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Zorda
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Posted - 2008.05.30 10:46:00 -
[1]
There are only three of them and none of them are T2. And yes, Drones are a main weapon group in this game.
I propose CCP looks at indroducing new modules afecting drone stats and releases T2 versions for the ingame ones.
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Rico Minali
Cash Money Brothers R0ADKILL
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Posted - 2008.05.30 10:59:00 -
[2]
agreed Trust me, I almost know what I'm doing. |

Heartstone
Jericho Fraction The Star Fraction
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Posted - 2008.05.30 11:02:00 -
[3]
Oh dear god yes
---
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White Ronin
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Posted - 2008.05.30 11:06:00 -
[4]
Supported.
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Pliauga
Militek Industries
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Posted - 2008.05.30 12:08:00 -
[5]
for the n'th time - YES
---------- DRONE love rulez!! 'mkay?! LONG range/"OUT OF SYSTEM" artillery |

Rashonna
2H Industries
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Posted - 2008.05.30 22:17:00 -
[6]
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.30 23:39:00 -
[7]
Edited by: Herschel Yamamoto on 30/05/2008 23:39:02 I'm all for drone love. Here's some possibilities:
Drone Link Augmentor II 1 PG, 60 CPU, High slot +25 km drone control range Requires Scout Drone Operation V
Drone Navigation Computer II 1 PG, 40 CPU, Mid slot +30% drone MWD speed Requires Drone Navigation V
Omnidirectional Tracking Link II 1 PG, 45 CPU, Mid slot +25% drone tracking and optimal range Requires Drone Sharpshooting V
Auxiliary Control Link I Requires 1000 PG, 40 CPU, High slot +25 MBit/s bandwidth Requires Advanced Drone Interfacing I
Drone Bay Expander I/II Requires 0 PG, 0 CPU, Low slot +20/25% drone bay capacity, -15%/-10% speed and -25%/-20% structure HP. Requires Hull Upgrades II/IV
In-Flight Computer I/II Requires 1 PG, 30 CPU, Low slot +10/15% drone damage(including Fighters) Requires Weapon Upgrades I/IV, Drone Interfacing I/IV
Support Drone Interface I/II Requires 1 PG, 30 CPU, Low slot +15%/+20% drone electronic warfare effectiveness Requires EWar Drone Interfacing II/V
Warrior SW-300, Valkyrie SW-600 -10%/-20% to target's velocity Requires EWar Drone Interfacing I/II, Propulsion Jamming III
Hobgoblin WD-300, Hammerhead WD-600, Ogre WD-900 -0.1/-0.2/-0.4 to target's warp strength(i.e., it takes 3 Ogre, 5 Hammerhead, or 10 Hobgoblin to block warp) Requires EWar Drone Interfacing I/II/III, Propulsion Jamming III
Light/Medium/Heavy Remote Sensor Booster Drone +10%/+25%/+50% to target's scan resolution and targeting range Requires Repair Drone Ops I/II/III, Sensor Linking I
Light/Medium/Heavy Remote ECCM Drone +20%/+50%/+100% to target's sensor strength Requires Repair Drone Ops I/II/III, Electronic Warfare III
Light/Medium/Heavy Cap Transfer Drone Drain 20/40/80 cap from you, give 25/50/100 cap to target every 5 seconds. Requires Repair Drone Ops I/II/III, Energy Emission Systems III
Everything but the Aux Control Link should also have named versions, of course. I'm not totally convinced they're all balanced, but they are, if nothing else, germs for ideas. ------------------ Fix the forums! |

