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Joe Blob
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Posted - 2004.05.17 00:09:00 -
[91]
Originally by: Arleonenis Edited by: Arleonenis on 16/05/2004 12:01:57 Hmmm i agree with post saing that missle shouldnt always gave max dmg... But it could go even further, maybe some modules on ships that increase missing chance of incoming missles, from 0 dmg to only slightly smaller than max, this could be something like point defence guns, this could add great additional graphic cookies, like lots of small charges fired from multiple places in battleship/cruiser hull trying to intercept incoming missles, this should have random chance for intercept at diffrent ranges: 3km/no damage to ship, 2km/small damage to ship, 1km/heavy damage to ship, 500m/almost full dmage of missle, stacking this modules should be greatly penalized... and maybe it should use hi slots? Than battlships will look like true space monsters that put a wall of tiny ligt pieces to incoming missles (maybe 12/16 such points on bs 6/8 on cruiser? those guns should be very small 4/6 times smaller than smallest frigate autocannons or even less) they will act like normal med slot modules: to use activate and it use cap over time. amarr could use tiny beams, minmatar little cannon that fire in small burst, it should look like burst of 6-8 charges...
On frigaes it should look diffrent, maybe med slot that called emergency throtles, when activated and ship is closing frigate start doing wild maneuvres and fire chafs, it has same chance to destroy missle as point guns on capital ships, frigate should move in same direction as it goes before those maneuvres started and speed should be increased when it perform this maneuvres, it could be great eye candy watching a frigate doing wild maneuvres to lose missles...
You watch too much TV
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Heliodor Mordureau
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Posted - 2004.05.17 15:22:00 -
[92]
I know this is a little off topic but reading the thread alot of people are saying that frigs will be useless against BS and the lot after the change.
Well why not bring in like a slow guided bomb for frigates? Slow as hell, short range too, forcing frigates to get close enough to make the weapon effective. Not too powerful, but enough so that say 6 frigs would cause a concern to a lone BS. Single shot as well, so you would need to reload. ________________________________________________
Look mate, if it's smack you want then I'll start sending Rohann into your Alliance chat everyday for a week.
-DB Preacher
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Maya Rkell
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Posted - 2004.05.17 16:17:00 -
[93]
"rocket"
Unfortunately, their damage is not enough improved above the light missile to be worth using. (as you have to close RIGHT up to the enemy..)
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Siddy
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Posted - 2004.05.17 20:00:00 -
[94]
Edited by: Siddy on 17/05/2004 20:02:47
I got BIG problem whit this "supose to do" policy
ok - Amarrian ships supose to armor tank but then agen - why they got med slots at all?
and Raven supose to Shield tank - but when all thous low slots are doing there? 
Get rid of thees "supose" policy - u dont supose Galentte get back theyr EW as they "supose" to use it 
make some ships more prone to use sertain defence types but dont "supose" anything 
or else i "supose" to do something, like bying tickets to iceland  -------------------------------------------
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Earthan
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Posted - 2004.05.17 21:43:00 -
[95]
Edited by: Earthan on 18/05/2004 07:58:49 posted here by mistake , retyped in another thread.
Stars, stars like dust, all around me.... |

DarkStar251
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Posted - 2004.05.18 20:23:00 -
[96]
From what I gather, I am 'supposed' to armour tank my megathron, which i currently do for PvP.
The Grid bonus will counter the increased grid usage of my large armour reps, which i have mo problem with.
However, the grid bonus will make my railgun/shieldtank NPC hunting config uber, as I wont need anywhere near the lowslot eating PDUs to fit 7 rails on, and the reduction in CPU need of boosters should just about mean I can cram an XL boost on (I have an XL clarity, only 160CPU at the moment and supposedly being reduced)
I dont really have a problem with it, but it seems that in solving the 'problem' of armour tanked Ravens you are encouraging shield tanked Megats....
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Baun
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Posted - 2004.05.19 19:06:00 -
[97]
Originally by: DarkStar251 From what I gather, I am 'supposed' to armour tank my megathron, which i currently do for PvP.
The Grid bonus will counter the increased grid usage of my large armour reps, which i have mo problem with.
