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Haskear
Tribal Liberation Force
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Posted - 2008.06.15 12:15:00 -
[1]
I think in the short time FW has had so far, we are witnessing an increase in pilot numbers, ship types/setups being used and more player corps getting in on all the fun!
What are your predictions on Faction Warfare? What do you anticipate happening? Or have seen start to happen and foresee more of in the future?
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.06.15 12:17:00 -
[2]
FW is for frustrated 0.0 pilot alts ... One thing it's achieving is distributing the server load a bit, but since CCP isn't buying any new servers, it won't help. ;-)
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Jim McGregor
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Posted - 2008.06.15 12:24:00 -
[3]
Edited by: Jim McGregor on 15/06/2008 12:24:14
I predict a lot of players getting very good pvp experience real fast, and some of them showing to be good leaders for the others. I think newbies will no longer be afraid of pew-pew before having 10000 million skillpoints. People in blobs dont need to have max skills to be effective.
Also predict more ship and module sales, more people spreading across the universe and generally a renewed interest in what the universe offers since the fear of going into low sec will be gone.
--- Its dead, Jim.
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cal nereus
Perkone
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Posted - 2008.06.15 12:57:00 -
[4]
1. Battles, battles, and moar battles. 2. Contested systems begin to switch sovereignty. 3. Statistics/charts begin to show the momentum of each faction. 4. Statistics are backed up by lots of fun stories. 5. ? 6. Profit.
 --- Earning Isk Basic Skills
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Batolemaeus
Free-Space-Ranger Morsus Mihi
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Posted - 2008.06.15 13:02:00 -
[5]
Edited by: Batolemaeus on 15/06/2008 13:02:05 If CCP doesn't start changing 0.0 mechanics, i predict that a few smaller alliances will disband because their pvp pilots leave into Factional Warfare, and all bigger alliances will suffer from loss of members.
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Areille
Ministry of War
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Posted - 2008.06.15 13:15:00 -
[6]
Originally by: Batolemaeus Edited by: Batolemaeus on 15/06/2008 13:02:05 If CCP doesn't start changing 0.0 mechanics, i predict that a few smaller alliances will disband because their pvp pilots leave into Factional Warfare, and all bigger alliances will suffer from loss of members.
T_T
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decoherance
Federal Defence Union
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Posted - 2008.06.15 13:17:00 -
[7]
Originally by: Jim McGregor Edited by: Jim McGregor on 15/06/2008 12:26:38
I predict a lot of players getting very good pvp experience real fast, and some of them showing to be good leaders for the others. I think newbies will no longer be afraid of pew-pew before having 10000 million skillpoints. People in blobs dont need to have max skills to be effective.
Also predict more ship and module sales, more people spreading across the universe and generally a renewed interest in what the universe offers since the fear of going into low sec will be gone.
Its a home run for CCP.
This
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Varitus
Tribal Liberation Force
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Posted - 2008.06.15 13:29:00 -
[8]
I think FW is going to have a big effect on 0.0 alliances corps. They are going to have to work to keep their members since they aren't the only game in town anymore. Lots of them are going to die off. Not necessarily a bad thing though.
The better run alliances will survive though and probably find the competition tougher. They will be able to spend less time training since recruits will be coming to them with experience instead of looking for it.
Also, some of the FW content could be applied to sovereignty as well. Not to mention pirates could use a little group oriented content. So, all in all, I think FW is going to thin the herds around eve but whats left will be stronger for it.
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Cmdr Baxter
Warpworks
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Posted - 2008.06.15 13:34:00 -
[9]
Thinking more long-term, I'll be interested to see what happens post-Black Rise when the players with the experience from the conflict have to find new homes. ____
It was a magnificent display of trained and disciplined valour, and its assault only failed of success because dead men can advance no further.
- Major-General de Lisle (1916) |

gfldex
Kabelkopp
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Posted - 2008.06.15 13:45:00 -
[10]
Here are my predictions for FW and they ain't as promising then Jim's.
The number of pilots that do FW will keep increasing for at least 2 weeks. There is standing required, and quite a lot older corps will have a problem with that. This can be addressed with grinding, what I expect ppl to do right now.
