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Skel1977
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Posted - 2008.06.12 11:56:00 -
[1]
I started on my first missions last night. Just the 2 tutorial missions and 1 level 1 mission. It was suggested I learn salvaging and tractor beams.
Salvaging I just can salvage pirates wrecks after I kill them for more money correct?
Tractor beams Im not sure what they do. I tried looking it up but couldnt find it. I just want to know if its worth me training/buying or not. |

kyoukoku
Center for Advanced Studies
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Posted - 2008.06.12 12:06:00 -
[2]
Edited by: kyoukoku on 12/06/2008 12:10:23 Yes you'll want the tractor beam as you can pull in wrecks & containers up to 20km away and unless you're in a ship that can do 500m/s+ (which is the velocity that the tractor beam can pull wrecks towards you) it'll be quicker for you to lock on to the wrecks/containers and tractor them in than travel the distance.
If you fit more than one, as long as your ship can handle more than one that is, then you can lock on to multiple targets and pull them in. The same goes for your salvagers, fit more than one and you don't have to wait for it to complete before moving on to the next wreck.
kyoukoku |

RaTTuS
BIG
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Posted - 2008.06.12 12:07:00 -
[3]
you can tractor a wreck [that you killed] from 20Km away - makes it faster to salvage |

Estel Arador
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Posted - 2008.06.12 12:07:00 -
[4]
Tractor beams pull wrecks or cans towards your ship. They have a maximum range of 20 km and the object gets pulled towards your ship at 500 m/s. You can fly normally while pulling an object but you can't pull an object into warp with you. |

Letouk Mernel
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Posted - 2008.06.12 12:07:00 -
[5]
Small Tractor Beam modules let you drag a wreck or your own cans from 20 km away to your ship. This puts wrecks in range of salvaging (5 km) and/or in range of looting (1.5 km), and make looting and salvaging easier for big slow ships (a battleship barely moves, it would be painful to try to loot/salvage 20+ wrecks).
The fastest salvage ship is actually a destroyer with 4 tractor beams and 3 salvagers. Provided that you have good Targetting skills, you can lock many wrecks at the same time, drag them in, and salvage them while dragging other wrecks in. A frigate with 2 tractors and 2 salvagers does the job nicely, too, if you can't fly destroyers. |

Galactic Tycoon
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Posted - 2008.06.12 12:11:00 -
[6]
There you go.. 3 answers saying exactly the same thing!  |

Skel1977
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Posted - 2008.06.12 12:16:00 -
[7]
Ahh ok for some reason I thought i had to tractor beam ships to a base lol. Thats why i came here to ask. |

kyoukoku
Center for Advanced Studies
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Posted - 2008.06.12 12:19:00 -
[8]
Originally by: Skel1977 Ahh ok for some reason I thought i had to tractor beam ships to a base lol. Thats why i came here to ask.
If only this was possible! Unfortunately, as I found out last night, the tractor beam cannot cope with warp speeds of any kind and will cutoff as soon as you enter warp.
So no tractoring loot back to base if you can't fit it all in your hold and you'll have to hope that there's no ninja salvagers waiting for you to vacate the crime scene before you come back to shovel up the rest of your hard earned loot! |

RaTTuS
BIG
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Posted - 2008.06.12 12:22:00 -
[9]
Marauders get a bonus to tractor range. |