Zorda
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Posted - 2008.05.31 00:37:00 -
[8]
Originally by: Herschel Yamamoto Edited by: Herschel Yamamoto on 30/05/2008 23:39:02 I'm all for drone love. Here's some possibilities:
Drone Link Augmentor II 1 PG, 60 CPU, High slot +25 km drone control range Requires Scout Drone Operation V
Drone Navigation Computer II 1 PG, 40 CPU, Mid slot +30% drone MWD speed Requires Drone Navigation V
Omnidirectional Tracking Link II 1 PG, 45 CPU, Mid slot +25% drone tracking and optimal range Requires Drone Sharpshooting V
Auxiliary Control Link I Requires 1000 PG, 40 CPU, High slot +25 MBit/s bandwidth Requires Advanced Drone Interfacing I
Drone Bay Expander I/II Requires 0 PG, 0 CPU, Low slot +20/25% drone bay capacity, -15%/-10% speed and -25%/-20% structure HP. Requires Hull Upgrades II/IV
In-Flight Computer I/II Requires 1 PG, 30 CPU, Low slot +10/15% drone damage(including Fighters) Requires Weapon Upgrades I/IV, Drone Interfacing I/IV
Support Drone Interface I/II Requires 1 PG, 30 CPU, Low slot +15%/+20% drone electronic warfare effectiveness Requires EWar Drone Interfacing II/V
Warrior SW-300, Valkyrie SW-600 -10%/-20% to target's velocity Requires EWar Drone Interfacing I/II, Propulsion Jamming III
Hobgoblin WD-300, Hammerhead WD-600, Ogre WD-900 -0.1/-0.2/-0.4 to target's warp strength(i.e., it takes 3 Ogre, 5 Hammerhead, or 10 Hobgoblin to block warp) Requires EWar Drone Interfacing I/II/III, Propulsion Jamming III
Light/Medium/Heavy Remote Sensor Booster Drone +10%/+25%/+50% to target's scan resolution and targeting range Requires Repair Drone Ops I/II/III, Sensor Linking I
Light/Medium/Heavy Remote ECCM Drone +20%/+50%/+100% to target's sensor strength Requires Repair Drone Ops I/II/III, Electronic Warfare III
Light/Medium/Heavy Cap Transfer Drone Drain 20/40/80 cap from you, give 25/50/100 cap to target every 5 seconds. Requires Repair Drone Ops I/II/III, Energy Emission Systems III
Everything but the Aux Control Link should also have named versions, of course. I'm not totally convinced they're all balanced, but they are, if nothing else, germs for ideas.
I like it, but the InFlight Computer should be a midslot module.
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Orontes Ovasi
COGNET SpaceSystems Ltd Ushra'Khan
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Posted - 2008.05.31 00:46:00 -
[9]
agree. even if JUST to make drones more survivable when mission-running.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.31 01:06:00 -
[10]
Originally by: Zorda I like it, but the InFlight Computer should be a midslot module.
I stuck it at low with all the other damage mods - it's the same as a BCU or heat sink. Incidentally, the reason why it's a pure damage bonus, and not damage/ROF like the other damage mods, is that apparently drone ROF adds to lag, which is why their ROFs all went from 2 seconds to 4 a few patches back. I'd prefer it to be the same numbers as the other damage mods, actually, but the difference is small enough I decided to go for the low-lag option. ------------------ Fix the forums! |

Abel Tasman
GoonFleet GoonSwarm
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Posted - 2008.05.31 17:26:00 -
[11]
agreed
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Katini Ellegahn
Capital Development and Security Industries
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Posted - 2008.05.31 18:12:00 -
[12]
I like it.
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Venkul Mul
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Posted - 2008.05.31 18:35:00 -
[13]
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Buck Starchaser
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Posted - 2008.05.31 19:12:00 -
[14]
Besides using 4 highs and 4 mids to entirely dedicate a ship to being a drone sniper (with low firepower) the drone modules are really not all that usefull. I think that leaves one drone module unused. that's the drone speed mod that only works on the ability of the drone to get to the target and not for it to keep up with the target. the +1 drone thing only works on carriers so it barely counts. There once was a drone mod that increased drone dammage. I'd like to see that come back but I can understand that galente ships generally have a turet bonus too. If the drone dammage thing was made a lowslot then it would interfere with the tanking ability and the ability to put magstabs in. Kind of like the minmitar problem with dual weapon systems. I think that's pretty workable.
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Buck Starchaser
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Posted - 2008.05.31 19:13:00 -
[15]
forgot support
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.31 19:18:00 -
[16]
Originally by: Buck Starchaser forgot support
Don't make another post when you forget support, go back and edit the first one. Less spammy, and a higher support ratio too. ------------------ Fix the forums! |

