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Tzujeih
GoonFleet GoonSwarm
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Posted - 2008.07.06 18:55:00 -
[271]
I'll agree with this, even though Akita T needs to stop posting. Forever.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.06 21:46:00 -
[272]
Originally by: Tzujeih I'll agree with this, even though Akita T needs to stop posting. Forever.
Only if Goonfleet pays me... [Dr.Evil voice] One thousand billion ISK ! [/Dr.Evil voice]

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SUPPORT or CRITICIZE the issue of mineral and moon material balance !
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Halada
Caldari Lone Star Joint Venture
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Posted - 2008.07.06 22:46:00 -
[273]
I think an easy solution to fix the current high end crash would be a total revamp of the drone alloys drops and take it out all together and replace with vanilla bounties, just like any other regions. I don't know what CCP was thinking with this, but it is senseless that a PvPer who uses a ratting ship be able to get as much high end as a miner who has invested millions of ISK and SP into training.
The balance of high-end was in order before the drones region.
★ LSJV now recruiting ★ |

Kazzac Elentria
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Posted - 2008.07.07 03:40:00 -
[274]
Originally by: Akita T
Originally by: Tzujeih I'll agree with this, even though Akita T needs to stop posting. Forever.
Only if Goonfleet pays me... [Dr.Evil voice] One thousand billion ISK ! [/Dr.Evil voice]

Given the rate at which sinks work, that could be a possibility soon enough  |

Kazzac Elentria
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Posted - 2008.07.07 03:43:00 -
[275]
Originally by: Halada I think an easy solution to fix the current high end crash would be a total revamp of the drone alloys drops and take it out all together and replace with vanilla bounties, just like any other regions. I don't know what CCP was thinking with this, but it is senseless that a PvPer who uses a ratting ship be able to get as much high end as a miner who has invested millions of ISK and SP into training.
The balance of high-end was in order before the drones region.
Exactly, if people would look at the historical data, you'll make a clear note that megacyte, zydrine, and NOC in particular since this makes a large portion of the midline ores (low sec not null) were all tracking much higher than they are now. While your low end ores were tracking much lower.
The only difference before the introduction was that mex was tracking higher than normal. This was do in part to the absurd amount of the stuff required for capital ship production (why this is the second most used min instead of pye for the bulk of production is anyones freaking guess) |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.07 19:30:00 -
[276]
You don't even have to remove'em - just balance them out in a "typical ship-building ratio" 
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SUPPORT or CRITICIZE the issue of mineral and moon material balance !
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.07 19:34:00 -
[277]
A fix to the crazy price of Dysprosium and Promethium should have been done long ago already. ------------------------------------------
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Sen Heron
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Posted - 2008.07.08 05:26:00 -
[278]
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Roger Douglas
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.07.08 16:33:00 -
[279]
Agreed. boosting the usage of the other two "rare" moon minerals would go a long way to balancing out materials.
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Kiara Valess
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Posted - 2008.07.08 21:56:00 -
[280]
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Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.07.09 21:15:00 -
[281]
if they do add an alternative means for acquiring T2 materials that currently depend on "super valuable moons", it should be along the same vein as invention. it could even involve R&D agents, and make them useful for more than just datacores.
for example: you give a reaction BPO to an R&D agent and they will "discover" BPC's of an alternate reaction that can yield the same material but require different (ie- cheaper) inputs. these reaction BPC's would be good for maybe 50,000 units at best.
or better yet, the R&D agents could somehow provide reaction BPC's to combine the common moon minerals into the uncommon ones...
my personal choice would be an exploration site with some special object that you can mine (ie- a comet) and obtain a limited amount of moon materials. this would be the most fun.
but regardless of how it works, it will have the same results as with invention and T2 production. Being able to somehow create those T2 materials without owning an actual source would normalize the prices of such materials. and then of course those cheaper T2 materials would cause T2 equipment to be cheaper too.
but probably the greatest impact such a feature would have on EVE would be the reduced income of all the super-alliances that largely depend on those ISK fountain moons to support their fleets.
so balancing moon minerals would also bring balance in other areas. and i can only support such a suggestion. ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

