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Kiran Jiyuu
NorCorp Enterprise
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Posted - 2008.06.14 03:00:00 -
[1]
Just a few thoughts on mining and asteroid fields/belts. Replace current asteroid belts with asteroid fields/rings that entirely surround planets. Have most of the rocks be barren asteroids except pockets of minable ore that must be found using scanners.
It would make automation scripts/macroes harder to make for one thing (which in it self is a good thing) and it could make asteroid belts a little more 'natural' looking. (Because if you look at it twice an asteroid belt is nothing more than a mushroom ring of rocks that grow in small pockets around certain planets...)
Tie this into exploration as well so that you can use exploration skills to locate better pockets than just the ordinary ore found in any system of that specific security rate. When scanning using ore scanners (new type module, or similar to how cosmic anomalies are found) you can come upon good and bad pockets. Some have more than others, and some have a higher density of ores with higher yield.
When emptied it will not respawn in the same location so anchoring secure cans all over the place becomes rather pointless. (Removing objects that add to the lag.)
Ore belts can tie in with cosmic anomalies too. There's a small pirate mining colony in your belt. Get rid of them so that you can mine in peace. (Not the same as random belt spawns. These are here for the same purpose as you are. To mine. A good place to come upon pirate ferriers?)
Asteroid pockets can escalate. If you're really lucky it contains the wreck of an old explorer with coordinates to a better spot. Such a shame he died before he could make use of it himself... Or maybe the little mining colony you just destroyed really is just an outpost of a larger one nearby?
Hidden sites like belts and/or anomalies can create missions. Complete the mission and return to the corp with some long lost equipment. Standing increase and possibly other rewards.
A few stray thoughts really. Hope you enjoy the idea as much as I do.
-Kiran |

Bloody Rabbit
Jita Miners
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Posted - 2008.06.14 03:44:00 -
[2]
Originally by: Kiran Jiyuu Tie this into exploration as well so that you can use exploration skills to locate better pockets than just the ordinary ore found in any system of that specific security rate. When scanning using ore scanners (new type module, or similar to how cosmic anomalies are found) you can come upon good and bad pockets. Some have more than others, and some have a higher density of ores with higher yield.
When emptied it will not respawn in the same location so anchoring secure cans all over the place becomes rather pointless. (Removing objects that add to the lag.)
Ore belts can tie in with cosmic anomalies too. There's a small pirate mining colony in your belt. Get rid of them so that you can mine in peace. (Not the same as random belt spawns. These are here for the same purpose as you are. To mine. A good place to come upon pirate ferriers?)
Asteroid pockets can escalate. If you're really lucky it contains the wreck of an old explorer with coordinates to a better spot. Such a shame he died before he could make use of it himself... Or maybe the little mining colony you just destroyed really is just an outpost of a larger one nearby?
Hidden sites like belts and/or anomalies can create missions. Complete the mission and return to the corp with some long lost equipment. Standing increase and possibly other rewards.
-Kiran
I really like the idea of forcing mining to use scanners and probes. This way it makes the point of mining harder and still not so mindless.
Local and Covert cloaking Idea |

Robert Hansson
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Posted - 2008.06.14 04:50:00 -
[3]
Not that i'm a miner but i also like this, one thing it does is keep the miners spred out and more difficult to get to for can flippers too.
Increase the difficulty in mining but also increase the reward so that mining gets some point, not only sitting there doing nothing.
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Kiran Jiyuu
NorCorp Enterprise
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Posted - 2008.06.14 10:20:00 -
[4]
For all the pirates and griefers (read: pvp'ers) out there: I don't want to ruin the game experience for you guys either. It shouldn't be very hard to locate the standard mining pockets. Anyone should be able to do it with the built-in ship sensors. (After some contemplation: I don't think it should require a new type module, so I take that back from initial post.) Also, since it's rather pointless to anchor the GSC's most high sec belts of today feature you'll begin to see more jet cans that will, in fact, fill your day with several flipping opportunities.
