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Tommy Reslin
Tribal Liberation Force
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Posted - 2008.06.15 11:26:00 -
[1]
So I'm interested in flying these two ships. I am new to the game but don't know where to go. I checked the guide but there is so much arguing in the build guides that I have no idea what's going on. That being said I have several questions.
These questions are as follows, how do you setup a Stabber? I'm new to the game but I do understand one thing from what I've read, you need T2 cannons, correct? Being new, I'd love to have an affordable setup but that's still effective. In other words, can you help with a setup that's the cheapest for pvp efficiency?
I was wondering if someone can also post an "expensive" pvp build designed for an experienced player with a lot of skill points. I won't be able to do it but it's something I can work towards.
Next, I'd like an Interceptor that specializes in tackling. There's two inty's the Claw and Stiletto, which one is the dominant tackler? What's the best way to fit it? Thank you very much for the help.
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Trancestor
Seraphin Technologies
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Posted - 2008.06.15 11:30:00 -
[2]
Edited by: Trancestor on 15/06/2008 11:29:49 Fly a Stabber, cheap and u need only low skills + 1 of the best interceptor killers, i think..
talk to me ingame and i give u a setup.
MORS CERTA HORA INCERTA |

Lyta Reimalken
No Fear Buccaneers
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Posted - 2008.06.15 11:34:00 -
[3]
If you want to fly the stabber, your setup should look something like...
4 autocannons t2 (probably d180s for tracking) 2 launchers/whatever, these arent your damage slots so its up to you.
Microwarp drive, again prefferably t2 disruptor, again t2 all the better Large shield extender (this is your 'tank', although its really just a buffer)
The lows are a compromise situation, youve got 3, and you have 3 options...
Overdrives (to increase top speed) Nanofibres (to decrease mass) Gyros (for actualyl killing stuff)
For what its worth, i fly:
4 D180 II 2 Assault Missile Launchers
10mn MWD II LSE II 24km point
OD II *2 Nanofibre II
Youll be using BARRAGE, and orbitting at 15km +, youll be hitting relatively weakly, but your opponent shouldnt be hitting at all. Practice at this and youll learn to love the stabber :)
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Tommy Reslin
Tribal Liberation Force
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Posted - 2008.06.15 11:39:00 -
[4]
Originally by: Lyta Reimalken If you want to fly the stabber, your setup should look something like...
4 autocannons t2 (probably d180s for tracking) 2 launchers/whatever, these arent your damage slots so its up to you.
Microwarp drive, again prefferably t2 disruptor, again t2 all the better Large shield extender (this is your 'tank', although its really just a buffer)
The lows are a compromise situation, youve got 3, and you have 3 options...
Overdrives (to increase top speed) Nanofibres (to decrease mass) Gyros (for actualyl killing stuff)
For what its worth, i fly:
4 D180 II 2 Assault Missile Launchers
10mn MWD II LSE II 24km point
OD II *2 Nanofibre II
Youll be using BARRAGE, and orbitting at 15km +, youll be hitting relatively weakly, but your opponent shouldnt be hitting at all. Practice at this and youll learn to love the stabber :)
Thank both of you, btw, Trancestor, I'll send you a message ingame sometime. Not today though, servers are going down (if they haven't already) and I'm preparing for bed (7am). One more thing, what does LSE or 24km point mean? (I know what the rest mean) Thank you very much. :)
Yeah, after watching some stabbers in action, reading up on them, they really seem to be my style. I believe I'll love them when I learn to use them properly.
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Lyta Reimalken
No Fear Buccaneers
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Posted - 2008.06.15 11:40:00 -
[5]
LSE: Large SHield Extender II (gives you hit points to survive the odd hit you will take) Warp Disruptor II (24km range, keeps the target unable to warp away)
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Trancestor
Seraphin Technologies
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Posted - 2008.06.15 11:46:00 -
[6]
u have to know what u want to do, i dont use a shield extander cause im rly fast with my stabber and i dont need the tank, but i try to scramble all ship sorts u know, means i attack bs as well and energy neutz are kicking my ass, reason why i always use cap injector =)
The Extander is fine but my point is, the MWD is your Insure if u dont have cap u are fu...
MORS CERTA HORA INCERTA |

Dheorl
The Scope
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Posted - 2008.06.15 12:07:00 -
[7]
With the number of ceptors flying around with webs these days the stabber isn't as good as ceptor killer as it used to be, you'll just end up getting webbed and not being able to hit them.
It can still be a fun ship to use as a heavy tackler or just to harass frig/weak cruisers though.
Inty wise for tackling you definatly want the stiletto, it has a better scram range and enough lock range to actually use it as well. Also those 4 meds are absolutly wonderful.
