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CCP Flatboy

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Posted - 2008.05.23 10:28:00 -
[1]
Hi peeps. For those of you that don't feel like reading through long dev-blogs to figure out how to participate in Factional Warfare, here is the tldr version.
1. Sign up! Find a station owned by the faction you want to fight for. This should be relatively easy if you are in their sovereign space. Once you find a station, click the "Navy Office" station service to get the enlistment screen. Once you have enlisted, move on to step 2. Pro tip: For maximum security, do this in a solarsystem owned by the faction you are about to sign up for. You don't want the enemy navy to blast you as soon as you undock. (or if you do, please feel free to ignore this tip)
2. Head for the Combat Zone of your choosing. The map is your friend here. "Occupancy" -> "Offensive" -> "My milita" will help you find a system to attack. while "Occupancy" -> "Defensive" -> "My milita" will help you find a system to defend.
3. Find a complex. If there are already active complexes in the system you will see a beacon in space. If not, you have to scan for it. Open the onboard scanner of your ship and scan for cosmic anomalies. If one pops up, warp to it. Once you do, the beacon spawns and everyone in the system can see it. Pro tip: If finding a complex yourself seems to complicated, just ask about one on the militia channel.
4. Win the complex. Find the capture point and approach it. Kill all enemies that come your way and hold it until the timer ticks out. You will now get a boost in your militia corporation standings and your faction will be awarded victory points in the system. Note: You cannot see exactly how many victory points your faction has in the system. We will be showing map blobs based on how close you are to winning but those don't seem to have made it on the test server yet.
Repeat steps 3 and 4 until the inflight information panel displays (vulnerable) after "Occupancy: [faction]"
5. Pwn the Control Bunker. The System Control Bunker will now be vulnerable to your faction. The SCB is always located next to the sun in every system in the Combat Zone. Go there with your friends and pummel the SCB until it cries "uncle". (Goes down to structure) When this happens you have won the system! No further complexes will spawn in that system until downtime, when your faction is rewarded occupancy.
Repeat steps 3-5 until your enemy has no systems left, at which point you can point at them and laugh with your best supervillain voice. Pro tip: Don't forget to laugh at your opponents when you win. It makes them feel appreciated and will drive them to try harder next time.
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Tyrantus
Imperial Academy
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Posted - 2008.05.23 18:38:00 -
[2]
Awesome info! Can't wait for the map blobs showing how near you are to making a system vulnerable. 
Oh and Muhwaaahahahaaaaaa! to all you Minnie scum.  Future Member Of The 24th Imperial |

NeoNeTiC
Mortis Angelus The Church.
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Posted - 2008.05.24 02:11:00 -
[3]
+1 Would read again.
You should post more quickstart guides, CCP Flatboy. I like your style. <3
Happy signup,
NeoNeTiC
[MORTS]-Enemy of the Caldari State
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Vaal Erit
Science and Trade Institute
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Posted - 2008.05.24 10:46:00 -
[4]
Step one should be update your clone and step 2 should be insure your ship.
Also I am giggling uncontroably over your suggestion that people set some waypoint in random lowsec and travel there like its a perfectly safe and normal thing to do. I dunno ask for intel, form a fleet with some friends, use a scout, gee whiz CCP Flatboy, this is a multiplayer game ya know.
Originally by: CCP Casqade Please refrain from making assumptions on game mechanics and then presenting them as facts before testing them yourself.
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Ralle030583
The Wild Hunt Pure.
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Posted - 2008.05.24 12:18:00 -
[5]
i rlly like this Pro tips^^  You need a free Killboard? check: http:\\www.eve-kill.net
Originally by: CCP Sharkbait i have untrashed this bug report and i will take car
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Grainsalt
Free-Corp Foundation Liberty Alliance
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Posted - 2008.05.24 18:32:00 -
[6]
Sounds sweet, hope 0.0 sov becomes like this too ... :) ---
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Inspiration
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Posted - 2008.05.25 13:35:00 -
[7]
Doesn't the role of downtime make it a moot point for some timezones to participate in factional warfare?
