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Aoife Baelish
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Posted - 2008.06.17 10:34:00 -
[1]
Edited by: Aoife Baelish on 17/06/2008 10:33:52
I'll start FW today as a minmatar pilot. I have 4,5m SP and I can fly all minmatar t1 cruisers and frigates. What would you choose?
Vaga-style stabber? Classic rupture gankboat? Bellicose for blob support? Artie rupture? Rifter?
Thanks in advance ^^
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Dennis Nedry
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Posted - 2008.06.17 11:03:00 -
[2]
I would say a nano stabber with the way things are atm
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Kano Sekor
modro CORPVS DELICTI
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Posted - 2008.06.17 11:05:00 -
[3]
Garmons Rupture ----------------------------------------------------------------------
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Aoife Baelish
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Posted - 2008.06.17 11:06:00 -
[4]
Originally by: Kano Sekor Garmons Rupture
I'm using the t1 version of that atm. In fact, I'll stick to t1, because I can't fit t2 guns yet :S
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Euriti
SniggWaffe
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Posted - 2008.06.17 11:09:00 -
[5]
GARMONS RUPTURE WAS EQUIPPED WITH THE FOLLOWING:
1x SMALL ENERGY NEUTRALIZER II 4x DUAL 180MM AUTOCANNON II WITH BARRAGE M
1x MICROWARPDRIVE II 1x WARP DISRUPTOR II 1x STASIS WEBIFIER II
1x 1600MM REINFORCED ROLLED TUNGSTEN PLATE 3x GYROSTABILIZER II 1x DAMAGE CONTROL II
3x PROJECTILE AMBIT EXTENSION
4x HORNET EC-300 1x VESPA EC-600
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Aoife Baelish
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Posted - 2008.06.17 11:12:00 -
[6]
Originally by: Euriti GARMONS RUPTURE WAS EQUIPPED WITH THE FOLLOWING:
1x SMALL ENERGY NEUTRALIZER II 4x DUAL 180MM AUTOCANNON II WITH BARRAGE M
1x MICROWARPDRIVE II 1x WARP DISRUPTOR II 1x STASIS WEBIFIER II
1x 1600MM REINFORCED ROLLED TUNGSTEN PLATE 3x GYROSTABILIZER II 1x DAMAGE CONTROL II
3x PROJECTILE AMBIT EXTENSION
4x HORNET EC-300 1x VESPA EC-600
Where's the big smartbomb? :P
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Kano Sekor
modro CORPVS DELICTI
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Posted - 2008.06.17 11:15:00 -
[7]
Originally by: Euriti GARMONS RUPTURE WAS EQUIPPED WITH THE FOLLOWING:
1x SMALL ENERGY NEUTRALIZER II 4x DUAL 180MM AUTOCANNON II WITH BARRAGE M
1x MICROWARPDRIVE II 1x WARP DISRUPTOR II 1x STASIS WEBIFIER II
1x 1600MM REINFORCED ROLLED TUNGSTEN PLATE 3x GYROSTABILIZER II 1x DAMAGE CONTROL II
3x PROJECTILE AMBIT EXTENSION
4x HORNET EC-300 1x VESPA EC-600
Seen Garmon fly it with 3 x Trimark rigs as well altough it was ofc Caps lock in Garmon version.
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Trojanman190
Altruism. Malice.
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Posted - 2008.06.17 12:50:00 -
[8]
Originally by: Kano Sekor
Originally by: Euriti GARMONS RUPTURE WAS EQUIPPED WITH THE FOLLOWING:
1x SMALL ENERGY NEUTRALIZER II 4x DUAL 180MM AUTOCANNON II WITH BARRAGE M
1x MICROWARPDRIVE II 1x WARP DISRUPTOR II 1x STASIS WEBIFIER II
1x 1600MM REINFORCED ROLLED TUNGSTEN PLATE 3x GYROSTABILIZER II 1x DAMAGE CONTROL II
3x PROJECTILE AMBIT EXTENSION
4x HORNET EC-300 1x VESPA EC-600
Seen Garmon fly it with 3 x Trimark rigs as well altough it was ofc Caps lock in Garmon version.
I don't really understand that setup to be honest.
1. You are leaving a high slot open. And as such aren't maxing out the neuting power, which you absolutely should be on a ship that has almost no need for cap of its own. (no repper and capless weapons.
