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Nues
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Posted - 2008.06.18 12:13:00 -
[1]
Hi all,
IÆm after small gang anti HAC/ Recon t1 ship set ups and tactics to combat roaming gangs of -
Huggin Curse Sabre Zealot
IÆd like to keep the set ups as cheap as chips sustaining higher damage per loss ratio. IÆm thinking small fast roaming packs of 5 û 6 t1 cruisers and 5- 6 t1 frigs, all passive tanked and as cap stable as possible packing ECM, Nos, Neut and drone swarms. IÆve got a few fit ideas but IÆm far from an expert at fighting nano gangs and forming anti nano gang ship combinations and fits.
Ruptures - DPS wing:
Gyrostabilizer I x2 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane I Energized Reactive Membrane I
10MN MicroWarpdrive I Warp Disruptor I Stasis Webifier I
Dual 180mm AutoCannon I x4 Small Energy Neutralizer I Small Nosferatu I
Hornet EC-300 x5
Vexors û Cap drain tackle wing:
Capacitor Power Relay I x2 Reactor Control Unit I x2
10MN MicroWarpdrive I Large Shield Extender I Stasis Webifier I
Small Energy Neutralizer I Medium Energy Neutralizer I x2 Medium Nosferatu I x2
Warrior I x5 Hobgoblin I x10 Hornet EC-300 x5
Rifters - Fast tackle wing
Capacitor Power Relay I x3
1MN MicroWarpdrive I Warp Disruptor I Medium Shield Extender I
125mm Gatling AutoCannon I x3 Rocket Launcher I, Gremlin Rocket
So I could do with some sound tactics, gang numbers, ship types and fits, t1 only please - post em if you got em! IÆm sure there are gangs that are far more effective and far cheaper and sensible?
Thanks -Nues
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Kay Rissa
Russian Thunder Squad Against ALL Authorities
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Posted - 2008.06.18 12:22:00 -
[2]
you are asking strange question tbh. They have a good gang of skilled pilots and they are using T2 ship, can we kill them with crap ships ?
My answer is no. Your only tacticts will be to outblob them 10:1, and even then I am not sure that you will be able to do anything.
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Kano Sekor
modro CORPVS DELICTI
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Posted - 2008.06.18 12:23:00 -
[3]
Planning on going to Amamake?
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Megan Maynard
Out of Order
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Posted - 2008.06.18 12:28:00 -
[4]
Edited by: Megan Maynard on 18/06/2008 12:29:32
Originally by: Kay Rissa you are asking strange question tbh. They have a good gang of skilled pilots and they are using T2 ship, can we kill them with crap ships ?
My answer is no. Your only tacticts will be to outblob them 10:1, and even then I am not sure that you will be able to do anything.
QFT.
Stabbers with vexors and arbitrators do great against the nano hoards.
And AAA only roles if they out number 10:1, much like TCF, Goons, RC, RA, and DOOM. LAME.
Rush the huggin, put drones on the curse. You'll probably lose one or two. Then if the curse hasn't warped off yet, him. By then the zealot and sabre might bug out since their support is gone. If not take down the sabre. (My guess is the zealot will be long gone by then.)
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Nues
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Posted - 2008.06.18 12:31:00 -
[5]
Edited by: Nues on 18/06/2008 12:31:44
Originally by: Kay Rissa you are asking strange question tbh. They have a good gang of skilled pilots and they are using T2 ship, can we kill them with crap ships ?
My answer is no. Your only tacticts will be to outblob them 10:1, and even then I am not sure that you will be able to do anything.
Mmmm i was sure that even t1 specific fit ships would stand a chance - agian like i said i have no experince and my only frame of reference was to cap them dry whilst sustaining our own gangs jamming and cap capabilities. So do you have any suggestions for a cheap 15:1 blob and fits?
Originally by: Kano Sekor Planning on going to Amamake?
No.
Originally by: Megan Maynard
Originally by: Kay Rissa you are asking strange question tbh. They have a good gang of skilled pilots and they are using T2 ship, can we kill them with crap ships ?
My answer is no. Your only tacticts will be to outblob them 10:1, and even then I am not sure that you will be able to do anything.
QFT.
Stabbers with vexors and arbitrators do great against the nano hoards.
