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Tarminic
Black Flame Industries
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Posted - 2008.06.17 18:23:00 -
[1]
Most of the credit for this idea comes from here: Linkage
Every T1 frigate for each race in EVE has a T2 counterpart - interceptors, assault frigates, covert ops, and Electronic Attack Frigates. However, the mining/cargo frigates have been completely left behind, relegated to use by trial accounts and misplaced purchases. But what role could they perform?
With the advent of Factional Warfare and size-restricted deadspace zones, I think that it's time these poor ships received a T2 hull, a role, and some general love. What role, you ask? Logistics Frigates!
General Design Principles: -Reduced Signature Radius (Improved survivability, and in line with logistics ships) -Reduced Mass (T1 cargo frigates are way too heavy for any kind of combat) -T2 resistances (obviously) -Marauder-like bonus for remote repair systems (compensates for low slot numbers and improves sustainability) -Significantly improved sensor range/resolution
Logic Behind Them: A frigate's biggest weakness is it's vulnerability, obviously. T2 resistances will help a little, but like interceptors, reduced signature radius will also go a long way towards saving them in an engagement. I choose to give them a marauder-style bonus to their repairers because this frees some slots for tanking (further improving survivability) and goes a long way towards cap sustainability as they'll probably be running MWDs for the duration of combat. The reduced mass allows them to actually benefit from using MWDs, though they should still have mass greater than average for their race. If the combination of capacitor reduction and a marauder-style role bonus is too much, you could change it to a 100% bonus to remote repair cycle time.
Now for some juicy examples:
T2 Navitas: Slot Layout: 3 Low, 3 Medium, 2 High (2 Turret)
T1 Bonuses: 150% bonus to Remote Armor Repair System and Tracking Link range 5% Reduction to signature radius
T2 Bonuses: 10% Reduction to Remote Armor Repair Capacitor Use 5% Bonus to Tracking Link Effectiveness
Role Bonus: +100% bonus to Remote Armor Repair System Transfer Amount
T2 Bantam: Slot Layout: 2 Low, 4 Medium, 2 High (2 Turret)
T1 Bonuses: 150% bonus to Remote Shield Transfer and Remote Energy Transfer range 5% Reduction to signature radius
T2 Bonuses: 10% Reduction to Remote Shield Transfer Use 10% Reduction to Remote Energy Transfer Use
Role Bonus: +100% bonus to Remote Shield Transfer Amount
A good idea? Or another horrible brain abortion from Tarminic? ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Cinimrat
Black Flame Industries
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Posted - 2008.06.17 18:33:00 -
[2]
Good one Tarminic! I am totally supporting this because I am in now way Tarminic's alt!
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.17 18:36:00 -
[3]
T2ing the cargo frigates might make sense, but logistics frigates generally don't. If anything, I'd like to see it go the other way and have us get logistics battleships. The logistics cruisers don't have much survivability as-is, there's no need to make them even more fragile.
How about something like making them "logistics" ships that actually do logistics, instead of being space medics? Strip out their combat capabilities, and have them be ships designed to carry ammo and cap boosters to the front. Give them a big cargo, the sig radius of an anorexic hummingbird, high agility and warp speeds, and the ability to transfer cargo without needing jetcans(or, at a minimum, the ability to jetcan every 10 seconds instead of every 3 minutes). It's something that wouldn't have a lot of use, in line with the fact that these frigates are crap, but it'd at least be new and interesting, with some possibility of utility. ------------------ Fix the forums! |

Bish Ounen
Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.06.17 18:45:00 -
[4]
Wow Tarminic!
When you get your hands on an idea you RUN with it!
Nicely done!
I appreciate your support for my idea, it's really nice to see one of my general concepts fleshed out a bit more by someone so knowledgeable about Eve in general and fitting in specific. I do hope the CSM's can bring this to CCP as a possibility. It would really help out in FW warfare and fleet battles in general.
Mini-Logistics FTW!
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.06.17 18:48:00 -
[5]
For the sake of discursive fairness, it should be mentioned there are other good ideas for these frigates doing the rounds, including in the nether regions of the thread Tarminic linked to. My two other top favourites (the one in Tarminic's post rounding off my dream 3) are the Salvager Frigate, and the Gas Harvesting Frigate, both of which borne of the notion that these two "mini-professions" have no specialist ships at all. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
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Bish Ounen
Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.06.17 21:00:00 -
[6]
Originally by: Patch86 For the sake of discursive fairness...
Well, this thread is about Logistics frigates. If you want discursive fairness, start your own thread and allow us to discuss your ideas on their own without hijacking someone else's thread.
Nothing personal, I just think those ideas deserve their own threads here to be voted yay or nay on.
http://oldforums.eveonline.com/?a=topic&threadID=799759
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.06.17 22:10:00 -
[7]
Originally by: Bish Ounen
Originally by: Patch86 For the sake of discursive fairness...