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Face Lifter
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Posted - 2008.05.25 15:58:00 -
[8]
can someone clarify: will faction war be centered near the sun, so every time you fight you have to look at a huge bright glowing ball?
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CCP Flatboy

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Posted - 2008.05.26 13:20:00 -
[9]
Originally by: Vaal Erit Step one should be update your clone and step 2 should be insure your ship.
Also I am giggling uncontroably over your suggestion that people set some waypoint in random lowsec and travel there like its a perfectly safe and normal thing to do. I dunno ask for intel, form a fleet with some friends, use a scout, gee whiz CCP Flatboy, this is a multiplayer game ya know.
Hehe. I'm sorry if any of the instructions sound like they are a safe thing to do. Of course the entire process is incredibly dangerous so fully upgraded clones, insurance and good intel should be used throughout the process.
Inspiration: Downtime affects the process very little. When a complex is completed, a new one spawns in another system in it's place so there will always be some complexes to fight about, no matter what time zone you are on.
Face Lifter: Only the System Control Bunkers are at the sun, the complexes (where most of the time is spent) are spread around the system.
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joshmorris
AnTi. Atrocitas
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Posted - 2008.05.26 20:53:00 -
[10]
Originally by: CCP Flatboy
Originally by: Vaal Erit Step one should be update your clone and step 2 should be insure your ship.
Also I am giggling uncontroably over your suggestion that people set some waypoint in random lowsec and travel there like its a perfectly safe and normal thing to do. I dunno ask for intel, form a fleet with some friends, use a scout, gee whiz CCP Flatboy, this is a multiplayer game ya know.
Hehe. I'm sorry if any of the instructions sound like they are a safe thing to do. Of course the entire process is incredibly dangerous so fully upgraded clones, insurance and good intel should be used throughout the process.
Inspiration: Downtime affects the process very little. When a complex is completed, a new one spawns in another system in it's place so there will always be some complexes to fight about, no matter what time zone you are on.
Face Lifter: Only the System Control Bunkers are at the sun, the complexes (where most of the time is spent) are spread around the system.
How much hps are these bunkers going to have ?
Uber idea solves all !! |

hydraSlav
Synergy Evolved Daisho Syndicate
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Posted - 2008.05.28 03:17:00 -
[11]
You missed:
Step 6. If you are in US timezone, login and do jack all cause all SCBs have already been capped by Aussies/Euroes, and nothing happens till DT == Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Adamant Stehl
Caldari Provisions
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Posted - 2008.05.28 15:53:00 -
[12]
I am confused about something.
whats to prevent massive blobing at the complexes? I know that ships types are limited by missions. Are the limited in low-sec when just wanting to capture / defend a complex?
Before all else, be armed. Niccolo Machiavelli
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NeoShocker
Foundation R0ADKILL
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Posted - 2008.05.31 03:15:00 -
[13]
Edited by: NeoShocker on 31/05/2008 03:15:42 From what I just understand so far... I am currently (or trying to) enlisting to work for Caldari. In Motsu, station VII, moon 6. I have 6+ standings (taking skills into account) for Caldari. Sooo..
I'm getting this:
Quote: Member NeoShocker has entries in the role log that are 1 hours old. A member cannot leave a corporation unless they have gone through the mandatory stasis period. The stasis period is defined as having no roles and no grantable roles and no role changes and no grantable role changes for 24 hours. The stasis period begins when all roles and grantable roles have been removed from the member. Please try again in 23 hours.
Does that means I have to leave my current corp in order to play Factional Warfare? :( (once that tranq. gets Empyrean Age..) -----------------------------------
Peace through power! |

Xlex Prime
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Posted - 2008.05.31 12:11:00 -
[14]
Originally by: NeoShocker Edited by: NeoShocker on 31/05/2008 03:15:42 From what I just understand so far... I am currently (or trying to) enlisting to work for Caldari. In Motsu, station VII, moon 6. I have 6+ standings (taking skills into account) for Caldari. Sooo..
