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Tier Ha'i
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Posted - 2008.05.30 16:52:00 -
[1]
I have been scanning since REV 1, and I love it despite all the little issues involved with it. there are however some really good changes that could be done to make it more worthwhile, or at least more fun for everyone.
Cosmic anoms: were really nice when they came out and spawned faction every time and the random plex escalation is nice but unless u get one of those they kinda suck. introduce a overseer like mob that spawns at the end if it doesnt spawn faction that just has a decent ISK reward and doesn't drop faction. ISK bounty on the end rat should be inline with the difficulty of the anom. this will make more people want to give them a try so they dont sit in systems unused for weeks cause everyone expects them to fizzle in the end and at the same time will let them be worth more isk without flooding the market with faction mods killing the market.
mag sites : complex (ancient ruins) is ridiculously hard and unbalanced . low isk return and lousy drops. this plex needs a overhaul to provide better items at the end, it already requires arch skill just to enter (which is the longest of the exploration skills to get) and has both regional rats and drones, please please please improve the drop table. also it should be changed to a escalation off a regular mag site, keep it bound to spawn more in the cosmos regions like they do, but make them a escalation so people actually have to work a little to get them. this is defiantly one of the harder plexes which is awesome and either kicks your a$$ or is lots of fun, please make it worth our while to finish. standard mag sites are nice, but wouldn't hurt from a little better salvage drops or loot table.
Lad clouds : I have found more combat spawns in lad clouds lately, awesome job that really makes finding them less painful but they would be nicer if they spawned combat encounters more. drugs in general dont appear to be very widely used(at least not many types of them), change gas so it all refines to the same material (like how roids refine to base materials like trit or zyd). make lad sites also have chances to be combat sites that drop any of the types of drug BPCs so ladar sites arnt so useless in certain regions (like sansha space where the drugs are optimal range ONLY...kinda lame) that would make the ladar site far more interesting and sought after and would make drug manufacturing more common across the whole eve universe, not just where the drug clouds are the right type.
Grav sites : idk what to say, does anyone actually run them, or find them except to make them despawn ? maybe add combat sites that have regional rat refinery encounters so you can kill them off and get named miners, mins and so forth, maybe even BPCs for faction haulers or miner ships (even if its just ORE faction). just anything combat oriented... at least have a chance for it so people actually want to find them to see if they are worthwhile.
unknown sites : MOAR MOAR MOAR !!!! unknown sites are fun, it would be nice if they escalated more, but all in all they are the most fun to run, all i can say is increase the chance they spawn and maybey make 7,8,9/10 plexs spawn more, i have heard of people getting 6/10 an 10/10s, but have only heard of ppl finding 2 8/10s and no 7 or 9s. also when i found a angel 8/10 it didnt drop anything in the last room worth anything, loot tables could prolly use a little tweaking to make them a bigger find when you actually come across these rare plexs. exploration to find the plexs is great tho, and the few remaining static plexs make a few regions shine and make them more sought after, i wish i had access to them . escalation system is awsome fun as it is, however if it didnt send u quite as far it may be a little nicer, i ended up 30+ jumps from my original encounter from one once, lots of fun, but difficult to do in hostile 0.0 space.
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Tier Ha'i
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Posted - 2008.05.30 16:52:00 -
[2]
Edited by: Tier Ha''i on 30/05/2008 16:55:29
Lastly..