Well, this thread is about Logistics frigates. If you want discursive fairness, start your own thread and allow us to discuss your ideas on their own without hijacking someone else's thread.
Nothing personal, I just think those ideas deserve their own threads here to be voted yay or nay on.
No. No point spreading several ideas in a discussion about the leftover T1 frigs into several threads, when this thread isn't likely to be overly active anyway. Discussion is discussion, mon ami, and I plan on discussing every aspect of the idea in the OP- including it's alternatives. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
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Sovereign533
PPN United Against ALL Authorities
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Posted - 2008.06.17 22:53:00 -
[8]
me like
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Madam Kaktar
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Posted - 2008.06.18 01:25:00 -
[9]
Coming up with a new ship type just to create a tech 2 version of a hull that hasn't been used yet usually ends badly. But this is a good idea.
Supported, but I'd like to see them differentiated from cruiser sized logistics in some way other than size.
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Destovel
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Posted - 2008.06.18 09:11:00 -
[10]
I support this idea even though I don't think CCP will get the idea of what people actually want!
I was thinking that an anti-drone frig would be a good idea. A really fast ship with very high tracking speed bonuses but putting out less damage than a normal frig.
I donno, just an idea.
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OrcishMonkey
Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.06.18 09:33:00 -
[11]
A Logistics frigate is a good idea but id like to take and do a different type of logistics support role. Since youve already got the cruiser sized "medics" i suggest you make the frigate version one that gives bonuses to various types of support not currently being bonused or being so but not used very often by any other ship such as remote sensor boosting, projected ECCM, tracking link, target painting. Make them essentially a little "Buff" mobile. It would give these forgotten frigs a role not filled by any other and maybe bring to use mods that arnt widly used atm.
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Marus Safeld
Trojans Souls of Vengeance
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Posted - 2008.06.18 10:47:00 -
[12]
Originally by: Herschel Yamamoto ... The logistics cruisers don't have much survivability as-is, there's no need to make them even more fragile. ...
Have you ever flown one? My corp flies them in duo's and they can soak up massive amounts of damage that way. FC's have to decide whether to put their firepower onto 1 of them while having their fleet size reduced or trying to simply outdamage the repair amount of both of them.
A logistics frig would help in roaming gangs as currently cruisers defenitly lack when it comes to keeping frigates in shape.
Especially armor repairers have the problem that by the time you lock your target and have gone throu a cycle it is already gone. The use of maintenance drones doesn't help much either as usaly the frigates are simply too fast for them.
Logistics frigates with a decent bonus to repair range and a reduction in repper duration could provide effective repairs to frigates.
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Barbaro55a
Hangover Heros.
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Posted - 2008.06.18 11:40:00 -
[13]
Yer, me wants - but three high slots to run a small NOS as well as reps.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.18 17:06:00 -
[14]
Originally by: Marus Safeld
Originally by: Herschel Yamamoto ... The logistics cruisers don't have much survivability as-is, there's no need to make them even more fragile. ...
Have you ever flown one? My corp flies them in duo's and they can soak up massive amounts of damage that way. FC's have to decide whether to put their firepower onto 1 of them while having their fleet size reduced or trying to simply outdamage the repair amount of both of them.
A logistics frig would help in roaming gangs as currently cruisers defenitly lack when it comes to keeping frigates in shape.
Especially armor repairers have the problem that by the time you lock your target and have gone throu a cycle it is already gone. The use of maintenance drones doesn't help much either as usaly the frigates are simply too fast for them.
Logistics frigates with a decent bonus to repair range and a reduction in repper duration could provide effective repairs to frigates.
No, but I'll be skilled into them in about two weeks. And my first comment was a bit dismissive - in small gangs they're just fine(see the Alliance Tournaments, for the most obvious example), but every account I've heard from people who use them is that once you get circa 20 on the opposing side, logistics cruisers just pop instantly. This is apparently why carriers get used for remote rep in fleets - they have the HP to take some hammering, even if they're less efficient in most senses of the word. I admit, this is second-hand, but it fits well with what I know of how everything works. But that said, how long could a logistics frigate survive even against a small gang? Rare is the frigate with more than a few thousand EHP, and it doesn't take much to pop that. You might keep frigates in shape a bit better, but your logistics ships will pop any time somebody breathes on them hard. ------------------ Fix the forums! |

steejans nix
0beron Construct
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Posted - 2008.06.19 07:11:00 -
[15]
A good sugestion for a t2 version but personally i'd like to see a mini blockade runner, something more in keeping with it's T1 role which is basically a non combat vessel.
