| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

deeper throat
|
Posted - 2008.06.18 07:38:00 -
[1]
Want to: freestyle interfere with fw in favor of one of the factions
Have: about 25 million sp, combat centric
Can: fly battleships, hacs, whatever... all mods are t2 of course
Idea: sniping low sec gates
Problem: locking times (frigs), low damage output when sniping (cruisers)
do you think sniping fw people of the bad factions is possible?
|

H Lecter
|
Posted - 2008.06.18 07:43:00 -
[2]
Originally by: deeper throat Want to: freestyle interfere with fw in favor of one of the factions
Have: about 25 million sp, combat centric
Can: fly battleships, hacs, whatever... all mods are t2 of course
Idea: sniping low sec gates
Problem: locking times (frigs), low damage output when sniping (cruisers)
do you think sniping fw people of the bad factions is possible?
Of course! But only with a warp disruptor matching the range of your guns 
|

Sidephex
Dirty Filthy Perverts
|
Posted - 2008.06.18 08:14:00 -
[3]
yup, do it.
may i ask where u wanna snipe? ty ___________
 |

Acedias
Atropos Asylum
|
Posted - 2008.06.18 08:53:00 -
[4]
This used to be a lot more viable before the damage mods had a stacking penalty (and WCS etc), now you would probably need some friends either tackling for you or sniping with you to up the alpha but the idea remains, sniping out of sentry range is always fun 
|

Jogvan
Neo Spartans
|
Posted - 2008.06.18 10:01:00 -
[5]
Edited by: Jogvan on 18/06/2008 10:01:40
Originally by: H Lecter Of course! But only with a warp disruptor matching the range of your guns 
Max skilled lachesis/arazu with Domination disruptors, claymore with gang mods + overload should give you a nice range 
Edit: then its not exactly solo camping though...bah
|

Dihania
Mucho Dolor
|
Posted - 2008.06.18 10:27:00 -
[6]
sniping gates is quite tough imo, but it should be possible, very difficult, but possible. better in a group, maybe you change your mind and have 2-3 bs sniping.
you could snipe stations too, just always keep aligned and have good safes.
. Stuff I need isk!Accepting donations. Renting this sig space. Open to take on various jobs. |

Karrade Krise
|
Posted - 2008.06.18 10:33:00 -
[7]
Setup a sniping bs with 4 sensor boosters, and then nothing but tracking comps in mids/lows. Always be aligned to warp out. You wont kill anything bigger than a cruiser though I'm afraid. But if you had a gang doing this you would do much better. I'd suggest using a Heavy Neut also just incase some pesky interceptor gets a hold of you. Beware of recons, they will bring you your death. lol Sig locked, I will not make fun of the forum mods |

Larkonis Trassler
Neo Spartans
|
Posted - 2008.06.18 11:05:00 -
[8]
Not really viable anymore since WTZ, certainly not solo. You might catch untanked T1 haulers before they are able to warp but that's about it. I can't think of anyone who snipes on lowsec gates these days. Assumption of Risk |

Zloj MaNGooST
|
Posted - 2008.06.18 11:58:00 -
[9]
Edited by: Zloj MaNGooST on 18/06/2008 11:59:34 I saw apok and tempest, sniping in Hagilur...spacially stopped, till they'll aggro me...got alfa than jumped. Imho, you won't be able to kill anything more than noob t1 frigs, or some not-tanked budgers=) does it worth is?
|

Rawrior
Neo Spartans
|
Posted - 2008.06.18 14:22:00 -
[10]
red moon rising called, it wants warp to 15 again  
Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |

Stakhanov
Metafarmers
|
Posted - 2008.06.18 14:30:00 -
[11]
Sniping is an effective method to kill macrohaulers solo. Note that looting is tricky and it leaves you extremely exposed (just a bit less than smartbombing) Your chances of killing tanked haulers / turning a profit increase if you have a friend to loot , salvage and bump them.
|

