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Tuttomenui II
kungfuhammers
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Posted - 2008.06.06 05:04:00 -
[1]
So I was thinking it would be cool to have a module that adds medium or low hard points by sacrificing a high or a medium hard point. Dont need so many guns but want something that doesnt fit a high plug in an adaptor.. Right?
Example
Be cool if T1 gives you 1 hard point and a T2 gives you 2, but only up to the maximum 8, Or maybe only can use one high power adaptor and 1 medium adaptor at a time, Clarification, can use hi and low at same time but never 2 of each... CCP be better at figuring out a ballance somewhere.
Also its a long shot, but if this idea is original enough and you end up using it or a variation of it be nice to find a gift of a high-medium and medium-low T2 Bpo in my base hanger sometime, lol... Like I said a long shot..
Tuttomenui II
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Kiki Arnolds
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Posted - 2008.06.06 05:09:00 -
[2]
Slot configuration is a big factor in balancing, often items in the same level (ie mids or lows) have complimentary effects. The risk is that one more will make the ship alot better. Consider an extra mid on a shield tanked ship, or removing a high from a ceptor that can't fit anything usefull there... ç¦ |

Erotic Irony
0bsession
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Posted - 2008.06.06 05:34:00 -
[3]
The issue is that CCP needs to revise their ship fitting system, 8 is the arbitrary hardcoded maximum--this needs to be changed in the future.
Your suggestion has so many unintended consequences no one would ever think to touch it no matter the penalties of adding slots. ___ Eve Players are not very smart. Support Killmail Overhaul
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Tuttomenui II
kungfuhammers
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Posted - 2008.06.12 19:14:00 -
[4]
I really dont see that this cant be a possible module. Can put restrictions on what can be plugged into the added hardpoint. And I dont see how it would cause an imbalance as anyone with the proper skills can use it.
Tuttomenui II
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Valandril
Exiled. Un-Natural Selection
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Posted - 2008.06.12 19:37:00 -
[5]
Edited by: Valandril on 12/06/2008 19:38:37
Originally by: Tuttomenui II I really dont see that this cant be a possible module. Can put restrictions on what can be plugged into the added hardpoint. And I dont see how it would cause an imbalance as anyone with the proper skills can use it.
Then apparently you got no clue about eve balance whatsoever. Slot layout is one of hardest things to figure out for ship so it will be balanced, you can't give too many midslots, nor too many low. Too many high will hurt too. Same with not enought slots. Just to throw simple example, raven with torps, + two "slot converters" from high to med which ends in machine that will have tank, gank, and tackle. ---
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Black Cumin
Artifex Dynamics New Eden Conglomerate
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Posted - 2008.06.12 22:38:00 -
[6]
...and what is the problem with that? This is a very interesting idea. Like RIGS it would allow for greater ship specialization and more dedicated players.
To add to this idea, the module would have to be a RIG that once added to the ship can not be removed from it.
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Valandril
Exiled. Un-Natural Selection
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Posted - 2008.06.12 22:49:00 -
[7]
Originally by: Black Cumin ...and what is the problem with that? This is a very interesting idea. Like RIGS it would allow for greater ship specialization and more dedicated players.
To add to this idea, the module would have to be a RIG that once added to the ship can not be removed from it.
In this example ? Show me any other ship that can dish 1k dps, tackle and tank at the same time, because this would not affect taven setup whatsoever. If you don't see problem with that beeing imbalanced, then maybe it's time to try some pvp ? Because here u have to choose between tank/gank/tackle, you can't have all. ---
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Tarron Sarek
Cadien Cybernetics
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Posted - 2008.06.13 05:02:00 -
[8]
Shhhh! I want my Tempest or Typhoon with 5 med and 8 low slots ^^ |

Tuttomenui II
kungfuhammers
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Posted - 2008.06.13 08:27:00 -
[9]
If you sacrifice a high slot your giving up a lot really. And with restrictions on what can be plugged into the adaptor would help balance it. And the fact that you can only use one of each type at a time. T2 can Add 2 spare slots but maybe disable an extra slot so you give up 2 to add 2.
Imagine a frigate lets take the triston, has 4 high, turret hard points are crap trade them for 2 more mids and then trade 1 mid for an extra low. Adaptors cant plug into a added slot and then the restrictions limit what you can putt in the added mids.
so you have 2x high, 5 mid(1 is used by low adaptor and 2 have restrictions), then you have 4 low 1 having restrictions. Would be a very nice custom ship with many uses. Might even increase its survivability.
Also you can add the restriction that a hardpoint adaptor can not be used on T2 ships, only T1 and Faction. |

Scharfe Kerneisen
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Posted - 2008.06.13 09:54:00 -
[10]
This would throw the whole game off.
However, rigging a ship for an extra slot might now be a bad idea, aye?
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Thunderbird Anthares
Crimson Star Empire CORPVS DELICTI
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Posted - 2008.06.13 09:56:00 -
[11]
yeah rigging for extra slot sounds good ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |

Jaketh Ivanes
24th Imperial Crusade
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Posted - 2008.06.13 10:00:00 -
[12]
It's a funny idea to play around with, but if it should be implemented in any way, it should be 2 high for 1 low. So you have to sacrifice 2 slots to gain just 1. That would reduce the user to those that have very specific setups in mind and don't mind the sacrifice. The original suggestion would either move slots around or even add. Having an extra low on the Maller or Omen, would make them really evil and the sacrifice would be next to none. Or the Aramgeddon, which only has 7 turret slots, could gain 2 extra mids for the spare high. A geddon with 5 mids... would be NICE.
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