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Ocih
Space Mermaids Somethin Awfull Forums
108
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Posted - 2012.03.09 06:28:00 -
[31] - Quote
2012 is a big year for MMO's. Try some of them out.
CCP keep looking the other way. Players threw it in thier face by welfaring a Vindi win in last years Alliance tourni so they kind of fixed hybrid. Now the players are throwing it in CCPs face that the 250 mill Hulk can't survive a few destroyers in .7 sec and that's why they dont drop them out in Null. Leave for 5 or 6 months and everyone wins, everyone but CCP but maybe if they stopped ignoring the obvious. |
Serene Repose
Perkone Caldari State
356
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Posted - 2012.03.09 08:57:00 -
[32] - Quote
Carl Sagen would say EVE is a great, wasted potential, and he'd blame CCP. Hoodlums, vandals and psychotics are dealt with decisively everywhere but here. Here, they're kowtowed to by a corp that also ridicules them behind their backs. That the viscious, meany old ganker-pirates haven't figured that out yet is testimony to their general lack of intelligence.
Sophistication, and advanced thinking are as valid an expectation in this "so-called" game, as in the legendary real life. (Odd, the gankers like both names, depending on what's convenient to them - sandbox, and game. They're remarkably interchangeable.) The construction of the game dynamics are heavily tilted toward the destructive in nature (by the destructive people's own admission), who then claim they're risking something.
Tell you what...if you haven't built something, you're risking nothing. The only people taking risks in EVE are the ones who build. The ones who destroy (by their own admission) have already planned for that. They even have a cost/benefit ratio worked out which = risked nothing + lost nothing (even when losing "everything".)
This all appeals to a morbid fascination I have for perverse behavior. Naturally, the most perverse claim to be normal and above board in real life - accomplished people. Uh huh. I guess we're using the Goldman Sachs definition for that one.
Rave on, folks.
Smokestack lightnin' shinin' just like gold. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1365
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Posted - 2012.03.09 10:41:00 -
[33] - Quote
game is called "TRUST"
We all lost. There is no such thing as TRUST in EVE. |
xxxTRUSTxxx
Galactic Rangers Galactic-Rangers
46
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Posted - 2012.03.09 11:53:00 -
[34] - Quote
Jaroslav Unwanted wrote:game is called "TRUST"
We all lost. There is no such thing as TRUST in EVE.
i'm am real,, i am,,,,, and i am in EVE,, i swear. |
Hestia Mar
Calmaretto
3
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Posted - 2012.03.09 12:24:00 -
[35] - Quote
IntegralHellsing wrote:It's all Goonswarm's fault
I assume you're being ironic here, but the reality is that a large part of the player base probably do think that, especially if they don't know who BoB is (Band of Brothers, wasn't it?).
I accept the current gameplay because without it it wouldn't be EVE at all...but CCP really need to instigate an effective police force. Police operations should be like incursions, but instead of going after Sansha's, they go into either low or null and hunt down pierats...but players can join the fleet and get something like a 5% bonus to their tank. That would get more players into low/null and provoke more combat; but I doubt that's what pierats want, because easy kills or ransoms is what they are after.
In addition, if a player suicide ganks another player in hi-sec, they should have all gates and stations closed to them (and self-destruct disabled), for a random amount of time giving players time and opportunity to scan them down and get some revenge.
Someone mentioned about living in the cracks between other stuff, and this is something that should be expanded upon with smuggling and /or bounty hunter skills - those type of skills would be ideal for someone who wants to play solo.
As an aside, to offer a perspective on group play against solo play - I logged onto TS last night, before logging on to the game, to be told that we were massively outnumbered by hostiles in our WH and not to bother logging on - so spent 3 hours on TS chilling with the guys from the alliance, having a laugh with people from the US, Holland, Sweden, Poland and the UK - not something that you are likely to do as a solo player, but for me that's what makes the whole EVE thing so great.
H
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Emiko Luan
Ekchuah's Shrine Comporium
35
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Posted - 2012.03.09 13:44:00 -
[36] - Quote
There is nothing one person can do that two can't do better.
That is a defining point of a sandbox. Immersion breaking artificial restraints are not a good thing.
My corp never forces anyone online, but we don't expect to be able to go toe to toe with the people that can dedicate. +welcome to my world+ http://venomzer0.deviantart.com |
Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
161
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Posted - 2012.03.09 15:50:00 -
[37] - Quote
Zeet A'Dron wrote:Words....
First reaction: EVE is a Space Combat Game.
Second Reaction: There are places who value building Empires over Combat, but they are few and far between. CVA for example has always first and foremost tried to build a null-sec Space Empire that only shoots you if you shoot us first.
