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Random Gen
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Posted - 2008.06.19 16:21:00 -
[1]
Hiya folks - I'm interested in putting together a few setups for cruisers with long range for FW gangs. Here's the rules:
1) Only T1 / super cheap fittings. We want as much insurable as possible. 2) Cost not to exceed 10m. Would prefer under 7 mil. 3) Don't need to be able to tackle - that's a job for the frigate horde. 4) Okay to assume decent skills in gunnery and whatnot.
Here's a sample I slapped together: Sentry Vexor: EANM/Explosive Hardener/DCU/1600mm Omnidirectional Tracking Link/MWD/Sensor Booster Small Remote Rep/150 Rails 3x Warden I
Does 130 dps @72k optimal with 72k targeting range, more boosted for about 6.5mil with my crappy skills. Does 170 DPS with max drone skills
EFT warriors, come out and plaaaaay.
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Bronson Hughes
The. Conspiracy
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Posted - 2008.06.19 16:36:00 -
[2]
What you have listed is probably about the best you'll be getting for that price range. I tried to set up a sniper Moa and got similar damage at a range of 50km optimal, but it cost twice as much according to EFT. Unlike sentry drone snipers, gun snipers usually require good named gear to get respectable performance. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Liang Nuren
Perkone
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Posted - 2008.06.19 16:38:00 -
[3]
Do you consider Sentries 5 reasonable skills? What about T2 large guns (because of their prereqs?) What about Cruiser 5 (useful on the Moa and Caracal, for example) Also, remember that a gank Caracal can be a very effective damage dealing ewar platform. You should also go back and search for the "OTAL" (off the assembly line) threads.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Liang Nuren
Perkone
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Posted - 2008.06.19 16:39:00 -
[4]
Originally by: Bronson Hughes What you have listed is probably about the best you'll be getting for that price range. I tried to set up a sniper Moa and got similar damage at a range of 50km optimal, but it cost twice as much according to EFT. Unlike sentry drone snipers, gun snipers usually require good named gear to get respectable performance.
Unlike gun snipers, sentry snipers have to all but sit still, and they're alot more skill intensive (in general) than medium guns. IMO, you need t2 sentries to even get reasonable performance.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Random Gen
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Posted - 2008.06.19 16:46:00 -
[5]
Whatever skills are fine - this topic came about because me and some buddies want to make some cheap, basically throwaway ship setups for FW since it's often...disorganized, and they have a lot more SP than I do. I'll look for the OTOL threads though, thanks for the tip.
I do wish the ship loadouts thread wasn't like 2 years old though. It would be nice to have a list of cheap, reasonable effective setups of different ships for newer players who can't use all kinds of T2 stuff yet - aka a lot of the FW people.
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Transmaniacon
Strike-Force-Alpha
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Posted - 2008.06.19 16:50:00 -
[6]
Edited by: Transmaniacon on 19/06/2008 16:55:46 Edited by: Transmaniacon on 19/06/2008 16:54:43 Edited by: Transmaniacon on 19/06/2008 16:53:48 Throw in 5 light shield bots, and get 5 of your friends in these, and cruisers and below beware. Have some peolpe hang around to kill any tacklers, and if anyone takes damage, use your shield bots to keep him repped until you kill the attacker.
Edit:
This is what I would use, I realize you might not be able to use all T2 stuff, but you can produce almost identical results with T1/Best Named. The only advantage to T2 medium guns is the range bonus from the T2 ammo. Carbonized Lead would your best bet with T1 artillery.
Sorry the EFT picture is jacked, Im at work and windows 2000 is lame.
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Tai Paktu
Ataraxia.
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Posted - 2008.06.19 17:55:00 -
[7]
Edited by: Tai Paktu on 19/06/2008 17:57:34 Not as sick an alpha as the Ruppy but
Moa
5x 250 Railgun II (Spike) [Navy Antimatter in cargo] (empty or offlined for heat sink)
1x Sensor Booster I (Targeting Range) 1x Tracking Computer II (Whichever script you want) Heat Dissipation Amp II Mag Scattering Amp II
3x Mag Field Stab II 1x Reactor Control Unit
Drones 3x Warrior IIs
528 alpha, 140 dps at 104km optimal (that's without a optimal range script in the TC, pushes to 112km optimal with it). Use the Warriors if anything gets too close, swap to navy Antimatter and put in a tracking script. May just be able to push off anything that manages to point you, but a couple of these outta be able to kill any frig that tries to come for you over 100km.
______
http://eve-files.com/sig/TaiPaktu/sig3.PNG |

Bronson Hughes
The. Conspiracy
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Posted - 2008.06.19 18:42:00 -
[8]
Edited by: Bronson Hughes on 19/06/2008 18:44:43
Originally by: Liang Nuren Unlike gun snipers, sentry snipers have to all but sit still, and they're alot more skill intensive (in general) than medium guns. IMO, you need t2 sentries to even get reasonable performance.
-Liang
I agree completely. From the standpoint of tactical utility, a gun sniper is usually the better choice; they're more mobile, they can reach greater ranges, and you can't just pop their primary source of damage. But with the price limitations imposed a sentry sniper is probably the better choice of the two.
EDIT: /facepalm As Transmaniacon kindly pointed out, a heavy missile Caracal will probably do the job of cheap, long range DPS better than any gun cruiser of the same price. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Random Gen
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Posted - 2008.06.19 18:59:00 -
[9]
Looking like the Caracal and Sentry Vexor are probably the winners - without T2 guns / ammo the turret boats just can't get the range.
