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Jas Dor
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Posted - 2008.06.20 12:38:00 -
[1]
I've done some playing with CCPs tracking guide (on this website). I used as a target a ship with a 800m sig radius going 12,000m/s. I found something very interestings.
There seems to be two types of tacking: 1) True Tracking: The closer and faster something is moving the harder time the guns have keeping up with it (if something if moving fast but is at a distance the guns can move enough degrees of arc/second to track it).
2) Speed based sig reduction: This seems to be to prevent interceptors and other small ships from being one shotted as they approach large targets from a distance. Basically it works like this, gun has sig resolution, target is MWDing so has a sig greater then guns sig resolution, target is far out so true tracking isn't an issue, target has "effective sig radius" reduced to the point that attacking ship can do no damage.
What this means: Take a mega and a Ferox and pack them both out with tracking computers. The mega uses guns with a 400m sig res the Ferox with 125m. With the same (heavily boosted) tracking the Mega can not damage the target but the Ferox does (i.e. run the same tracking speed through the guide only once with 400m res and once with 125m res and the damage numbers are different). I think this is because there is a mathematical limit in the speed sig reduction formula causing the nano ship to have an "effect sig" around 50m or so.
Bottom line: If you want to kill nanoships try packing out a medium gun using anti-support snipe with tracking boosters. Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Grarr Dexx
Naval Protection Corp Intrepid Crossing
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Posted - 2008.06.20 12:40:00 -
[2]
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Winterblink
Body Count Inc.
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Posted - 2008.06.20 12:56:00 -
[3]
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Aneu Angellus
Rubra Libertas Militia
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Posted - 2008.06.20 12:58:00 -
[4]
Originally by: Grarr Dexx
is obvious? ________________
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Silver Cyanide
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Posted - 2008.06.20 13:01:00 -
[5]
Tracking guide in the player guide :D
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Tenuo
Native Freshfood
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Posted - 2008.06.20 13:06:00 -
[6]
Originally by: Jas Dor I've done some playing with CCPs tracking guide (on this website). I used as a target a ship with a 800m sig radius going 12,000m/s. I found something very interestings.
You might want to try 1300 sig radius and 4500m/s  ______________________________________________ Euriti - I'll continue my nerd forum rage! |

Gerard deRidefort
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Posted - 2008.06.20 14:14:00 -
[7]
you may want to change your heaading to "Something everyone already knows"
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Matalino
Ki Tech Industries
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Posted - 2008.06.20 14:38:00 -
[8]
Originally by: Jas Dor I think this is because there is a mathematical limit in the speed sig reduction formula causing the nano ship to have an "effect sig" around 50m or so.
I love how he is speculating about what the mathematical limits are when we already have the tracking calculation published. 
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Lakche
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Posted - 2008.06.20 20:14:00 -
[9]
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LookAtYou
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Posted - 2008.06.20 20:25:00 -
[10]
Ice is cold you know
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Jinx Barker
GFB Scientific
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Posted - 2008.06.20 20:31:00 -
[11]
Originally by: Lakche
Oh dear god.... please tell me this aint you... and look at that poor cat... one could read its mind: "Jesus F'ing Christ, look at this fat bastard making me do things again.... I should have gone with a *** Couple instead! At least I would not have to wear this stupid hat."
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Lakche
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Posted - 2008.06.20 20:40:00 -
[12]
No, I would never treat a cat like that! I just picked up the first picture off of google images under "tinfoil hattery". (You're not from the FBI?)
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Raito22
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Posted - 2008.06.20 20:45:00 -
[13]
whoa, good find, Captain Obvious!
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Jinx Barker
GFB Scientific
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Posted - 2008.06.20 20:50:00 -
[14]
Originally by: Lakche (You're not from the FBI?)
No, not FBI, you see FBI have no ability to read cats' minds, I am from a different world agency - the S.C.A.O.W - or Secret Cat Association of the World,
We take feline abuse very seriously, especially by fat guys who force them to wear tinfoil hats.
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Mike Ludkips
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Posted - 2008.06.22 14:20:00 -
[15]
tl; dr
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Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.06.22 14:24:00 -
[16]
You do realise everyone already knows this yes??!?
