capabilities Extreemly slow speed Can not warp Locking dely after uncloaking Recloak delay
Benefit of cloaking: (buffs) Not being seen (or locked) (unless someone gets within 2kM of you)
I rest my case
/unsigned
Yes - but that only works IF you remain in that state perminately - which you dont.
For the rest of the time, when you are uncloaked, you can warp as normal and fire as normal (a few penalties there still) but as soon as 'enemys' appear you, dissappear.
For an aware and careful person you are 100% safe. And, in eve, nothing should be 100% (hell you are safer cloaked than in highsec space!)
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Aadi Grox
Minmatar Mafia
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Posted - 2008.05.26 18:14:00 -
[40]
strong no
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Neti Keire
Bene Gesserit ChapterHouse The ENTITY.
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Posted - 2008.05.26 23:17:00 -
[41]
Originally by: Tusko Hopkins Ratting raven, in our own space, alerted by BACON warps to safe, cloaks and smacks on local. Stays for weeks. This should go. Regular, non covert-ops cloaking devices should be nerfed to either work less reliably, be probeable somehow or give more penalties than what they are giving today.
No. |
Lutien
z-inc.
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Posted - 2008.05.27 10:50:00 -
[42]
when a non-covert ship use's a cloak, let the cloak automtic gain heat dammage, he can cloak but not indefently. After a while the cloak will burn out and your cloak drops.
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Gyro DuAquin1
Tri Optimum Ev0ke
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Posted - 2008.05.27 11:26:00 -
[43]
Imo cloaks in general are fine. Its just the problem with the farmers, which are not all isk sellers.
Also i think that gettin rif of farmers is simply done by getin someone in the system with a cloak recon with at least 3 points. that should fix the problem for you.
I dislike isk seeling a lot but I also dislike the ppl that are unable to get farmers out of their region with a few hours of effort.
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Sir Substance
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Posted - 2008.05.27 11:42:00 -
[44]
Originally by: Malar
Originally by: Shenko Minara
Originally by: Tusko Hopkins Ratting raven, in our own space, alerted by BACON warps to safe, cloaks and smacks on local. Stays for weeks. This should go. Regular, non covert-ops cloaking devices should be nerfed to either work less reliably, be probeable somehow or give more penalties than what they are giving today.
You're also stopping him ratting and earning anything. If you're not good enough to catch him, then my only suggestion would be to stop posting.
Noname noob talking about not being good enough to catch someone? WTS clue dude.
Thumbs up for this one.
greets. non-noname non-noob here. if hes been around for weeks and you cant catch him, you fail. epicly.
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Windjammer
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Posted - 2008.06.08 00:03:00 -
[45]
No support. Bacon is already going to be burned by CCP and cloaks and local are just fine in all other respects. Not that I find anything particularly wrong with Bacon.
Put in some effort or at least allow those that do to enjoy their victory. Even if it's only the victory of not being easy meat for you.
Windjammer
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AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.08 00:37:00 -
[46]
Just have the thing use cap scaled to ship mass and be done with it.
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Sin Fae
Income Redistribution Service
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Posted - 2008.07.03 19:52:00 -
[47]
Originally by: Jade Constantine
Definitely against this.
Get rid of exploiting log-server data instead. Burn the BACON, don't nerf the cloaks.
Agree, delete issue
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Brengholl
Gallente
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Posted - 2008.07.04 00:51:00 -
[48]
Edited by: Brengholl on 04/07/2008 00:53:49 leave cloaks alone... theyre very hard to use on non cloakable ships as is
the only real problem here are isk farmers... those need to be hunted and kicked out
why does some carebear in your space bother you so much... you can stay in system for a while... he wont be cloaked forever... he'll get bored and try to run or log
the ones sitting there 23/7 arent carebears... they're bot users the solution to those is banning everyone who plays actively for 23/7 because that's not possible without violating the EULA the same principle is applyed on highways (someplaces)... if you get to the toll too fast you get a speeding ticket... no other hard evidence needed, you've had to be speeding to get there that fast
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.07.04 01:32:00 -
[49]
What they need is fuel, I'd suggest heavy water since there seems to be a surplus.
Should/would/could have, HAVE you chav!
Also Known As |
Anaalys Fluuterby
Caldari
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Posted - 2008.07.04 04:22:00 -
[50]
Cloaks are the only counter to probes. Not signed. if you want to nerf cloaks, nerf probes first.
Now something to keep a ship from cloaking and going AFK for hours at a time I would support. A general nerf, no way.
Originally by: CCP Wrangler
Not it isn't, people should be encouraged to get out in low sec space, but never forced to do so.
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Ranita Drell
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Posted - 2008.07.04 04:55:00 -
[51]
Originally by: Maidel Now - ratting cloakers. These are the issue. They are perfectly safe and can make isk - all that stops them is other people entering the system - the second you leave, they start again. There is almost no way of catching them unless they make a really really bad mistake.
Why is that an issue? There are lots of safe ways to make ISK. Ratting in 0.0 and running to hide whenever someone enters the system doesn't strike me as anything particularly overpowered or exploitive, because your ISK making activity is so easily disrupted, even if your ship/pod are at minimal risk.