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Tommy Reslin
Tribal Liberation Force
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Posted - 2008.06.15 12:10:00 -
[8]
Originally by: Dheorl With the number of ceptors flying around with webs these days the stabber isn't as good as ceptor killer as it used to be, you'll just end up getting webbed and not being able to hit them.
It can still be a fun ship to use as a heavy tackler or just to harass frig/weak cruisers though.
Inty wise for tackling you definatly want the stiletto, it has a better scram range and enough lock range to actually use it as well. Also those 4 meds are absolutly wonderful.
I'll take note of your advice but I still want to try a Stabber out. They seem like a fun ship even if their usefulness isn't as good as they used to be. Any suggestions on how to build my future Stiletto?
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Dheorl
The Scope
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Posted - 2008.06.15 12:17:00 -
[9]
Originally by: Tommy Reslin
Originally by: Dheorl With the number of ceptors flying around with webs these days the stabber isn't as good as ceptor killer as it used to be, you'll just end up getting webbed and not being able to hit them.
It can still be a fun ship to use as a heavy tackler or just to harass frig/weak cruisers though.
Inty wise for tackling you definatly want the stiletto, it has a better scram range and enough lock range to actually use it as well. Also those 4 meds are absolutly wonderful.
I'll take note of your advice but I still want to try a Stabber out. They seem like a fun ship even if their usefulness isn't as good as they used to be. Any suggestions on how to build my future Stiletto?
Yea, the stabber is definatly still fun and I'll advise anyone to give it a go, I was just warning you to not go charging after ceptors like people used to be able to in stabbers.
For a tackling stiletto I'd go with
Highs: 2x 250mm arty
Meds: MWD Disruptor Web (or another disruptor) last med is up to you really, you can use anything from cap recharger if your finding it hard to run, to a tracking disruptor for a bit more defense.
Lows: Whatever speed mods will make it go fastest, depends on if you rig it or not but just have a play around.
The guns are only really there to pop the odd pod or weak T1 frig you may see so don't expect to be getting high up on any killmails.
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Tommy Reslin
Tribal Liberation Force
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Posted - 2008.06.15 12:26:00 -
[10]
Edited by: Tommy Reslin on 15/06/2008 12:26:41
Originally by: Dheorl
Originally by: Tommy Reslin
Originally by: Dheorl With the number of ceptors flying around with webs these days the stabber isn't as good as ceptor killer as it used to be, you'll just end up getting webbed and not being able to hit them.
It can still be a fun ship to use as a heavy tackler or just to harass frig/weak cruisers though.
Inty wise for tackling you definatly want the stiletto, it has a better scram range and enough lock range to actually use it as well. Also those 4 meds are absolutly wonderful.
I'll take note of your advice but I still want to try a Stabber out. They seem like a fun ship even if their usefulness isn't as good as they used to be. Any suggestions on how to build my future Stiletto?
Yea, the stabber is definatly still fun and I'll advise anyone to give it a go, I was just warning you to not go charging after ceptors like people used to be able to in stabbers.
For a tackling stiletto I'd go with
Highs: 2x 250mm arty
Meds: MWD Disruptor Web (or another disruptor) last med is up to you really, you can use anything from cap recharger if your finding it hard to run, to a tracking disruptor for a bit more defense.
Lows: Whatever speed mods will make it go fastest, depends on if you rig it or not but just have a play around.
The guns are only really there to pop the odd pod or weak T1 frig you may see so don't expect to be getting high up on any killmails.
I barely get up on killmails as it is. I spend most of my time tackling as a frig so I'm used to it. Still, I feel useful and have fun which is why I wanted an tackling inty build. :) Btw, thank you all for the help. If anyone else is reading this and has suggestions feel free to chime in. You've all been great help.
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Vherokior
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Posted - 2008.06.15 14:51:00 -
[11]
Cheap PVP setup (very sucesptible to overheated webs)
4x 180 II's, 2x HML 10mn MWD, j5 scram, Regolith LSE gyro II, OD, Nano
All these are tech 1 un-named unless ive stated otherwise.
Expensive PVP setup
4x 180 II's, 2x HML (Yes still bog standard, DPS increase is minimal with better launchers) 10mn MWD II, 24k Scram, LSE II 2x OD II, Gyro II
3x Projectile Ambit Extension
Has the faloff of a vaga with hac 4 - but nowhere near the tank and reduced damage. hits roughly 4k/s, which is fast enough to run away from a ceptor and shoot back at it (since thats the best tactic for nailing one).
Stiletto - Tackler / Ceptor combat
2x 250 Arty II's (carbonized lead), 1x Limos launcher 1mn MWD II, 24k scram, 90% web, cap recharger II 2x OD II, MAPC
This is my favourite stiletto setup, always liked it. Can high orbit tackle and also dogfight. Hits about 5.5k/s.
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Dheorl
The Scope
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Posted - 2008.06.15 15:06:00 -
[12]
Originally by: Vherokior hits roughly 4k/s, which is fast enough to run away from a ceptor and shoot back at it (since thats the best tactic for nailing one).