Kusha'an
RuffRyders Axiom Empire
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Posted - 2008.06.12 12:32:00 -
[10]
This hasn't been mentioned in this thread, but it's important to know that you can fit a destroyer with multiple tractors/salvagers and use it as a dedicated salvage boat. I use a Catalyst with 4 tractors and 4 salvagers, cap battery and an AB with cargo expander IIs in the lows. You will need to improve your fitting skills to get that setup though. But it's worth it.
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Skel1977
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Posted - 2008.06.12 12:38:00 -
[11]
IM flying a caracal right now. I find on the level 1 missions I dont need 5 heavy launchers :P I kill pirates with 1 or 2 missles.
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kyoukoku
Center for Advanced Studies
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Posted - 2008.06.12 12:44:00 -
[12]
Originally by: Kusha'an This hasn't been mentioned in this thread, but it's important to know that you can fit a destroyer with multiple tractors/salvagers and use it as a dedicated salvage boat. I use a Catalyst with 4 tractors and 4 salvagers, cap battery and an AB with cargo expander IIs in the lows. You will need to improve your fitting skills to get that setup though. But it's worth it.
Umm yep I kinda hinted on that in the first reply to the post:
Originally by: kyoukoku
If you fit more than one, as long as your ship can handle more than one that is, then you can lock on to multiple targets and pull them in. The same goes for your salvagers, fit more than one and you don't have to wait for it to complete before moving on to the next wreck.
kyoukoku
In fact I also use a Catalyst but depending on the mission I'm running I vary the numbers of tractor/salvager modules mixed with various turrets, then have a shield booster & invulnerability field in the mid slots with various other stuff in the lows like warp stab or 100mm nanofiber armour or whatever I think is likely to fit the mission reqs.
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Toshiro GreyHawk
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Posted - 2008.06.12 14:01:00 -
[13]
You can get into Destroyers very easily if you started off from a military background. With the others it takes a little longer.
The thing is, what you want to do as a new player, is to decide what you are going to do to earn money, then get just enough trained in that to do so before starting your learning skills. Then you do want to do your learning skills.
The 10 mission set your Event Agent will offer you is a good way to get started. You'll get some easy missions, a little money and some ships. You can also do all the 10 mission sets for the other schools as well and end up with a full set of implants.
If what you want to do is mining then that is a different thread.
If you want to be a mission runner, start doing these 10 mission sets while you train up for Salvaging and Tractor Beams.
Once you've got a little money, getting yourself into a destroyer with a couple of tractors and salvager's will let you run level I missions fairly well, reaping the full value of the things you killed. For most missions you can fit 3 or 4 weapons on the ship and just salvage as you go. If a mission gets harder you can take off the tractors and salvager's and fit all weapons, book mark a wreck in each zone, turn in the mission then fly back with your salvaging gear.
Just remember - the key to low level missions is kiting the enemy NOT orbiting them. Fit long range weapons, get their agro, have a good afterburner, keep your distance from them as they chase you and kill them as they come. Then fly back down your path of wrecks, pulling them to you, looting & salvaging them as you fly from one to the other.
I set course for the closest one, lock it and tractor it then change course for the next closest one, lock it and tractor it. When the wreck gets within 5000 meters I start the salvager IF it has no loot (empty triangle) if it does have loot I pull it to 1500 meters, open the wreck, start the salvager then drag and drop the loot into my hold. I only steer towards a wreck long enough to get the tractor on it, then change course for the next. Train Targeting and it will let you lock more targets.
Melted Capacitor Consoles, Tritanium Bars and Armor Plates can all be sold for a good bit of money. There's no guarantee you'll get them and they are more prevalent in some areas than others but selling your salvage is a major part of your income from ratting or running missions. Sometimes - if you're lucky - you'll get a lot more from the salvage than you did from bounties and mission rewards.
Train Social/Negotiations to get more money from your agent for the same mission.
Once you've got your destroyer tricked out with some good long range weapons, tractors and Salvagers with maybe a few support skills trained up enough to use them well (you want Salvaging to level III at least) then it's time to go get those Learning Skills out of the way so that everything else you train is trained quicker. Do the rank 1 skills to Level IV, go make some more money, then train the Rank 3 skills to Level IV.
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Bleeshtar
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Posted - 2008.06.12 14:18:00 -
[14]
Destroyers, Tractor Beams, Rigs...
Cmon people he has just run his first mission.
It can take a while to train to use tractor beams let alone afford them.
In the meantime once the OP gets his ship skills in order and then train salvage to allow the use of a salvager aka 'data miner' they can start salvaging right away.
Granted it takes some time to fly from wreck to wreck but they dont have to wait days, weeks, months to have the 'skills'. In the meantime .. profits.
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Skel1977
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Posted - 2008.06.12 14:22:00 -
[15]
Originally by: Bleeshtar Destroyers, Tractor Beams, Rigs...
Cmon people he has just run his first mission.
It can take a while to train to use tractor beams let alone afford them.
In the meantime once the OP gets his ship skills in order and then train salvage to allow the use of a salvager aka 'data miner' they can start salvaging right away.
Granted it takes some time to fly from wreck to wreck but they dont have to wait days, weeks, months to have the 'skills'. In the meantime .. profits.
Well I actually mined 50 million isk. I got bored mining so i started looking at combat. Someone told me to buy a frigate but I wound up buying the wrong thing. I bought a caracal which actually worked out well because I was already able to fly it and had missles trained up pretty nicely. I will be able to salvage by the time i get home from work, yay.
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Bleeshtar
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Posted - 2008.06.12 15:41:00 -
[16]
Originally by: Skel1977
Originally by: Bleeshtar Destroyers, Tractor Beams, Rigs...
Cmon people he has just run his first mission.
It can take a while to train to use tractor beams let alone afford them.
In the meantime once the OP gets his ship skills in order and then train salvage to allow the use of a salvager aka 'data miner' they can start salvaging right away.
Granted it takes some time to fly from wreck to wreck but they dont have to wait days, weeks, months to have the 'skills'. In the meantime .. profits.
Well I actually mined 50 million isk. I got bored mining so i started looking at combat. Someone told me to buy a frigate but I wound up buying the wrong thing. I bought a caracal which actually worked out well because I was already able to fly it and had missles trained up pretty nicely. I will be able to salvage by the time i get home from work, yay.
Well there you go. Fit a salvager to a high slot and your on your way.
If you do get 'serious' about salvage there is some good advice given by preivous posters. Tractors make it much faster and efficent is all.
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Slanty McGarglefist
University of Caille
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Posted - 2008.06.12 15:50:00 -
[17]
If you plan on salvaging other people's wrecks don't bother fitting a tractor beam, it won't work . |

