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Princess SinR
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Posted - 2008.06.17 10:04:00 -
[31]
I like your target, its exactly where my main character is
maxed torp skills, rig pimped golem spitting out 1085 dps I think to 40km cn torps and something just shy under 800 dps on javs (794 rings a bell for some reason)
its such an excellent torp platform, I can still maintain a really good mish tank too and throw on an AB letting me do 420m/s
you'll like it when u get there
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KISOGOKU
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Posted - 2008.06.17 10:18:00 -
[32]
Edited by: KISOGOKU on 17/06/2008 10:18:48 No offence but i can give a permarun x-large II setup with 1 target painter and , x-large gist setup with 2 target painters x-large II ,SBAII ,cap recharger ,TP, 1 hardener ,2* invul low :1 BCU /3 cap power relay (1 beta /2 faction) and +5 cap implants permaruns boosts 869 hp at every 5sec at maruder lvl 5 , lvl 4= 822 hp boost at evry 5 sec remove SBA II and add 2nd target painter for gist x-large setup and change lows to 2 *cap flux II , 2* BCU
Originally by: Arazel Chainfire
The first thing that you need to remember is that you cannot have a permatank - it just doesn't work (possible exception with complex medium boosters, but I'm not positive about that). -Arazel
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Epidemis
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Posted - 2008.06.17 13:44:00 -
[33]
It's funny how noone mention the one thing that makes torpedo better than it's cruising counterpart. They are immune to defenders which always take a large chunk of cruise missile dps.
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Bronson Hughes
The. Conspiracy
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Posted - 2008.06.17 13:51:00 -
[34]
Originally by: Epidemis It's funny how noone mention the one thing that makes torpedo better than it's cruising counterpart. They are immune to defenders which always take a large chunk of cruise missile dps.
Torpedoes are not technically immune to defenders. You can still shoot down a torp with defenders it just takes more than one hit to take out one torp which means that it almost never happens. You're also more likely to be shooting things at less than 10km where defenders are ineffective.
But regardless of the technical details, torps will generally lose less DPS to defenders than cruise missiles. |

Xaen
Caritas.
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Posted - 2008.06.17 15:36:00 -
[35]
Edited by: Xaen on 17/06/2008 15:40:39
Originally by: Bronson Hughes Edited by: Bronson Hughes on 16/06/2008 20:31:57 Running most missions using only T1 torp launchers (i.e. no Javelin torps, max torp range 30km or less) can be painfully slow; you can kill stuff really quick but you spend a lot of time moving from target to target. Torps don't really shine for most missions until you get T2 launchers and Javelin torps; you lose some DPS but the range helps offset the travel time involved. Most missions will require both faction and Javelin torps to complete efficiently.
However, even with wonderful support skills and Javelin torps, there are still some missions where you're better off using cruise missiles because of the huge ranges involved.
In short, train both torps and cruises to T2 and use the one that best suits the mission and your tastes. Neither one is better overall, they excel in different areas.
EDIT:
Originally by: Sokratesz Xaen, swap an invul for a boost amp, does much more.
QFT. Using a shield booster, especially an XL one, on a PvE battleship without at least one shield boost amp is borderline criminal.
Sort of.
If and only if it increases my sustained defense is it better. The Golem already has a T1 boost amp built in at Marauders IV. Combined with a CN XL, it's often suboptimal to use a boost amp instead of an invuln. Especially if you're not certain what the damage type percentages are.
Throw in the fact that a lot of missions don't even see me running the booster that much if at all. Plus, if I fit another Invuln, I often can nearly afk tank. Which is more lag proof. And that's worth a lot in a 800M ISK ship. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
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Posted - 2008.06.17 15:39:00 -
[36]
Originally by: Bronson Hughes
Originally by: Epidemis It's funny how noone mention the one thing that makes torpedo better than it's cruising counterpart. They are immune to defenders which always take a large chunk of cruise missile dps.
Torpedoes are not technically immune to defenders. You can still shoot down a torp with defenders it just takes more than one hit to take out one torp which means that it almost never happens. You're also more likely to be shooting things at less than 10km where defenders are ineffective.
But regardless of the technical details, torps will generally lose less DPS to defenders than cruise missiles.
Correct.