Irongut
M'8'S Frontal Impact
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Posted - 2008.06.01 01:16:00 -
[17]
Some new drone mods would be tasty and Herschel Yamamoto has some great ideas.
--
Join Frontal Impact Racing Team & feel the speed!
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procurement specialist
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Posted - 2008.06.02 17:03:00 -
[18]
i am caldari but love my drones too.
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Arbor Down
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Posted - 2008.06.02 19:29:00 -
[19]
Sounds good.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.06.02 20:11:00 -
[20]
I'd love to see more drone varieties. for example a drone which does the same damage and ecm as a small drone and requires 25 bandwidth. Or perhaps a faster ogre which uses 30 bandwidth.
Overall once you get drone interfacing V, heavy drones V, and BS V your drones are maxed. there is no way to increase your damage any more.
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Aexil Reveire
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Posted - 2008.06.03 08:43:00 -
[21]
Drones definitely need more modules.
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Theel Maas
Errant Legion
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Posted - 2008.06.03 08:55:00 -
[22]
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Bokkie
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Posted - 2008.06.03 09:44:00 -
[23]
/signed
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Tarun Thred
Jericho Fraction The Star Fraction
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Posted - 2008.06.03 23:35:00 -
[24]
Yes please.
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Chuck Skull
BBK Corp
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Posted - 2008.06.04 06:55:00 -
[25]
Supported. Cake and beer for the dev who gets it done.
Yes I will actually send you a cake and some beer. ---
Also available in 'sober' |

Allaria Kriss
Elipse Inc.
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Posted - 2008.06.04 07:12:00 -
[26]
Wouldn't the cake get squished in the mail?
I support drone love.
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Irista Ari'star
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Posted - 2008.06.04 07:45:00 -
[27]
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.04 07:52:00 -
[28]
Originally by: Allaria Kriss Wouldn't the cake get squished in the mail?
I support drone love.
just be sure to hire a good packaging engineer 
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Shmekla
Lithuanians Ministry Of Amarrian Secret Service
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Posted - 2008.06.04 08:41:00 -
[29]
Would be great.
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Drolus
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Posted - 2008.06.06 01:55:00 -
[30]
a drone damage mod is definately needed
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Damien Cerverus
Dawn of a new Empire Pure.
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Posted - 2008.06.06 03:01:00 -
[31]
i sense this is a gallente controlled thread
as a member of the caldari race i am heavily angered that their race will get a boost and mine wont :P
in all fairness yes these mods make sense.. i support
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chichi boom
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Posted - 2008.06.06 03:48:00 -
[32]
Yea, I definatley like the idea. The only thing is that being able to increase bandwith might become a bit overpoered, but I can definatly see small damage increases and drone bay extenders that would allow some ships to carry multiple drone types.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.06 04:00:00 -
[33]
Originally by: chichi boom Yea, I definatley like the idea. The only thing is that being able to increase bandwith might become a bit overpoered, but I can definatly see small damage increases and drone bay extenders that would allow some ships to carry multiple drone types.
Of the 12 T1 battleships, 11 have as many or more weapon slots than they do high slots, and the 12th, the Armageddon, already has 125 m3 of bandwidth. Those are the only ships that can fit 1000 PG easily, and the module will be displacing a weapon for those that do. If you want to give up a large turret/missile for a heavy drone, I think that's an entirely reasonable thing for you to be able to do. Of course, all five Marauders and the Widow would gain more from this, but they're giving up PvP nos/neut, PvE salvage, cloaking, or some other useful ancillary activity to do it. And none of the other Black Ops or faction battleships have utility from it.
Battlecruisers and cruisers, of course, would gain from it, but they have to tear their fits apart to find 1000 PG for a single module - I don't mind the DPS gain if they do so. ------------------ Fix the forums! |

Omber Zombie
Frontier Technologies
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Posted - 2008.06.06 05:45:00 -
[34]
/spam ----------------------
CSM 08 Blog | 1st Campaign Vid |

KingOzar
Brute Strength THORN Alliance
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Posted - 2008.06.06 07:57:00 -
[35]
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Jeirth
Republic Military School
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Posted - 2008.06.06 11:09:00 -
[36]
/Signed
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Sile Suirghiche
Gaidhlig Technology
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Posted - 2008.06.07 20:26:00 -
[37]
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.06.07 21:09:00 -
[38]
Originally by: Chainsaw Plankton
Originally by: Allaria Kriss Wouldn't the cake get squished in the mail? I support drone love.
just be sure to hire a good packaging engineer 
hersheygifts.com. Send the devs a huge slab of chocolate with the custom inscription "THX 4 DRONE LUV."
--------------------------------- Thomas Hardy is going to eat your brains. |

Mithrantir Ob'lontra
Ixion Defence Systems Electus Matari
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Posted - 2008.06.08 00:32:00 -
[39]
Drones modules really need new members and some upgrades plz Supported ------- Nobody can be exactly like me. Even I have trouble doing it. |

