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LeGlt
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Posted - 2008.05.23 14:02:00 -
[1]
Ola
Would anyone be interested in pushing for the introduction of +6 and +7 implants? They're already in the database so it would be safe to assume they're planned for public reelase sooner or later, however I'm looking to build momentum to get the pushed sooner.
Why would I want them? Well for starters the obvious boost to learning compared to my +5 Improved set ;) But equally importantly if not more, I screwed up my attributes during character creation to try and balance my stats to be a good alrounder, yet my SP/Hour is overall poor for everything, even with my Learning 5/5 and +5's. people with +3 implants and better point distribution can easily beat my Sp/Hour and it would be nice to play catch-up ;)
I'm reasonably confident there is a demand for them, let us have them! __________________________ Nice forum - I'll take it! |

Seetesh
Pixels Docks
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Posted - 2008.05.23 14:29:00 -
[2]
I would like to personally see the introduction of these and i suffer the same problem. Alot of older members do not want these though for obvious reasons.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.05.23 15:46:00 -
[3]
I'm just afraid that these items will be obtainable by old players only and will increase the difference between new and old players even more.
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fux lol
Perkone
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Posted - 2008.05.23 17:46:00 -
[4]
I'm just afraid that veterans will get an advantage that they've worked on for the last 5 years.
I'm a noob, +6/7's would not hurt me in any way, they'd give me something else to aim for maybe
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Garota'de'Ipanema
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Posted - 2008.05.23 21:51:00 -
[5]
elite implants will equally help the vets and the noobs actually the noobs will have an edge on vets which is the advantage to train faster, as the vets didnt have this option when they were nubs
i'm sure as soon as they are made available they will hit the market but the price will be quite fat, at least at start
each and every review of eve says that a minus is the slow learning curve, its time to address that
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Etho Demerzel
Holy Clan of the Cone
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Posted - 2008.05.23 21:52:00 -
[6]
Originally by: fux lol I'm just afraid that veterans will get an advantage that they've worked on for the last 5 years.
I'm a noob, +6/7's would not hurt me in any way, they'd give me something else to aim for maybe
Sure. Some people should have intrinsec advantages over others just because they started to play sooner. And the advantage should always be increased, until they become only defeatable by themselves.
After all the game is made for their amusement only. Anyone who started to play later did in order to provide easy targets to those veterans, and should feel honored to be offered such an opportunity, right?
Sarcasm aside, veterans already have the advantage of knowledge and practice. That should be about it. You don't give older soccer teams advantages over new ones. They must prove they are better playing in the SAME conditions. Same about ANY reasonable game or otherwise there is no point.
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"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Shinori
GoonFleet GoonSwarm
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Posted - 2008.05.24 05:19:00 -
[7]
Edited by: Shinori on 24/05/2008 05:21:59
Originally by: LaVista Vista I'm just afraid that these items will be obtainable by old players only and will increase the difference between new and old players even more.
No it won't. There's a break even point for skillpoints after which it won't matter for pvp, production, mining, even missioning.
A 70m sp vagabond pilot will not be better than a 30m sp vagbond pilot. There's a clear limit to every specialization.
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jade ronin
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Posted - 2008.05.24 18:59:00 -
[8]
i think it would be fine to implement them the price would be insane for them and would only help the experienced player i think. but as it was stated befor SP isnt always a deciding factor in pvp if you dont know what your doing your still gonna die and take those expencive inplants with you.
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Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.05.28 03:35:00 -
[9]
The perfectionist in me says why stop at 7? lets go to +10
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.28 19:22:00 -
[10]
+6 and +7 implants are old ideas CCP had, to my understanding, prior to the implementation of advanced learning skills. Once the advanced skills were put in, the high-end implants were taken out. Frankly, this system is better anyways. ------------------ Fix the forums! |
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Kvirie
Children of the Wind
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Posted - 2008.05.30 01:21:00 -
[11]
I'll kill 2 implants with one pod (yes the joke is bad, I know) how about this:
Society of Conscious Thought Implants
These are a single set, no high/low combination (as the low set would be worthless for its cost), the benefits are follows:
+3 to a stat like high grade implants. The % bonus on them increases the +stat given by the SoCT implants. This would result in a highly expensive, but superior implant set if you had the whole thing, as the stats given by a full set would be 3 + (3*1.25), end result is 6.75 to your attributes. The omega could be nerfed slightly to give a full set bonus of just 100% to give an even 6 as well.