That being said, I really do think that the miners need to be able to jet a mining can that cannot be flipped, but only from a special ship (or module). (The mining can isn't my idea. I've seen this discussed before. I've only taken that idea to tie in with this one.) This will of course mean that miners without that capability still have to resort to jet can mining or having buddies to ship his precious ore back to base as of today.
Scanning for ore belts should give you a list of sites, but not tell you up front if it's a good one or not. You should be able to keep the list in a separate window, and it should not be wiped like what happens today with the scanner window if you dock in a station. Entries on the list should have an editable text field so you can make notes for yourself about the different pockets.
Another thing about scanning for asteroid pockets. Most pockets in a system are found with one sweep of the scanner, but it should be possible to keep on scanning to see if there are more than just the standard pockets. Maybe there's a treat hiding someplace. New results are appended to the list previously mentioned, and it should be easy to pick them apart from each other so that you know which are the rarer sites and which aren't. These should be rare though. Much like the same scarcity of commanders spawns. You should get that little extra rush of finding something good.
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Abrazzar
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Posted - 2008.06.14 10:45:00 -
[5]
Kind of reminds me of some ideas I had in my mining thread, just with more details. I like it. -------- Ideas for: Mining Vote |

Xlyclonus
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Posted - 2008.06.14 12:48:00 -
[6]
Sounds kool but what about the new players? It's hard enough for them to be so overwhelmed with needing knowledge about how eve works it would make it very hard for new players to jump into a tormentor and mine some roids. I am not opposed to the idea though. You can already use probes to find good hidden belt that haven't been mined to bits yet so those who can use scan probes already have an advantage there. As far as making anchoring cans useless, I definitely don't support that. If you give pirates the option to flip your can you should be given the option to anchor one to counter.
I would like to see a little more variation to asteroid belts though. Like have an asteroid farm there and maybe a few clouds or a small unusable station for some decoration. I have mined a mission belt or 2 and the scenery is quite kool that way when you sit there and mine to your lasers content. Create some ambiance in the belts or something like that. Asteroid belts sure could use an upgrade :P
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Kiran Jiyuu
NorCorp Enterprise
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Posted - 2008.06.14 13:02:00 -
[7]
Of course you can anchor cans still, but the point is that you'd have to move it afterwards. Leaving it there for ages is pointless since the ore is elsewhere, which was more or less my main point about it. It doesn't make anchored GSC's completely useless but it will save you from having to pick out the odd asteroid from the sea of yellow boxes.
Any miner is like before challenged with finding ways to protect his assets. Like pirates are challenged with finding ways to counter them again. Jet can mining wasn't intended from CCP's side from the very beginning. The player base found it a useful tool for mining and adapted. Despite its advantages however it has some obvious security issues that any miner should take seriously and try his best to counter if he suspects he may be surprised by prowlers looking for easy pickings.
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Guilliman R
PRO Space Hunters HUNTER'S BROTHERHOOD
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Posted - 2008.06.14 18:23:00 -
[8]
I like it, any change is welcome.
Tho with current cargo mechanics we'll be spending like 75% of the time traveling and 25% mining.
That said, I still think limiting mining barge cargo to raw ore only and increasing it's size 10 fold would be a proper change. Let us hold tons of raw unrefined ore. Who cares, I just dont want to keep going back to my stupid station every 6minuts to empty my cargo... I spend more time warping then actual mining. (not really, but you get the point).
And about story, screw the lore for this one, who cares that your barge magically can hold 10x more ore then a battleship or cargo ship. It's only raw ore only and will not unbalance -anything-. ---sig---
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Elaine Celeste
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Posted - 2008.06.15 11:49:00 -
[9]
Great ideas, I love em. Make mining more involved, and slightly harder. A mix of missions and exploration... it should take some time to find a belt, but once you've found it, you're relatively safe except for rats. Should still be bookmarkable, of course. Bring your corp or mine it yourself.
Heck, leave all the other asteroid belts too, but halve their ore content in 0.5+
Makes perfect sense too... there's no self-replenishing asteroid belts in space, but there should be enough asteroids flying through space for humans to mine. Just gotta find em first.