However, the grid bonus will make my railgun/shieldtank NPC hunting config uber, as I wont need anywhere near the lowslot eating PDUs to fit 7 rails on, and the reduction in CPU need of boosters should just about mean I can cram an XL boost on (I have an XL clarity, only 160CPU at the moment and supposedly being reduced)
I dont really have a problem with it, but it seems that in solving the 'problem' of armour tanked Ravens you are encouraging shield tanked Megats....
Yes and the problem is only compounded when you discuss shield tanked apocs (which have enough powergrid to fit 8 425s without needing ANY enhancers).
The Enemy's Gate is Down
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Turin
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Posted - 2004.05.19 19:55:00 -
[98]
Personally I think making ANY ship reliant on Missles for dmg type. SUCKS. Missles cost WAY to much. You need to COMPLETELY remove the mega / Zyd components needed to make the ammo if you want me to use it as a primary weapon. Cause otherwise this change sucks bad for all Caldari ships. It already costs a small fortune to operate one of these things.
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Ithildin
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Posted - 2004.05.19 22:10:00 -
[99]
Originally by: Turin Personally I think making ANY ship reliant on Missles for dmg type. SUCKS. Missles cost WAY to much. You need to COMPLETELY remove the mega / Zyd components needed to make the ammo if you want me to use it as a primary weapon. Cause otherwise this change sucks bad for all Caldari ships. It already costs a small fortune to operate one of these things.
Note how that more damaging ammo of turrets use Mega and/or Zyd as component.
Also note how the missiles ARE going to be cheaper --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Redwolf
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Posted - 2004.05.19 23:48:00 -
[100]
Originally by: Turin Personally I think making ANY ship reliant on Missles for dmg type. SUCKS. Missles cost WAY to much. You need to COMPLETELY remove the mega / Zyd components needed to make the ammo if you want me to use it as a primary weapon. Cause otherwise this change sucks bad for all Caldari ships. It already costs a small fortune to operate one of these things.
 When was the last time you spent 10-15mil on ammo? Thas what it costs me for L crystals....
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Ky Vatta
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Posted - 2004.05.20 12:50:00 -
[101]
Originally by: Redwolf
Originally by: Turin Personally I think making ANY ship reliant on Missles for dmg type. SUCKS. Missles cost WAY to much. You need to COMPLETELY remove the mega / Zyd components needed to make the ammo if you want me to use it as a primary weapon. Cause otherwise this change sucks bad for all Caldari ships. It already costs a small fortune to operate one of these things.
 When was the last time you spent 10-15mil on ammo? Thats what it costs me for L crystals....
So you shoot your crystals at other people?? Its not a valid comparison.... Corp Chief Engineer |

Man'corr
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Posted - 2004.05.20 15:32:00 -
[102]
On the other hand, you seem to have missed, that missles are supposed to get alot cheaper now.............
dunno how much or so, but TomB posted bout it.
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Xa'Zel
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Posted - 2004.05.21 10:43:00 -
[103]
The whole Caldari ships having a missile bonus works for me. Logic can be applied to it. Their ships are designed to fire missiles, so they have bonuses applied etc.
However, I fail to understand the thermal damage bonus aspect.
Caldari's didn't develop/make thermal missiles, so how could they possibly be better at firing them than anyone else? The Amarrians seem to be responsible for thermals ...
While I prefer a thermal bonus, being a pilot of Caldari ships myself, it would make more sense for them to have a bonus based upon their racial history ... i.e the missiles developed by their race would go hand in hand with the ships developed by their race no? Or perhaps some other bonus relating to missiles ...
It just doesn't seem logical to me.
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Man'corr
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Posted - 2004.05.21 15:00:00 -
[104]
ehrm its a whole messup by CCP............. (lets see if this post gets deleted?)
If you look at the armor values of ships, youll see that gallente ships get a 10% thermal boost, while caldari ships get a 10% kinetic boost.
Then its logical that the other deals that kind of damage, like the amarr/minmatar.
Just the rp doesnt fit towards that. :D
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Eris Discordia
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Posted - 2004.05.22 14:24:00 -
[105]
de-sticky
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
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