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Nyphur
Pillowsoft
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Posted - 2008.06.19 23:57:00 -
[61]
Originally by: Viqtoria
Originally by: Uzume Ame Corps within the militia decing makes no sense; you don't wardec your allies (I know that militias are not exactlly like alliances, but the point still). If youw ant to be at war with a corp of your own militia you should quit the militia mand then wardec them.
it would be even more silly to allow player corps to be immune from a wardec under any circumstances.
That's not an issue. Corps that declare war on militia members should be removed from the militia. We've had a run-in with this already and it fractured fleets and forced our corp to put militia members back on the overview in case one that we're wardeccing is in the fleet or nearby. Have you any idea how annoying it is to be forced to keep 50+ friendly pilots on your overview?
Pillowsoft - Join the Pillowsoft Gallente Militia, get free ships and support. |

Karn Mithralia
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.20 00:31:00 -
[62]
Originally by: Surreptitious
Get Ready, this is about to become common place. For obvious reasons the role players will dec the militia corps, but for groups like ours there are also alot of benefits.
- Tons of targets
Don't get too excited ... most militia corps are small and only want to fight FW enemies - so they will hide from you a smuch as possible. They are also not idiots on the whole, sure you get some peopel new to pvp, but there also heaps of very expereinced player alt who while lacking character skills don't lack pvp smarts.
They will adapt, and as many corps formed just to fight FW, they will just as quickly disband if it becomes no longer fun for them.
Nothing is static, theres no easy road to massive ammounts of kills, except perhaps if you were in the militia for the first few days 
This is a good thing IMO. -----------------------------------------
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Venkul Mul
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Posted - 2008.06.20 06:30:00 -
[63]
Originally by: Harmony Loveflange
Originally by: Venkul Mul I see a little bug in the concept "We wardec the single corporation in the militia as a way to wardec the militia".
Doing so you get immunity from Concord and gateguns but keep immunity from the faction navy in the empire high sec. Something that is not reciprocal for the corporation you wardecced.
However you put it it is not right.
if you've been war dec'd by an enemy to allow them a level of safety you dont have couldnt you 'mutual' the war, then end the 'mutual', then war dec them? that way you get the advantages of the war dec
No, as the added "level of safety" if furnished by the faction navy attacking the militia members, not by who has wardecced who.
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Venkul Mul
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Posted - 2008.06.20 06:41:00 -
[64]
Originally by: Sapphrine Venkul Mul, ... U'K have dec'd what we percieve as the strongest amarrian forces. Combined your pilots out-number u'k and you have a number of groups that are used to fighting us having had mutual decs in place for years.
You can stick it out and see how many weeks we're willing to fork out iskies for war decs (as a hint, quite a few, we saw this coming) or you can try and increase the pilots on your side if you want to fight us but don't feel you have the numbers currently. (given there's only been a few hours to see i don't know if you could know yet tbh)
I am Intaki and proud to be a Gallente citizen, I don't work for Amarr.
My point is that there is some skewed game mechanic. I get that this is the best solution you have found but it seem unbalanced.
I don't see a better solution, as wardeccing a militia corp and becoming a target for the equivalent faction navy, while right as RP value, would be equally wrong.
Making militia Corp not deccable would be equally wrong.
Why I feel that alliance joining a militia is wrong was explained before (essentially it give too much power to the executive corp CEO, at least it should require some form of alliance vote).
Having a mostly safe heaven, protected by the faction navy when the other party hasn't is is not a good thing. But as already stated I don't see a clear solution and currently it seem the lesser evil.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.20 07:03:00 -
[65]
Originally by: Venkul Mul
*Edit: in may perception probably the best solution (but something that CCP would hate for obvious reasons) would be for CCP to allow only selected alliances to join the militia, based on past history of constant RP play for that faction.
As that would require a representative from CCP to decide what alliance can join and what not it would start plenty of tearful threads and accuses of favoritism, so it will never be implemented.
I think i speak for a lot of people when i say "no special cases". Far better is a requirement for alliance standing of +2.0 or so to allow an alliance to join. Its a PITA to do, but RP alliances wouldnt really have that big an issue with it. We come for our people |

Elsebeth Rhiannon
Gradient Electus Matari
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Posted - 2008.06.20 08:49:00 -
[66]
Originally by: Xennith
Originally by: Venkul Mul As that would require a representative from CCP to decide what alliance can join and what not it would start plenty of tearful threads and accuses of favoritism, so it will never be implemented.
I think i speak for a lot of people when i say "no special cases". Far better is a requirement for alliance standing of +2.0 or so to allow an alliance to join. Its a PITA to do, but RP alliances wouldnt really have that big an issue with it.
I think CCP has already said no special-casing of this, and I think I agree with them.
One of the reasons why EVE is such a brilliantly great RP environment is that every entity in space can be seen as RPing. Whatever we do in space is what our characters do in space; there's no separate "RP part" and "actual game" part of EVE unlike in, hell, every other game I can think of now. If RP entities start to get special treatment just because they are RP, this breaks. I don't want that.
(Note that this does not exclude something happening because of the RP of certain people, say because of what they say on IGS or local or wherever.) -- Help us defend the Republic; join Gradient today. |

Kora Bequin
Strix Armaments and Defence
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Posted - 2008.06.22 02:42:00 -
[67]
Edited by: Kora Bequin on 22/06/2008 02:43:41 Edited by: Kora Bequin on 22/06/2008 02:42:09 Alliances shouldn't be able to join the militias. Otherwise we'd get stuff like Goonswarm completely ruining FW for everyone not in their militia.
Alliances are seperate from the rest of the game. However, I do believe that dec'ing a militia member corp should either make you an enemy of the local navy OR a target of any militia member without a standings loss. Basically, dec'ing a militia corp would be risking being a target of their militia, like how dec'ing an alliance member makes you a target for their fellow alliance members right now. There would be no real advantage for an enemy militia pilot to take you out, corp wise, but they would also be free to do so if they wish.
For example, we have 2 Caldari RP alliances who have declared war on us recently for the purposes of FW. Both of these groups have been hounding our major posts for 20 hours a day since war was declared. it's basically meant that our newer pilots are trapped stationside in the heart of Federation space and our militia will not help since they do not want to lose CONCORD standings.
It might sound fun to the lowsec and 0.0 space people but literally being unable to play for 4 days kind of ruins the game.
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2008.06.22 10:36:00 -
[68]
All I can suggest Kora is you move your guys to low sec and base yourselves in the heart of the war. Even if the station is camped get someone outside it off grid and lined up to the undock and everyone can warp out past the blockade. Then remember to make an undock bookmark everywhere you base yourselves.
That or persuade or pay for other memebers of the militia to war dec these corps.
In the case of Ushra'Khan and the Amarr militia I can only repeat the offer Sapph mentioned. If any Amarr militia corp war decs us we will make the war mutual so neither of us needs to pay anymore. That is simply the best offer we can put on the table.
As for the 24th Crusade corps we have already decc'd, they are still invited to set the war mutual and we will spend the ISK on bringing more of their comradea into the fight.
Join Kinda'Shujaa |

coldplasma
The Revolutionary Guard
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Posted - 2008.06.22 10:46:00 -
[69]
Several more war targets, woop. _________________
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