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Jenny' JoJo
State War Academy
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Posted - 2008.06.12 11:19:00 -
[1]
Edited by: Jenny'' JoJo on 12/06/2008 11:19:55 When they nerf Amarr Tracking Disrupters, they did it because of scripts. So they halfed each of the power of each part of Tracking Disrupter and giving a script. It takes 2 tracking disrupters (each with seperate script) to reach the power of the original TD.
Now why not nerf ECM with scripts? Such as a locking time script or a power script. |

DARTHxFREE
Double Indemnity Worlds End Consortium
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Posted - 2008.06.12 11:20:00 -
[2]
Because 1/2 of all subscriptions are falcon alts |

Esculia
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Posted - 2008.06.12 11:26:00 -
[3]
Are you stupid or what?
Before script :
TD : reduce tracking AND optimal SB: Increase locking speed AND targeting range Damp : increase locking time AND decrease targeting range ECM: Chance to remove your target targets
After script, For td,sb,damp you have to chose which attributes you want to use. ECM meh? There is only one attribute what script you want to use LOL. |

Leeluvv
The Black Ops Black Core Alliance
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Posted - 2008.06.12 11:27:00 -
[4]
Or that ECM was nerfed before TDs had scripts.....
Lee |

Fuazzole
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Posted - 2008.06.12 11:32:00 -
[5]
Originally by: Esculia Are you stupid or what?
Before script :
TD : reduce tracking AND optimal SB: Increase locking speed AND targeting range Damp : increase locking time AND decrease targeting range ECM: Chance to remove your target targets
After script, For td,sb,damp you have to chose which attributes you want to use. ECM meh? There is only one attribute what script you want to use LOL.
actualy it goes like this...
Before script :
TD : waste of a slot SB : usfull Damp : good if you have enuf ECM : I-win button
After script, For td,sb,damp train caldari recon ECM meh? every one use's it
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The Tzar
Malicious Intentions Un-Natural Selection
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Posted - 2008.06.12 11:37:00 -
[6]
The reason is because unlike all the other forms of EWAR, ECM is chance based.
So if you're in range, tracking disruptors, sensor dampners and neut/nos all will have an effect on the target ship in the desired manner.
ECM however is not as reliable as this. You can have a full armageddon day lvl5 character in a falcon with T2 rigs and mods AND STILL FAIL TO JAM.
Fine introduce scripts for ECM, as long as you make it fair and remove the chance based aspect of the EWAR like all the other forms.
There is also the BEST anti-ewar device available for ECM as well. What module other than ECCM will decrease your chance of being EWAR'd by nearly 100%.
As far as I know, there isn't one. So not only is ECM chance based, you also have the easiest time defending against it.
There's more. ECM ships generally ONLY fit for ECM as they need to use up all the lowslots and midslots just for their primary function. No space for any tank whether it be speed or otherwise.
Is this the case for other races recons? No, nano-arazu's, nano-curses and of course minnie recons are always nano'd.
Cool add scripts for Caldari EWAR but I want to be able to Nano my falcon, at the same time I want no loss in EWAR ability and that EWAR should work everytime without fail..., oh and drones of course!
Sound fair? __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Euriti
SniggWaffe
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Posted - 2008.06.12 11:37:00 -
[7]
Originally by: Fuazzole
TD : waste of a slot
Don't post again please.
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Crellion
Art of War Cruel Intentions
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Posted - 2008.06.12 11:42:00 -
[8]
Originally by: Esculia Are you stupid or what?
Before script :
TD : reduce tracking AND optimal SB: Increase locking speed AND targeting range Damp : increase locking time AND decrease targeting range ECM: increase locking time to never and decrease range to 0
After script, For td,sb,damp you have to chose which attributes you want to use. ECM meh? There is only one attribute what script you want to use LOL.
Fixed kthnxbye :) Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Farsi Caldoran
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Posted - 2008.06.12 11:44:00 -
[9]
Originally by: Esculia Are you stupid or what?
Before script :
TD : reduce tracking AND optimal SB: Increase locking speed AND targeting range Damp : increase locking time AND decrease targeting range ECM: Chance to remove your target targets
After script, For td,sb,damp you have to chose which attributes you want to use. ECM meh? There is only one attribute what script you want to use LOL.
Yes, what she said, locking time? Arent you thinking of a sensor dampener? and ECM jamming strength? and IIRC active ECCM boost your sensor strength by 96% to 120%, doubling it would half your chances of a jam, no? :)
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Lt Angus
Wicked Crew
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Posted - 2008.06.12 11:45:00 -
[10]
ecm are already scripted in that there is 5 different moduals, having 1 with racial scripts would be nice 
Shhhh, Im hunting Badgers |