And AAA only roles if they out number 10:1, much like TCF, Goons, RC, RA, and DOOM. LAME.
Ok so normal fit Stabbers, Vexors and Arbitrators?
Thanks for the replies guys.
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Kay Rissa
Russian Thunder Squad Against ALL Authorities
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Posted - 2008.06.18 12:32:00 -
[6]
Edited by: Kay Rissa on 18/06/2008 12:33:06
Originally by: Megan Maynard
Originally by: Kay Rissa you are asking strange question tbh. They have a good gang of skilled pilots and they are using T2 ship, can we kill them with crap ships ?
My answer is no. Your only tacticts will be to outblob them 10:1, and even then I am not sure that you will be able to do anything.
QFT.
Stabbers with vexors and arbitrators do great against the nano hoards.
And AAA only roles if they out number 10:1, much like TCF, Goons, RC, RA, and DOOM. LAME.
This is bulls..t, if you want, we can come to you and we can fight outnumbered without any problems. Look at our kill board (especialy against paxtons, cva or IAC). Another problem is when we have a gang of 20 ppl, our hostiles run even if they have a gang of 30
P.S. I hate ppl who dont have any clue about eve and still bark.
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Diomidis
Mythos Corp RAZOR Alliance
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Posted - 2008.06.18 12:34:00 -
[7]
Med/Low (relatively) skilled pilots with BSs and Heavy Unstable Neuts will fend them off...but killing them with T1 cruisers? Come on... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Jalif
Deviance Inc Nocturnal Legion
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Posted - 2008.06.18 12:38:00 -
[8]
Edited by: Jalif on 18/06/2008 12:40:10 I'm not really afraid of nano gang these days as they are easy to counter. Except for the curse which can still be a pain in the ass with its neuts. Things that you can use effectively against Nano's: - Medium Autocannans with Barrage (Large AC with EMP &/or Falloff extenders help too) - Target Painters (Increase tracking amazingly for everybody) - To a Surtain Extend Pulses - Neutralizers on BS's. - T2 Warriors - Remote Sensor Damps (against the non-Recons) - ECM - Remote Repair your friends, aka spider tanking - Somebody with very good missle skills help too.
Tactics mainly against recons: Shoot their bloody drones because there is where their DPS comes from.
EDIT: Tactics against non-recons: Wait for their MWD to turn off & then shoot, cause they have to stop MWD around ya to shoot you! If you have a big enough gang... don't stop shooting so they don't stop MWD & they will be forced to get out
I know I mentioned some t2 stuff. But you see that there is enough stuff around that you can play with. Catching them will be a bit difficult until you get your own t2 stuff, but atleast you can make them warp away.
Originally by: CCP Dionysus We like to share the lub.
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Nues
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Posted - 2008.06.18 13:00:00 -
[9]
Originally by: Diomidis Med/Low (relatively) skilled pilots with BSs and Heavy Unstable Neuts will fend them off...but killing them with T1 cruisers? Come on...
I was looking for something that could respond quicker but baiting works. T1 cruisers viable? û I donÆt know, I was hoping possibly; if they are fit specifically for the job and there enough of them and well coordinated. But it seems opinion is against this so far.
Originally by: Jalif Edited by: Jalif on 18/06/2008 12:40:10 I'm not really afraid of nano gang these days as they are easy to counter. Except for the curse which can still be a pain in the ass with its neuts. Things that you can use effectively against Nano's: - Medium Autocannans with Barrage (Large AC with EMP &/or Falloff extenders help too) - Target Painters (Increase tracking amazingly for everybody) - To a Surtain Extend Pulses - Neutralizers on BS's. - T2 Warriors - Remote Sensor Damps (against the non-Recons) - ECM - Remote Repair your friends, aka spider tanking - Somebody with very good missle skills help too.
Tactics mainly against recons: Shoot their bloody drones because there is where their DPS comes from.
EDIT: Tactics against non-recons: Wait for their MWD to turn off & then shoot, cause they have to stop MWD around ya to shoot you! If you have a big enough gang... don't stop shooting so they don't stop MWD & they will be forced to get out
I know I mentioned some t2 stuff. But you see that there is enough stuff around that you can play with. Catching them will be a bit difficult until you get your own t2 stuff, but atleast you can make them warp away.
Thanks for the input IÆll try some more combinations.