After that 2 weeks the first ppl will have to drop out because they run out of ISK. From my experience the silent majority is skint all the time. They got their money in ships and modules. Insurance is fine but it wont keep you running forever. Keep in mind that there is quite a lot social pressure involved, so the argument that ppl will stop before it gets unhealthy for them, is not valid in quite a lot cases.
That will have influence in the economy. We will see even harder deflation because you either generate money or PVP. Yes, you can make a living from PVP but that's not new money moved into the economy. At the same time mineral prices will start to go up. A good part of mineral comes from loot (that's why mineral prices started to drop with increasing rates after rigs came to the game). How big the increase in mineral consumption will be depends on how many players increase their gaming time. If they are able to compensate their losses in PVP by playing more, the effect wont be that heavy. If rig prices will drop a lot (and the PVE part in FW could do that) ppl will pick up less loot and move less minerals into the game.
However the change in mineral prices will look like, it will have an effect in ship prices (more consumption there) and that will make the distance between insurance and spend money for a ship bigger. Therefor more ppl will have to drop out of FW because they can't make the money anymore to keep fighting. If there is social pressure involved, ppl may even drop out of the game.
How ppl do FW will change over time as well. Some ppl stated here at the forum that pirates join in to get provided with more targets. That means highly organized ppl moving into FW and will form their own groups. We will see political bull**** like in any other alliance. (A militia is from it's structure an alliance without the ability of the member corps to remove ppl they don't like. That's going to be ugly.) Not so good players (read: about 80% of the player base) will not like that and drop out of FW for that reason.
Currently we see a big hype in FW. I would even say it's the biggest hype we ever had in EVE. Hypes don't last. In fact they can even turn around quite quickly when ppl realize the problems, which they don't wanted to see in the beginning of the hype (another social pressure thing).
Please keep in mind that it was never hard to get into PVP for a noob if you wanted to do it. Repairing your sec status was, but you don't really have to do that. I know that for sure because I did the noob-rifter-pirate thing by myself. It took me 3 days to hit -5, so I know it is very well possible. Even if the general public (may not be the general forum dweller) had a opposite opinion.
Nothing in FW is new. Missions in low sec where there for years. So are those complex thingies. Waiting for timers ticking down we have since we got towers. Forming an alliance for the sake of fighting was done by Red vs. Blue. There was no background story backing for that, but who is actually reading all that stuff anyway? EVE-voice is there for quite some time. And let's face it. If you join an alliance you play with strangers. And most of those players will stay strangers to you. It's not like you form a family with them. Getting tags and standing instead of bounty is not new either.
Ranks are new and so is an empire war that doesn't work in high sec. Whereby ranks don't really have a meaning in the game for now.
Also, naysayers can not live without naysaying (the author may or may not self reference here). So we will see it turn around here in this very forum long before the real change in FW will actually happen.
out of characters ... --
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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Davison Rockefeller
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Posted - 2008.06.15 14:00:00 -
[11]
I even don't consider signing up for FW. The basic idea is very nice, but the conversion is crappy imho. I'll tell you why...
Quote: Warning: Occupancy has nothing to do with Sovereigntysovereignty. Sovereignty specifies which faction originally settled in a particular system, while Occupancy occupancy displays which faction armed forces are currently occupying it. As such, Sovereignty will never change from FW victories.
Aha. Every 0.0 alliance fights for resources, and most other wars are for profit as well. So, why should i bother fighting for my race if there's nothing to gain, except some questionable "fun".?
Ah, yes. RANKS!
Quote: Leaving Factional Warfare will make a player retire and lose his rank, but he will retain and get the rank when/if joining later as long as the FW Militia standings are not modified.
When i leave militia or my standing changes, there's no honour anymore. Cool! Speaking of standings, nice way to ruin yours on at least 2 factions 
Not to mention that i can't go to Jita anymore as the caldari navy will shoot me on sight. Not to mention that i have to leave my alliance for signing up. I have barely 3m SP and no, i won't train an alt, neigther for trade nor for FW.