Tbh I'd happily fight that in any ceptor, most aim got about 6-7km/s so they should catch up with that no problem.
Originally by: Vherokior
Stiletto - Tackler / Ceptor combat
2x 250 Arty II's (carbonized lead), 1x Limos launcher 1mn MWD II, 24k scram, 90% web, cap recharger II 2x OD II, MAPC
This is my favourite stiletto setup, always liked it. Can high orbit tackle and also dogfight. Hits about 5.5k/s.
I have used this setup but if I know I'm going to be tackling and dogfighting I go for AC's, if I'm just going to be taclking then the extra dps from the missile will be pointless and I may as well drop the MAPC for more speed.
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VJ Maverick
Splinter Cell Alfa
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Posted - 2008.06.15 18:13:00 -
[13]
The stabber is definitely a fun ship. But honestly, don't even bother undocking in it if you can't use T2 medium AC's and barrage. The entire ship is based around T2 guns.
For an interceptor, the malediction is pure seks.
Telling your girlfriend that you play EvE is like telling her about your herpes. Timing is everything. |

Maeltstome
Suicidal Office Clerks
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Posted - 2008.06.15 18:14:00 -
[14]
Post with my main, alt's ftl.
Any stabber moving at more than 4k/s without snakes costs more than its worth. Also, if your an experienced ceptor pilot you'll know that medium AC's rip inty's to shreds very quickly. Not to mention 2 missile launchers and a single drone can do more than enough DPS to kill you if you web him. Ranis is the only exception, but it's fat and slow.
Lots of people use AC's on the stiletto - which may work from them, but i've found arties to be my niche, since 2 ac's isnt going to outdamage a pulse sader or a blaster-ranis. Staying out of range and popping them as they approach is the best idea. But it's all down to personal tastes. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Dheorl
The Scope
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Posted - 2008.06.15 18:37:00 -
[15]
Originally by: Maeltstome Post with my main, alt's ftl.
Any stabber moving at more than 4k/s without snakes costs more than its worth. Also, if your an experienced ceptor pilot you'll know that medium AC's rip inty's to shreds very quickly. Not to mention 2 missile launchers and a single drone can do more than enough DPS to kill you if you web him. Ranis is the only exception, but it's fat and slow.
In my experience against a standard stabber getting into range and killing them is never very hard in an inty, the 2 missile launchers do pitiful dps and 1 drone can be killed in seconds.
Originally by: Maeltstome
Lots of people use AC's on the stiletto - which may work from them, but i've found arties to be my niche, since 2 ac's isnt going to outdamage a pulse sader or a blaster-ranis. Staying out of range and popping them as they approach is the best idea. But it's all down to personal tastes.
Staying out or range whilst keeping them scramed for long enough to kill them can be quite hard so maybe not the best idea for a new pilot if your going to dogfight in it. I think 2 arty's is good but wasting a low to get a missile laucnher on as well just sin't worth it imo. Also with AC's you can fit much nicer stuff in your med slots.
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Gimpb
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Posted - 2008.06.15 20:04:00 -
[16]
Lots of talk about ceptors being a problem, does a neut not resolve the issue?
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Dheorl
The Scope
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Posted - 2008.06.15 20:10:00 -
[17]
Originally by: Gimpb Lots of talk about ceptors being a problem, does a neut not resolve the issue?
It can help but once a ceptor has a web on you it doesn't need the MWD and because of the cycle time of a neut the web can quite eaisily be held even when neuted. If you time it right you may be able to blast out of range though so it certainly can help.
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MarleWH
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Posted - 2008.06.16 04:25:00 -
[18]
Ceptors webbing battleships? Someones forgot their pills.
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Dheorl
The Scope
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Posted - 2008.06.16 11:08:00 -
[19]
Originally by: MarleWH Ceptors webbing battleships? Someones forgot their pills.
I'm sorry, what?
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Trigos Trilobi
X-Fire
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Posted - 2008.06.16 12:02:00 -
[20]
Originally by: Dheorl
Originally by: Gimpb Lots of talk about ceptors being a problem, does a neut not resolve the issue?
It can help but once a ceptor has a web on you it doesn't need the MWD and because of the cycle time of a neut the web can quite eaisily be held even when neuted. If you time it right you may be able to blast out of range though so it certainly can help.
The trick is to neut 1-2 cycles to guarantee the inty doesn't have cap for mwd, then overheat your own mwd and run away in straight line, you'll be able to reach close to the inty non-mwd speed even webbed and he'll be forced to either lower transversal to keep up with you, or let you slip out of webrange. And of course with lucky timing he might lose the point for a while and you can warp away.
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Lrrp
Drahathinar Tribe
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Posted - 2008.06.16 12:17:00 -
[21]
Originally by: Maeltstome Post with my main, alt's ftl.