DARTHxFREE
Double Indemnity Worlds End Consortium
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Posted - 2008.06.12 11:45:00 -
[11]
Originally by: The Tzar
...
ECM however is not as reliable as this. You can have a full armageddon day lvl5 character in a falcon with T2 rigs and mods AND STILL FAIL TO JAM.
...
There is also the BEST anti-ewar device available for ECM as well. What module other than ECCM will decrease your chance of being EWAR'd by nearly 100%.
I had a MegaT with 2x ECCM on and got jamed by a noob in a scorp with T1 basic gear, they were so chuffed cause a geddon escaped with 7%? structure.
ECM atm is infinatly better then the other EW i'm told some even ECM thier Arazu to be more usfull. I favour plating an Arazu with EW rigs, cheeper then speed tanking too.
I don't think thiers anythign wrong with the Recons each have thier use, DPS/scramble/ECM/web. /join Cheeze & Whine Club
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Esculia JumpB
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Posted - 2008.06.12 11:51:00 -
[12]
Quote:
Fixed kthnxbye :)
Blabla, sorry for your ignorance but ECM is a chance to remove the targets of your target that's all. So there is a chance that your ecm won't have any effect.
They implemented script to nerf the items that had two attributes, what do you want to nerf with ecm as they only have one attribute?
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Dryxonedes Sae
Real Nice And Laidback Corporation
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Posted - 2008.06.12 11:52:00 -
[13]
Ships that run dedicated ECM (Falcon, Rook, Blackbird, Scorpion, Widow, Kitsune, Griffin)... Do tell me, what defense do these ships have? They are all slow in comparison to their counterparts of ALL other races, they lack low slots to be able to fit an armour tank of ANY description, and generally their dps producing ability (ok, so a widow can, 800-885 depending on fit + implants, if you faction fit it with torps, but it's a pretty $$$$ fit to produce much) is well and truely beyond sad.
I fly both gallente and caldari ships of all shapes and sizes, and this is why an ECM nerf of any description is not needed. ECM for a dedicated ECM ship, is *insert corny quote now* their "first, last, and only line of defense.....". They cannot hope to outrun their opponents, they cannot outgun them, they cannot out tank them. People only whine about ECM ships because it can deprive others of solo or equal numbered kills in the "cookie cutter" fits.
A second point... While eve is NOT a PvE based game, nor will it ever be (I hope), none of the ECM ships can be even remotely used for a PvE situation, they are VERY specific use, that being generally long range target suppression.
I think a lot of people over-react to be honest, assuming that 1 falcon is going to lock down their 50 man fleet, permanently, with 1 multispectral jammer. It doesn't happen. As soon as you throw something hard to jam into the scene, a falcon pilot gets very edgy. All the other recons have exceptional sensor strengths, and can prove to be insanely hard to deal with outside of throwing 6 slots of ewar at them, which defeats the purpose of having the falcon there for the most part.
The 'randomness' of ECM is a blessing and a curse in disguise. Blessing because it's entirely possible, however unlikely to jam 6 ships with 6 slots. It can happen, and I'm sure at times it does. On the downside, I've personally thrown 3 gravimetric jammers at a single raven (by jam strength compared to sensor strength, that SHOULD permajam him), and in the process of a 2 minute engagement (18 jam cycles in total), I did not succeed on a single jam, and he/she had not fitted an ECCM. You take the good with the bad.
So, unless we're going to be given a compensation to make the ships competitive in comparison to the other races counterparts, there is no reason to be nerfing ECM. Though if you REALLY want to nerf the heck out of 1 side of the caldari, lets open the locking range to 400k so that Rokhs and Ravens can make use of their superior range, since they are solidly nerfed in a range only they can comfortably compete at. **** Where's the problem? It's called natural selection - The bottom of the ****ing food chain. -Denis Leary |