I'm getting this:
Quote: Member NeoShocker has entries in the role log that are 1 hours old. A member cannot leave a corporation unless they have gone through the mandatory stasis period. The stasis period is defined as having no roles and no grantable roles and no role changes and no grantable role changes for 24 hours. The stasis period begins when all roles and grantable roles have been removed from the member. Please try again in 23 hours.
Does that means I have to leave my current corp in order to play Factional Warfare? :( (once that tranq. gets Empyrean Age..)
Yes
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chao226
Dark Entropy
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Posted - 2008.06.02 09:38:00 -
[15]
Originally by: NeoShocker Edited by: NeoShocker on 31/05/2008 03:15:42 From what I just understand so far... I am currently (or trying to) enlisting to work for Caldari. In Motsu, station VII, moon 6. I have 6+ standings (taking skills into account) for Caldari. Sooo..
I'm getting this:
Quote: Member NeoShocker has entries in the role log that are 1 hours old. A member cannot leave a corporation unless they have gone through the mandatory stasis period. The stasis period is defined as having no roles and no grantable roles and no role changes and no grantable role changes for 24 hours. The stasis period begins when all roles and grantable roles have been removed from the member. Please try again in 23 hours.
Does that means I have to leave my current corp in order to play Factional Warfare? :( (once that tranq. gets Empyrean Age..)
if your i a corp u either need to leave or convice your whole corp to join up
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chao226
Dark Entropy
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Posted - 2008.06.02 09:41:00 -
[16]
I have a question regading the complete and misstions.
knowing that there going to be limited ships in some of them and I can only assume this is to stop older players like myself jum,ping into lvl 1 plex and pawning a gang of new starts in frigs. Is it going to be easy enough to only stick to the lvl 4 combat zones and misstions?
I relly dont want to have lots of diffrent ships dotted about and have to go back and get a frig for a lvl one then switch back to comandship ect
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Mister Xerox
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Posted - 2008.06.04 13:38:00 -
[17]
This sounds... fun... heh.
Get your mission, whatever. Limit is cruiser size to enter the 'complex', so you go fit out your cruiser and go to the complex... Running through whatever reds you see on the way, only to arrive at the complex gate and see 20 battleships waiting.
Some will be green, and they will shoot at you anyway for the pure annoyance factor. Some will be red, doing the same, because.. *ah hah!* They know that only a cruiser can access the gate. Easy prey! Warp to the gate at 0, manage to activate it and align before the 20 insta-locking BS single-volley you, warp to the other side... and find 20 more red/green cruisers waiting for yet another rube to land at the WiP.
methinks... not.
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SATAN
BURN EDEN Terra Incognita.
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Posted - 2008.06.05 06:17:00 -
[18]
And someone at CCP thought this is what eve players want? If we wanted to play POTS then that is what we would be doing.
How about fixing the game before you create new content? I can give you a dozen bugs that you have yet to even attempt to fix that have been around for years.
Besides, what do you think is going to happen to your bunkers when -10 people decide to camp them 23/7? You might as well start building this crap in hi sec, cause in low sec its going to be anything but factional.
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CCP Flatboy

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Posted - 2008.06.05 09:49:00 -
[19]
Originally by: Mister Xerox This sounds... fun... heh.
Get your mission, whatever. Limit is cruiser size to enter the 'complex', so you go fit out your cruiser and go to the complex... Running through whatever reds you see on the way, only to arrive at the complex gate and see 20 battleships waiting.
Some will be green, and they will shoot at you anyway for the pure annoyance factor. Some will be red, doing the same, because.. *ah hah!* They know that only a cruiser can access the gate. Easy prey! Warp to the gate at 0, manage to activate it and align before the 20 insta-locking BS single-volley you, warp to the other side... and find 20 more red/green cruisers waiting for yet another rube to land at the WiP.
methinks... not.
