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Allaria Kriss
Elipse Inc.
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Posted - 2008.05.28 11:46:00 -
[1]
Edited by: Allaria Kriss on 28/05/2008 11:47:14 This came out of a discussion in Assembly Hall.
I don't understand why a ship can fit a warp disruptor that disables the ship's main warp core, while not being able to do anything to a microwarpdrive that is essentially doing exactly the same thing.
Here's a potential fix to that.
Warp Disruptors and Warp Scramblers can be fitted with a script that will switch them from disabling the main warp drive to disabling any microwarpdrives that ship has. A disabled MWD shuts off automatically at the end of its cycle and cannot be activated until the disruption stops. Heavy Interdictor focused warp disruptors will not affect the microwarpdrive, nor can they be scripted to. However, area-effect warp disruption fields (Bubbles) will automatically disable MWDs as well as the main warp drive.
This also powers up Gallente recons with their warp disruption bonus, as they can shut off a nanoship's microwarpdrive from far outside of its range, slowing it down enough that it can get tackled.
Additionally, this will make afterburners more useful in PvP, as they are not affected and can still be relied on for speed even with the change.
The obvious major balance issue here is that warp bubbles may become overly powerful, since this means that ships will have a hard time getting out of them before they can get locked by the attendant gatecamp, but that can always be balanced by making MWDs immune to bubbles.
It's just an idea, so don't kill me for it. Thanks.
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Silvana Kor'ah
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Posted - 2008.05.28 11:53:00 -
[2]
I like the script idea very much, though i would make an exception for interdictors cause they would really get even more overpowered as they allready are.
Obviously, it all depends on the balancing. If the scripts for MWD scrambling would also come with a decent reduction in range (as all of the scripts have drawbacks), it might work.
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deadmeet
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Posted - 2008.05.28 12:04:00 -
[3]
Quote: Gallente Recons Useful
Please, make minmatar Battleship & capital ships usefull first ;)
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Matrixcvd
Rionnag Alba
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Posted - 2008.05.28 13:03:00 -
[4]
no problems with nano you are RPing, Lrn2PlaytehGame kthnxbi
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Vanessa Vasquez
planet eyeQ
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Posted - 2008.05.28 13:31:00 -
[5]
Originally by: Matrixcvd no problems with nano you are RPing, Lrn2PlaytehGame kthnxbi
I really hate those guys. If you don't have anything to add, just leave it! People here are taking an interest in the game and i appreciate that. First learn to read and then think before you post.
The OP didn't mention a nano problem, and in fact, his idea is no nane nerf in particular. Nano's would EITHER get warp scrambled OR MWD shut off (or MWD speed reduced alternatively), depending on the script used.
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Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.28 13:51:00 -
[6]
Unless, of course, you used two scrammers.
Interesting idea.
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Kelishnikov
Club Bear
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Posted - 2008.05.28 15:04:00 -
[7]
Edited by: Kelishnikov on 28/05/2008 15:05:49 Sounds like a really good idea! Glad that I had it! :) I started a thread with almost the same idea here. http://oldforums.eveonline.com/?a=topic&threadID=780334 It would probably be better to combine the discussions. Althouth, I must say that I don't like the idea of adding the extra ability to existing modules and bubbles, I think that would make MWD's almost entirely useless.
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Allaria Kriss
Elipse Inc.
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Posted - 2008.05.28 15:12:00 -
[8]
Wasn't aware there was an ongoing discussion on it already. Everyone feel free to shift to the other thread. :P
Also worth noting: Most popular PvP setups will have a difficult time fitting two warp disruptors.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.05.28 15:33:00 -
[9]
Originally by: Allaria Kriss
Also worth noting: Most popular PvP setups will have a difficult time fitting two warp disruptors.
Not after this, they wouldn't. Standard setups would instantly change to two disruptors. And ships that couldn't or shouldn't do that might as well gtfo. Huge buff to drone ships and ships with a free mid. Huge smack to shield tankers, ships with less than 4 mids, and cpu-challenged frigs.
Quote: However, area-effect warp disruption fields (Bubbles) will automatically disable MWDs as well as the main warp drive... The obvious major balance issue here is that warp bubbles may become overly powerful...
No, really? 
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Allaria Kriss
Elipse Inc.
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Posted - 2008.05.28 15:52:00 -
[10]
Your error is assuming that all nanoships operate within warp disruptor range. Several (Zealot, Curse, Cerberus, Ishtar) are quite comfortable outside the range of warp disruptors, unless they're mounted on a ship with a range bonus.
Plus, consider the average solo PvP ship - They mostly have similar mids. MWD, web, disruptor, capbooster, all required equipment these days. Some heavy tankers even have two capboosters. This means that they have 4, sometimes 5, midslots already tied up, and they won't be able to put on a second scrambler without foregoing another piece of 'required' equipment:
Without the MWD, they can't catch a fast-mover or get within weapons range. Without the warp disruptor, the enemy can warp. Without the web, the enemy can run. Without the capbooster(s), they can't hold their tank.
What does this mean? This means that unless you have a lot of mids, you need - shock and horror - someone else to fit the scripted warp disruptor.
You can't counter everything solo. This just makes nanoships a little less invulnerable to a well-coordinated fleet. Solo players will still have all kinds of problems, as they should.
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Paaaulo
Minmatar Mafia
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Posted - 2008.06.02 15:28:00 -
[11]
So your idea would make gallente recons useful and the vagabond useless.
MWD's don't need nerfing, and we don't need a module that turns them off.
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