This could all have been nice. Faction Navy only engaging in 0.8 - 1.0 systems would have given the opportunity to really fight without all those lags and blobs. Claiming Sov after occupancy for over a month would have added some sort of a global goal at least. And if one side was for the ultimate win, well, we could have the outnumbered militias PAY for people signing up, balancing this whole thing instead of just require some senseless 0.5 faction standing.
Anyways, this is no whine. I've no problem at all with FW, as it doesn't affect me in any way. I wish everybody good luck and much fun on FW. Just want to tell ya why i'll stick to my usual business. 
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Tharukan Desm'ar
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Posted - 2008.06.15 14:06:00 -
[12]
Edited by: Tharukan Desm''ar on 15/06/2008 14:09:15 The big thing if it keeps up and increases in popularity is the knock on effect on the market. with lots of ships and modules going pop needing replaced demand should go up for metal and ores. War = profit :D.
Oh and it should help disperse the population in empire a bit more with the standings hits. meaning more trade areas near the entrances to Black rise and low sec.
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Armoured C
Federal Defence Union
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Posted - 2008.06.15 14:08:00 -
[13]
FW as shown increased by almost 1000 people a day ...granted that most are from empire or alts i think we wont see major allainces crumbling any time soon
caldari: worst than eating your own face |

FlameGlow
State Protectorate
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Posted - 2008.06.15 16:20:00 -
[14]
Originally by: gfldex
After that 2 weeks the first ppl will have to drop out because they run out of ISK. From my experience the silent majority is skint all the time. They got their money in ships and modules. Insurance is fine but it wont keep you running forever. Keep in mind that there is quite a lot social pressure involved, so the argument that ppl will stop before it gets unhealthy for them, is not valid in quite a lot cases.
You're underestimating an accomplished carebears wealth ;) , one piece of loot from missionrunning I sold yesterday is worth about 20 times T1 ship I usually fly for FW And that is way less then what I earn in a day of missioning. I could bring out fancier ships but as of now there isn't any point in it really.
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My Julutschka
Federal Defence Union
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Posted - 2008.06.15 16:31:00 -
[15]
Originally by: Armoured C FW as shown increased by almost 1000 people a day ...granted that most are from empire or alts i think we wont see major allainces crumbling any time soon
I guess they WILL get problem soon, IF faction warfare is a major success. You could read often in the forums, that a lot players are pretty bored of guarding system eh1233n21ns-3 only because there was a rumor of the "i pwn ya face" alliance planning to capture it. Many of them were missing the action of "simple" PvP, which faction warfare grants. By joining a side of the FW they can go back to where the PvP action is, without 134 capships on every side, or nanogangs all over the place. Just get your T1 cruiser going and jump right into the action, without havin to wait for 6 hours to have one (1) wartarget passing through a constallation, like in 0.0
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Letrange
Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.06.15 16:37:00 -
[16]
Originally by: FlameGlow
Originally by: gfldex
After that 2 weeks the first ppl will have to drop out because they run out of ISK. From my experience the silent majority is skint all the time. They got their money in ships and modules. Insurance is fine but it wont keep you running forever. Keep in mind that there is quite a lot social pressure involved, so the argument that ppl will stop before it gets unhealthy for them, is not valid in quite a lot cases.
You're underestimating an accomplished carebears wealth ;) , one piece of loot from missionrunning I sold yesterday is worth about 20 times T1 ship I usually fly for FW And that is way less then what I earn in a day of missioning. I could bring out fancier ships but as of now there isn't any point in it really.
(not in FW personally due to alliance things but...) This I think the 0.0 pilots are forgetting just how cheap Tech 1 combat is. Heck if I converted my assets to isk and then just bought stuff off the market I could probably keep going for at least 6 months in T1 cruisers alone.
The biggest problem I see is that this will kill a lot of high sec alliances. The in-ability to get combat pilots is going to kill any chance of getting to low sec/0.0 on their own.
I suspect we will see the death of a lot of smaller alliances and the consolidation of a lot of 0.0 under BOB/Goonswarm
Which will be bad for the game in the long run.