Viqtoria
Groping Hand Social Club
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Posted - 2008.06.12 11:54:00 -
[14]
ECM on dedicated ships is perfectly fine, incredibly powerful yes, but that is the nature of the beast, you can't lessen the power of ECM without making it utterly worthless.
ECM drones however are iWin buttons.
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Lagerstars
Repo Industries R.E.P.O.
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Posted - 2008.06.12 11:59:00 -
[15]
Originally by: The Tzar The reason is because unlike all the other forms of EWAR, ECM is chance based.
So if you're in range, tracking disruptors, sensor dampners and neut/nos all will have an effect on the target ship in the desired manner.
ECM however is not as reliable as this. You can have a full armageddon day lvl5 character in a falcon with T2 rigs and mods AND STILL FAIL TO JAM.
Fine introduce scripts for ECM, as long as you make it fair and remove the chance based aspect of the EWAR like all the other forms.
There is also the BEST anti-ewar device available for ECM as well. What module other than ECCM will decrease your chance of being EWAR'd by nearly 100%.
As far as I know, there isn't one. So not only is ECM chance based, you also have the easiest time defending against it.
There's more. ECM ships generally ONLY fit for ECM as they need to use up all the lowslots and midslots just for their primary function. No space for any tank whether it be speed or otherwise.
Is this the case for other races recons? No, nano-arazu's, nano-curses and of course minnie recons are always nano'd.
Cool add scripts for Caldari EWAR but I want to be able to Nano my falcon, at the same time I want no loss in EWAR ability and that EWAR should work everytime without fail..., oh and drones of course!
Sound fair?
Hit the nail quite squarely on the head! |

Templar Dane
Amarrian Retribution
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Posted - 2008.06.12 12:03:00 -
[16]
Originally by: Dryxonedes Sae Ships that run dedicated ECM (Falcon, Rook, Blackbird, Scorpion, Widow, Kitsune, Griffin)... Do tell me, what defense do these ships have?
#1 Can't-lock-me-so-you-can't-shoot-me tanks #2 Range tanks. Can't hit you if you're well out of their range. |

Anisa Schardl
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Posted - 2008.06.12 12:05:00 -
[17]
Originally by: The Tzar There is also the BEST anti-ewar device available for ECM as well. What module other than ECCM will decrease your chance of being EWAR'd by nearly 100%.
This. All of the ECM nerf threads are basically whine threads made by people who don't want to fit ECCM.
Think you're going to meet a falcon? Fit an ECCM, it's that simple. Really want to rock his world? Fit an ECCM AND bring a sniper boat to a gang. I know, shocking idea, fit a ship with something other than blasters and a MWD/point/web. |

DARTHxFREE
Double Indemnity Worlds End Consortium
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Posted - 2008.06.12 12:05:00 -
[18]
Well ultamitly ECM are nerfing them selfs, being so common ECCM are becoming a PvP essential.
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Dryxonedes Sae
Real Nice And Laidback Corporation
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Posted - 2008.06.12 12:18:00 -
[19]
Originally by: Templar Dane
Originally by: Dryxonedes Sae Ships that run dedicated ECM (Falcon, Rook, Blackbird, Scorpion, Widow, Kitsune, Griffin)... Do tell me, what defense do these ships have?
#1 Can't-lock-me-so-you-can't-shoot-me tanks #2 Range tanks. Can't hit you if you're well out of their range.
Yep, 'tis exactly what they have. So, lets remove an arazu's ability to speed fit or to fit an armour tank. While we're going, lets remove most of the low slots from a rapier, if a falcon cannot speed fit, neither can anyone else. See the point? As far as range, it's not worth squat in the age of 10k/s+ ceptors. Given regular range on a falcon or rook is in the 140'ish range, that's 15 seconds max till you need to be gone. Even if a ceptor cannot lock you, he can ram you, and you will NOT be warping in a hurry once they start playing dodgems with you. **** Where's the problem? It's called natural selection - The bottom of the ****ing food chain. -Denis Leary |