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Jane Bennet
Alloyed Tritanium Bar And Grill
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Posted - 2008.06.22 14:27:00 -
[17]
Originally by: Jinx Barker Oh dear god.... please tell me this aint you... and look at that poor cat... one could read its mind: "Jesus F'ing Christ, look at this fat bastard making me do things again.... I should have gone with a *** Couple instead! At least I would not have to wear this stupid hat."
Oh dear god... Please tell me you didn't just quote the goddamn PICTURE in your reply... One can read my mind: "Jesus F'ing Christ, look at this fat bastard not knowing how to crop quotes again... I should have gone with a *** Couple instead! At least I wouldn't have to scroll through these stupid pictures. Although my bottom would probably be sore."
To OP: Most interceptor pilots are what we pod pilots call "smart". Instead of flying straight at you, they come at you at an angle, thus increasing their transversal velocity greatly. That's why you miss them.
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Viqtoria
Groping Hand Social Club
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Posted - 2008.06.22 14:28:00 -
[18]
this thread is now about peta and what tards they are
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Riho
Mercenary Forces
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Posted - 2008.06.22 14:57:00 -
[19]
Originally by: Jas Dor I've done some playing with CCPs tracking guide (on this website). I used as a target a ship with a 800m sig radius going 12,000m/s. I found something very interestings.
There seems to be two types of tacking: 1) True Tracking: The closer and faster something is moving the harder time the guns have keeping up with it (if something if moving fast but is at a distance the guns can move enough degrees of arc/second to track it).
2) Speed based sig reduction: This seems to be to prevent interceptors and other small ships from being one shotted as they approach large targets from a distance. Basically it works like this, gun has sig resolution, target is MWDing so has a sig greater then guns sig resolution, target is far out so true tracking isn't an issue, target has "effective sig radius" reduced to the point that attacking ship can do no damage.
What this means: Take a mega and a Ferox and pack them both out with tracking computers. The mega uses guns with a 400m sig res the Ferox with 125m. With the same (heavily boosted) tracking the Mega can not damage the target but the Ferox does (i.e. run the same tracking speed through the guide only once with 400m res and once with 125m res and the damage numbers are different). I think this is because there is a mathematical limit in the speed sig reduction formula causing the nano ship to have an "effect sig" around 50m or so.
Bottom line: If you want to kill nanoships try packing out a medium gun using anti-support snipe with tracking boosters.
oooorilly.... this totally new and noone knew.... OMG... you are a genius
 ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Grath Telkin
Evolving Paradigms
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Posted - 2008.06.22 15:12:00 -
[20]
quick, go post this in the other "nano nerf" threads so they can flame you when you throw obvious means to defeat nano's in their small bitter faces.
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Hesod Adee
Federal Defence Union
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Posted - 2008.06.23 05:46:00 -
[21]
Originally by: Jinx Barker Oh dear god.... please tell me this aint you... and look at that poor cat... one could read its mind: "Jesus F'ing Christ, look at this fat bastard making me do things again.... I should have gone with a *** Couple instead! At least I would not have to wear this stupid hat."
Even more proof that tinfoil hats only make mind reading easier.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.23 06:10:00 -
[22]
Originally by: Jas Dor I've done some playing with CCPs tracking guide (on this website). I used as a target a ship with a 800m sig radius going 12,000m/s. I found something very interestings.
There seems to be two types of tacking: 1) True Tracking: The closer and faster something is moving the harder time the guns have keeping up with it (if something if moving fast but is at a distance the guns can move enough degrees of arc/second to track it).
2) Speed based sig reduction: This seems to be to prevent interceptors and other small ships from being one shotted as they approach large targets from a distance. Basically it works like this, gun has sig resolution, target is MWDing so has a sig greater then guns sig resolution, target is far out so true tracking isn't an issue, target has "effective sig radius" reduced to the point that attacking ship can do no damage.