Radar sites : where to startą first off the mechanics for the regular sites are great and the encounters are fun. But ive watched the ship interface market do more than crash, it died. All the interfaces that drop need to have limited runs or uses so they actually have value again, everyone and their mother has 1 interfaceof each type now and they donĘt need to buy more, just making the radar sites less and less worthwhile. Encryption books spawn like crazy and have plummeted in value as well, please do something to make these sites good again, even if not as amazing as before just make them a little more worthwhile. The digital plex ą is the embodiment of all the reasons you took static plexs out of the game . They are over farmed and *****d by the alliances that have access to them. They are bugged so they donĘt need to be completed to get the best loot, you donĘt need to clear rooms to proceed, and the loot mob drops in the second room instead of the 4th. They are run continuously by people and there are those who use tactics like wedging them open with cloaked ships to keep control of them till they want to farm them again. There are active posts on the forums showing how ridiculously easy it is to farm these and they are the anti-Christ of the spirit of exploration. Please Please Please fix them, make them a escalation off regular radar sites when ALL cans are hacked, keep them with higher spawns in cosmos to keep those areas more sought after but donĘt let them be found directly by scanning. Change plex mechanics so you have to clear rooms to proceed, and move the loot mob to the end room so you complete the whole thing. Change the drops in the plex so the cans have more than commodities and rarly useful items, give them all types of drug BPCs (which works very well if coupled with the idea for ladar and gas/drug changes above) and interface BPCs and components. Maybe even faction ship BPCs, idk whatever you think would be best, its just defiantly not the best setup the way it is and a few little changes could make it way more inline with exploration in general.
So, did you really read through all that ? congrats if you did, fortunately for me I was being paid the whole time I wrote it . if you didnĘt here is the sum up.
PLEASE : give more combat spawns in lad/grav sites. Fix mag and radar plexs. Give more unknown site spawns and make escalations a little more common.
Little changes that would make exploration a lot more fun and stay in the spirit/ideals of the profession.
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Tier Ha'i
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Posted - 2008.05.30 16:53:00 -
[3]
reserved
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.05.30 20:37:00 -
[4]
I agree with basically everything you have said. Mag sites kick your arse but they still fun, radar can be completed without killing the gate gaurds (please change this ccp) unknowns are fun and like fishing \O/ ladar and grav I cant comment on since I dont do them. |
RC Denton
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Posted - 2008.05.30 22:44:00 -
[5]
Grav sites are really nice for industrial corps that have explorers. You can find high end ore in low sec rather than 0.0. Just the other day I got a gneiss spawn in a 0.4 and made a killing mining it.
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Poba
The Collective Against ALL Authorities
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Posted - 2008.05.30 22:45:00 -
[6]
pretty sound ideas, you reading this CCP ?
/signed
~Welcome to the internet, where the men are men, the women are men, and the children are FBI agents~ |
Hanneshannes
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Posted - 2008.05.30 22:48:00 -
[7]
I usually only hunt unknowns. So far I have found mostly unknowns and one Grav site but I knew it was a belt. I scanned it down anyway, even though I'm not into mining.
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CCP Navigator
C C P
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Posted - 2008.05.30 23:44:00 -
[8]
Tier Ha'i,
I have moved this thread to Features and Ideas, not because I wish to bury your good ideas, but because this is the forum to use when you have interesting and intelligent ideas
I will be bringing this idea to the attention of the appropriate people.
Navigator Community Representative CCP Games, EVE Online Email / Netfang
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Tier Ha'i
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Posted - 2008.05.31 12:58:00 -
[9]
bump
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Maxim K
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Posted - 2008.06.01 06:03:00 -
[10]
I explore radar and magnetometric sites on regular basis, so I will restrict my statements to these types only. Disregarding the interface price drop, radar sites still provide good returns. True, the interface market gets saturated, but that does not imply the prices will drop without end, since demand will stabilize eventually (perhaps did already). Decryptor drop constitutes the main revenue from radars, and demand for these is stable for now. In total, zero-zero radar sites provide income on par with ratting or good lvl4 missions, so I would not say these need any boost other than some variety of plexes themselves. It is a little boring doing the same plex over and over again (although it gets very efficient with time ).
Magnetometric sites definitely need drop tables improvement, cause honestly, who needs to spend 2 hours to get some cheap salvage parts, when you can also obtain them while ratting, but get much more in bounties at the same time. Starbase component bpcs are currently too rare to justify regular exploration of magnetometric sites.