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dragonstar1
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.06.18 13:12:00 -
[10]
well i personally like ewar caracals with a few nano vexors caracals are pretty nimble and they can use damps and tracking disruptors and the like also have a small drone bay for some power they work well
i personally would go for
Caracal :
5 heavy launcher med slots scram web 2 damps sensor booster or just a scram and have other caracal or other ship mix them up e.g 1 caracal have web 1 caracal have scram also change damps to ECM that sorta stuff
i also go with 2 bcu's
then have something like a rupture with dmg that can hit and track long range then maybe a blackbird aswell as a vexor and a rax you'll poon most of em pretty quickly just have 1-2 nano's and the rest ecm dmg and they wont do ****
contact me if you like my idea i have a whole range of stuff you can do eve mail me ingame if you like
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Jethro Amar
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Posted - 2008.06.18 13:49:00 -
[11]
Lachesis / arazu for it's warp scrambler range huginn / munin for webbing (2 of these preferably) 3BS'es with remote reppers for dps, scorpion including, to keep reckons alive when primaried. At least 1 BS with smartbombs for drones.
None of them nanoed, all have solid armor buffers. Cruisers use 2 sensor boosters for fast targeting. That's 40km web/scramble range. They don't even need mwd for gate camping. I guess any nano gang would run as hell if met by such camp gate, but at least 1 or 2 of them won't make it before they get webbed. If any fighting occures 3+ remote repping BSes could soak alot of damage.
This is theorycrafting though :D Anyway, i don't think any 6ppl nano gang could cope with these, as for more ppl - you can add more ships yourself. Feel free to flame me - I'll be happy to learn.
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Gankslave
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Posted - 2008.06.18 13:54:00 -
[12]
pack ECM bring huggin or rapier
job done
No its not tech 1 but quite frankly you saying these guys have awesome fast ships can we kill em with T1 varriants.
Ishtars will melt you with there ogre II, and that will be that
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Maeltstome
Suicidal Office Clerks
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Posted - 2008.06.18 14:26:00 -
[13]
a dirty big prophecy with medium autocannons and 3 falloff rigs will help. Plate and res the rest :)
The general trick is to nail the curse first, since nothing you do will matter if he neuts you. A blackbird will be handy , but make sure it packs racials. And maybe go with a stabber fitted for pure speed with 2x webs. Beyond that, dps ships. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |
Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.18 14:36:00 -
[14]
Edited by: Cpt Branko on 18/06/2008 14:40:40 Edited by: Cpt Branko on 18/06/2008 14:37:37 Easy.
4x Garmon
Anyway: T1 is fine, but T2 guns/gyros on Ruptures with Barrage M loaded. Take no substitute. falloff rigs if you want to risk it (but get 23km falloff!)
ECM drones.
Stabbers can do tackling. Nothing else is needed. cap drain/EW is uneccessary, because tackled nanoships melt fast when faced with 4 overheated ruptures worth of DPS. Which is roughly, with heat on, 2+K DPS at point-blank or 1+K DPS at 20km ;)
Stabbers help a bit, too.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Euriti
SniggWaffe
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Posted - 2008.06.18 14:45:00 -
[15]
Originally by: Cpt Branko Edited by: Cpt Branko on 18/06/2008 14:40:40 Edited by: Cpt Branko on 18/06/2008 14:37:37 Easy.
4x Garmon
Anyway: T1 is fine, but T2 guns/gyros on Ruptures with Barrage M loaded. Take no substitute. falloff rigs if you want to risk it (but get 23km falloff!)
ECM drones.
Stabbers can do tackling. Nothing else is needed. cap drain/EW is uneccessary, because tackled nanoships melt fast when faced with 4 overheated ruptures worth of DPS. Which is roughly, with heat on, 2+K DPS at point-blank or 1+K DPS at 20km ;)
Stabbers help a bit, too.
Yes, garmon is amazing at killing nanos.
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Yiv
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Posted - 2008.06.18 15:49:00 -
[16]
I'd try this: Stabberbond Vexorbrick Blackbird Celestis
Drones on the curse Damp the huginn Jam the zealot and use the stabberbond to chase down the sabre.
You'll need webs, neuts and guts to pull it off.
Don't primary go for specific "rock paper scissor" setups.