If there is a problem, it is the ease with which local can be used to identify the presence of threats/targets.
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Kasheem Cetanes
coracao ardente The Requiem
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Posted - 2008.07.04 07:52:00 -
[52]
Cloaks need to be changed, its REALLY obnoxious to go through TCF / UNL Space and in every system there is a TCF/UNL Sponsored farmer from asia. They fit WCSs and Nanos and Cloak. All I'm asking is that it is made so cloaking is very cap draining and you can't stay in that state for super long, or that I have a chance to probe through cloak.
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Windjammer
Gallente
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Posted - 2008.07.04 08:51:00 -
[53]
No support. The OP is just another lazy pirate crying for easy kills.
Windjammer
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kyoukoku
Gallente The Scope
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Posted - 2008.07.04 14:35:00 -
[54]
The whole point to a cloak is just that. It cloaks you from being detected. IF it were to be nerfed any further than it already has it will no longer be worthy of the "cloak" epithet. So a big definite NO to this. Ninja Salvaging ain't stealing
from desusig.crumplecorn.com |
Esmenet
Gallente
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Posted - 2008.07.04 14:47:00 -
[55]
Edited by: Esmenet on 04/07/2008 14:47:52 Imo having the non cov ops ships use fuel would be a good idea but other than that cloaks dont really need a nerf. If the ratters cant use cloaks they just go back to logging off.
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Ava Santiago
Minmatar
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Posted - 2008.07.04 22:57:00 -
[56]
The OP's idea is horrible. Big no.
Ships need to be harder to find and kill - not less. Concord doesn't provide consequences. Concord provides insurance payouts. |
waristina
Black Nova Corp Band of Brothers
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Posted - 2008.07.04 23:18:00 -
[57]
If you have skilled up to use the cov-ops/recon/black-ops ships then you should have the benefit of using a cloaking device to it's fullest abilities. If on the other hand you have trained up your toon to farm isk in your raven and want a system that guarantee's your safety by letting you cloak, then the answer is no you should not be allowed the same abilities that a specialist cloaking gains. I'm not talking about cloaked speeds/locking times after de-cloaking or those type of abilities. The abilities i'm talking about is the 100% guaranteed ability to hide from any ships in the system. Gaining that ability in my mind is fundamentally wrong and is sending out the wrong message about cloaking. For me it's simple, if your in a specialised cloaking ship then you will be 100% undetectable. If on the other hand your in a farming raven then you do not get that 100% undetectability, in some way to be determined you would be detectable. There are suggestions already in this thread as to how that could be done, but at the end of the day something has to be done about all the isk farmers in 0.0 without impacting on the specialised cloaking shiptypes.
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Vuxacha
VTECHS
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Posted - 2008.07.05 01:00:00 -
[58]
I don't really support this. Although I think that maybe they should consider changing log off rules for a ship based on whether it recently had a cloak up. We can't nerf logoffski for legitimate reasons of fairness to those who suffer network issues. We can't nerf cloaks, because they really are working pretty fairly atm.
Combining logoffski with cloakski and it starts to get annoying though.
The solution I found was to use a helios. Run right up to him, flag him pvp, and run like hell while you wait for backup to arrive. If you're lucky, he logs off and dies easily. Unlucky and he'll warp safe, warp safe, cloak. Does cost him time though, which is the point I guess.
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Mister Xerox
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Posted - 2008.07.23 12:53:00 -
[59]
Agreed.
Cov Ops cloaks should make the few ships that can fit them pretty much impossible to find... though some mechanics should be put in place to thwart them as there is zero counter beyond sheer dumb luck.
Normal cloaks should only reduce the ship's signature radius, not make it outright invisible to sensors. A 90-95% reduction in signature radius would make it adequite, reducing a raven down to a sig of about 5. Not impossible to find, but not easy by far. Likewise when the scanning ship warps to them they don't show up on overview, forcing the pilot to look out into space visually to find the cloak shimmer somewhere out there.
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Maabuss
Caldari Exiles of Chaos The Core Collective
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Posted - 2008.08.11 22:38:00 -
[60]
Edited by: Maabuss on 11/08/2008 22:38:45 Cloaks are fine the way they are. Why do people insist on saying they are overpowered, when they were introduced pre-nerfed to hell and back and haven't changed? IMHO, if you can't catch a Cloaker in YOUR space, then you shouldn't be in nullsec. A bubble, and an Instalock 'Ceptor and the cloaker dies. Simple, easy, gaurenteed. I've done it, and can do it. I use both Cloaks and I hunt Cloakers, it's not that hard, you just don't want to have to put the effort into it.
For example...... if the guy you are hunting is in a Raven, in the belt, at say.... 60km, he sees you, Cloaks, he can't warp, can't lock, can't reload, can't activate mods, and can't hardly move. All you have to do, is set a course in his general direction, and if you are in a Ceptor, you should be able to decloak him as he's only capable of approximately 25-30m/s.
So, to say again..... There is NOTHING wrong with Cloaks. They are just fine the way they are and they work just as intended.
Regards, Maabuss. ____________________________________________
You Can't Outrun Death Forever, But You Can Make The Bastard Work For It. |
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