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Batolemaeus
Free-Space-Ranger Morsus Mihi
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Posted - 2008.06.01 08:09:00 -
[11]
Wait wait wait..
You are talking about Radar/Magneto sites with gates?
I heard briefly of them, but never ever seen them - they don't spawn in my region, which is really sad.
Please let those sites spawn everywhere, not just limited to a few regions.
On Gravimetric sites: They sometimes rock, sometimes they don't. Actually, more often they are just a few roids of worthless ore scattered in a 100km diameter belt in some remote and useless system 20 jumps from your industrial coresystems..
On Cosmis Anomalies: I think they are more or less fine. Faster isk than beltratting for me, and the chance of getting cought by a roaming gang is far less compared to beltratting. I'd love to see some variation with them, though.
*hint*What about hidden belts that you can find with the onboard scanner?*hint*
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procurement specialist
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Posted - 2008.06.01 21:55:00 -
[12]
grav sites in 0.0 are never run. they don't offer much ore. you have trouble getting to the ore and hauling it back. the ore quality is that same as in the belts and the ore quantity is very low. 100 unit ark roids when 2k unit ark roids spawn in belts normally. as far as high sec the ores from low sec are less isk/hour than veld. low sec grav sites are teh only sweet spot. you can get gnesis which goes for 3-4x veld and is worth doing. if you get a spond grav site you just go cry somewhere wishing it was 1 up or down.
reason miners normally don't go for grav sites to add to your post.
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Tier Ha'i
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Posted - 2008.06.03 16:16:00 -
[13]
hidden belts with the on-board scanner ?
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Bline Dist
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Posted - 2008.06.05 21:00:00 -
[14]
/signed
exploration could really use a few changes and these hit most of the problems right on the head
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Rawr Cristina
Naqam
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Posted - 2008.06.10 00:41:00 -
[15]
also, buff Drone sites please. About the only one you can find in low-sec that's worth anything is the Outgrowth 5/10 DED plex, and even then most Angel sites can give better rewards ...
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White Ronin
Screenout
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Posted - 2008.06.14 05:53:00 -
[16]
Please for gods sake fix drone radar sites in drone region. I have done at least a hundred of these things and not ONE augmented bpc. Enough integrated bpc to wallpaper my domi but not one single augmented bpc. Or let someone know what is goin on please.
Kinda hoping for you to fix the broke stuff before trying to add improved content. Ya know. Thanks.
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Kiran Jiyuu
NorCorp Enterprise
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Posted - 2008.06.14 10:40:00 -
[17]
Originally by: Batolemaeus *hint*What about hidden belts that you can find with the onboard scanner?*hint*
Add your thoughts here: http://oldforums.eveonline.com/?a=topic&threadID=796727
To the OP: Nice ideas. I've long requested some exploration lovin'. Especially to Mag sites.
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Tier Ha'i
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Posted - 2008.06.17 15:28:00 -
[18]
good ideas float to the top
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Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.06.17 18:41:00 -
[19]
Originally by: Tier Ha'i words
Don't I know you?
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Straight Chillen
Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.06.17 19:39:00 -
[20]
Originally by: procurement specialist the ore quality is that same as in the belts and the ore quantity is very low.
Thats not true at all, a few months back a corp m8 scanned out an arkanor belt in catch, Catch does not have arkanor in it, infact all rocks in catch are pretty much ****.
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Original Copy
A Multitude of Blues
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Posted - 2008.06.21 21:53:00 -
[21]
One thing I would like to ask if they ever give a damn... don't make gravimetrics so ungodly difficult to find.
After sitting in one system for 10 hours throwing quests and not getting a hit it gets beyond frustrating and pointless... just for a small omb/kern field.
My explorer has max skills and implants (not the currently overpriced Virtues), so I would expect to have some better returns even on gravimetric.
Make it a time waster, yes, but not that rediculous. Gravs should be easier to find, considering you are then stuck having to mine it out for the rest of the day/week.
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