procurement specialist
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Posted - 2008.07.10 00:26:00 -
[282]
Originally by: Internet Knight Advanced Scrapmetal Processing would be at a disadvantage here; if you further increase its yield, you end up to a point where it's a useless skill (implants allow 100% refine everywhere with (Basic) Scrapmetal Processing 5, even at outposts).
technically it is 99.39% and takes a cyber V implant and rank 4 or 5 skill at level V to hit it for the best ores. just saying technically.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.07.10 08:00:00 -
[283]
Originally by: Alora Venoda if they do add an alternative means for acquiring T2 materials that currently depend on "super valuable moons", it should be along the same vein as invention. it could even involve R&D agents, and make them useful for more than just datacores.
for example: you give a reaction BPO to an R&D agent and they will "discover" BPC's of an alternate reaction that can yield the same material but require different (ie- cheaper) inputs. these reaction BPC's would be good for maybe 50,000 units at best.
or better yet, the R&D agents could somehow provide reaction BPC's to combine the common moon minerals into the uncommon ones...
my personal choice would be an exploration site with some special object that you can mine (ie- a comet) and obtain a limited amount of moon materials. this would be the most fun.
but regardless of how it works, it will have the same results as with invention and T2 production. Being able to somehow create those T2 materials without owning an actual source would normalize the prices of such materials. and then of course those cheaper T2 materials would cause T2 equipment to be cheaper too.
but probably the greatest impact such a feature would have on EVE would be the reduced income of all the super-alliances that largely depend on those ISK fountain moons to support their fleets.
so balancing moon minerals would also bring balance in other areas. and i can only support such a suggestion.
I actualy love the R&D agents idea ... --- SIG --- CSM: your support is needed ! |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.11 05:29:00 -
[284]
Well, if they would just give out BPOs instead (but for a larger RP/ISK value) it would be even better, actually...
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The mineral/moonstuff balance || *THE* nanofix
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.15 09:02:00 -
[285]
On second thought, why even bother... just put them on the market sold by NPCs... you already have a pretty hefty drain on player resources by supplying the datacores, if T2 production picks up the pace, there will be an even higher demand for them... having players spend RPs to get these BPO/BPCs would be kind of counter-productive.
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The mineral/moonstuff balance || *THE* nanofix
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Siebenthal
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Posted - 2008.07.15 15:39:00 -
[286]
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Arthor Dark
N.A.S.A. Skunk-Works
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Posted - 2008.07.15 17:14:00 -
[287]
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Vladimir Tinakin
Hadean Drive Yards Archaean Cooperative
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Posted - 2008.07.15 23:07:00 -
[288]
Supported. As is being seen IRL with the price of gas, once something gets too pricey alternatives WILL be sought, or ones that were previously not cost effective put into use. So should it be with Eve. ----------------------------------------------- Hadean Drive Yards |