Any stabber moving at more than 4k/s without snakes costs more than its worth. Also, if your an experienced ceptor pilot you'll know that medium AC's rip inty's to shreds very quickly. Not to mention 2 missile launchers and a single drone can do more than enough DPS to kill you if you web him. Ranis is the only exception, but it's fat and slow.
Actually I can set up a Stabber with T2 OD's and T2 nano's, no rigs and get a bit over 4k m/s. One has to have pertinent nav skills to 5 tho. With T2 220's and 2 heavy launchers one can do a fair bit of damage. Not something I would solo in but is a excellant ship for small to medium gangs. Total cost would be around 15 mil.
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Dheorl
The Scope
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Posted - 2008.06.16 12:19:00 -
[22]
Tbh with the inty thing I'd personally just go for missile launchers and avoid inty's. Much safer and will probably get you more kills.
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Trigos Trilobi
X-Fire
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Posted - 2008.06.16 12:50:00 -
[23]
Originally by: Lrrp
Actually I can set up a Stabber with T2 OD's and T2 nano's, no rigs and get a bit over 4k m/s. One has to have pertinent nav skills to 5 tho. With T2 220's and 2 heavy launchers one can do a fair bit of damage. Not something I would solo in but is a excellant ship for small to medium gangs. Total cost would be around 15 mil.
Something the OP should consider would be wether to invest in falloff rigs or not. They're ridiculously cheap (for rigs), although 3 of those will still double the cost of your example fit. The falloff rig(s) will considerably increase your damage outside webrange even if you have to downgrade to d180 guns. And of course downgrading to d180 also helps against the inties.
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Maeltstome
Suicidal Office Clerks
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Posted - 2008.06.16 15:36:00 -
[24]
Dheorl can you please post with your main, cause im not sure if your an idiot or a genius based on your recent posts. im leaning towards the former atm. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Subedai
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Posted - 2008.06.16 15:46:00 -
[25]
If ceptors are the only issue - try:
4xfrigate turrets that can hit out 15-20km MWD, Web, Scram 1600mm plate and whatever
If they engage, you win.
Stiletto is the tackler, claw is good for umm killing assault frigs and t1 cruisers but thats bout it.
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Dheorl
The Scope
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Posted - 2008.06.16 16:48:00 -
[26]
Originally by: Maeltstome Dheorl can you please post with your main, cause im not sure if your an idiot or a genius based on your recent posts. im leaning towards the former atm.
This is my main, just not my first char.
Are you refering to posts in this topic or other ones?
With ones in this topic if you go at the 4km/s speed in a spabber that people are claiming then you'll slow down to 400m/s with a web on you, the ceptor will still be doing >700m/s so you just can't hit and kill it. I'd just advise to focus more on killing cruisers and stay away from the stronger ceptors.
If your refering to ones in other topics then everything I say, unless stated otherwise, is based on personal experience so if I say it works then it does, at least to some reasonable degree.
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Maeltstome
Suicidal Office Clerks
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Posted - 2008.06.17 07:13:00 -
[27]
The irony is i had to de-aggress against a ceptor last night in my stabber, even with 0 transversal i struggled to hit. This annoys me because i've never had this issue before, and i wonder whats changed. Oh well, a least they still do terrible dps.
Another annoying point, small artillery has worse tracking than medium AC's, but the sig radius part of the equation makes them score much more consistent hits. Strange? You tell me. I blame the nano-phoon. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Megan Maynard
Out of Order
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Posted - 2008.06.17 07:36:00 -
[28]
ONLY good stabber set-up for pvp:
Highs: 220's and some missile launchers
Mids: MWD Scram Large shield extender
Lows: 2 overdrives 1 nano fiber
If you t2 fit this out, it's one nasty bastard.
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SKINK0429
THE NDRANGHETA Monkey Religion
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Posted - 2008.06.17 07:38:00 -
[29]
I wouldnt even think of using a Stilletto as an anti ceptor boat! No were near fast enough to catch most other ceptors out there! I use a Claw for anti ceptor wrk:
Highs: 200 II autos barrage standered launcher Mids: 1mn MWD II 90% Web Lows: 3x Overdrives 1x Nano
For anti ceptor work I fit a Aux thruster rig also.
Will hit 10+ kms with the rig or 7.5 kms without the rig.
You dnt need a scram for anti ceptor as by the time they realise what has happened there in an egg! Have fun.
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Dheorl
The Scope
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Posted - 2008.06.17 10:33:00 -
[30]
Originally by: Maeltstome The irony is i had to de-aggress against a ceptor last night in my stabber, even with 0 transversal i struggled to hit.
I'm sorry but that does make me feel awfully smug. As you pointed out as long as the ceptor isn't to heavily damage orientated and your at a station/gate, docking/jumping is generally an option.
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