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Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.05.28 22:43:00 -
[1]
Why not just introduce _really_ expensive warp core stabs that cant be caught even with a heavy dictor. The module should increase the tank a lot too, and you should be able to scram other ships with the same expensive module fitted. That would let us see a lot of other ships in the high stakes pvp fights. And they could offcourse all be countered with a couple of well timed doomsday bursts.
Seriously, I agree with number 7.
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Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.05.28 23:07:00 -
[2]
Originally by: Rising Fenix In my most humble rookie opinion, I think there should be a new Tech 2 ship that specializes in catching faster ships. Make em tough and expensive, but give some huge bonuses to Webs and Speed, allowing them to catch up to and Web those damn Nano'ers!
Ehm, that would make a splendid nano ship 
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Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.05.29 10:00:00 -
[3]
Originally by: Riho our corp has developed quite a few tactics against nano gangs and none of our ships are nano :)
works good too... even tho we havent used it much yet. not going to post our setups because stupid ppl need to adapt themselves :P
Let us know how well it worked when you have tried them. Or post the kills.
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Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.06.02 07:54:00 -
[4]
Eve has plenty of non consensual pvp, and that is how it should be. There should allways be a risk of getting caught and killed. The risk is greater in low sec than in high sec, and even greater in 0.0 offcourse.
The problem with the unnerfed warp core stabs was that they made it possible to fit your ship for combat, but you could still flee if your opponents looked to strong. Offcourse you hade to sacrifice some tank for the WCS, and you could still get caught if you happened to get close enough to enough ships with scrams, and they all tackled you. You also still feared bubbles in 0.0, both anchored and dictors. Even so, they removed a lot of the risk for people who used them, and it was good that they got nerfed.
With todays nano fits it is a lot worse. It is the same deal as with stabs, that you can move around and look for easy targets, and flee when its getting tough. But you dont have to sacrifice tank, since very few things will do any significant damage. And you can still get caught if you are very unlucky or over confident. But all of the time it is the nano ship that decides if there is going to be a fight or not, and most of the time you can decide to end the fight by running away. You can laugh at bubbles in 0.0, and if you stumble on a gang that looks prepared to engage you, you will offcourse go somewhere else. You can move around everywhere you want, in a combat ready ship, and there is very little risk. Its a super warp core stab.
It would not hurt the game at all to increase the risk a lot to these ships. It would only hurt the players who love their non nonsensual pvp, as long as they dont have to risk their own ships.
I dont think a general speed nerf is the answer. Offcourse some ships could use some tuning since they are very strong when slow and tanked, but get rediculous when you get them up to enough speed, like the Ishtar, Curse, Zealot etc.
But instead of nerfing ships that need to be fast, like all the inties, the vaga, hyena etc. There should be some kind of counter. If you go roaming in hostile 0.0 you should be prepared to lose your ships. And if they are waiting for you, there should be a way for them to force you to commit your ships to the fight.
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Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.06.02 08:32:00 -
[5]
Originally by: Tefkros When I fly my Huginn I engage BS/BC gangs with odds 5:1 against me and pray to God they don't have THAT THING fitted. When a nanoship attacks my solo BS, I thank God for the free killmail.
Prove it. What you fear most in your vaga seems to be gate guns. And you forgot to post those BS vs nano solo kills.
Im sorry you were late with the FOTM training. But I am sure you can adapt if they fix it.
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Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.06.02 12:50:00 -
[6]
Originally by: Dotard
Originally by: Brodde Dim Its a super warp core stab.
Bubbles and HICs are the Super Warp Core Scrammers. So you anti speed and agility types get your SWCS'rs yet want to whine about an effective counter to them? 
Yes and no. I believe warp core stabs have no place on a combat ship. If you are there to fight, you should be prepared to commit the ship to fighting. And no, nano fitted cruisers is not a counter to bubbles. Its just a combat ship that can flee when it encounters one.
Also I dont think many people are against speed and agility in general. Its just when there is a flaw in the game mechanics that is being exploited over and over because the rewards are great and the risk is rediculous, it gets boring pretty quickly. By increasing the risk this would all be fine.
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Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.06.03 08:33:00 -
[7]
Originally by: Tefkros
Originally by: Brodde Dim
Originally by: Tefkros When I fly my Huginn I engage BS/BC gangs with odds 5:1 against me and pray to God they don't have THAT THING fitted. When a nanoship attacks my solo BS, I thank God for the free killmail.
Prove it. What you fear most in your vaga seems to be gate guns. And you forgot to post those BS vs nano solo kills.
Im sorry you were late with the FOTM training. But I am sure you can adapt if they fix it.
You seem to have missed my point entirely. You are a joke. Look me up if you want to see the kills, they are there. And I don't gatecamp so I have little fear of gate guns. Next.
No, I didnt miss the point. You are afraid they will make the game harder for you, by adding more risk for you when flying your vaga.
Looking at the antesignanialliance killboard, you did lose 1 vaga to another vaga. And the one before that you lost when gate guns did most of the damage. No losses to neuting BS (I assume this is the module you are trying to tell us that you fear).
Chain of chaos killboard is the same story, huginns lost to huginns, hugginns lost to gate guns etc.
And still no solo BS vs nano ship kills posted.
But what do I know, Im the joke, you probably had a good reason not to post all those solo kills.
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Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.06.08 16:24:00 -
[8]
Originally by: Matrixcvd
Originally by: Shinzu Takigawa Edited by: Shinzu Takigawa on 08/06/2008 11:11:28 I don't know much about this but whats the point of nano's?
So that when you get into fights you can't handle you can always run away to fight another day.
Doesn't this kind of make every single type of ship ability, bonus and speciality in the game useless?
Which then un turn makes all the skills needed for those abilitys useless.
Seems to me somehow the wrong people in eve got a leg up with nano's. I don't like players who want to train the shortest amount of skills to get to a high pvp standard and then cry when they lose there ability to run away.
Sorry but............NERF NERF NERF NERF NERF NERF.
Make it so only Industrials and Transports can use them which is what they were for in the first place wasn't it?
you clearly have no idea what you are talking about and have a healthy but fatal sense of role play. Clearly T2 nano hac with good damage is not the shortest training schedule. People think alot of things looking at EFT, but some people go on the test server and try some stuff out, but others go out and slug it with "real" isk on TQ. Either learn how to PVP for shut the hell up, you whine and therefore have no clue what you are talkin about
Actually Shinzus post makes a lot more sense than yours. I'll try to explain it for you.
Originally by: Matrixcvd Clearly T2 nano hac with good damage is not the shortest training schedule.
That is not what he said. He talked about taking the fastest route to fly FOTM.
Originally by: Shinzu Takigawa So that when you get into fights you can't handle you can always run away to fight another day.
Doesn't this kind of make every single type of ship ability, bonus and speciality in the game useless?
This is pretty much the point of why people complain. Nanoships dont make all other ships useless, but they make them obsolete for small gang pvp, roaming or defending.
I dont really get the part about healthy but fatal roleplay and EFT being used for/against nano fitted ships. The part about losing isk only hurts on TQ is correct though. But that is not a good argument for having ships that are risk free. If you set out to pvp you should be prepared to lose your ship.
Originally by: Matrixcvd you whine and I have no clue what you are talkin about
I fixed it for you.
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