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Maxwell Murders
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Posted - 2008.05.30 13:13:00 -
[12]
the whole thing with this game is to keep people buying time cards.why do you play games at all ? to feel a sense of achievement. so they offer Items. skills, ships, whatever. For you to look forward to buying to get this sense of achievement. if CCP gave you everything easy or fast CCP would not be too viable.and the game would die. i say bring on anything that keeps people playing low sec is a ghost town.
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GIGAR
Astrum Contract Services Group
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Posted - 2008.06.08 23:25:00 -
[13]
I can't see how +6 and +7 would help new players. After what I've seen, +5 costs +100 mils, and how many new players do you know that have +500 million for a full implant set? (not including vets alts) No, this would be an extremely bad idea.
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Furb Killer
USC Militia
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Posted - 2008.06.09 18:59:00 -
[14]
Almost all newer players allready wont go further than +4s, +6s and +7s are way too expensive for new players.
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teh punisher
Noob Mercs
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Posted - 2008.06.09 21:23:00 -
[15]
Originally by: LaVista Vista I'm just afraid that these items will be obtainable by old players only and will increase the difference between new and old players even more.
this seems like a rather weak blanket argument against anything that would be new and expensive. ie. i could see the same argument being used against supercapitals and the like.
you're one of the few csm members that i respect and enjoy hearing about, so i hope you get back to this thread. my question for you is: why should older players be punished for the sake of younger players? i'm by no means an older player, but i would not object to the introduction of these more powerful implants.
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Slickster
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Posted - 2008.06.11 20:52:00 -
[16]
you do remember that not too long ago +4s where selling at 100 mill plus and +5's at 400 to 500 mill each
so expensive is a non issue. If someone wants somthing they will save isk for it :D |

GIGAR
Astrum Contract Services Group
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Posted - 2008.06.12 22:47:00 -
[17]
Originally by: Slickster you do remember that not too long ago +4s where selling at 100 mill plus and +5's at 400 to 500 mill each
so expensive is a non issue. If someone wants somthing they will save isk for it :D
You mean buy ISK from ISK farmers. Sigh.
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Lars Erlkonig
Discrete Solutions Ltd.
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Posted - 2008.06.13 00:32:00 -
[18]
It was my understanding that a few players have these items on Tranq already as a result of some award/RP stuff similar to the Opux Luxury Yacht(s) and a few other special it Would be nice to see if they could share the love, but the cost would be a bit prohibitive for newer players. Also having them go to a small faction like the soceity of conscious thought would make them even more expensive. Anyone seen a Nomad (Thukker) Implant for sale? The Thukker even have empire stations yet it costs over 2 billion ISK for a set of low grades.
Originally by: TWD We suck and Goonswarm are PvP gods.
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Illaria
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Posted - 2008.06.13 00:58:00 -
[19]
Originally by: teh punisher this seems like a rather weak blanket argument against anything that would be new and expensive. ie. i could see the same argument being used against supercapitals and the like.
you're one of the few csm members that i respect and enjoy hearing about, so i hope you get back to this thread. my question for you is: why should older players be punished for the sake of younger players? i'm by no means an older player, but i would not object to the introduction of these more powerful implants.
It's not about giving old players a new toy, like a new skill intensive ship type, it's about increasing the rate at which the gap between older and newer players widens.
Better implants -> even more SP per hour than new player can hope to attain.
It's basically the same problem that there is with Learning Skills, it does not only rewards older players (which would be fine) but increases the speed at which they distance themselves from newer players SP wise.
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Shalo Mil'Chaim
Recycling and Recovery
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Posted - 2008.06.16 21:36:00 -
[20]
I don't think this is as easy as clicking a check box and watching the results.
I think the main problem with higher bonus implants is a combination of issues. As people have mentioned, a gap between old and new players will widen, as the costs involved with actually obtaining these implants will make it more difficult for new players to acquire them. Second, the skill point investment to actually use them would make them harder to access.
To actually implement them, I think LP reductions would need to be considered for all existing implants (Alternatively a +1 BPO with a +3 invention might work but i dunno). I also think they'd also need to carefully consider of the number of skills available before they proceeded with this. Finally, strategic cost reductions for everything from +1's to +5's would need to happen to bring everything into balance before introducing the +6's. This might even include skill level requirement reductions.
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