Perhaps find a way to increase the income a miner can make a tad bit to make up for the fact that time has to be spent finding the belts. Give it some special ores that refine @ +30%. Most belts should be rather small so macro miners cannot take advantage of them... with maxed skills in a hulk, one should be able to mine out the belt in perhaps an hour.
Then you could find larger asteroid belts that already have pirates mining the ore. Gotta fight em and deal with some tough respawns, but the belt should last a group of maybe 5 miners and a fighter pilot several hours and provide a good amount of minerals and rat loot.
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Kiran Jiyuu
NorCorp Enterprise
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Posted - 2008.06.16 21:43:00 -
[10]
Originally by: Elaine Celeste Make mining more involved, and slightly harder. A mix of missions and exploration... it should take some time to find a belt, but once you've found it, you're relatively safe except for rats. Should still be bookmarkable, of course. Bring your corp or mine it yourself.
I'm not sure if I agree on your point that it should be harder to mine. Mining itself should be relatively easy. As should finding the pockets to mine. If CCP were to remove belts as we know then it should be about as easy to find them as it is to right click in space and warp to the first on the list. The only difference now is that when a pocket of rocks is empty another will respawn within the same system but in a different location. Not necessarily the same size either.
You'll still have to use skills and equipment to locate gravimetric sites for the real hidden goodies, or you could try using the ship asteroid scanner system to see if there are any better signatures in system.
How many minable pockets should a system hold? Why not use the same numbers as of today? Take for instance Sacalan, Tash-Murkon, with its current 7 belts and let it hold an equal ammount of pockets. When one of them is emptied another spawns in current system someplace else. If your corp's focus is mining you won't have to wait for DT to get a new fresh batch of ore to chew through, and there's the odd chance you'll get some bounties in the process.
Beside the fact mining will seem more... natural you get more of an experience while doing so. What would be really interesting would be if you actually could take over the small pirate mining colony (after you've killed everyone in there) and store your loot and ore there till you return with your hauler and grab your valuables.
I'd love to have that last plot tie in with what has been discussed several times before: to give pilots their own little hideout. Nothing armed or the such. Just a place of your own to call home. With Ambulation coming along maybe you could be allowed to start your own greasy little pub for space scum and drunk miners in your recently captured home. Just clean the blood off the walls, patch that hole into vacuum, slap on some paint and furnish the place and you've got your own little **** hole with the broken neon sign outside. I know you can picture it, and I know you'd all love a place of your own. (Ok ok. I know I'm off the original topic now, but it was just a nice little side track I had to share.)
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Tier Ha'i
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Posted - 2008.06.17 16:28:00 -
[11]
/signed, really good idea that would be awesome to see in game
i think maybe leaving belts as they are and first adding new belt like exploration site would be a good step, then gradually work our standard belts for the most part. that would however change many of the mechanics of the game so who knows what could possibly get implemented.
either way, nice idea 
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Nicoli Malthus
Daughters Of Venus
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Posted - 2008.06.17 16:41:00 -
[12]
/signed
I'm totally for this idea, would be really nice to see CCP finally do something for one of the most basic elements of the game, it needs an upgrade!
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silken mouth
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Posted - 2008.06.17 16:46:00 -
[13]
Before padding each others shoulder and wasting space in 'features and discussions' i recommend that u read drawing-board and testing as well as the dev blog.
The devs had that idea of yours over a year ago and are already working on it.
dev blog about asteroid belt in exploration
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Kiran Jiyuu
NorCorp Enterprise
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Posted - 2008.06.17 21:37:00 -
[14]
Originally by: silken mouth The devs had that idea of yours over a year ago and are already working on it.
That is very true, silken. Thanks for reminding us. I remember reading this blog a while back and am eager to see it through. I had forgotten where it was, and I appreciate you making us aware of it.
Thing is though, they don't say what exactly is going to happen, nor give much info about their ideas, so I've been mulling things over ever since that blog. (Maybe got a little confused about where my own ideas separated from theirs...) So you might say I'm adding more fuel to their efforts. Maybe they might pull something good out of it...
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