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Maidel
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Posted - 2004.05.04 01:10:00 -
[1]
Edited by: Maidel on 04/05/2004 01:12:15 Now im sure this has been mentioned b4 - but im one of the ppl in this game that has an insanely high will power (24 with an implant). Now 2 my knowledge NO skill has willpower as a primary attribute. HOW is this fair. I chose 'fighter' as my initial starting choice - but this is so untrue as all 'fighting' skills have perception as the primary. In my corp i started at the same time as 3 other ppl. I was the first person to get implants and we have all trained the same basic skills. 3 months later and i am BEHIND them inskill points at the rate of about 100k skill points a month. One person has a very high memory and the other 2 have high perceptions. This is not fair from my point of view because the character creation nerfed my character b4 i had even started. I have been told by vets in my corp that skilled used to have willpower as a primary attribute. My question is - when are skills going to be brought back will will power as a primary attribute so that i can actually do something in this game at the same rate as other players.
PS - this is an awesome game - but please tell me when this will be sorted so i can be 100% pleased with this game.
'Your Tachyon Beam Laser I perfectly strikes Sansha's Ravager, wrecking for 554.6 damage. - they do work occationally' |

Maidel
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Posted - 2004.05.04 01:33:00 -
[2]
come on - 18 ppl have read this now - and no one has anything to say.... am i the only person with a stupidly high will power?
'Your Tachyon Beam Laser I perfectly strikes Sansha's Ravager, wrecking for 554.6 damage. - they do work occationally' |

NTRabbit
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Posted - 2004.05.04 02:08:00 -
[3]
Its the primary for leadership skills, useful in group combat. Aside from that, i cant recall willpower ever being a primary for 'fighter' type skills.
-------- #eve-online irc.stratics.com - Former official IRC channel (Legacy) #eve-online irc.coldfront.net - Official Unofficial IRC channel
WE R 4TW! |

GREATONE
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Posted - 2004.05.04 02:19:00 -
[4]
Willpower describes the character's drive and determination. Willpower is very useful for commanders and greatly enhances their leadership abilities.
so its prolly primary for gerilla tactics etc ledership skill and so on
im not sure tho i am at work right now
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Falbala
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Posted - 2004.05.04 02:44:00 -
[5]
The 3 attributes you need are memory, intelligence and perception. Even if the devs, make it better one day to those who favored charisma and willpower, you will never be left behind if your memory, intelligence and perception are good.
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TimeKeepr
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Posted - 2004.05.04 02:47:00 -
[6]
yes, willpower used to be primary in some gunnery and piloting skills. that was many months ago though. hey, at least you probably train fighting skills faster than me.
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GREATONE
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Posted - 2004.05.04 03:01:00 -
[7]
i got a fealing carisma is good when dealing with agents
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Danton Marcellus
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Posted - 2004.05.04 03:50:00 -
[8]
Interceptors.
Convert Stations
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Falbala
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Posted - 2004.05.04 04:26:00 -
[9]
Edited by: Falbala on 04/05/2004 04:31:46
Originally by: GREATONE i got a fealing carisma is good when dealing with agents
You do the maths, 3 socials skills rank 3 against all the learning, the mechanics, the electronics, the engeenering, the drones, the science, the navigation, the industry, the gunnery and the missiles skills rank 4 to 5 needed...
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Danton Marcellus
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Posted - 2004.05.04 04:36:00 -
[10]
Yes, about charisma, the prizes gained are not based on how high your social skills are or anything skillrelated but are based on some randomization system, tech II prints, implants what have you while whether you take down a battleship using all the other skills are hardly a matter of dumb luck.
We need to get the social skills to really matter to set people having invested in these apart from the rest.
Convert Stations
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Koaba
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Posted - 2004.05.04 04:44:00 -
[11]
Willpower used to to be the primary attribute for all gunnery skills. Then someone at CCP decided to screw all of their early subscribers and change it to perception thereby wasting months of peoples training time. As a result a lot of people rerolled their character. CCP want's your training time to take longer, it means more money for them. Maybe in a future patch they will change the primary attribute for gunnery to charisma. The only thing that uses willpower that is not a garbage skill is Interceptor. My char is a bit more balanced than some but I wouldn't mind moving 8 points of willpower and putting it in intelligence. For CCP less = more, so I wouldnt hold my breath waiting for that to happen either. My advice would be to reroll...  |