2. The dude also has only 4.5 mil sp, hes not gona fit a t2 setup like that, and those mods cost more than the ship. A lot more.
3. Does three ambit extensions really give you all that much more range? You don't get a falloff bonus on the ship anyways, trimarks would make more sense. I wouldn't rig a non faction t1 ship like this tho. The payoff is far to little.... and again this dude isn't even fitting t2, so the ambit extensions are pointless.
If you are going to go close range on a buffer tanked rupture id do what it takes to fit two neuts. Leaving a high slot open + having only one cap training combat module seems like you are wasting the almost completely passive ship's potential.
Although id fit artillery if I was gona roll around in a rupture. But of all the t1 minmatar cruisers, the rupture is your best bet for most situations.
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Atari Sakura
Wings of Redemption Black Flag Alliance
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Posted - 2008.06.17 13:42:00 -
[9]
Flying a Arty Rupture might be fun, if you camp the acceleration gates into some of the objectives at around 20-25km and a have a friend in a frigate camp it at 0 the frig can web whatever comes in and you can artillery it from a safe distance. If something big comes in, warp out. It's not a conventional thing to do but hey it might be fun. A nano stabber also would work from the Caldari gangs I've seen a LOT of people are flying Caracals and Cerberus's which can spell bad news for a nano ship if they are fit intelligently which from what I have seen is not likely. The regular gank Rupture is also a really fun ship to fly as it does hit hard and it tanks reasonably well.
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Aoife Baelish
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Posted - 2008.06.17 13:48:00 -
[10]
Edited by: Aoife Baelish on 17/06/2008 13:50:13 Edited by: Aoife Baelish on 17/06/2008 13:49:07
Originally by: Trojanman190
Seen Garmon fly it with 3 x Trimark rigs as well altough it was ofc Caps lock in Garmon version.
I don't really understand that setup to be honest.
1. You are leaving a high slot open. And as such aren't maxing out the neuting power, which you absolutely should be on a ship that has almost no need for cap of its own. (no repper and capless weapons.
2. The dude also has only 4.5 mil sp, hes not gona fit a t2 setup like that, and those mods cost more than the ship. A lot more.
3. Does three ambit extensions really give you all that much more range? You don't get a falloff bonus on the ship anyways, trimarks would make more sense. I wouldn't rig a non faction t1 ship like this tho. The payoff is far to little.... and again this dude isn't even fitting t2, so the ambit extensions are pointless.
If you are going to go close range on a buffer tanked rupture id do what it takes to fit two neuts. Leaving a high slot open + having only one cap training combat module seems like you are wasting the almost completely passive ship's potential.
Although id fit artillery if I was gona roll around in a rupture. But of all the t1 minmatar cruisers, the rupture is your best bet for most situations.
Actually I have some knowledge about ruptures so I would like to answer to this myself. I've been flying garmon's setup (t1 version) for months :P.
The slot that was left open actually has an offline Large Smarbomb, which Euriti forgot to add. It serves as a heat sing for overheating purposes, overall increasing DPS much more than an extra launcher would.
About the faloff rigs, first of all, they're four times cheaper than a trimark. On the other hand, the extra falloff is a nasty surprise to overconfident nanofags that try to run away in a straight line when the fight turns against them (they increase maximized falloff from 15km to 23km)
And arties in a ruppy are not a good idea for solo. I might give them a try with this FW thing tho, but I'm not sure about it. |

Gartel Reiman
Civis Romanus Sum TRUST Coalition
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Posted - 2008.06.17 14:52:00 -
[11]
Don't forget the humble Rifter, either. It's got a nice slot layout, good speed, decent survivability (for a frigate) and decent damage (again, for a frigate). In the largish groups you're likely to be flying in as part of FW, Rifters can be useful not just as tacklers but also as interceptor-killers and supplementary DPS on the main target / wolfpack damage on secondary targets (like Falcons). And they're unlikely to get killed in larger groups as the enemeis' attention will be elsewhere.
Cheap, effective fun. Not that the rupture won't be, of course, but if you fancy a change of style there'd be no shame stepping down to a frigate.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.17 16:04:00 -
[12]
Edited by: Cpt Branko on 17/06/2008 16:07:39 Edited by: Cpt Branko on 17/06/2008 16:05:14
Originally by: Trojanman190
1. You are leaving a high slot open. And as such aren't maxing out the neuting power, which you absolutely should be on a ship that has almost no need for cap of its own. (no repper and capless weapons.