Use griffins to tackle and the t1 inty hulls slasher condor etc etc
Even if you take one down you're + isk, something to smile about when you are updating your clone and they are laughing at your loot...
Good luck!
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Gram Hellfire
Smoking Hillbillys Paxton Federation
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Posted - 2008.06.18 17:09:00 -
[17]
Originally by: dragonstar1 well i personally like ewar caracals with a few nano vexors caracals are pretty nimble and they can use damps and tracking disruptors and the like also have a small drone bay for some power they work well
i personally would go for
Caracal :
5 heavy launcher med slots scram web 2 damps sensor booster or just a scram and have other caracal or other ship mix them up e.g 1 caracal have web 1 caracal have scram also change damps to ECM that sorta stuff
i also go with 2 bcu's
then have something like a rupture with dmg that can hit and track long range then maybe a blackbird aswell as a vexor and a rax you'll poon most of em pretty quickly just have 1-2 nano's and the rest ecm dmg and they wont do ****
contact me if you like my idea i have a whole range of stuff you can do eve mail me ingame if you like
I've fought against AAA enough times to learn something important about missiles. While they may be fast enough to hit a nanoboat, the explosion velocity is usually insufficient to cause real damage. Heavy neuts, matar recons, and curses are the best way to go if you don't personally want to nano.
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Exwhina
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Posted - 2008.06.19 11:00:00 -
[18]
i have an offtopic question since here are so many Alliances discussing about their experiences from 0.0
I plan to use a Domination webbifier on a HAC-Zealot with MWD to catch small fries and than pulse em' to death. would that work ?
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Number 17
COLD-Wing The Fourth District
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Posted - 2008.06.19 11:24:00 -
[19]
5x caracals with assault missile launcher on high mwd web scram and Different ECM for each (damps, webs, jammers). The saber for one will insta pop in one volley of bloodclaw precisions from 5 caracals. And any ship not moving over 5.5km/ will take serious dmg.
In any case, even if you loose all 5 T1 cruisers and manage to take only 1 hac, you will come on top. So i would just focus in the most expensieve and bring it down.
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mofokitkat
Federal Defence Union
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Posted - 2008.06.19 11:27:00 -
[20]
never underestimate t1 cruisers old but fun.
personally id use t2 guns. bu thats personal preference make sure you have a good fc. and just go for it. **** like this that makes this game fun. as has been said. even if you only take one recon/hac out and lose your mini fleet. your still up isk wise.. now thats what i call fun
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Blind Jhon
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Posted - 2008.06.19 11:49:00 -
[21]
Edited by: Blind Jhon on 19/06/2008 11:50:28 me wonder what advantage you have whit 6 point and six web?
none.
the big advangage of a recon is it's Ewar. theyr is tank good as a t1 cruiser whit t2 gear....
my idea is just dampner them to death.
whit hac you just need 2 nano fast takler (claw mwd and web fit whit crap skill & carp fitting hits 7km/s) and same above dampner, nosferatu, jammer, TD.... just be creative.
bring 1* dampner celestis 2* caracals a whit 1* TPAINTER bellicose to max out damage or 3* ruptures... vexors... torax... ur choice 1* Blackbird
should be enought.... if you want, some frig support.. like griffins, kestrels, rifters.....
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Vladimir Griftin
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Posted - 2008.06.19 12:48:00 -
[22]
Originally by: Kay Rissa This is bulls..t, if you want, we can come to you and we can fight outnumbered without any problems. Look at our kill board (especialy against paxtons, cva or IAC). Another problem is when we have a gang of 20 ppl, our hostiles run even if they have a gang of 30
You'd run too if every time your enemy got close to losing a fight they dropped 2 titans on you.
The fight last night could have lasted hours if you hadn't taken the cowards way out.
Not that i'm complaining, its all part of the mechanics. But you complaining about not being able to get fights is just laughable.
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Arkanjuca
R.U.S.T.
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Posted - 2008.06.19 13:31:00 -
[23]
you dont need to cap them out, or put up a point, they generaly die before that.
Caracals are not worth agains fast movers, because the explosion velocity will nerf the dps to lol dmg, use caracals to pop their drones.
Any turret cruiser will hit them, putting up a tracking mod helps a lot.
Trying to web them is somewhat difficult.