Agor Dirdonen
|
Posted - 2008.06.18 21:16:00 -
[12]
Edited by: Agor Dirdonen on 18/06/2008 21:18:00 It will depend I guess.
If you warp to a sniping spot at a gate where a FW gang is holding up with frigs in it. You might get lucky. If they realize you're a sniper, they'll either warp or jump but if it takes them a bit too long to decide, you'll be popping a few left and right.
Especially as most frigs are not moving when they're holding on a gate.
Be prepared to warp out fast though, the inties will be coming after you and they'll be at you fast.
I've warped a few times to 120-150km at a gate in a BC with a FW gang holding and they didn't move a bit. I was hoping that a few would rush to me but no, they just sat there. I wasn't set up for sniping either (and I was in a BC) so no luck there.
Give it a go I would say.
|

Joe Starbreaker
Starbreaker Frigateers
|
Posted - 2008.06.18 22:23:00 -
[13]
You need warp disruption for PVP. Only for frigates would 23km be considered "sniper" range. Therefore, you must snipe in a frigate. Missile Kestrel will probably do. Since you can't deal with sentry guns, you're going to have to camp the FW plexes themselves, and/or actually join one of the factions. But you can do it!
. Seeking frigateers!
|

Orar Ironfist
Capital Produce
|
Posted - 2008.06.18 22:41:00 -
[14]
Originally by: Joe Starbreaker You need warp disruption for PVP. Only for frigates would 23km be considered "sniper" range. Therefore, you must snipe in a frigate. Missile Kestrel will probably do. Since you can't deal with sentry guns, you're going to have to camp the FW plexes themselves, and/or actually join one of the factions. But you can do it!
God i hope thats a joke.
Pirate for Life(no matter my sec)
|

Karrade Krise
|
Posted - 2008.06.18 23:07:00 -
[15]
Originally by: Joe Starbreaker You need warp disruption for PVP. Only for frigates would 23km be considered "sniper" range. Therefore, you must snipe in a frigate. Missile Kestrel will probably do. Since you can't deal with sentry guns, you're going to have to camp the FW plexes themselves, and/or actually join one of the factions. But you can do it!
? uh...yeaaa...
I think you misunderstood something further up the thread... Sig locked, I will not make fun of the forum mods |

doctorstupid2
The Accursed
|
Posted - 2008.06.18 23:18:00 -
[16]
Originally by: Orar Ironfist
Originally by: Joe Starbreaker You need warp disruption for PVP. Only for frigates would 23km be considered "sniper" range. Therefore, you must snipe in a frigate. Missile Kestrel will probably do. Since you can't deal with sentry guns, you're going to have to camp the FW plexes themselves, and/or actually join one of the factions. But you can do it!
God i hope thats a joke.
Tragically, it's probably not.
As was said, yeah, pre-revelations sniping worked great; T2 ammo did more damage at longer range, ships had 66% the hitpoints, warp to 15, etc. You could pop a good number of ships jumping into you, and even more warping to the gate.
Ah the good ol days...
Nostalgia | Deadspace2 | Deadspace |

Tai Paktu
Ataraxia.
|
Posted - 2008.06.18 23:43:00 -
[17]
Originally by: Joe Starbreaker You need warp disruption for PVP. Only for frigates would 23km be considered "sniper" range. Therefore, you must snipe in a frigate. Missile Kestrel will probably do. Since you can't deal with sentry guns, you're going to have to camp the FW plexes themselves, and/or actually join one of the factions. But you can do it!
No, no you don't. It's entirely possibly for a sniping BS to alpha a target before it gets into warp. Others have already said it though OP, since WTZ you won't be able to catch people warping to gates and most things you could kill (frigs and even some cruisers) will probably be able to align and warp out before you pop them, particularly if they're not stupid. Killing macro haulers is probably all you'll accomplish. Let us know if it works out though  ______
http://eve-files.com/sig/TaiPaktu/sig3.PNG |