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Pr1ncess Alia
Perkone
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Posted - 2008.06.15 16:40:00 -
[17]
Originally by: Jim McGregor Edited by: Jim McGregor on 15/06/2008 12:26:38
I predict a lot of players getting very good pvp experience real fast, and some of them showing to be good leaders for the others. I think newbies will no longer be afraid of pew-pew before having 10000 million skillpoints. People in blobs dont need to have max skills to be effective.
Also predict more ship and module sales, more people spreading across the universe and generally a renewed interest in what the universe offers since the fear of going into low sec will be gone.
Its a home run for CCP.
QFT
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Furb Killer
USC Militia
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Posted - 2008.06.15 16:41:00 -
[18]
It is easier for small non pirate corporations to go into low sec. Sure they have less combat pilots, but pirates probably had more anyway. Now large areas of low sec are pirate free due to FW fleets.
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Del Narveux
Dukes of Hazard
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Posted - 2008.06.15 16:46:00 -
[19]
My prediction is that it will be the main event for about 3 weeks, at which point the alliance/carebear alts that make up a huge chunk of FW participants will get bored and go back to their isk factories. FW will then become a smaller, less pronounced sort of thing and CCP will probably tweak rewards a lot to keep people interested. Long term viability hinges on whether it remains an altfest or becomes something that highsec dwellers would be comfortable having their main(s) involved in. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Jacob Mei
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Posted - 2008.06.15 16:48:00 -
[20]
1. I see a deline of high sec wars, but not a total erasure. Alot of wars that I have heard about simply were just because the other wanted a fight and didnt care where they got it. I see corps like that joining a militia for the week or two and just shooting things.
2. Alliances may or may not get an increase of population. FW is a teaser of what Alliance life is like, I see people moving on from FW after awhile to join alliances.
3. Pirating will either reorganize or be non existant in the low sec areas where FW is in play. The Majority of pirates are opprotunistic pvpers, faced with organized fleets they will either have to adapt or move on (basicly piracy in low sec will end as we know it).
4. I see trade of ships, ammo and modules being particularly in high demand in the border ares of the FW regions so I expect to see alot of freighter traffic in those areas soon. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Valandril
Exiled. Un-Natural Selection
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Posted - 2008.06.15 16:52:00 -
[21]
I see an effect already, trading in empire became one big piece of lag, sure it drawn ppl from 0.0, but it put them into empire which apparently can't handle it. If you wanna see it, get anywhere within 5 jumps to any MEDIUM hub (i won't speak about large ones :P) and your teeth will start to scratch. ---
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Atomos Darksun
Infortunatus Eventus
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Posted - 2008.06.15 16:55:00 -
[22]
I'm going to say that RA is going to move into Black Rise and take it over, leaving a gigantic power hole in 0.0 Then without the Russian backage Goons will get swatted once BoB turns their attention back to the eastern regions.
BoB will then proceed on their course of 0.0 domination until it's all theres, and the NapFest will be restored. SirMolle would have restored the GALACTIC EMPIRE that the Coalition chose to fight, but they'd be dead so nobody would care.
In the mean time, everybody else would have been fighting in factional warfare or playing WoW to care so much about BoB taking everything, and that's the only reason why BoB would have managed to take everything - everybody up and left to go defend their homeland.
oh, and I suppose I'd still be ratting to replace my losses.
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |

Apoctasy
The Python Cartel
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Posted - 2008.06.15 17:01:00 -
[23]
Originally by: Haskear I think in the short time FW has had so far, we are witnessing an increase in pilot numbers, ship types/setups being used and more player corps getting in on all the fun!
What are your predictions on Faction Warfare? What do you anticipate happening? Or have seen start to happen and foresee more of in the future?
It will get old after a while. People will enjoy it initially until they start losing enough money and will go back to their mining. FW will be one of those things to do every once in a while when you feel like it.
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Morty Meer
Hikage Corporation Paxton Federation
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Posted - 2008.06.15 17:31:00 -
[24]
As far as I'm concerned FW had absolutely no impact on my gameplay. I'm member of the Paxton Federations and things in Providence are always the same, I didn't notice any change in player number.
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Pytria Le'Danness
Placid Reborn
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Posted - 2008.06.16 06:14:00 -
[25]
Originally by: Davison Rockefeller ... So, why should i bother fighting for my race if there's nothing to gain, except some questionable "fun".?
