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FoxyVixen
The Knights Templar Pure.
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Posted - 2008.05.23 10:29:00 -
[1]
not sure if this is the right forum, but hope some GM/DEV is able to answer this, or someone to knows.. will eve be running on more than one core in the future? if so within a decent time frame? year? two?
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Liranan
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Posted - 2008.05.23 15:21:00 -
[2]
No need for EVE to be multithreaded. What we do need is a rewriting of the EVE code so EVE stops lagging systens, eating resources, use 100% CPU or do any number of things it does but shouldn't do.
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LymeM
Ars ex Discordia GoonSwarm
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Posted - 2008.05.27 01:04:00 -
[3]
Originally by: Liranan No need for EVE to be multithreaded. What we do need is a rewriting of the EVE code so EVE stops lagging systens, eating resources, use 100% CPU or do any number of things it does but shouldn't do.
It is hard to believe, but eve being single threaded is why it does that.
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achoura
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Posted - 2008.05.31 14:32:00 -
[4]
Edited by: achoura on 31/05/2008 14:34:35 I'm not sure what eve does tbh.
When i run a single threaded app e.g. tf2 then core 0 is maxed out (obviously) and core 1 is pretty much idle with the windows precesses although i'm able to set affinity.
When i run eve it eats up both cores (usually fully), it won't let me alter affinity either 
Or do you mean server side? ***The EVE servers and their patches*** |

Matthew
BloodStar Technologies
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Posted - 2008.05.31 15:17:00 -
[5]
Originally by: LymeM
Originally by: Liranan No need for EVE to be multithreaded. What we do need is a rewriting of the EVE code so EVE stops lagging systens, eating resources, use 100% CPU or do any number of things it does but shouldn't do.
It is hard to believe, but eve being single threaded is why it does that.
Indeed, most of the "pauses" in the client are because of resource-loading tasks blocking the rendering task. While the graphics engine itself now has asynchronous loading, other elements, such as the market, do not.
Originally by: achoura When i run a single threaded app e.g. tf2 then core 0 is maxed out (obviously) and core 1 is pretty much idle with the windows precesses although i'm able to set affinity.
When i run eve it eats up both cores (usually fully), it won't let me alter affinity either
Usually if a single-core app looks like it's using multiple cores, what's really happening is the app is flipping back and forth between cores. Because this flipping can occur very fast, and the load graphs are generally the average of load over at least 1 second, it will look like it is using more than one core.
The only situation I've experienced where the client genuinely maxes out a CPU is where the framerate is insanely high. The simple expedient of enabling vsync sorts this out, and keeps it at more sensible frame rates (it's not like eve really needs over 60fps anyway!). ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
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