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Badboy Geezer
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Posted - 2004.05.07 12:30:00 -
[1]
Hi there,
I have recently got myself a badger 2 and although im in the process of getting electronics and engineering to level 4 (currently 3)
For those unfamiliar (or quick ref etc)
2 Hi (1 turret hard point, no miss hardpoint) 6 Med 3 Low
What would you advise as the best trade off between cargo and armour/shielding etc - speed not an issue.
Cargohold 5250
Thanks :)
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fras
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Posted - 2004.05.07 12:45:00 -
[2]
Edited by: fras on 07/05/2004 12:48:44 Edited by: fras on 07/05/2004 12:48:22 If you meet anything cruiser or above you're not going to be able to tank it, you might be able to tank a frigate for a while but they can have u scrambled and webbed and it's just going to take longer to die.
So taking the above into account I think i'd go for ew personally.
2x Ladar jammer, 2x Grav jammer, 1x Mag jammer, 1x sensor booster.
1 cap relay and 2 expanders in low.
could jam a couple of frigates or a cruiser easy and warp off.
edit: I just realised you didn't specify what the shield tanking was for. If it's for npc then ignore me, I presumed it was for protection at gates 
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dalman
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Posted - 2004.05.07 13:02:00 -
[3]
If you wanna tank, use: 3 cargo expanders 1 Medium shield extender 2 shield hardeners 2 shield boost amps 1 medium shield booster (you need skills to fit it all)
But as said above, it just makes it take longer to die. So if you're travelling without escort, EW is a better choice.
M.I.A. since 2004-07-30 |

Finderne
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Posted - 2004.05.07 15:06:00 -
[4]
If you think a battleship has a tough time locking frigates, the mk II is far worse (75 scan resolution vs 120ish on battleships vs 800-1200 on frigates). I doubt you could lock frigates in time to use ECM as any kind of defense, they'd have time to fire off several salvos of missiles before then. ECM burst might work, but most frigates would pop off cruise missiles as soon as they lock.
The tradeoff between cargo and speed/defense can't be answered for every situation. If you have little cargo, then you boost speed/defense. If you need to carry alot of crap, you decide between being more vulnerable vs having to make more trips.
Armor boosting is doubtful on an indy, especially one with only 3 lowslots. You might be able squeeze a couple small armor repair units. Shield boosting doesn't cut into speed/cargo fitting options much, but armor boosting sure does.
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fras
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Posted - 2004.05.07 15:19:00 -
[5]
I didn't realise they were so bad. I still think EW would be the way to go though. Even if you had to use 4 sensor boosters and 1 Ladar, 1 Grav jammer, you could still jam any mini or caldari frig bar a griffin. Only other option is a couple of warp stabs I guess 
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Zenrith
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Posted - 2004.05.07 15:19:00 -
[6]
dont use exanders if you can help it, they weaken hull. Bulkheads give a tiny cargo bonus but strengthen hull _________________________________________
"Freedom is merely an illusion unless in your heart you are truely free" - Tabula Rasa of Liberty Chapter 4:1.1 |

Rekiem
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Posted - 2004.05.07 16:17:00 -
[7]
I have no idea if this work but it would be fun to try Hi 2 x Small Smartbomb Med 4 x Medium Shield Booster 2 x biggest Cap Recharger you can fit Low 3 x Warpcore Stabilizer
I know this sound really crazy but the with cargo capacity of an indy, you can carry a good amount of cap battery, enough for a couple reload with the recharger. This would help you take some damage. But I have no idea if this would work. Worth trying 
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Delacho
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Posted - 2004.05.07 18:16:00 -
[8]
for picking up ores fields i got my badger II as folowing:
low -3 cargo expanders
medium -2 hardeneres -1 medium shield booster -medium shield extender
that's all i could fit, so 2 empty med and high slots, but it's able to pick up ores out of a can with 3 cruisers around it.
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Deaune
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Posted - 2004.05.07 19:06:00 -
[9]
For mine, and i've spent a long time deliberating over this....
the 6 med I fill with 5 small shield expanders (500hp more on shield) and have a med booster. While hardeners are good... i dont think theyd work unless you know what you're going against, and most indy pilots don't. As for low, a stab or two and a cap relay to keep the med going.
Though this is kind of a setup thats only gonna let you leg it.
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Delacho
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Posted - 2004.05.08 07:32:00 -
[10]
Originally by: Deaune
While hardeners are good... i dont think theyd work unless you know what you're going against, and most indy pilots don't. As for low, a stab or two and a cap relay to keep the med going.
Though this is kind of a setup thats only gonna let you leg it.
i'm working in fields with blood raiders as npc's, so unless i'm badly mistaken those use lasers as guns and so i'm using emp and thermal hardener.
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Maya Rkell
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Posted - 2004.05.08 11:00:00 -
[11]
for the locking issue, 1 or 2 sensor boosters is good..
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Bobbeh
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Posted - 2004.05.08 11:56:00 -
[12]
Sensor booster, 1 ladar, magnometric, and radar, 2 gravimetric,
that can jam even bs's firing at u Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Chris Reed
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Posted - 2004.05.10 10:46:00 -
[13]
It's pretty hopeless to really answer to this topic, since we know so little of what you're up against. However, I'll add one suggestion to the soup.
I regularly use a Mammoth for transport of low-grade mins in 0.0 space. I have isntabm's just about everywhere I go, so the only place i'm really vulnerable is when exiting a jumpgate. I've added em/thermal hardener as well as 2 invulnerability fields and then a med shield booster. In low I have some warp cores, allthough I won't tell exactly how many ;P. The inv.fields are ****ty at best, since they only last 2 secs pr go (they drain cap like mad, in other words), but in my case I only have about 2 secs between the bs locking me and me going off to warp, and those hardeners ensures that the bs won't get me killed. I've tried this vs tempests plenty of times and it has worked perfectly. Not sure against an apoc or mega though....
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