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Gotrek65
Industrial Warlords Dominatus Phasmatis
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Posted - 2008.05.30 01:43:00 -
[1]
Right now asteroid belts are reaching their max. You cannot find a good asteroid belt with a good spawn because they've all been gobbled up by the macro miners. But I am not hear to discusss either macro miners or a new ship to mine these belts. I am here to discuss and possibly get CCP to change how asteroid belts work. Right now i've gathered asteroid belts are static items that regenerate after a monday or friday downtime. The individual asteroids are tracted in a database with how much ore they have left(im guessing they're also stored in a massive database housing the universes ore) which seems like a waste of database resources. I know that CCP has had an idea posted here saying that they're looking into making macro mining harder for individuals by making asteroid belts xplorable resources. They also put the idea out there of possible system-wide belts. CCP could even save on database room if they would dynamicly create belts on the fly and stop tracking the ore left in every belt in the universe. I would like for this idea to become real and not just some pipe dream as I am tired of warping to every high sec belt and finding that the belt barely has anything left.
Gotrek65
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Gotrek65
Industrial Warlords Dominatus Phasmatis
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Posted - 2008.05.30 01:43:00 -
[2]
Right now asteroid belts are reaching their max. You cannot find a good asteroid belt with a good spawn because they've all been gobbled up by the macro miners. But I am not hear to discusss either macro miners or a new ship to mine these belts. I am here to discuss and possibly get CCP to change how asteroid belts work. Right now i've gathered asteroid belts are static items that regenerate after a monday or friday downtime. The individual asteroids are tracted in a database with how much ore they have left(im guessing they're also stored in a massive database housing the universes ore) which seems like a waste of database resources. I know that CCP has had an idea posted here saying that they're looking into making macro mining harder for individuals by making asteroid belts xplorable resources. They also put the idea out there of possible system-wide belts. CCP could even save on database room if they would dynamicly create belts on the fly and stop tracking the ore left in every belt in the universe. I would like for this idea to become real and not just some pipe dream as I am tired of warping to every high sec belt and finding that the belt barely has anything left.
Gotrek65
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Kame Malice
Mitsukashi Holdings Limited
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Posted - 2008.05.30 01:45:00 -
[3]
you sir, have my support. :)
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Kame Malice
Mitsukashi Holdings Limited
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Posted - 2008.05.30 01:45:00 -
[4]
you sir, have my support. :)
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.30 02:09:00 -
[5]
One, real miners can clean out belts, not just macros. I know a few people who do it regularly.
Two, every time I go mining(which admittedly isn't often), I can find the ore I want quickly and easily. I'm only ever looking for Dense Veldspar, of course, but it's the highest value ore outside 0.0 and it's always in one of the first two belts I check.
Three, the database space taken by belts is really low - you've got about 5000 systems, say 20 belts with 1000 roids each, is 100 million roids. XYZ values are 12-digit numbers I believe, which are about 40 bits each(call it 6 bytes, just to be safe), plus you need one byte for ore type and two for amount. That's 100 million roids at 21 bytes(6+6+6+2+1) each, or about 2 gig of data. You can fit that onto a cell phone these days, and that's being really generous with my assumptions. I'm willing to add a floppy disk's worth of data to each system's database and not worry too much about it. Besides, how will scannable belts fix this? The belts still need to be generated and stored, unless you want people to be able to scan in the same spot twice and get different results. Also, it screws up ratters horribly. ------------------ Fix the forums! |

Darius Unger
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Posted - 2008.05.30 02:18:00 -
[6]
Sounds good to me. More ore for the people who actually play and less for the ISK sellers.
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Imperator Jora'h
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Posted - 2008.05.30 02:43:00 -
[7]
Careful what you wish for. You just might get it.
As ore becomes more scarce prices rise. So reverse that and you get more abundant ore as you want and markets oversupply and prices crash.
Further I bet CCP likes this since Caldari space has long been overpopulated. This will get people to move around more which creates new markets and eases congestion in Caldari space. For those smart enough to take the time to move to the ass end of Minmatar space (for example) have better chances at finding good belts.
Besides...you can always mine missions and of course there is Exploration.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.05.30 03:46:00 -
[8]
Originally by: Imperator Jora'h As ore becomes more scarce prices rise. So reverse that and you get more abundant ore as you want and markets oversupply and prices crash.
Further I bet CCP likes this since Caldari space has long been overpopulated. This will get people to move around more which creates new markets and eases congestion in Caldari space. For those smart enough to take the time to move to the ass end of Minmatar space (for example) have better chances at finding good belts.
I agree, belts are better left as is - young miners in search of good belts have no problem finding them in high-sec provided they're willing to relocate to less-populated parts of high-sec. And, as was pointed out, this has consequences for belt ratters, too. Besides, there already are explorable mining sites.
There are a lot of gameplay and balance issues that would be deeply affected by this, and I'm skeptical that there's enough of a problem here to warrant fixing.
I'm kind of surprised that more miners didn't relocate already to the "ass-end of Minmatar space" to try to protect themselves from the Jihadswarm.
--------------------------------- Thomas Hardy is going to rock your world. |