Cordran Li
The Really Awesome Players
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Posted - 2008.06.08 03:39:00 -
[40]
I agree
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telxkiskisrowr
The Greater Goon GoonSwarm
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Posted - 2008.06.08 03:53:00 -
[41]
my god. i'm caldari but i think i have the skills for all of those links/augs except the +25m3 bandwidth.
also for a t2 version of it make it use 1500 pg and give 50m3. get rid of tractor and salvager on the raven and throw in it and 1 of the others. give me a reason to train heavy drones V 
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Xanja
2H Industries
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Posted - 2008.06.08 04:58:00 -
[42]
Originally by: Herschel Yamamoto Edited by: Herschel Yamamoto on 30/05/2008 23:39:02 I'm all for drone love. Here's some possibilities:
Drone Link Augmentor II 1 PG, 60 CPU, High slot +25 km drone control range Requires Scout Drone Operation V
Drone Navigation Computer II 1 PG, 40 CPU, Mid slot +30% drone MWD speed Requires Drone Navigation V
Omnidirectional Tracking Link II 1 PG, 45 CPU, Mid slot +25% drone tracking and optimal range Requires Drone Sharpshooting V
Auxiliary Control Link I Requires 1000 PG, 40 CPU, High slot +25 MBit/s bandwidth Requires Advanced Drone Interfacing I
Drone Bay Expander I/II Requires 0 PG, 0 CPU, Low slot +20/25% drone bay capacity, -15%/-10% speed and -25%/-20% structure HP. Requires Hull Upgrades II/IV
In-Flight Computer I/II Requires 1 PG, 30 CPU, Low slot +10/15% drone damage(including Fighters) Requires Weapon Upgrades I/IV, Drone Interfacing I/IV
Support Drone Interface I/II Requires 1 PG, 30 CPU, Low slot +15%/+20% drone electronic warfare effectiveness Requires EWar Drone Interfacing II/V
Warrior SW-300, Valkyrie SW-600 -10%/-20% to target's velocity Requires EWar Drone Interfacing I/II, Propulsion Jamming III
Hobgoblin WD-300, Hammerhead WD-600, Ogre WD-900 -0.1/-0.2/-0.4 to target's warp strength(i.e., it takes 3 Ogre, 5 Hammerhead, or 10 Hobgoblin to block warp) Requires EWar Drone Interfacing I/II/III, Propulsion Jamming III
Light/Medium/Heavy Remote Sensor Booster Drone +10%/+25%/+50% to target's scan resolution and targeting range Requires Repair Drone Ops I/II/III, Sensor Linking I
Light/Medium/Heavy Remote ECCM Drone +20%/+50%/+100% to target's sensor strength Requires Repair Drone Ops I/II/III, Electronic Warfare III
Light/Medium/Heavy Cap Transfer Drone Drain 20/40/80 cap from you, give 25/50/100 cap to target every 5 seconds. Requires Repair Drone Ops I/II/III, Energy Emission Systems III
Everything but the Aux Control Link should also have named versions, of course. I'm not totally convinced they're all balanced, but they are, if nothing else, germs for ideas.
Love your work Herschel, looks like you actually put some thought into the problem. Supported 100% ----------------- |

Mjedesiin
Pvar Group
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Posted - 2008.06.08 05:30:00 -
[43]
how about a microjump module? select a target, hit the button, and your drones jump from their current location to the target. shluld have a very long recycle rate, perhaps two minutes,and a high cap cost to use.
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NereSky
Trinity Nova Trinity Nova Alliance
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Posted - 2008.06.08 16:47:00 -
[44]
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Malcolm Gerhardt
Hadean Drive Yards Archaean Cooperative
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Posted - 2008.06.08 18:13:00 -
[45]
I support this idea
Keep your Head low, Your Mind high and Your Mouth Shut |

