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ScottyDosn'tKnow
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Posted - 2008.06.08 21:53:00 -
[1]
So as the subject shows I am trying to get a bunch of valueables out of low sec onto high sec. I can fly a badger 2 and am thinking of just fitting warp stabs in the lows, and ecm bursts in the med, and if room energy neaut in the high. Comments/suggestions??
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Asuka Smith
StarHunt Fallout Project
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Posted - 2008.06.08 21:56:00 -
[2]
With the introduction of the HIC I recommend fitting for fastest warp. Maybe a cloak, MWD, and then I-stabs and nano's in the lows with RSD II's and locking range scripts/some other EWAR
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Erotic Irony
0bsession
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Posted - 2008.06.08 21:56:00 -
[3]
the mods are meaningless, the hauler will die
use scouts or train for a pilgrim (the best hauler) ___ Eve Players are not very smart. Support Killmail Overhaul
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ScottyDosn'tKnow
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Posted - 2008.06.08 21:59:00 -
[4]
I'm not going to train for a different ship. Post's like that are useless.
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Erotic Irony
0bsession
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Posted - 2008.06.08 22:04:00 -
[5]
Originally by: ScottyDosn'tKnow I'm not going to train for a different ship. Post's like that are useless.
haha I can do this in a badg- *explodes*
___ Eve Players are not very smart. Support Killmail Overhaul
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Lea Re
Mercenary Forces
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Posted - 2008.06.08 23:05:00 -
[6]
with hics, wcs or ecm bursts won't give you much hope... best fit it with nanos/istabs as someone suggested and hope for the best
there's courier contract as well ;]
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Willy Eckerslike
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Posted - 2008.06.09 12:12:00 -
[7]
Don't listen to the nanofag community telling you to fit MWDs and istabs, etc. Waste of time on a hauler. And all that nonsense about HICs ... if they bothered to read your original post they would have read that you are trying to get out of lowsec, not 0.0 so there is no danger from HICs dropping warp bubbles. Nano pfffft.
If you are adamant that you want to run your hauler out of lowsec and not train up some other more suitable ship, and it sounds like you do, then Warp Core Stabs and a cloaking device are your friends. Fill the mids with as many big shield extenders as you can, fill your lows with WCS and stick a cloak in your high slot.
If you come up against a gate camp you start to move off in the direction of your destination gate or in a random direction and activate the cloak immediately. Done properly, even the fastest of lockers shouldn't be able to get a fix on you and the cloak should work. If you come against a ceptor or other nano ship who does the right thing and manages to get you on the overview and fly in your direction to uncloak you then you are going to rely on the second line of defence - your big shield and WCS.
Most low sec gate camps you come up against are unlikely to have enough points to overcome your rack of WCS so it is just a matter of time before you can warp off, and hopefully enough time to tank the damage. If the gate camp is big enough to have enough points, or they have enough DPS to break your tank, you were going to lose the ship anyway. It may be worth considering sacrificing a shield extender and fitting a Burst ECM for that situation where they do manage to overcome your WCS. Multispecs are no good due to horrendous hauler locking time.
Compare this to how a nano rigged hauler would fare - you hit a gate camp, you start your alignment and fire up the MWD, your signature increases by 500% while your speed sloooowwwwlly increases to a few hundred m/s, the fast lockers get an almost instalock on you, oh dear ... scrammed and webbed ... wish I had some WCS fitted, boom.
Overdramatisation maybe, but get one thing clear ... solo flying a hauler out of lowsec with any fit is going to end in tears one day. You WILL last longer with a rack of WCS, shield extenders and a cloak because with this fit you WILL get through small gate camps and opportunity pirates. A nano hauler WILL die at the first camp it meets unless the camp really messes up.
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Furb Killer
USC Militia
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Posted - 2008.06.09 12:14:00 -
[8]
And then the HIC got lock on your hauler and your WCS are pointless.
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Dr Sheepbringer
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Posted - 2008.06.09 12:17:00 -
[9]
Don't forget luck :)
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Willy Eckerslike
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Posted - 2008.06.09 12:27:00 -
[10]
Originally by: Furb Killer And then the HIC got lock on your hauler and your WCS are pointless.