Uh, because it is a game that you usually play to have "fun"? Initially I thought that it would blow as well that nothing substantially came from the effort, but now I see contested/occupied state only as a means to keep track of points. In fact, given the vast differences in player numbers I think it would be a very bad idea if occupancy would change any in-game effects as it would ruin the game for a lot of people for totally out of game reasons (it might get some as of yet non-aligned players into the militias if they suffer some consequence, but I doubt that will make a big difference).
As I said, I was sceptical at first - but now I have fun left and right.
Corporation RP channel: "PlacidReborn" |

Aaron Mirrorsaver
Federal Defence Union
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Posted - 2008.06.16 07:05:00 -
[26]
why do you say that people are going to run out of isk in FW, most fly tech 1 stuff, and only the elite fly tech 2 stuff.
theres empire and mission running right there. get a grip.
C.E.O.
Go Hard, or go Home.
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Davison Rockefeller
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Posted - 2008.06.16 07:33:00 -
[27]
Originally by: Pytria Le'Danness
Originally by: Davison Rockefeller ... So, why should i bother fighting for my race if there's nothing to gain, except some questionable "fun".?
Uh, because it is a game that you usually play to have "fun"? Initially I thought that it would blow as well that nothing substantially came from the effort, but now I see contested/occupied state only as a means to keep track of points. In fact, given the vast differences in player numbers I think it would be a very bad idea if occupancy would change any in-game effects as it would ruin the game for a lot of people for totally out of game reasons (it might get some as of yet non-aligned players into the militias if they suffer some consequence, but I doubt that will make a big difference).
As I said, I was sceptical at first - but now I have fun left and right.
Of course i play for fun. But why bother with low sec blobs and fighting for no reason when i can have all this with standard empire wars or small roaming gangs? :)
The differences in player numbers could be a problem in the future either way. Therefore my suggestion (or expectation, however you call it) was that the militias actually would hire and pay their pilots. The less pilots there are, the more they pay. It could be that easy.
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Kano Sekor
modro CORPVS DELICTI
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Posted - 2008.06.16 08:24:00 -
[28]
I think its great its confusing as hell being a pirate and jumping in to a lowsec system with 120 in local and just like wtf?! and getting 30 -40+ sized gangs on scanner, youre just like omgwtf?! especially when im scouting and my FC asks about what im getting on scanner.
Uhm we have 8 uh no wait 10 12 cruisers no wait moar.
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iselljunk
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Posted - 2008.06.16 10:49:00 -
[29]
FW is completely pointless besides teaching players with zero combat experience about pvp. Theres really nothing to gain from it at all except the experience. The missions are horrible having you go 10-14 jumps for some pretty minor standing gains and a small amount of LP and isk. If you really want standings capping complexes is the way to go. Ranks are fun to look at but really have no impact on anything.
As someone who has already been in a few 0.0 alliances and trying out FW I have learn nothing new at all, but have helped alot of newer players out. I do think FW has been very successful though. I see alot of totally clueless ppl in fleets which is great cause im sure without FW they would have never tried to pvp at all.
All in all I think this will raise the quality of players looking to enter a 0.0 alliance. They can just spend a week in a FW corp and get pretty decent pvp experience which I think could turn into a requirement for recruiting in some alliances. Should also increase the ammount of players willing to enter 0.0 alliances. Hopefully the highsec population will go down and the 0.0 pop will go up in the next few months :)
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gfldex
Kabelkopp
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Posted - 2008.06.16 11:25:00 -
[30]
Originally by: FlameGlow
You're underestimating an accomplished carebears wealth ;) , one piece of loot from missionrunning I sold yesterday is worth about 20 times T1 ship I usually fly for FW And that is way less then what I earn in a day of missioning. I could bring out fancier ships but as of now there isn't any point in it really.
Let's say you lose more or less any ship you own to NPCs. How would it look like then? And yes, most players have a problem with that. Don't try to apply your own personal experience to the general (and silent) public. I have seen so many ppl quit at EVE, simply because they could not find the balance between losing and making ISK.
--
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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