Tarminic
Black Flame Industries
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Posted - 2008.06.08 18:42:00 -
[46]
Edited by: Tarminic on 08/06/2008 18:42:31
Originally by: Herschel Yamamoto Edited by: Herschel Yamamoto on 30/05/2008 23:39:02 I'm all for drone love. Here's some possibilities:
Drone Link Augmentor II 1 PG, 60 CPU, High slot +25 km drone control range Requires Scout Drone Operation V
Drone Navigation Computer II 1 PG, 40 CPU, Mid slot +30% drone MWD speed Requires Drone Navigation V
Omnidirectional Tracking Link II 1 PG, 45 CPU, Mid slot +25% drone tracking and optimal range Requires Drone Sharpshooting V
Auxiliary Control Link I Requires 1000 PG, 40 CPU, High slot +25 MBit/s bandwidth Requires Advanced Drone Interfacing I
Drone Bay Expander I/II Requires 0 PG, 0 CPU, Low slot +20/25% drone bay capacity, -15%/-10% speed and -25%/-20% structure HP. Requires Hull Upgrades II/IV
In-Flight Computer I/II Requires 1 PG, 30 CPU, Low slot +10/15% drone damage(including Fighters) Requires Weapon Upgrades I/IV, Drone Interfacing I/IV
Oh god, YES. The dronebay, damage, and bandwidth mods might be a bit too much on dedicated drone carriers, however:
Myrmidon: 3 Heavies, with 1.5X damage = 4.5 unbonused heavies
Myrmidon with 3 inflight computers + bandwidth expander 4 Heavies, times 1.5*1.4 damage (accounting for stacking penalties) = 8.4 Unbonused heavies, more than a dominix
Dominix: 5 heavies with 1.5X damage = 7.5 unbonused heavies
Dominix with 3 inflight computers: 5 heavies times 1.5*1.4 damage = 10.5 heavies.
This is especially bad when you consider that the dominix could shield tank (yes, it's possible), fit 3 damage mods, and then fit blasters + damage mods for them too.
They might be viable in a less powerful form, though. Supported. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Mjedesiin
Pvar Group
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Posted - 2008.06.08 21:01:00 -
[47]
Originally by: Tarminic Edited by: Tarminic on 08/06/2008 18:42:31 This is especially bad when you consider that the dominix could shield tank (yes, it's possible), fit 3 damage mods, and then fit blasters + damage mods for them too.
They might be viable in a less powerful form, though. Supported.
If the drone mods are made highslot modules, that gives you the option for a true droneboat. Fit one gun for aggro, and then drone modules in the rest of the highs, to improve damage, etc. Take a regular fit, but without guns and with more drone damage to match current damage output, guns + drones.
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Syberbolt8
Gen Tec
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Posted - 2008.06.08 22:20:00 -
[48]
I think as long as there is an exchange of a highslot, or something of that nature, you should be able to boost bandwidth for larger drones in space, I just want that 4th and 5th ogre II on my myrmidon again :) even if it costs me 2 highslots and 200 to 400 pg, each, that balances out the dmg from what whould have been guns.
subject as a whole supported, but major support to anything that gets me my heavys back.
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craphound
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Posted - 2008.06.10 21:50:00 -
[49]
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Kyle Cataclysm
Blue. Blue Federation
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Posted - 2008.06.10 23:52:00 -
[50]
Good ideas.
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Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.06.11 05:13:00 -
[51]
Originally by: Herschel Yamamoto Edited by: Herschel Yamamoto on 30/05/2008 23:39:02 I'm all for drone love. Here's some possibilities:
Drone Link Augmentor II 1 PG, 60 CPU, High slot +25 km drone control range Requires Scout Drone Operation V
Drone Navigation Computer II 1 PG, 40 CPU, Mid slot +30% drone MWD speed Requires Drone Navigation V
Omnidirectional Tracking Link II 1 PG, 45 CPU, Mid slot +25% drone tracking and optimal range Requires Drone Sharpshooting V
Auxiliary Control Link I Requires 1000 PG, 40 CPU, High slot +25 MBit/s bandwidth Requires Advanced Drone Interfacing I
Drone Bay Expander I/II Requires 0 PG, 0 CPU, Low slot +20/25% drone bay capacity, -15%/-10% speed and -25%/-20% structure HP. Requires Hull Upgrades II/IV
In-Flight Computer I/II Requires 1 PG, 30 CPU, Low slot +10/15% drone damage(including Fighters) Requires Weapon Upgrades I/IV, Drone Interfacing I/IV
Support Drone Interface I/II Requires 1 PG, 30 CPU, Low slot +15%/+20% drone electronic warfare effectiveness Requires EWar Drone Interfacing II/V
Warrior SW-300, Valkyrie SW-600 -10%/-20% to target's velocity Requires EWar Drone Interfacing I/II, Propulsion Jamming III
Hobgoblin WD-300, Hammerhead WD-600, Ogre WD-900 -0.1/-0.2/-0.4 to target's warp strength(i.e., it takes 3 Ogre, 5 Hammerhead, or 10 Hobgoblin to block warp) Requires EWar Drone Interfacing I/II/III, Propulsion Jamming III
Light/Medium/Heavy Remote Sensor Booster Drone +10%/+25%/+50% to target's scan resolution and targeting range Requires Repair Drone Ops I/II/III, Sensor Linking I
Light/Medium/Heavy Remote ECCM Drone +20%/+50%/+100% to target's sensor strength Requires Repair Drone Ops I/II/III, Electronic Warfare III
Light/Medium/Heavy Cap Transfer Drone Drain 20/40/80 cap from you, give 25/50/100 cap to target every 5 seconds. Requires Repair Drone Ops I/II/III, Energy Emission Systems III
Everything but the Aux Control Link should also have named versions, of course. I'm not totally convinced they're all balanced, but they are, if nothing else, germs for ideas.
Yup like it you are correct hypothetically speaking the drone damage should be low slot I don't agree with Zorda. To much gank possiblities by making it mid slot.
Small suggestion I think the Auxiliary Control Link I, should be CPU intensive so it can be used on a myriad of ships not just battleships. BSs don't cry out for a drone BW increase recons, HACs and BC do.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.11 06:00:00 -
[52]
Originally by: Amarr Holymight Small suggestion I think the Auxiliary Control Link I, should be CPU intensive so it can be used on a myriad of ships not just battleships. BSs don't cry out for a drone BW increase recons, HACs and BC do.
My concern is that it adds a lot of DPS for one slot on anything smaller than a battleship. It obviously needs to take a good dose of grid, so that frigates don't get to fly heavies, but I think it should still be somewhat difficult to fit one on a cruiser, and even a HAC or BC. 500 grid might be okay, but I'd be wary about dropping it lower. I said in my original post that I'm not sure my numbers are balanced, but there's a reason why I picked the ones I did. |