Third Reaction: First reaction was right, maybe EVE just isn't for you. Perhaps a single-player game set in Space focussing on Colonization, given your preferences, lack of desire to be social or join a group, and your limited playtime/constant afk. |
Maxpie
Metaphysical Utopian Society Explorations
54
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Posted - 2012.03.09 19:11:00 -
[38] - Quote
Like with most things in Eve, op, I think you really just need to find the right people to fly with. Not necessarily a big corp or alliance. There are lots of people who are laid back and won't mind your limited time constraints. Eve can be a lonely and boring place if you are solo, especially if you are carebearing it on your own. |
Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
940
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Posted - 2012.03.09 20:21:00 -
[39] - Quote
I believe one of the main reasons why life as a carebear is hard is the different concept of war that the typical highsecer has and that opposes the concept of the low/nullsecers. If a highsec corp comits to war, they (mostly) want to achieve a well defined goal and use violence as a (last) measure to achieve this goal. Problem is, that at least many lowseccers do not have any goal besides getting lots of fights. So what happens to the carebears that use force to purge some systems of enemy presence? They achieve the exact opposite of what they intended to do, the chance of getting fights and pvp action will draw even more enemies into the system instead of driving them out. A strange game- the only winnning move is not to play....
just my 2 cents.. -.- |
Qen Tye
Biotronic Solutions and Engineering Empire Industry
2
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Posted - 2012.03.09 22:12:00 -
[40] - Quote
@ Zeet I love the 'space' theme as well and have tried two where one of them are more scifi than space. Anyhow at the time there were only two other options
- Anarchy online - Star Wars Galaxies
i tried both from 3 montsh and then I gave up and got EVE. Got hooked and the thing about EVE for me is that I love to hate the fact that you can in fact die (sure there is clones; but you can actually die and lose alot). It sucks to get ganked. But that is the mechanics of EVE - question is - can you accept this or not.
I am casual and carebear my self - at least for now and in a small corp that accepts this fact. I just wanna fly around and 'uhhh -- there's some site there in deep space- me go there'. Actually I wanna go to EVE gate cause I wanna see it. Unfortunately you cant.
For another space theme mmorpg is SW:tor - maybe give that a try ? From what I heard it is more carebear and casual friendly.
For what's it worth - I hope you find joy in playing again :) |
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Tarryn Nightstorm
Hellstar Towing and Recovery
261
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Posted - 2012.03.10 21:03:00 -
[41] - Quote
ivar R'dhak wrote:Burnout. It happens. Best solution is to NOT PLAY this griefer heaven of a game for a while.
Legitimate use of game mechanics to foster conflict in a PvP-competition-centric sandbox =/= griefing.
Next! In irae, veritas. |
Tarryn Nightstorm
Hellstar Towing and Recovery
261
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Posted - 2012.03.10 21:06:00 -
[42] - Quote
Dbars Grinding wrote:I am just here for the Pennnis spam in local.
Let's play the ***** Game!
I'll start:
(/Me whispers: *****.)
In irae, veritas. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
363
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Posted - 2012.03.10 21:09:00 -
[43] - Quote
I don't think the OP knows what a goon is. |
Ephemeron
Caldari Provisions Caldari State
3
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Posted - 2012.03.11 04:28:00 -
[44] - Quote
The game was definitely more solo-friendly in the past, it has been gradually becoming less so with every major patch.
Speaking from personal experience, these are the things that happened to detriment of solo pvp: - population density increased. This is the easiest to understand, the more people you pack into same amount of space, the larger the blobs gonna be.
- buffing up ship defense relative to offense. This mainly has the effect of requiring more people to "effectively" kill other people. It also means that solo player engaging another solo player runs increased risk of enemy getting reinforcements due to increased duration of the battle. Great for blob warefare, bad for solo
- cap ships. In the beginning, there were no cap ships of any kind, and the biggest and baddest ships around were the battleships. Unlike battleships, all the caps are pretty much "untouchable" for solo and small gangs. Any time a cap ship enters the scene, it's bad news for solo.
- jump bridges. Back when there were no cynos of any kind, everybody had to travel using stargates, and even tho there were less people playing on server, the traffic was much more lively than it is now. And most of that traffic was solo and small gang. It was the best environment for solo playstyle.
- nano nerf. Contrary to popular opinion at the time, fast ships were great for solo and small gang pvp. There were options available for a less numerous force to successfully engage more numerous forces, and to successfully disengage when jumped by a larger force. When speed was cut, actually numbers in local became much more important - especially for small scale pvp
These are the main factors and all of them aren't just 1 time game changing patch, but continuous effort by CCP over many patches. Every time they try to make things better for large fleets, they end up taking away from small scale and solo. And while solo pvp is still alive today, it'd be foolish to claim that it is as good now or better than it used to be years ago. |
Alara IonStorm
1772
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Posted - 2012.03.11 04:44:00 -
[45] - Quote
Jaroslav Unwanted wrote:game is called "TRUST"
We all lost. There is no such thing as TRUST in EVE. I find when people speak to the lack of trust it is the most false statement about this game I have heard.
Do people trust each other in games like WoW? People seem to say yes and when something bad happens the heroic GM's are their to reverse the pain. Their is trust, trust in the GM's but not the players.
When I loan a player ISK on the agreement that it will be returned that is trust. When I put a Ship in a POS or Corp Hanger or ISK in a Corp Wallet their is trust that it will not be stolen. When I join a Corp their is trust that the other members will not shoot me. When I am in a fleet their is trust the other members will support and help me. Their is no rule that they have too, but they have and my faith has not yet failed me on this. Will it someday, will I be stabbed in the back, probably. I will likely put my trust in someone to have it thrown in my face but it was my risk to put myself out there and trust.
Their are so many Corporations in EVE where you don't get robbed or ganked, most of them operate like this. People say other games have trust when the GM's are their to reverse any back stab and don't give you the opportunity to trust other players. So when people say their is no trust in EVE I say nay.
I say EVE Online is the game with the most trust because it runs on Trust!
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