The missions beacon doesn't spawn until you warp to it so nobody will be waiting at the acceleration gate. They can go through it after you and try to kill you but then they will be subject to the same restrictions as you are.
hydraSlav: We are increasing the limit of Victory Points needed to flip a system to the point where it can't be flipped in just a few hours. This ensures that all players sit at a level playing field regardless of time zones.
We are not doing anything to avoid blobbing at gates because we believe people will soon see how unefficient it is. You could have 200 pilots at the same Capture Point complex or you could split them between 10-20 different complexes, which gives 10-20 times the Victory Points. A single enemy blob will have no answer to that except to break up into smaller groups themselves.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.06.06 02:00:00 -
[20]
Edited by: Tsanse Kinske on 06/06/2008 02:00:38
Originally by: Mister Xerox ...only to arrive at the complex gate and see 20 battleships waiting.
You're on the right track about that part, you've just got the wrong idea about how it's going to happen and who it's going to happen to. 
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Vitelius
Decorum Inc Tygris Alliance
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Posted - 2008.06.06 07:39:00 -
[21]
Originally by: Mister Xerox This sounds... fun... heh.
Get your mission, whatever. Limit is cruiser size to enter the 'complex', so you go fit out your cruiser and go to the complex... Running through whatever reds you see on the way, only to arrive at the complex gate and see 20 battleships waiting.
Some will be green, and they will shoot at you anyway for the pure annoyance factor. Some will be red, doing the same, because.. *ah hah!* They know that only a cruiser can access the gate. Easy prey! Warp to the gate at 0, manage to activate it and align before the 20 insta-locking BS single-volley you, warp to the other side... and find 20 more red/green cruisers waiting for yet another rube to land at the WiP.
methinks... not.
This can lead to quite awesome pew pew 8) Who says you need to "run the gauntlet" in a cruiser? Get a kickass fleet together, clear the gate in an epic engagement and then hop into cruisers and get some more fun pew pew inside the complex.
Like said, only complexes limit ship sizes. I reckon FW will bring more fun into lowsec and with the skilled RP groups around I bet pirates and their gatecamps are going to get killed more often too 
It's just too bad that I'm in an alliance and can't join in the fun :-|
---
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Ulstan
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Posted - 2008.06.07 04:05:00 -
[22]
Questions: do the cosmic anomaly results just say 'cosmic anomaly'? Or do they distinguish between FW cosmic anomalies and normal exploration cosmic anomalies?
Also, how can this have occured? I join the protectorate. A system showed up on my map as being 'my militia - offensive'.
I fly there and it says Occupancy: gallente federation (contested). All well and good so far.
But then I check the SCB and it's a caldari SCB. Wouldn't this mean we already held the system?
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Will Engage
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Posted - 2008.06.09 20:27:00 -
[23]
In reading the release info so far, it indicated that once you join a faction, you are effectively at War with the opposing faction. While taking over systems and visiting these complexes you speak of seems interesting, I'm much more curious about whether this is really an open war like it indicates, or whether that statement is just misleading.
Does it mean that like any other war, I can pop any opposing faction member wherever I find them? For example, if I'm minmatar and I decide to cross the border, evade the cops by not being stationary for any length of time, and pop an opposing faction member in Jita, will I hypothetically be able to?
What I read before indicated that as long as you don't 'hang around' for a while, you should have no trouble with running through enemy faction space. So what's to stop one faction from buzzing around ANY opposing high-sec space lanes looking for those of opposing factions and pop them (provided they don't sit there for long periods) ?
Or is this war limited only to certain regions and in certain complexes within those regions?
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Pizi
Gallente
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Posted - 2008.08.12 23:08:00 -
[24]
yes you can get into their highsec and kill them everywhere .. _______________________________________________ Mining Crystal II BPC Pricelist EVEpedia[Deutsch]
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