Bunyip
Center for Advanced Studies
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Posted - 2008.06.11 06:56:00 -
[53]
Edited by: Bunyip on 11/06/2008 06:58:00
Originally by: Herschel Yamamoto My concern is that it adds a lot of DPS for one slot on anything smaller than a battleship. It obviously needs to take a good dose of grid, so that frigates don't get to fly heavies, but I think it should still be somewhat difficult to fit one on a cruiser, and even a HAC or BC. 500 grid might be okay, but I'd be wary about dropping it lower. I said in my original post that I'm not sure my numbers are balanced, but there's a reason why I picked the ones I did.
I think the Grid should be dropped to 450 (equivalent of 2 medium railguns), and that should be good. This is a huge module, and should really require a lot of grid to fit, but not so much that it overly-hinders a normal cruiser from fitting it. Also, if you put it in a high-slot, it'll act similar to the Carrier module already in the game, but not as powerful - perfectly fitted for a smaller ship module.
/Signed
-Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |

Euriti
SniggWaffe
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Posted - 2008.06.11 07:22:00 -
[54]
fine idea.
Gets my support |

RedeyeAce
Demogorgon's Army
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Posted - 2008.06.11 14:36:00 -
[55]
Edited by: RedeyeAce on 11/06/2008 14:40:22 /signed as an idea n principle, have to make sure that u cant make it overpowered, but yeh, show drones mods some love please!! |

Sacha Firestorm
Liberty - Equality - Fraternity
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Posted - 2008.06.11 18:44:00 -
[56]
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Suitonia
interimo
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Posted - 2008.06.12 16:02:00 -
[57]
Support! |

Zorda
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Posted - 2008.06.12 20:48:00 -
[58]
Originally by: Jade Constantine
That said, I think we've presented a very good cross-section of issues for this first session that do represent all the best suggestions made on the assembly hall that could be raised within the time constraints and 7 day advance discussion rule. If you feel we've forgotten something important that will have been up for open discusion for the 7 day mark by sunday's meeting then feel free to ask one of us to take a look.
I propose the inclusion of the drone module proposal. Considering that when the drone issuses get presented to CCP, the module and implant issues should be presented together, since there are obvious balancing challenges affecting both.
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Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.06.12 21:59:00 -
[59]
Edited by: Manfred Rickenbocker on 12/06/2008 22:00:28 I don't worry that this could get overpowered: exchanging high slots (weapons) for drone power is not out of line (make them consume turret/launcher hardpoints if you worry too much). Also, dont forget that there is still a hard limit on 5 drones to control, so a Domi wont be spitting out 10 heavies even if it had enough bandwidth to do so. Drone love will help PVE more than PVP anyway. Supported because drones need love! |