NanDe YaNen
The Funkalistic
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Posted - 2008.07.16 00:16:00 -
[289]
Originally by: Tarminic
One suggestion I made on SHC is to make moon materials dynamic, though at a very slow rate. As in, a material that is mined slowly gains a chance of being removed from moon and spawned at another unoccupied moon elsewhere (within the region or within a certain distance in lightyears). This would create different hotspots for alliances to fight over and makes it a bit harder for heavily entrenched alliances to hold onto high-value moons.
/signed
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procurement specialist
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Posted - 2008.07.16 16:20:00 -
[290]
Originally by: Akita T On second thought, why even bother... just put them on the market sold by NPCs... you already have a pretty hefty drain on player resources by supplying the datacores, if T2 production picks up the pace, there will be an even higher demand for them... having players spend RPs to get these BPO/BPCs would be kind of counter-productive.
i could see special storyline missions from doing 16 R&D agent missions. Give more people a reason to run missions for the R&D agents.
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procurement specialist
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Posted - 2008.07.16 16:34:00 -
[291]
Edited by: procurement specialist on 16/07/2008 16:35:18
Originally by: Batolemaeus Edited by: Batolemaeus on 16/07/2008 12:36:39 I wouldn't have a problem with it, as long as it can't enter highsec and gets bonuses for low end ores.
All those HUGE Veldroids...oh, those HUGE, MOIST, YUMMY, TASTY VELDROIDS 
As long as we don't have to use our motherships for it 
from another thread about capital mining ships. Thinking about it though why not some ships that can't enter high sec because (insert rp reason here) that has large bonuses to the low end roids. Maybe a script for normal mining lasers or a second module that can be set to low-sec or 0.0 only (similar to how cyno fields are blocked in high sec and warp bubbles aren't allowed in low sec). Have it only give bonuses to ore found above .5 or above 0.0 so that mining the big veld roids becomes practical in 0.0.
It was just a thought I had reading the quote above. Allows new ship classes to accomplish a lot without having to redo so much for mining.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.18 19:22:00 -
[292]
Quite frankly, anything that can help mine Veld (and/or other lowends) faster in highsec too would really be appreciated  Think T3 miners and T3 mining crystals 
I mean, the first T2 item was the Miner II, it wouldn't be THAT far-fetched to introduce T3 tentatively with JUST the mining lasers first.
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The mineral/moonstuff balance || *THE* nanofix
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Alz Shado
Ever Flow
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Posted - 2008.07.18 20:49:00 -
[293]
Because I'm too lazy to read through the whole thread to see if it's been suggested already, let me state my support for the following fix:
T2 mods/ships, when reprocessed, give back 25%-50% (depending on refinery efficiency skill, standings, the weather, etc) of their construction components. //// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.18 22:54:00 -
[294]
Originally by: Alz Shado T2 mods/ships, when reprocessed, give back 25%-50% (depending on refinery efficiency skill, standings, the weather, etc) of their construction components.
They already give back up to 100% of their BASE components  Sure, when manufacturing off an invented blueprint (negative ME), there's a lot of waste, but that's something else entirely. If you would have manufactured off a highly researched BPO, the build and recycle material list would be almost identical (the base T1 item is not obtained, but auto-recycled into minerals) - only the R.A.M. is actually lost.
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The mineral/moonstuff balance || *THE* nanofix
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Shade Sharphook
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Posted - 2008.07.19 02:03:00 -
[295]
So many good ideas. Not sure which one is best, but it does need to be looked at. I like the idea of more types of reactions.
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Macareus
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Posted - 2008.07.27 22:17:00 -
[296]
I'm not sure there's a solution if you see risk vs. reward as the fundamental issue.
With T2 moons: Suppose CCP balanced the static data so T2 products used even amounts of R256 stuff. Who cares if you are defending 3 R256 moons or just the one worth the most? Isn't the risk/reward about the same?
All mineable moons are in lowsec and thus bear some risk. However, a lot of their risk comes from other players who want them just for the ISK they can generate. If you shift the BPO requirements around so the R256 minerals are used evenly, you just shift around the risk between moons in 0.0. However, the activity "0.0 moon mining" is as risky as it was before...only the risk is split between the R256 minerals.
With T1 stuff: Risk/reward is fubared here - CCP needs to remove loot drops in empire that reprocess for high ends. I would also cut down on empire drone high end ore drops.
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.07.31 20:00:00 -
[297]
How have I not signed this? _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.05 15:28:00 -
[298]
Originally by: Pwett How have I not signed this?
I've seen weirder things... and some people just forget to sign even if their posts say they almost completely agree 
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THE APPRENTICE || mineral balance || nanofix
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Barstander
State Protectorate
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Posted - 2008.08.05 18:16:00 -
[299]
I agree this area needs some attention.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.09 21:53:00 -
[300]
Let them support posts rake up, I say !
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THE APPRENTICE || mineral balance || nanofix
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