Takimi Star
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Posted - 2008.06.04 23:53:00 -
[9]
/support
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Sir Substance
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Posted - 2008.06.05 02:58:00 -
[10]
Originally by: Imperator Jora'h For those smart enough to take the time to move to the ass end of Minmatar space (for example) have better chances at finding good belts.
exactly. im mining in the arse end of minmatar space as we speak. i warped into this high sec belt to my bookmark, a full 15 hours after downtime, and theres 19 silvery omber roids in range.
when i was in caldari space, there was **** all pyroxeries to be found (pyro is the caldari equivilent specialist ore)
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Mernor Akat
The Scope
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Posted - 2008.06.05 03:01:00 -
[11]
As a semi new miner my advice is to relocate to the ass end of any Minmatar or Amarr area, preferably next to low sec. The belts stay full and if your in a corp you can get a gang together and jumnp over to low sec for an op. Very profitable
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Joe Starbreaker
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Posted - 2008.06.05 04:25:00 -
[12]
Originally by: The Drawingboard Asteroid belts as hidden environments - Exploration
Moving all static asteroid belts into the new Exploration-based resource-distribution system, which allows the server to create and distribute belts on the fly rather than relying on preset locations. This will also involve the asteroid belts moving into our ôDeadspaceö authoring system, allowing more variety and more challenge to be added where necessary. No additional equipment will be needed to find low-end ores (such as the ubiquitous Veldspar), but more valuable ores may (where present) require more tools and more ingenuity to locate. This will add some much-needed variety to mining, allow us to do more interesting things for NPC-hunters, and just maybe put a whole bunch of dastardly macro-miners out of a job.
This is what I'm looking forward to, frome CCP's drawing-board. Probably will be years before it every happens, but it'd be great.
---------------- [insert signature here] |

ceyriot
Induseng Enterprises R0ADKILL
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Posted - 2008.06.05 05:11:00 -
[13]
Very nice, comes with ore than one idea...
Faction Store - Killboard |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.05 07:05:00 -
[14]
try some lowsec belts they are nice and full.
hell, most of the highsec belts were nice and full. full enough that I could mine for several hours a night, several nights a week 
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Gish AoxomoxoA
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Posted - 2008.06.23 18:24:00 -
[15]
Well, my take is this: I and a few friends regularly go out and mine entire belts sometimes 3 or 4 in a session without botting. This being said i still have no problem finding ore in high sec in fact even in caldari space i have found mature high sec belts with roids 10-20 km across near the cosmos mission sites. The only possible reason i would want to see belts changed into exploration sites is if there is a possibility of finding better than normal ore in high sec (ex jaspet or hedbergite)
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.06.23 19:48:00 -
[16]
I didn't even read the wall of text but topic said belts so you got my support!
Secure 3rd party service ■ Do you Veldspar? |
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Skarvl Mandoo
Battlestars GoonSwarm
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Posted - 2008.06.23 20:46:00 -
[17]
Does this apply to high sec and 0.0? How would you handle npc rats? If you have to scan a system to find a belt, then hope rats are in the belt, you're butchering 0.0 ratting.
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Artemis Rose
Eleckrostatik
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Posted - 2008.06.24 00:13:00 -
[18]
There isn't a shortage of asteroids. Go off the beaten path to more deserted system and profit.
You can make the choice if its worth hauling it a little extra to sell it or not. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Setana Manoro
Firefly Inc.
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Posted - 2008.06.24 14:50:00 -
[19]
Chribba is supporting dis, so it must be good.
PS: Did read it ... i hope it's not a pipe dream of CCP either.
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Dru McCarty
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Posted - 2008.06.24 19:37:00 -
[20]
I am not supporting because the idea of belts on the fly as a solution for macroing sounds great, however, lets not kid ourselves, macroers will just devise a way of scanning them down first, creating bookmarks, and then working off that list.
Also the solution to overcrowded belts in hi sec is simple. Move to low or null sec. Plenty of ore there. Its almost as if thats what your hulk was designed for.
Less macro-mining is good, however what happens when EVE loses a chunk of its community? I would say that 1 out of every 5 miners I've met in hi-sec were "unavailable". No guarantee that they are macroers, but still.
Could the reason that CCP doesn't stamp out macroing is that macroers still pay 15 a month as well? As cool beer drinking all around fellas that they seem to be, they are still businessmen
If this idea is to get macroers out of high sec, then I say this wouldn't help. So I do not give support. Get a better idea and I will support.
As far as CCP finding new ways to go about optimising their database - they shouldn't need a request from the players, that should be something any good dev team and dba should be researching already.
~ Dru
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CareBeer
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Posted - 2008.06.24 19:49:00 -
[21]
Edited by: CareBeer on 24/06/2008 19:50:25 I like this idea, also hoping it will bring a wider variety of ores found in these new belts
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Gaogan
Solar Storm Sev3rance
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Posted - 2008.06.24 21:38:00 -
[22]
I like the idea of dynamic belts in theory, but I fear they will screw it up the way they did with the rest of exploration.
Specifically, you will end up spending 3 hours scanning 20 systems just to find a belt that contains half the roids that existing ones do today.
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