Staggerr
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Posted - 2008.06.12 12:19:00 -
[20]
Here's an idea:
Remove multispectral ECM.
Yes you could simply dock before or during the fight and swap modules.
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Mona X
Polish Task Forces C0VEN
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Posted - 2008.06.12 12:57:00 -
[21]
Edited by: Mona X on 12/06/2008 12:59:14
Originally by: Esculia JumpB
They implemented script to nerf the items that had two attributes, what do you want to nerf with ecm as they only have one attribute?
Akshully ECMs have four attributes: magnetometric, gravimetric, radar and ladar strenghts.
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Theron Gyrow
Gradient Electus Matari
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Posted - 2008.06.12 13:07:00 -
[22]
Hm. Drop 25% from ECM strength and optimal, give it scripts that return one value to original and drop the other to 50% of original... Yeah, that might be enough to balance it. -- Gradient forum |

Bronson Hughes
The. Conspiracy
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Posted - 2008.06.12 13:29:00 -
[23]
In at least one respect, ECM are already scripted in that they have five different types of modules. You can either fit a multispec that has equal performance across the board but shorter range and higher cap consumption or you can fit one of the four racials that give you better performance against one race, longer range, and better cap usage, but horrible performance against the other three races. Only with ECM, you can't change your 'scripts' without docking because each script is hardcoded into the module that you use; if you fit an even split of jammers but run up against an entirely Caldari group your effectivness is greatly reduced and you cannot rectify that in the field without a carrier.
With the way that ECM effects stack (i.e. chance based), it's harder to change the strength of multiple modules in a controlled manner: reducing the jam strength of all of the ECM modules on a ship by 25% does not reduce the total ECM power of that ship by 25%. Being able to adjust ECM strength and range on the fly with scripts would be very difficult to balance which is probably why CCP has stayed away from it.
Something else that I've heard suggested is to have only one ECM module with the base stats of a multispec but have four scripts for it; one for each race that in essence turns your multispec into a racial jammer. Adding scripts in this manner to ECM would be wholly overpowered if jam strengths or ranges weren't also reduced because it would overcome the primary weakness of ECM which is needing to have the right ECM module for your target or the cap to run a bunch of multispecs.
So no, ECM don't need to be changed to run with scripts. They work differently than the other EWar systems so their solutions don't necessarily apply to it. |

The Tzar
Malicious Intentions Un-Natural Selection
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Posted - 2008.06.12 13:30:00 -
[24]
Edited by: The Tzar on 12/06/2008 13:33:43
Originally by: Theron Gyrow Hm. Drop 25% from ECM strength and optimal, give it scripts that return one value to original and drop the other to 50% of original... Yeah, that might be enough to balance it.
Fine, but make sure that the other forms of ECM are chance based as well.
Sensor Dampners work 100% efficiently, 100% of the time when in range. Why should ECM be any different?
If you want equality then demand equality not some biased version of it.
(men and women competing on the SAME pitch.., now THAT's equality)
edit : in fact yes give me scripts for my falcon so I can choose which race jammers I have just before each engagement.
ECM would then be 'multispec' by default and you load the race script. Far far cheaper than having a cargo of 10 different T2 ECM mods... |

Crellion
Art of War Cruel Intentions
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Posted - 2008.06.12 13:39:00 -
[25]
Originally by: Esculia JumpB
Quote:
Fixed kthnxbye :)
Blabla, sorry for your ignorance but ECM is a chance to remove the targets of your target that's all. So there is a chance that your ecm won't have any effect.
They implemented script to nerf the items that had two attributes, what do you want to nerf with ecm as they only have one attribute?
1) When you quote, quote the whole thing... like you did it, it looks ********.
2) You posted some nonsense, I showed you why it was nonsense and then you reply "But ECM is chance based haha!" .... duh...
3) My post was not intended as opinion sharing. If you actually think I need to give an opinion then my opinion is that making ECM chance based was the biggest error CCP have made since I started palying. It is now a random tool for random players. Essentially the effect of this was one of two (depending on play style): - a minority of people have happily switched from eve chess to eve baggamon. - the vast majority refuse to play their ships on deice and thus treat ECM as a hidden ace up the sleeve wiht the ecm ship itself removed from combat. An ecm ship itself this days is fitted and set up so that it will never agress anything on its own and never risk anything...
Anyway I think I am wasting my time here... carry on. |