What this means: Take a mega and a Ferox and pack them both out with tracking computers. The mega uses guns with a 400m sig res the Ferox with 125m. With the same (heavily boosted) tracking the Mega can not damage the target but the Ferox does (i.e. run the same tracking speed through the guide only once with 400m res and once with 125m res and the damage numbers are different). I think this is because there is a mathematical limit in the speed sig reduction formula causing the nano ship to have an "effect sig" around 50m or so.
Bottom line: If you want to kill nanoships try packing out a medium gun using anti-support snipe with tracking boosters.
your forgetting angular velocity is the only important speed. you could be going 100,000 km a second! but if your heading right at the mega your relative speed is 0 km/sec and with the MWD on your sig radius is the same as the gun thus you die in one shot no questions asked.
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Lorna Loot
Nox Eternus
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Posted - 2008.06.23 06:21:00 -
[23]
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Reem Fairchild
Sebiestor tribe
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Posted - 2008.06.23 06:46:00 -
[24]
Edited by: Reem Fairchild on 23/06/2008 06:46:05
Originally by: Jas Dor I've done some playing with CCPs tracking guide (on this website). I used as a target a ship with a 800m sig radius going 12,000m/s. I found something very interestings.
There seems to be two types of tacking: 1) True Tracking: The closer and faster something is moving the harder time the guns have keeping up with it (if something if moving fast but is at a distance the guns can move enough degrees of arc/second to track it).
2) Speed based sig reduction: This seems to be to prevent interceptors and other small ships from being one shotted as they approach large targets from a distance. Basically it works like this, gun has sig resolution, target is MWDing so has a sig greater then guns sig resolution, target is far out so true tracking isn't an issue, target has "effective sig radius" reduced to the point that attacking ship can do no damage.
What this means: Take a mega and a Ferox and pack them both out with tracking computers. The mega uses guns with a 400m sig res the Ferox with 125m. With the same (heavily boosted) tracking the Mega can not damage the target but the Ferox does (i.e. run the same tracking speed through the guide only once with 400m res and once with 125m res and the damage numbers are different). I think this is because there is a mathematical limit in the speed sig reduction formula causing the nano ship to have an "effect sig" around 50m or so.
Bottom line: If you want to kill nanoships try packing out a medium gun using anti-support snipe with tracking boosters.
You have it half-right, but you've misunderstood how it actually works.
Basically, sig radius versus sig resolution works as a modifier on tracking. If the sig radius of the ship being shot at is twice the sig resolution of the guns shooting, then the guns effectively track twice as fast. If the sig radius is half of the sig resolution then the guns effectively track half as fast as they would normally. Say you put a tech 2 target painter on the target you're shooting at increasing its sig radius by 30% (assuming no skill bonuses). That's the equivalent of a 30% increase in tracking speed to all guns (including on drones) shooting at that ship.
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Kyra Felann
Noctis Fleet Technologies
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Posted - 2008.06.23 07:38:00 -
[25]
Edited by: Kyra Felann on 23/06/2008 07:40:23 Hey, guys, I discovered that this game is about spaceships and takes place in space! 
I always thought it was a dating sim, but it's actually about internet spaceships!
CCP doesn't want you to know this because it's a big conspiracy! OMG! They're tring to mislead us in all the ads saying that it's a dating sim! WTF!
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Rhanna Khurin
Republic Military School
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Posted - 2008.06.23 08:40:00 -
[26]
And how exactly does CCP not want us to know this? considering is clearly evident in the maths of targetting. Stop talking **** like it is some sort of conspiracy theory.
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Rhanna Khurin
Republic Military School
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Posted - 2008.06.23 08:40:00 -
[27]
woo, saying p.oop is not allowed.
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Armoured C
Federal Defence Union
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Posted - 2008.06.23 09:42:00 -
[28]
Originally by: Rhanna Khurin woo, saying p.oop is not allowed.
lol
best phoast in epic thread of fail
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F'nog
Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.06.23 10:13:00 -
[29]
Originally by: Rhanna Khurin woo, saying p.oop is not allowed.
Just use faex. It's better.
Oh, and where's that Picard pic? Any of them will work, really.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Zinras
Order of draugr
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Posted - 2008.06.23 10:21:00 -
[30]
Reported for revealing industrial secrets.
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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