Okay, as another EFT game - What about Battleships or BCs that are (almost) fully insurable? Again, the basic idea here is to lose as little ISK as possible per ship loss. Geddon? Ferox? Raven maybe? I don't usually fly anything bigger than cruisers so I'm not really up on the cost vs insurance payout on bigger hulls.
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Crellion
Art of War Cruel Intentions
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Posted - 2008.06.19 19:05:00 -
[10]
yup Caracal with heavies sensor booster and bcu gets the job done...
on the othe rhand if you are fighting abing and mwd ing frigs a mix of Caracals and Moas might give better results.
Also if enemy has many frigs try sniper Cormorant. Easily withing the price range and eats frigs for breakfast
5-6 150IIs (as many as you can squeeze on) sens boost track comp ****s and giggles tank damage mod.
60-70 dps or somehting at 100 ish km with spike but frigs feel you plenty... especially if there is a few of you in there... dont use them where Eagles or BSs fit though... Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
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Bronson Hughes
The. Conspiracy
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Posted - 2008.06.19 19:08:00 -
[11]
Edited by: Bronson Hughes on 19/06/2008 19:09:10 In terms of cost effectiveness, battlecruisers are probably a better choice. You pay slightly more for modules, but you get a much bigger percentage of your total cost back as insurance.
As an example, two ships that I tend to fly are a Thorax and a Brutix. Hull + full fitting for my Thorax costs about 30mil, while a similarly fit Brutix will run me 50mil. I don't remember the exact insurance payouts off the top of my head, but it ends up that the Thorax is cheaper to buy but the Brutix is cheaper to replace with full insurance. Your mileage may vary of course depending on how you fit your ships.
The downside is that battlecruisers aren't allowed into nearly as many complexes as cruisers are so although you'll be getting better performance with a more efficient insurance payout, but you'll be stuck guarding the gate more often than you'll be actually capturing control points.
EDIT: Regarding the poster above's point about destroyers, not only are they very efficient long-range frigate poppers, they are also allowed into more types of complex than a cruiser (all of them I believe, but I'm not 100% sure on that). -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Random Gen
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Posted - 2008.06.19 19:18:00 -
[12]
I hadn't even *thought* of destroyers since I rarely fly them. Those look almost perfect.
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Liang Nuren
Perkone
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Posted - 2008.06.19 19:21:00 -
[13]
Originally by: Random Gen I hadn't even *thought* of destroyers since I rarely fly them. Those look almost perfect.
Heh, Destroyers got a HUGE boost with FW by virtue of them being "top dogs" in so many complexes.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Bronson Hughes
The. Conspiracy
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Posted - 2008.06.19 19:49:00 -
[14]
Originally by: Liang Nuren Heh, Destroyers got a HUGE boost with FW by virtue of them being "top dogs" in so many complexes.
-Liang
I've always said that the only way that Destroyers would ever be viable in PvP is if you could ensure that they would never encounter anything bigger than they are.
Destroyer lovers asked and CCP delivered. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Gimpb
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Posted - 2008.06.19 20:55:00 -
[15]
If you're willing to wait for drones or missiles to travel then a caracal is a good choice, but you might also consider a vexor or arbitrator fit for med drones.
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Car Wars
Shinra Shinra Alliance
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Posted - 2008.06.19 21:53:00 -
[16]
ferox is a nice rail / snipe platform.
brutix with rails is ok, more guns, less range
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Agor Dirdonen
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Posted - 2008.06.21 09:11:00 -
[17]
Edited by: Agor Dirdonen on 21/06/2008 09:15:01 You could also consider the Vexor with long range Sentry drones in the following way:
Don't fit too much guns yourself but drone control range augmentors. When the frigates go for the tackle, instead of trying to lock the target yourself, assign the drones to 'assist' one of the tacklers. Whatever he will attack (web/scram/shoot), the drones will attack it too.
Need to be in a fleet for that but that's a given anyway. Drone control range augmentors are required to be able to assign the drones to a ship that's far off.
Nice thing about this is that if your drone control range is high enough, you can let your drones attack ships that our way outside your target range. Plus, there is no lock time needed for you towards the target. Helps quite a lot against inties or frigs.
Some omnitracking in mids to get better tracking and range on the drones won't hurt either.
Disadvantage: when you're caught by something close range, you're in trouble.
If you really focus a vexor towards this playstyle, you can hit targets all the way to 140km and do good damage.
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Jurgen Cartis
Interstellar Corporation of Exploration Nex Eternus
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Posted - 2008.06.23 07:44:00 -
[18]
Originally by: Random Gen
Here's a sample I slapped together: Sentry Vexor: EANM/Explosive Hardener/DCU/1600mm Omnidirectional Tracking Link/MWD/Sensor Booster Small Remote Rep/150 Rails 3x Warden I
Does 130 dps @72k optimal with 72k targeting range, more boosted for about 6.5mil with my crappy skills. Does 170 DPS with max drone skills
EFT warriors, come out and plaaaaay.
Only one problem with that fit: you'll need at least one Drone Link Augmentor to tell the drones to hit at that range. Particularly if you assume lower drone skills, you'll need one, maybe two or even three DLAs to get those ranges. Fortunately, they're cheap. Unfortunately, they eat 50 CPU each.
You can leave the drones behind and head toward the enemy, and the control 'bubble' will move with you, but you'll need to abandon the drones if you decide to leave then. If you can stay next to your drones, you can instascoop and run. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Maeltstome
Suicidal Office Clerks
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Posted - 2008.06.23 08:02:00 -
[19]
Get a stealth bomber with a scram, SB's and BCS's - most frigs will alpha. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |
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