You lost me there ... does a HIC have some attribute or function that locking ships overcomes a whole rack of WCS? I am not being funny about this, I am at work and don't know enough about HICs, other than they are fast lockers and can drop warp bubbles.
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Dark Voynix
Garoun Investment Bank
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Posted - 2008.06.09 12:36:00 -
[11]
Originally by: Willy Eckerslike
Originally by: Furb Killer And then the HIC got lock on your hauler and your WCS are pointless.
You lost me there ... does a HIC have some attribute or function that locking ships overcomes a whole rack of WCS? I am not being funny about this, I am at work and don't know enough about HICs, other than they are fast lockers and can drop warp bubbles.
Hics with focus script dont drop bubbles and you can use them in low sec, they scrable just as normal scramblers but with infinite strenght.
So no matter how many WCS you have: If he lock you in time (and you can bet that) = you will go nowhere.
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Willy Eckerslike
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Posted - 2008.06.09 12:56:00 -
[12]
Now that is a massive fly in the ointment. I guess I have been lucky enough to not come up against a HIC in a gate camp. Perhaps they are not very widespread in my home area of space.
Be careful Scotty, no matter what the fitting it sounds like a HIC will get you no matter what you do. Only defence I can see for this is if you get your cloak activated and their reactions are too slow to approach you and uncloak you. However, once cloaked you have a loooooong drive away from the gate at super slow-mo speed until you get far enough to uncloak, get up to speed and warp off.
I still maintain, however, that nano fitting a hauler is a waste of time and effort. In a non-HIC gate camp you have better than even chances of survival with a load of WCS fitted.
Get yourself a friendly scout to check ahead of you.
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Erotic Irony
0bsession
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Posted - 2008.06.09 13:24:00 -
[13]
Originally by: Willy Eckerslike
Originally by: Furb Killer And then the HIC got lock on your hauler and your WCS are pointless.
You lost me there ... does a HIC have some attribute or function that locking ships overcomes a whole rack of WCS? I am not being funny about this, I am at work and don't know enough about HICs, other than they are fast lockers and can drop warp bubbles.
Their native lock speed isn't particularly fast, but if they have some sensor boosted friends, then yes its a no win situation. ___ Eve Players are not very smart. Support Killmail Overhaul
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Discombulator
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Posted - 2008.06.09 13:42:00 -
[14]
This thread made me laugh :) For safe hauling you need ... MWD, Cloak, align time shorter them mwd cycle.
Optimal ship is T2 indy, because you will have big trouble fitting mwd on non-t2 industrial (and transport ship has nice bonus +2 to wcs :P).
Standart situation - you jump into camp. You hit direction of gate you will going to, then mwd and cloak. Wait for MWD to end it's cycle, drop cloak and ... instawaaaarp :) You can do it in any ship, which has align time (with mwd) shorter then mwd cycle.
No other method gets you better protection, there are simply no camps in low sec, which can get you. (It will need fast ship (nanofag, interceptor), very good skilled and he must to bump you (greatest problem). Otherwise nobody will achieve fast lock on you :P)
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tarin adur
Aliastra
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Posted - 2008.06.09 17:21:00 -
[15]
Make an alt with a farmer-ish name, get him into a bestower and then move him...pvpers don't bother to shoot them down in my experience.
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Michael Caldar
DangerZone Inc.
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Posted - 2008.06.09 17:42:00 -
[16]
You mean blockade runner (lika a Crane), rather than a transport. It's also got 9AU/s warp speed which means that you'll arrive to the other side at least at the same time as your interceptor. With warp-to-zero you should be out of that system pretty fast... In theory, that is.
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Slanty McGarglefist
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Posted - 2008.06.09 17:54:00 -
[17]
Originally by: Michael Caldar You mean blockade runner (lika a Crane), rather than a transport. It's also got 9AU/s warp speed which means that you'll arrive to the other side at least at the same time as your interceptor. With warp-to-zero you should be out of that system pretty fast... In theory, that is.
Leave the station in your pod or a shuttle and get to the nearest warp point and just Scan the gate. Ta das! *Fan fare* __________________________________________________
Originally by: CCP Wrangler No
Doh! |

Ashira Twilight
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Posted - 2008.06.09 18:19:00 -
[18]
Blockade runners are made for this sort of work. Just fit for shortest align time in the lows, mwd in the mids, cloak in the high. ---------------------------------------
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