Defenders do about 80 damage. Cruise missiles only have 50 HP, Torps have 240. So it takes three defenders to kill a torpedo. Which makes them almost as good as immune. Rats never fire that many and players nearly never use them at all. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Bronson Hughes
The. Conspiracy
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Posted - 2008.06.17 15:48:00 -
[37]
Originally by: Xaen The Golem already has a T1 boost amp built in at Marauders IV.
Right, I did forget about that; same thing applies to the Maelstrom. As long as you have one 'Shield Boost Amp Equivelent Unit' (from here out known as a SBAEU) you're golden. Beyond that it's more a matter of personal taste; I tended to run in relatively lag-free systems in a Rokh, so I went with multiple SBAs for cap efficiency to keep my rails running.
And I knew that torps had more HP than cruise missiles, I just didn't realize that it was that much more. So yeah, they're pretty much immune.  -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
The. Conspiracy
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Posted - 2008.06.17 15:49:00 -
[38]
Originally by: Xaen The Golem already has a T1 boost amp built in at Marauders IV.
Right, I did forget about that; same thing applies to the Maelstrom. As long as you have one 'Shield Boost Amp Equivelent Unit' (from here out known as a SBAEU) you're golden. Beyond that it's more a matter of personal taste; I tended to run in relatively lag-free systems in a Rokh, so I went with multiple SBAs for cap efficiency to keep my rails running.
And I knew that torps had more HP than cruise missiles, I just didn't realize that it was that much more. So yeah, they're pretty much immune.  -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Ap0ll0n
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.17 22:21:00 -
[39]
I think it really depends where you are missioning..
If your missioning in Caldari space (which is fail anyway), torps is not that great.. There you wanŠt to use cruise and railguns.
But for someone like me, i fly missions in Minmatar space (when not in 0.0), and Angel NPC tends to be REAL close, and there you really wanŠt to use torps or blasters.
I like torps the most, as i can lop them to 50km with javelins, and still do more damage. I also use a Dominix as support, so 10 med/light T2 drones really makes short story of frigs/cruisers/BC..
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Jmanis Catharg
State Protectorate
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Posted - 2008.06.18 03:28:00 -
[40]
Quote: Javelins are needlessly expensive and do only a bit more dps than cruise missiles.
Javelins are only about twice as much as a standard torpedo (picked a bunch up at 500isk a pop with plenty more still on the market).
Considering golems do extra 100% damage, I think it's not unreasonably expensive at all.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.18 04:24:00 -
[41]
Originally by: KISOGOKU Edited by: KISOGOKU on 17/06/2008 10:29:59 No offence but i can give a permarun x-large II setup with 1 target painter and , x-large gist setup with 2 target painters x-large II ,SBAII ,cap recharger ,TP, 1 hardener ,2* invul low :1 BCU /3 cap power relay (1 beta /2 faction) and + both 5% cap implants permaruns boosts 869 hp at every 5sec at maruder lvl 5 , lvl 4= 822 hp boost at evry 5 sec remove SBA II and add 2nd target painter for gist x-large setup and change lows to 2 *cap flux II , 2* BCU
Originally by: Arazel Chainfire
The first thing that you need to remember is that you cannot have a permatank - it just doesn't work (possible exception with complex medium boosters, but I'm not positive about that). -Arazel
gross...
easy enough to perma run a large sb, and only 1 bcu is just 
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Bazman
Shinra Shinra Alliance
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Posted - 2008.06.18 05:50:00 -
[42]
I don't run missions very often but when I did recently, I used the Torp Golem. T2 Seige with Javelins is the way to go, you might come across a few targets that are outside torp range, but by the time you move yourself into range, you've already cleared most of the room that was in range of your torps :P
A single Target Painter plus Javelin torps make a torp Golem so rediculously effective its crazy, you can 1 volley BC's and most cruisers. -----
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KISOGOKU
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Posted - 2008.06.18 09:57:00 -
[43]
setups were just for to show how possible is to permarun x-large nothing more nothing less ,btw what is wrong with 1 BCU setup ?cheap ,perfect for laggy area ,suicide free and do much more dps than 4 BCU cruise golem. Of course 3-4 BCU setups possible 
Originally by: Chainsaw Plankton easy enough to perma run a large sb, and only 1 bcu is just 
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Gwendion
Bladed Moon
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Posted - 2008.06.18 11:15:00 -
[44]
Originally by: Xaen I've done pretty extensive EFT research
ROFLMAO!!!
=) That says it all. -----------------------------------
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