Offline large smartbomb for longer overheating is fine, really.
Originally by: Trojanman190
3. Does three ambit extensions really give you all that much more range? You don't get a falloff bonus on the ship anyways, trimarks would make more sense. I wouldn't rig a non faction t1 ship like this tho. The payoff is far to little.... and again this dude isn't even fitting t2, so the ambit extensions are pointless.
Without barrage, ambits are pointless. With Barrage, ambits give you about 22km falloff or so, which is a ton - enough to comfortably hit up to disruptor range. Range is important. Furthermore, the three ambit extension rigs cost 10M while three trimarks cost 45-50M. Many interceptor pilots found in a very bad way that 2x falloff rigs (or three) + D180s make it very unsafe to tackle unless you're really really pimped.
Originally by: Trojanman190
Although id fit artillery if I was gona roll around in a rupture.
Not for soloing or any small gang work, no you don't.
Btw, this is what I used on a Rupture most of the time (yes, inferior to Garmon's setup for pure head-on pew-pew, but I like the extra speed/agility/gank):
4x 220mm AC II 2x XT-something HAMs
10MN MWD II Stasis Webifier II (or x5 if you don't have WU V) Warp Disruptor II
800mm RT plate EANM II DC II 2x Gyrostab II
no rigs, ECM drones
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

malcotch
Federal Defence Union
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Posted - 2008.06.17 16:45:00 -
[13]
I'd recommend starting with the Rifter as a tackler. Its fast and you do not get targeted straight away, so do not worry too much about your tank.
I was unlucky yesterday when our fleet jumped onto another fleet. I was immediately targeted by 10 ships, including 2 Drakes, Omen, Caracel and a Crow. I'm not sure why! This does not normally happen, you have to accept these losses. I'm happy if I get 4 kills for every Rifter loss.
Its easy to fit 3 or 4 Rifters and have them ready in a station for when you loose a ship.
You could concentrate on Targeting Manticores etc as they are normally concentrating on bigger targets, they do not notice you approaching until it is too late 
I also have 6m SP in Minmater/Gallente Frigates and Cruisers, but because I have specialised in frigates/drones I have not got the medium weapon skills up to high enough levels. I would not risk flying a cruiser and will stick to frigates and will try my Ishkur when my PVP/fleet experience is confident enough.
My Thorax will be kept docked until my Skills have gone up even more, as undoubtedly I'd loose it fairly quickly! 
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Jim McGregor
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Posted - 2008.06.17 17:22:00 -
[14]
I use a nano stabber, but im currently training up for gallente cruisers. I want to experience the other side of the fence, so to speak.
--- Its dead, Jim.
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d'hofren
Jericho Fraction The Star Fraction
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Posted - 2008.06.17 20:44:00 -
[15]
Don't forget the venerable Sarmual / Queen's Issue Ruppy:
4x d180mm II 2x small neuts /2x launchers
10 mn MWD II Scram II Web
SAR II 1600mm rt EAMN II x2 DC II or gyro II
If you can't fly TII yet, make a priority of getting the Gyro II, then the EANM II's.
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Ay'Not Sivad
Ghost Festival
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Posted - 2008.06.17 20:57:00 -
[16]
rupture-bond:
4x 220mm ac 2x medium neut(or nos/neut combo)
10mn micro warp disruptor large shield extender
3x gyro 1x overdrive 1x nanofiber
i fly mine with lo-grade snakes, so i'm comfortable with 3x gyro, if it's too slow for you, drop a gyro or two. i also fly that sometimes with a damage control in place of one of the gyro's.
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RuriHoshino
Stimulus
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Posted - 2008.06.17 23:42:00 -
[17]
My Hatredrifter has so far been flown around in low sec for a week, been shot up twice, but never destroyed. I don't think I've had a T1 frigate that I used for pvp last this long, I'm starting to feel kind of weird about it 
3x 200mm AC IIs, 1x Rocket Launcher Catalyzed Cold-Gas MWD, Warp Disruptor, Stasis Web 200mm Rolled Tungsten plate, Adaptive Nano Plate II, Gyrostab II
Can enter the smallest FW plexes, fight almost any other frigate on equal footing, and survive long enough to GTFO if the odds go south. You won't catch insta-warping frigs, but I'm starting to think nothing short of an embarrassingly over-sensor boosted Stiletto will. Lots of fun, cheap, and improves with skills. All win. ________________
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