Wiley Peterson
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Posted - 2008.06.12 16:10:00 -
[18]
Does using more than on salvager on a wreck increase chances of salvaging, or is it just a time-saving thing to equip multiple salvagers?
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RaTTuS
BIG
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Posted - 2008.06.12 16:12:00 -
[19]
it's a time saver because if the 1st don't work the next may do ... -- BIG Lottery, BIG Deal, InEve,
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Ki Tarra
Ki Tech Industries
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Posted - 2008.06.12 16:19:00 -
[20]
Originally by: Wiley Peterson Does using more than on salvager on a wreck increase chances of salvaging, or is it just a time-saving thing to equip multiple salvagers?
It is just a time saving thing, but it can make quite a difference.
Your skills and equipment only decrease the number of times you need to rescan a wreck to see if it has any salvage; you can not change the probablity of there being salvage.
Using multiple salvagers allows you to get more attempts in a short amount of time.
With one salvager, if your scan fails, you will need to run another cycle to see if the wreck has any salvage.
Using two salvagers, your second scan can be completed at the same time as the first. If the first scan was successful, you will get the salvage from the wreck, if there is any, and the second scanner will do nothing that cycle. If the first scan fails, the scan from the second module has a chance of finding what salvage is available. Only if both scans fail do you need to wait for another full cycle to find out what salvage is available.
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Bleeshtar
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Posted - 2008.06.12 16:30:00 -
[21]
Might want to add that quite often there will be two wrecks within scanning range. So you can salvage from both wrecks at the same time... saving some time. |

Joe Starbreaker
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Posted - 2008.06.12 16:30:00 -
[22]
Originally by: kyoukoku
Originally by: Kusha'an This hasn't been mentioned in this thread, but it's important to know that you can fit a destroyer with multiple tractors/salvagers and use it as a dedicated salvage boat.
Umm yep I kinda hinted on that in the first reply to the post
Many newbies don't realize that they can and should have dedicated ships for dedicated purposes. You mentioned that destroyers can salvage, but didn't suggest using a dedicated salvage ship.
It's a good idea to have two ships: a mission-running ship fit for killing, and a salvaging ship fit solely with tractor beams, salvagers, and expanded cargohold modules, as well as whatever you need for speed and capacitor. I find that the Thrasher is the best salvaging destroyer. It has good speed and a strong capacitor. |
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