Battle Dog
Vitai Lampada
|
Posted - 2008.06.19 00:37:00 -
[18]
This is perfectly possible as long as you realise u are only gonna kill something you can pop in one volley and it will require balls of steel to open fire under sentries in a totaly untanked BS made from tissue paper and duct tape.
My last tempest sniping spree was only halted by viper fell and his vagabond after i got a little to*****y. It was worth it though as i vey much enjoyed one of his corp mates deciding it was a very good idead to MWD directly at my sniping tempest in an interceptor at 150km range, he didnt last vey long.
Sweet Sweet Alpha!
|

Battle Dog
Vitai Lampada
|
Posted - 2008.06.19 00:40:00 -
[19]
Originally by: Joe Starbreaker You need warp disruption for PVP. Only for frigates would 23km be considered "sniper" range. Therefore, you must snipe in a frigate. Missile Kestrel will probably do. Since you can't deal with sentry guns, you're going to have to camp the FW plexes themselves, and/or actually join one of the factions. But you can do it!
Do you even have the slightest clue what sniping is? use a point and a missle kessy? please anyone that wants to snipe ignore this heresy.
|

Reptar Dragon
THE FINAL STAND
|
Posted - 2008.06.19 08:25:00 -
[20]
Eagle with T2 250mm railguns, 3 sensor boosters, 2 tracking computers, 3 mag stabs and a PDU, no rigs. sit at 151km from the gate and you can effectively instapop frigates as they uncloak. keep some navy antimatter handy to deal with anything that flies at you (frigates only, you won't survive anything like a vaga). make a no-transverse sniping bookmark so your Spike can actually track.
enjoy.
|

Thorek Ironbrow
Ironbrow Industries Co.
|
Posted - 2008.06.19 17:11:00 -
[21]
We need a warp to 150KM, warp to 200KM and remove warp to 0.
Then sniping will be awesome solo again! Especially in a Rokh methinks. But anyway, back to the point... I'm awesome :D |

Alowishus
LEGION OF DEATHADDERS
|
Posted - 2008.06.19 18:25:00 -
[22]
It makes me somewhat miss the old days. Solo gate camping/sniping and belt piracy actually worked and were fun and thrilling (at least to me).
Now it's all big organized camps, pounce points, cloaked scouts- very complex. Not only do the pirates need to be more careful themselves but the prey has more options for escape/avoidance (at least the smart ones). However, I am already finding that FW is bringing me targets. At least the people who don't come too heavy. I killed some frigs solo in an Inty last night and got all nostalgic. Haven't solo'd in an Inty for a very long time, too ******* busy sitting in a BS remote repping *******s who don't even let me get on the kill mail.
|

Reptar Dragon
THE FINAL STAND
|
Posted - 2008.06.19 21:41:00 -
[23]
Originally by: Thorek Ironbrow What is a no-transverse sniping bookmark?
A spot from which your target has no left to right movement, making its transverse velocity 0 or close to it. You more or less eliminate T2 ammo tracking deficiencies this way. The Rokh does lots of damage although it has a 13 second warp which leaves it vulnerable to an interceptor or vaginabond.
|

Agor Dirdonen
|
Posted - 2008.06.20 15:08:00 -
[24]
Edited by: Agor Dirdonen on 20/06/2008 15:11:06
Originally by: Thorek Ironbrow
What is a no-transverse sniping bookmark?
It's a sniping spot that is aligned with the next warp-to point for your target.
Suppose you have a system with only two gates. You make a bookmark 150km from the gate in the direction of the other gate.
From that spot, when a target jumps in and starts to warp to the other gate, it has 0 transversal to you so you don't have tracking issues and can use ammo that gives more damage/range but has a tracking penalty.
Only problem is, if an anti-sniper squad warps in at 100km of the gate, they'll be around 50km distance from you which gives you much, much less time to speed up and warp off. Gate....You.....................other gate
An alternative is to put a bookmark on the same line (gate to gate) but on the other side of the gate so they're at least 150km away from you no matter how they warp to the gate. You....Gate.....................other gate
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |