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Lex Alandar
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Posted - 2008.06.12 13:35:00 -
[121]
Edited by: Lex Alandar on 12/06/2008 13:36:07 I pod for a couple of reasons, really. Apart from the obvious stuff mentioned in this thread, attrition, evil, etc.
1.) Locking the pod is usually a challenge. If I succeed, what am I supposed to do? NOT cycle the warp disruptor?? Only turn on one gun??? No, you either go all the way or not at all.
2.) Sec hits are a bit of a badge of honour, in case you didn't notice. I'm still a part-time carebear, when PvPing isn't paying the bills, and it's amusing to watch a day's worth of sec status gains wiped out from a couple of kills.
Now that being said....
If a pilot provides a particularly good fight (most people, after crapping themselves, just sit there, and wait to die) or shows good humour in local, I let them go. This is the only time I consciously let pods get away, since ransoming is not something I regularly partake in. As mentioned before, killing every pod that comes through gives meaning to the particularly good pilot who you let live.
P.S. The last reason is that all these corpses really 'liven up' the constant party going on in my hangar. There's not quite enough exotic dancers to go around, and some of the militia have great fun dancing with your corpses *cough* SCA *cough*.
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Julien makka
The Mutineers
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Posted - 2008.06.12 14:04:00 -
[122]
I like the "squish" sound pods make :)
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Tharrn
Vigilia Valeria Expeditionary Forces
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Posted - 2008.06.12 14:07:00 -
[123]
And here I thought pros play without sound to decrease lag :P
Now recruiting! |

Bo Bojangles
Spartan Industrial Manufacturing SMASH Alliance
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Posted - 2008.06.12 15:47:00 -
[124]
Edited by: Bo Bojangles on 12/06/2008 15:52:28 Edited by: Bo Bojangles on 12/06/2008 15:49:08 OP you speak like a pilot that's just lost a couple hundred mil in implants recently, and so your question is already answered.
As for my reasons,....
Because pods go,
Squish!!!! \o/
"Sir,.. local down by one." ~heheheh
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Mioelnir
KULT Production Atrum Tempestas Foedus
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Posted - 2008.06.12 15:51:00 -
[125]
Originally by: Tharrn And here I thought pros play without sound to decrease lag :P
- Lock pod - scram pod - enable audio - shoot pod - disable audio - profit?
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Nethras
Tribal Liberation Force
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Posted - 2008.06.12 20:16:00 -
[126]
Originally by: Tharrn And here I thought pros play without sound to decrease lag :P
Pretty sure that's more of a concern in (large) fleet battles, depending on your computer of course... and most of the stories told here about pod kills sound more like small low sec encounters... and if it doesn't hurt computer performance, there are definitely some of the sounds that can help you know what's being used in a small encounter - clearly with a large enough battle that just turns into a lot of noise that isn't helpful, and is using some amount of system resources. Oh, and making it harder to hear voice comms is always a bad thing, again not a concern solo.
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Riethe
Invictus Sovereignty
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Posted - 2008.06.12 20:20:00 -
[127]
Edited by: Riethe on 12/06/2008 20:20:01 Ever had a pod pet?
Unedited killmail.
This is how you keep slow gate camps exciting.
http://www.finegents.com/kb/?a=kill_detail&kll_id=1033
I think we did one that had higher damage, but I couldn't find it.
EVE-Scam.com |
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