The Tzar
Malicious Intentions Un-Natural Selection
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Posted - 2008.06.12 13:53:00 -
[26]
Originally by: Crellion
1) When you quote, quote the whole thing... like you did it, it looks ********.
2) You posted some nonsense, I showed you why it was nonsense and then you reply "But ECM is chance based haha!" .... duh...
3) My post was not intended as opinion sharing. If you actually think I need to give an opinion then my opinion is that making ECM chance based was the biggest error CCP have made since I started palying. It is now a random tool for random players. Essentially the effect of this was one of two (depending on play style): - a minority of people have happily switched from eve chess to eve baggamon. - the vast majority refuse to play their ships on deice and thus treat ECM as a hidden ace up the sleeve wiht the ecm ship itself removed from combat. An ecm ship itself this days is fitted and set up so that it will never agress anything on its own and never risk anything...
Anyway I think I am wasting my time here... carry on.
EvE backgammon WTB 
There are so many other 'random' elements to the game other than ECM. As I'm sure you know, turret weapons all have chance element to the quality of the strike.
And just like ECM, you have skills to improve the 'chance' to your favour.
If there was no 'dice throwing' to the game it really would be blob-online as numbers would always mean a win.
However the random elements like cloaking ships that can't be indentified until it's too late (sneaky sabre cloaked on the gate is my personal nightmare) add excitement and depth for me. |

Drinian Cole
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Posted - 2008.06.12 14:30:00 -
[27]
imo scripting for ECM should be: 1 module, 5 scripts that change between racial/multi. Then Make ECCM a scriptable attribute on sensor boosters and remove ECCM as a seperate module. To me, that's the only way to script ecm fairly.
Currently, the counter to ecm doesn't help you at all unless you're being ecm'd, whereas sensor boosters are beneficial even if you're not being damped. That seems slightly imbalanced. Perhaps if people had more incentive to use the counter, more people would, and ecm alts wouldn't be so common.
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Esculia
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Posted - 2008.06.12 20:16:00 -
[28]
Quote: 2) You posted some nonsense, I showed you why it was nonsense and then you reply "But ECM is chance based haha!" .... duh...
Darn you must be right tell me where is the nonsense when I say that ecm gives you : "a Chance to remove your target targets"
Wuu it is wrong ECM doesn't work like that?
Sorry if I write something, and you think it is a nonsense though it is not, I will just LOL at you that's all.
So to do your l33t thingy, kthxbye l2p.
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Lyria Skydancer
Eve Defence Force Insurgency
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Posted - 2008.06.12 20:54:00 -
[29]
Originally by: The Tzar
There is also the BEST anti-ewar device available for ECM as well. What module other than ECCM will decrease your chance of being EWAR'd by nearly 100%.
Wow, almost 100% decrease of chance of being ECMed eh? That sounds pretty good. I wonder why so many are whining.
/Irony off
You fail at math.
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The Tzar
Malicious Intentions Un-Natural Selection
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Posted - 2008.06.13 00:08:00 -
[30]
Edited by: The Tzar on 13/06/2008 00:11:07
Originally by: Lyria Skydancer
Originally by: The Tzar
There is also the BEST anti-ewar device available for ECM as well. What module other than ECCM will decrease your chance of being EWAR'd by nearly 100%.
Wow, almost 100% decrease of chance of being ECMed eh? That sounds pretty good. I wonder why so many are whining.
/Irony off
You fail at math.
Apologies you're absolutely right, it's not 100% decrease but rather a 100% increase. My bad...
edit : So to clarify, ECCM increases the ships racial signal strength by nearly 100% so in effect almost doubles the 'fail rate' of ECM modules applied to said ship... __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |
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