Zyz'yx
GoonFleet GoonSwarm
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Posted - 2008.06.12 22:18:00 -
[60]
modules to increase drone bay and bandwidth as well. Drone bay expanders! |

Aidan Ordway
32nd Amarrian Imperial Navy Regiment
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Posted - 2008.07.09 08:11:00 -
[61]
I completely agree. Drones are a main source of damage and it would be great to have mods to increase their damage just like other weapons, and their tracking speed. It'd be exactly like fitting on damage mods for your own turrets.
Though I think the +25 bandwidth mod needs to be looked at a bit. Consider the smallest ship that should be able to benefit from it (Cruiser?) and give it a PG requirement in-line with the highest level weapons. It would allow players to add up to 125 bandwidth while completely sacrificing their own weapon systems, allowing them heavy drones on any ship, while severely limiting their own capabilities. Perhaps even consider making versions of it like Afterburners. Frigate, Cruiser, and Battleship versions, so you can't have a battleship apply two to be able to use heavies while taking almost no PG hits at all, while this also allows Frigates to increase their abilities as well.
As for the increasing drone bay, I recommend a rig as well as low-slot module. Kinda like the Cargo Expander modules and the Cargo Optimization rigs.
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Aidan Ordway
Amarr 32nd Amarrian Imperial Navy Regiment
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Posted - 2008.07.09 09:00:00 -
[62]
Originally by: Herschel Yamamoto Auxiliary Control Link I Requires 1000 PG, 40 CPU, High slot +25 MBit/s bandwidth Requires Advanced Drone Interfacing I
To further expand on my ideas to make this a bit more viable for all ships:
Limited Auxiliary Control Link I Requires ~9 PG, ~15 CPU, High Slot +5 MBit/s bandwidth Requires Advanced Drone Interfacing I *Note*: This is a Frigate class module.
Auxiliary Control Link I Requires ~175 PG, ~25 CPU, High Slot +25 MBit/s bandwidth Requires Advanced Drone Interfacing II
Using the Limited Auxiliary Control Link I on the Ishkur, IIRC the only "drone boat" frigate with the largest drone bay and the most bandwidth, with it's 4 high slots this would only give it an additional +20 bandwidth at max, thus enabling it to field 4 medium drones and a single small drone, while completely sacrificing it's bonuses to hybrid turrets.
With 3 150mm Railgun IIs and a Stab II, this thing fits 94 DPS without it's 5 light drones at all skills level 5. 193 DPS w/ Drones. With 4 Limited Auxiliary Control Link Is, it's DPS is: 147.
The reason for allowing Cruisers and above to fit a +25 model is simple: A few HACs can already achieve 125 bandwidth, such as the Ishtar. Allowing other ships to match the Ishtar while significantly lowering their own DPS via sacrificing their own bonuses for weapons seems like a decent trade-off for this to take up 2-3 high slots. For Battleships it's the same. You'll be unlikely to see this used for many ships though, but for Drone Boats like the Arbitrator, Myrmidon and Vexor this is a nice little module. Can also be useful for a lot of Battleships which are only able to field light drones. However, they'd also require losing a low-slot or rig to be able to use this properly by increasing their drone bay capacity.
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XLR Eight
Viziam
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Posted - 2008.07.09 09:52:00 -
[63]
Edited by: XLR Eight on 09/07/2008 09:53:58 Suported. Also, webber drones should be able to catch nanoships.
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Ivena Amethyst
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Posted - 2008.07.09 10:15:00 -
[64]
/supported more drone modules are needed
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Cyberman Mastermind
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Posted - 2008.07.09 14:24:00 -
[65]
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Cpt Jagermeister
Spacelane Ghosts
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Posted - 2008.07.09 16:20:00 -
[66]
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.09 19:37:00 -
[67]
Originally by: XLR Eight Edited by: XLR Eight on 09/07/2008 09:53:58 Suported. Also, webber drones should be able to catch nanoships.
Why do you think I included light and medium webber drones? Ideally speaking, you could launch a rack of light webbers, slowly swap out the drones for mediums individually(since the ship is now slow enough for medium webbers to catch), and then do the same with heavies. It'd only be viable on a serious drone boat(Domi/Ishtar), but you could get the equivalent of an X5 web on anything slower than a ceptor. ------------------ Fix the forums! |