Falbala
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Posted - 2004.05.04 04:48:00 -
[12]
That would be better but it would be still a bad idea to have a high charisma. If I want a battleship one day, my charisma will get me nowhere. For this I need a lot of skills. I have 80 skills, 8 contain charisma, and I counted diplomacy, trade and leadership in it that I don't even use.
The other 72 are what make my character able to pilot a Thorax, use drones and afterburners, make stuff in factories, or copy BPs. Even with 20 more charisma skills, it would still be a bad deal to have charisma as a primary attribute.
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Crausaum
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Posted - 2004.05.04 05:44:00 -
[13]
Edited by: Crausaum on 04/05/2004 05:47:00 Or, if you are making a long term character, you could just create a very balanced character. I did this to my character and found that while it stops me from powering my way into a new skill sets it does allow me to advance evenly across the skill spectrum. As you never know what job field you want to take on next this comes in very handy. So far my character has worked in mining, (NPC) bounty hunting, and is currently an agent runner/researcher. With balanced stats you can simply move into new jobs as you grow bored with the old and not have to think wheather yours stats make that field a good option. The only real downside is the slightly mundane progression of training across the board.
-Talk is cheap because supply exceeds demand. |

Koaba
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Posted - 2004.05.04 06:24:00 -
[14]
Originally by: Crausaum Edited by: Crausaum on 04/05/2004 05:47:00 Or, if you are making a long term character, you could just create a very balanced character. I did this to my character and found that while it stops me from powering my way into a new skill sets it does allow me to advance evenly across the skill spectrum. As you never know what job field you want to take on next this comes in very handy. So far my character has worked in mining, (NPC) bounty hunting, and is currently an agent runner/researcher. With balanced stats you can simply move into new jobs as you grow bored with the old and not have to think wheather yours stats make that field a good option. The only real downside is the slightly mundane progression of training across the board.
For me the perfect character would be someone focussed on:
Perception, Intelligence, Memory
With the rest of points divided between:
Willpower , Charisma
On the other hand since Interceptor skill uses willpower maybe the skill for elite cruisers will use willpower as well. Or maybe CCP will make some leadership skills that dont suck or make more advanced skills that use willpower.
In response to the original poster, 100k difference a month in training skills isn't that big of a deal. It does suck to have over 20 willpower though, but imagine how much it sucks for the people who started a year ago when willpower was the primary attribute for gunnery.  |

SwitchBl4d3
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Posted - 2004.05.04 07:00:00 -
[15]
Willpower should determine how great your Cannons hit, but i dont know if the devs actually know what there doing. "Teh lord of Nonni"
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Swift
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Posted - 2004.05.04 20:09:00 -
[16]
As a True Amarrian, this is a topic that Ive been wondering about for a while but one of the posters above may have hit the nail on the head - willpower looks like it may become one of the 'selective heavyhitters'. By that I mean that it may come into play for some skills that already have huge training multipliers and thus is then crucial - in this case, the first was the elite interceptors. If the trend follows, the elite cruisers and battleships are likely to have the same (tech 2 ships?). Still eve database has perception as the higher one with willpower second for most of the others... but I am not sure if CCP are willing to make just the interceptor class the only one with 'willpower' major.
Still here is my situation (with only lvl 2 in iron will and empathy, all other learning skills at 4, AND one perception +3 implant)
Intelligence: 12 Memory: 12 Perception: 12 Willpower: 17 Charisma: 6
Just as you can see one would like to make good use of that little willpower spike (which only gets larger with an implant and more learning skill). And it is a trait of our race after all (though I do realise it is a secondary skill for many which is an asset, but stll being to zoom through some skills with it as a major would be wonderful... and leadership is for all intents and purposes a broken field).
-----
--- 'The truth about low sec space is that it reveals humanity - the 'essence' of all the races, in its purest form. A place where Concord no longer polices or protects, 'human nature' thrives in all its distilled destructive self-serving glory. Welcome to hell ladies and gentlemen, welcome to what it really is to be human.'
-Swiftare 'Swift' Sarum. |

Falbala
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Posted - 2004.05.04 20:13:00 -
[17]
Mastiphal I have exactly these attributes... or I will when my learning will be completed in 50 days...
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Elizium
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Posted - 2004.05.04 22:22:00 -
[18]
I love my willpower.
Ensign Elizium - Mining & Transport Hadean Drive Yards |

Maidel
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Posted - 2004.05.04 22:26:00 -
[19]
It has to be said this does mainly affect amarrians as will power is massivley stacked for them. If all the tech 2 ships use will power as primary - then i will become a very happy bunny.
'Your Tachyon Beam Laser I perfectly strikes Sansha's Ravager, wrecking for 554.6 damage. - they do work occationally' |
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