Would be great for hauling small stuff into low sec and would give the trader's and producers some reason to train frig 5.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.19 08:11:00 -
[16]
your post might be a little to late, but as a logtiiscs pilot I'm all for this. With FW it would be nice to fit in those gates :P
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Lil'Bunneh FoFo
Uranus Assault Team
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Posted - 2008.06.19 08:24:00 -
[17]
Supportin this
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Bish Ounen
Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.06.20 17:27:00 -
[18]
Originally by: Lil'Bunneh FoFo Supportin this
Thanks!
BTW, Your sig is very disturbing to me. I find it deeply unsettling in ways I cannot explain.
;)
Tactical Logistics using the last T1 Frigate hull!
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Foulque
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Posted - 2008.06.20 17:55:00 -
[19]
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TimGascoigne
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Posted - 2008.06.20 18:28:00 -
[20]
nice
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marie blueprint
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Posted - 2008.06.23 09:22:00 -
[21]
good idea
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.06.23 21:10:00 -
[22]
Looks good.
Looking for queue-free research slots? Click here!
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.24 03:59:00 -
[23]
I would sooo fly a T2 Logistics frigate in small gang work.
I was forum banned when you first posted this, but I'm unbanned now and supportin' as hard as I can.
Originally by: CCP Explorer You can still steal their stuff.
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Setana Manoro
Firefly Inc.
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Posted - 2008.06.24 14:48:00 -
[24]
Originally by: Tarminic Most of the credit for this idea comes from here: Linkage
Every T1 frigate for each race in EVE has a T2 counterpart - interceptors, assault frigates, covert ops, and Electronic Attack Frigates. However, the mining/cargo frigates have been completely left behind, relegated to use by trial accounts and misplaced purchases. But what role could they perform?
With the advent of Factional Warfare and size-restricted deadspace zones, I think that it's time these poor ships received a T2 hull, a role, and some general love. What role, you ask? Logistics Frigates!
General Design Principles: -Reduced Signature Radius (Improved survivability, and in line with logistics ships) -Reduced Mass (T1 cargo frigates are way too heavy for any kind of combat) -T2 resistances (obviously) -Marauder-like bonus for remote repair systems (compensates for low slot numbers and improves sustainability) -Significantly improved sensor range/resolution
Logic Behind Them: A frigate's biggest weakness is it's vulnerability, obviously. T2 resistances will help a little, but like interceptors, reduced signature radius will also go a long way towards saving them in an engagement. I choose to give them a marauder-style bonus to their repairers because this frees some slots for tanking (further improving survivability) and goes a long way towards cap sustainability as they'll probably be running MWDs for the duration of combat. The reduced mass allows them to actually benefit from using MWDs, though they should still have mass greater than average for their race. If the combination of capacitor reduction and a marauder-style role bonus is too much, you could change it to a 100% bonus to remote repair cycle time.
Now for some juicy examples:
T2 Navitas: Slot Layout: 3 Low, 3 Medium, 2 High (2 Turret)
T1 Bonuses: 150% bonus to Remote Armor Repair System and Tracking Link range 5% Reduction to signature radius
T2 Bonuses: 10% Reduction to Remote Armor Repair Capacitor Use 5% Bonus to Tracking Link Effectiveness
Role Bonus: +100% bonus to Remote Armor Repair System Transfer Amount
T2 Bantam: Slot Layout: 2 Low, 4 Medium, 2 High (2 Turret)
T1 Bonuses: 150% bonus to Remote Shield Transfer and Remote Energy Transfer range 5% Reduction to signature radius
T2 Bonuses: 10% Reduction to Remote Shield Transfer Use 10% Reduction to Remote Energy Transfer Use
Role Bonus: +100% bonus to Remote Shield Transfer Amount
A good idea? Or another horrible brain abortion from Tarminic?
I think you finally snapped. o.0
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Straight Chillen
Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.07.03 20:03:00 -
[25]
sound and reasonable idea
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Doc Extropy
Kinda'Shujaa
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Posted - 2008.07.04 00:12:00 -
[26]
Yeah, would be a nice addition.
2 remote reppers? :D
/me is a fan of spider gangs. ---
Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT! |

Elektrea
SniggWaffe
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Posted - 2008.07.04 00:19:00 -
[27]
Edited by: Elektrea on 04/07/2008 00:19:28 Its good to have variety 
Happy HOur Minning and Industry
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Hae t'Redd
Ishukone Black Watch
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Posted - 2008.07.07 16:56:00 -
[28]
Excellent idea
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Tzujeih
GoonFleet GoonSwarm
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Posted - 2008.07.07 18:51:00 -
[29]
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nathaniel flanders
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Posted - 2008.07.07 20:49:00 -
[30]
Originally by: Elektrea Edited by: Elektrea on 04/07/2008 00:19:28 Its good to have variety 
this.
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