MOA - 200mm rail with track comp Rupture - 650 siege with track comp Omen - Focused Medium Beam with track comp Vexor - Sentry drones with omni track and dual 150mm rails Bellicose - 2xTP, 650 sieges, Assault Missiles Arbitrator - Track Disruptor, 3 medium neuts and cap booster Celestis - 2x RSD, 250mm rails and assault missiles (Damp all but the recons) BlackBird - Quite easy, just jam the hacs, with luck, you will get a cycle on a recon
The rest of the setup is just buffer tank and fitting mods, coordinate well the primaries and they will die. You can use any number of the above cruisers with good effect -- AF should be like HACs
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achoura
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Posted - 2008.06.19 13:35:00 -
[24]
Cheap anti-nano = insured harb. ***The EVE servers and their patches*** |
Tamoko
Damage Unlimited Inc INTERDICTION
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Posted - 2008.06.19 13:56:00 -
[25]
Originally by: Megan Maynard And AAA only roles if they out number 10:1, much like TCF, Goons, RC, RA, and DOOM. LAME.
<------- That way to COAD. FYI, AAA has had no qualms with dumping ten battleships into twice that number of hostiles on several occasions that I've witnessed. ---
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Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
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Posted - 2008.06.19 14:54:00 -
[26]
Originally by: Kay Rissa Edited by: Kay Rissa on 18/06/2008 12:33:06
Originally by: Megan Maynard
Originally by: Kay Rissa you are asking strange question tbh. They have a good gang of skilled pilots and they are using T2 ship, can we kill them with crap ships ?
My answer is no. Your only tacticts will be to outblob them 10:1, and even then I am not sure that you will be able to do anything.
QFT.
Stabbers with vexors and arbitrators do great against the nano hoards.
And AAA only roles if they out number 10:1, much like TCF, Goons, RC, RA, and DOOM. LAME.
This is bulls..t, if you want, we can come to you and we can fight outnumbered without any problems. Look at our kill board (especialy against paxtons, cva or IAC). Another problem is when we have a gang of 20 ppl, our hostiles run even if they have a gang of 30
P.S. I hate ppl who dont have any clue about eve and still bark.
QFT. AAA often fights us when outnumbered. Just recently I have been in two fights against them, one where we were 100 mixed fleet vs 60 nano and another where we were 130 against I don't know how many exactly, the Titans kinda stole the show in that fight
Point is AAA don't shy away from fights in my experience, kudos to AAA for that. ==================================================
I should really get a sig. |
Gimpb
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Posted - 2008.06.19 15:13:00 -
[27]
People fly nano specifically because it makes their ships extremely difficult to kill. So you're not likely to do much nano killing unless you out-plan, out-play, or out-specialize them, and even then it will still probably take some T2.
If all you want to do is chase them away, that's fairly easy, though, assuming you have a tool or two that's good against nanos.
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Lyria Skydancer
Eve Defence Force Interstellar Alcohol Conglomerate
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Posted - 2008.06.20 05:49:00 -
[28]
Originally by: Nues Hi all,
IÆm after small gang anti HAC/ Recon t1 ship set ups and tactics to combat roaming gangs of -
Huggin Curse Sabre Zealot
This is what and all you need for anti nano gang that is fast and light. You cant do it well with T1 stuff. Sabre there to bubble them in, curse+huggin to slow some down and zealots with pulses to instantly melt primaries at good optimals with high tracking. At equal sizes this gang would prolly rip a nano gang a new one. ----------------------------------------- [Video] I'm a soldier, so remember the name |
DeadDuck
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.06.20 05:59:00 -
[29]
Originally by: Jalif
Tactics against non-recons: Wait for their MWD to turn off & then shoot, cause they have to stop MWD
Yep, like Ishtars, Heavy Missile Sacris, Cerberus... add to this*****tail a couple of Falcons and the scenario will be ready. And the best part is that they can always run away.
________________ God is my Wingman |
Termopan
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Posted - 2008.06.20 12:53:00 -
[30]
tracking disrupt them all so they wont be able to hit and the also jamm them ...but to kill nano's fast you need to either neut there cap or to dual web them and to do that best way is a huginn and curse and if you plan for cheap t1 gangs those wont work to well any nano ship can speed tank drones and if those " rifters " web something there gonna be primary and die in a sec ^^
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