Hamfast
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Posted - 2008.07.09 19:40:00 -
[68]
Aye!!! --------*****--------
Learn and be informed, because a Politicians worst nightmare is an informed voter...
So choose your CSM Candidates wisely
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Madam Kaktar
Jenova's Witnesses
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Posted - 2008.07.09 20:14:00 -
[69]
Drones are my least favorite weapon platform, but I definitely support this.
As far as the Auxiliary Control Unit, I think it should have 3 sizes, one for each ship size. +5Mb/s for frigates/destroyers with PG requirements in line with small turrets. (Probably lower than a turret, but comparable) +10 Mb/s for cruisers/BCs and +25Mb/s for BSs. I'd like to see these have +drone bay/-cargo capacity equal to the bandwidth with the T2 version having double the drone bay increase.
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Aidan Ordway
Amarr 32nd Amarrian Imperial Navy Regiment
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Posted - 2008.07.09 21:01:00 -
[70]
Edited by: Aidan Ordway on 09/07/2008 21:04:58
Originally by: Madam Kaktar Drones are my least favorite weapon platform, but I definitely support this.
As far as the Auxiliary Control Unit, I think it should have 3 sizes, one for each ship size. +5Mb/s for frigates/destroyers with PG requirements in line with small turrets. (Probably lower than a turret, but comparable) +10 Mb/s for cruisers/BCs and +25Mb/s for BSs. I'd like to see these have +drone bay/-cargo capacity equal to the bandwidth with the T2 version having double the drone bay increase.
I was thinking of having three sizes as well and having the Cruiser module be the +10, but then I looked and realized that this would create a lot of problems. Mainly you'll be able to have Cruisers with 130 MBit/s bandwidth. It isn't even, while +5 and +25 are far better options to deal with.
For example: The Arbitrator has four High Slots. With four +10s, that would give them 90 bandwidth, a rather terrible number. You can field 3 heavy drones, 1 medium and 1 light to use it completely, but looking at how cruisers and above tend to have their drone bandwidth, it just doesn't fit in properly. A +25 module would be far better, especially for Battlecruisers. A lot of Battlecruisers have 25, 50 and 75. If you increased these by 10 you'd get some rather weird numbers. If I'm in a Drake and want to use Medium drones, I have to sacrifice 3 slots dedicated to these, as well as a low-slot Drone Bay expander, or even a rig slot. And that'll give me 55 bandwidth. A +25 version would help prevent a lot of strange numbered bandwidth as well as useless amounts left over. You still need to field a drone bay expander, so this wont be something ideal you put on EVERY ship out there.
Also, we already have a module that increases Drone Bay size. It's a low slot module that is similar to a Cargo Expander and should work the same way. It severely limits what sort of ships can actually benefit from these increases to bandwidth, but it's a balancing act. +10 modules would just make for wacky bandwidth, while +5 and +25 are far more even.
Originally by: Herschel Yamamoto Drone Bay Expander I/II Requires 0 PG, 0 CPU, Low slot +20/25% drone bay capacity, -15%/-10% speed and -25%/-20% structure HP. Requires Hull Upgrades II/IV
These should not increase the drone bay by a percentage. That works for Cargo Holds, but for those you have any number of items that can be put inside. For these? It should be +25 and +50, because Drones always come in sizes of 5, 10 and 25. If you increase it by a pecentage you might come up with 17.5, which is *half* of a light drone.
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TimGascoigne
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Posted - 2008.07.09 22:20:00 -
[71]
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White Ronin
Gallente Screenout
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Posted - 2008.07.10 03:54:00 -
[72]
Edited by: White Ronin on 10/07/2008 03:54:44
Originally by: White Ronin Supported.
Not gunna happen. Idiot. --------------------------------------------- "There have always been ghosts in the machine . . . random segments of code that have grouped together to form unexpected protocols. " |

MenanceWhite
Red Light Navy
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Posted - 2008.07.10 12:01:00 -
[73]
yes ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Siebenthal
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Posted - 2008.07.15 13:34:00 -
[74]
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